Arceus Rock in sand = it's over.

Hey guys, I recently have jumped into the ubers metagame and came up with a fairly successful team that i've won with quite a bit, but still has some problems with some common pokemon in ubers, so I was wondering if you guys could help. Anyway, the basis of the team is sand with my late game sweeper being one of the best pokes in sand, the amazing rock-arceus. I think the team synergizes pretty well as of right now, but would like to get some feed back to see if you guys can help me test it. Thanks in advance and without any more delay, heres my team!


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@ Leftovers
Trait: Sand Stream
EVs: 252 HP / 76 Atk / 180 SDef
Careful Nature (+SDef, -SAtk)
- Stealth Rock
- Crunch
- Low Kick
- Stone Edge

So the obvious start to a sand team is the sand inducer, and with that I had the choice of either hippo or Ttar, and I went with ttar because his overall bulk, amazing attack, and ability to counter alot of threats in the uber metagame. The EVs are pretty standard, allowing my to tank alot of beastly hits, including ~90% from mewtwos aura sphere with the ability to respond back with a powerful crunch. Also the amazing part about ttar is that hes slower than groudon and kyogre, so I always have my weather up first should we both lead.

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@ Leftovers
Trait: Serene Grace
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Leech Seed
- Seed Flare
- Air Slash

Next is Skymin, which I am kind of Iffy on, and just kind of threw this guy on here because of his ability to both counter darkrai and groudon, both of which cause large problems to this team. I went for the sub seeding set because of the fact that he's the fastest sub seeder in the game and he definitely causes switches so getting free subs is very nice.

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@ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 52 Def / 204 SDef
Careful Nature (+SDef, -SAtk)
- Leech Seed
- Protect
- Spikes
- Power Whip

Next I went with ferrothorn as the obvious kyogre check while still being able to support the team and annoy with spikes and leech seed. While it does deviate from the standard 252 HP / 252 Sp. Def spread, he is my only dragon resist on this team, thus I had to make him sort of mixed to take dragon claws and outrages that seem to be so rampant in ubers.


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@ Leftovers
Trait: Pressure
EVs: 248 HP / 252 Def / 8 SDef
Impish Nature (+Def, -SAtk)
- Rest
- Will-O-Wisp
- Sleep Talk
- Dragon Tail

Next, to supplement all of the weaknesses both ferrothorn and Ttar had, I decided to add giratina, for being pure bulky, and having the ability to check the majority of physical attackers in ubers, including rock polish groudon and extremespeed arceus. Standard set here, not much else to say about it.


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@ Leftovers
Trait: Sand Veil
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Swords Dance
- Dragon Claw
- Earthquake
- Substitute

Next I figured, I'm using sand, so why not use one of the cruxes of a sand team, the ever annoying sub SD chomp, with the ability to dodge things 20% of the time in sand storm, and being a very strong physical attacker in ubers, something which I lacked, he definitely fit right into my team.


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@ Stone Plate
Trait: Multitype
EVs: 252 HP / 4 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Recover
- Calm Mind
- Judgment
- Substitute

Last but certainly not least, is the ever amazing rock arceus, by far the most underrated arceus used in the metagame, I absolutely love this guy. With the abilty to shrug off stuff like even modest choice specs draco meteor from dialga, and the ability to set up on almost anything not named kyogre or groudon, I cannot tell you how many times I've turned a game around at the end because of this amazing guy, who peaks at 2000+ Sp. Def at +6 with no investment.

Well guys there you have it, that's my most recent and successful ubers team, I hope you enjoyed the read and can help me improve to better take on this ubers meta-game, let me know what you got and rate away!
 
After playing with your team for a few matches, I can see that you'll have problems with scarfing dragons. Once Ferro is gone, nothing on your team can truely check many of them. Additionally, any dragon that gets off a dragon dance or +1 speed can go ballistic on this team. I would recommend using this set for Garchomp:

Garchomp @ Choice Scarf
Trait: Sand Veil
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Outrage
- Dual Chop
- Earthquake
- Brick Break

I realize that this only speed ties Scarfchomp, but this standard set allows your team to revenge kill almost all common scarfers, as well as outspeeding all of the common scarfing dragons, and any dragon with +1 speed, with the exception of...latios (lol).
 
If scarf dragons are a problem, replace protect on ferro with thunder wave.

Also if your not sure about skymin-s, scarf orge is a great counter for groudon and can ko darkrai if you have spikes set up. (for focus sash darkrai.)

Kyogre @ Choice Scarf
Trait: Drizzle
EVs: 4 HP / 252 Sp.Atk / 252 Spd
Timid Nature (+Spd, -SAtk)
- Surf
- Ice Beam
- Thunder
- Water Spout

Kyogre's drizzle helps ferro by reducing it's x4 weakness to x2. This way, if it comes across a scarf dragon, ex. palkia, then ferro can cripple it with thunder wave when the rain is up while not being KO'd by fire blast.
 
If scarf dragons are a problem, replace protect on ferro with thunder wave.

Also if your not sure about skymin-s, scarf orge is a great counter for groudon and can ko darkrai if you have spikes set up. (for focus sash darkrai.)

Kyogre @ Choice Scarf
Trait: Drizzle
EVs: 4 HP / 252 Sp.Atk / 252 Spd
Timid Nature (+Spd, -SAtk)
- Surf
- Ice Beam
- Thunder
- Water Spout

Kyogre's drizzle helps ferro by reducing it's x4 weakness to x2. This way, if it comes across a scarf dragon, ex. palkia, then ferro can cripple it with thunder wave when the rain is up while not being KO'd by fire blast.

Choice scarf kyogre rocks, just use a modest nature instead of timid for more power. On most scarfers speed is good, but Speed<Power on kyogre because you want greater power when you need to clean up a team.
 
since ferro can't counter specs ogre you really have no safe switchins, it can be worked around with quick hazards and applied pressure from shaymin-s but is still quite irritating.

you are also completely 6-0'd by offensive cm mewtwo as you have neither a scarfer nor priority and rock arceus is ohko'd by + 1 aura sphere with a bit of prior damage, not to mention ttar is outright ohko'd.

skymin is a little iffy, especially on an SS team, i agree, so you can go for the tried and true sp.def gastrodon, which also takes the burden off of ferro somewhat, as he can't really stand up to lustrous orb palkia / LO dialga and without rain you're really liable to lose him to stray fire attacks. (although i do realize rock arceus checks these in ss, rain can and will be up occasoinally, and rock arceus has no chance against rain boosted surfs, and will take heavy damage from powerful dragon attacks with no sand)

next, you can run an excadrill over garchomp, this will retain your electric immunity but give you more sweeping ability in addition to a catch all revenger (in most cases), furthermore if you are having trouble with hazards, which is definitely foreseeable, you can run rapid spin on it, as x-scissor and frustration don't really offer much in ubers.

with these changes mewtwo is still a bit of a problem as it needs, at best one round of sandstorm damage and one turn of life orb recoil, or two turns of sandstorm damage, however, most likely it will need two turns of ss + one turn of LO for you to revenge it; this can be worked around with some smart switching, but is still risky!
 
since ferro can't counter specs ogre you really have no safe switchins, it can be worked around with quick hazards and applied pressure from shaymin-s but is still quite irritating.

you are also completely 6-0'd by offensive cm mewtwo as you have neither a scarfer nor priority and rock arceus is ohko'd by + 1 aura sphere with a bit of prior damage, not to mention ttar is outright ohko'd.

skymin is a little iffy, especially on an SS team, i agree, so you can go for the tried and true sp.def gastrodon, which also takes the burden off of ferro somewhat, as he can't really stand up to lustrous orb palkia / LO palkia and without rain you're really liable to lose him to stray fire attacks. (although i do realize rock arceus checks these in ss, rain can and will be up occasoinally, and rock arceus has no chance against rain boosted surfs, and will take heavy damage from powerful dragon attacks with no sand)

next, you can run an excadrill over garchomp, this will retain your electric immunity but give you more sweeping ability in addition to a catch all revenger (in most cases), furthermore if you are having trouble with hazards, which is definitely foreseeable, you can run rapid spin on it, as x-scissor and frustration don't really offer much in ubers.

with these changes mewtwo is still a bit of a problem as it needs, at best one round of sandstorm damage and one turn of life orb recoil, or two turns of sandstorm damage, however, most likely it will need two turns of ss + one turn of LO for you to revenge it; this can be worked around with some smart switching, but is still risky!

I agree. Sand rush SD excadrill is awesome on sand teams.
 
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