Salamence - The Metagame Menace

If you want a solution specifically suited for taking on CGmence....try Empoleon with max special defense EV and HP EVs...with +Special Defense Nature. Threatens with Ice Beam, resists Draco Meteor....nothing the CGmence has is Super Effective against it. The primary issue is you need to figure out what type of mence it is before sending this guy in....


Also, hi. : )
It's going to need either Shed Shell or Earthquake for Magnezone though. In fact Magnezone+Salamence is a very potent combination: Magnezone removes any steel types so that Salamence can then hit anything it wants, unresisted, with Draco Meteor.
 
It's going to need either Shed Shell or Earthquake for Magnezone though. In fact Magnezone+Salamence is a very potent combination: Magnezone removes any steel types so that Salamence can then hit anything it wants, unresisted, with Draco Meteor.

This is probably viable. He would have to rely on Wish support or Rest anyways for healing anyway rather then Leftovers....I really wish Empoleon got Roost . Fortunately, you could potentially run Earthquake and use it after switching in because after switching into a special mence, you can be almost 100% sure they are switching (If not, you take a weakened CGMeteor..lol..and they risk Ice Beam). I don't know how much damage EQ would do though (probably not that much), so a phazing move may be better (Roar) used in conjunction with Stealth Rock (Salamence does not like Stealth Rock ).

EDIT: In retrospect, it should be fine to just run Lefties + Roar...and immediately Roar after switching into Mence to test for Magnezone. If he doesn't come, you know next time you can just throw down the Ice Beam.
 
Cookie Crumbz said:
It's going to need either Shed Shell or Earthquake for Magnezone though. In fact Magnezone+Salamence is a very potent combination: Magnezone removes any steel types so that Salamence can then hit anything it wants, unresisted, with Draco Meteor.
While you're correct in that a lack of steels does allow you to spam Draco Meteor and ease your own prediction, the biggest threat to Choice Specs Salamence is not steels, which you can just Fire Blast to hell with good prediction, but Blissey, and Magnezone does nothing to help remove Blissey unless you can draw it out and explode on it.
 
Looks like a new and modifided version of McGar is needed for CSMenace, considering that most of the Gar's in D/P are either status or special attacking, luring blissey in.
 
Your head is obviously in the right place but I think Azelf pretty much does the "luring Blissey in" thing better than Gengar in every way now, thanks to:

1) a much stronger Explosion, comparitively
2) Somersault
3) a much more potent special attacking threat in spite of its 125 Base SpA being less than Gengar's 130 thanks to the implied Nasty Plot
4) the fact that, while it's indeed owned by CB Jolly Pursult Weavile, so is Gengar lol
 
Well what I was thinking to keep these guys out was to threaten them with every pokemon on the team. Much like a team in advance with no spinner would take skarmory on. But instead of countering one pokemon it counters a variety of pokemon with the 4x ice weakness and 2x weakness.
 
Your head is obviously in the right place but I think Azelf pretty much does the "luring Blissey in" thing better than Gengar in every way now, thanks to:

1) a much stronger Explosion, comparitively
2) Somersault
3) a much more potent special attacking threat in spite of its 125 Base SpA being less than Gengar's 130 thanks to the implied Nasty Plot
4) the fact that, while it's indeed owned by CB Jolly Pursult Weavile, so is Gengar lol

Actualy i was thinking an Adamant Gengar with enought SDef for its sub not to break to bliss' Ice Beam and something along this lines of moveset

Gengar @ Fight Plate? ** Trou De loup
Adamant
Ev's xxxxx
Substitute
Drain Punch
Focus Punch
Mean Look

Sure a little gimmiky, Substitune on the blissey swich in, Mean look on the Ice Beam and Drain Punch next (doing 200 damage average, healing back 100 to you!) Substitue again, Drain Punch till Sub is broken and Sub again, once blissey needs to softoild and you have a healty Sub, fire away the Focus Punch, blissey can then do shit to you, and is now dead.

Then your oponent needs to deal with a Subed' Gengar focus punching.

If he sends in Weavile instead of Blissey (you have sub up) just focus punch the motherfucker back to its pokeball.

Phisical gengar is VERY VERY mean when not expected.
 
Just be careful with the PP on Drain Punch. You could probably do this setup 1-2 times (Although I suppose one is all you need if you are using it for just Blissey).
 
if everything goes right, i would only need 3 Drain Punches (i have 8)
so it can still come back and do something.
 
Don't Substitute on the Blissey switch, Blissey won't stay in for fear of Focus Punch. Just Thunderbolt and switch out, and next time explode, no need for extravagant gimmick sets that will never work.
 
And besides, it is implied that neither Gengar nor Azelf have to overspecialize at all to beat Blissey and still operate as actual threats outside of that role. But a set with only fighting attacks, running off of a 60 base attack on a pokemon that actually needs max SpD before a 212 SpA Ice Beam (standard on Blissey now thanks to Garchomp) won't break its Sub on average isn't my idea of threatening.
 
Mence is scary beyond belief this gen, forcing Bliss/Light Screen on every team. I think I'm almost as scared of him as I am of Garchomp.

Also:

DracoMeteor.png


Couldn't help it xD

Edit: Does anyone think DD Mence will see as much use as in ADV with Gyarados becoming more popular?
 
Wish/Reflect Jirachi (general support against Sandstream), Rapid Spin Starmie and Dusclops (Stealth Rock), and Azelf and Gengar (lure Blissey into Explosion) are a few off the top of my head.
 
Assuming Salamence is Modest max Special Attack with Choice Specs and Tyranitar has no Special Defense EVs and 4 HP EVs (the Choice Band standard), it does 66-77%. If Tyranitar has max HP (the Boah standard and the most defensive TTar you'll ever find), it does 56-65%.
 
Double-posting to give YET another update on the damage formula in DP.

The Critical Hit (x2) multiplier is done before the random number generation multiplier.

So the damage formula now becomes:

(((((2 + (Level × 2 ÷ 5)) × BasePower × [Sp]Atk) ÷ [Sp]Def) ÷ 50) + 2) × CH × R × STAB × Type1Effectiveness × Type2Effectiveness

where CH is 2 if the move is a critical hit, 1 otherwise.

Also, I don't yet have any proof whether R is a random integer between 85 and 100 and then divided by 100, or if R is a random integer between 217 and 255 and then divided by 255. So I will just write it as R for the time being, until I get proof about the former or the latter.

However, I will try to crack that mystery soon. Stay tuned.

Why do people ask others to do damage calculations for them?
 
Assuming it's a CSmence (modest one)


Against a max Sdef ( nature +)/hp TTAR:

40 - 47 %

Against a max HP/ max Sdef (nature =) :

44 - 52 %

Against a Max HP/ min Sdef (nature =) :

56 - 65 %

Against a Min hp/ min Sdef (nature =) :

66 - 77 %
 
Salamence @ Choice Specs
- Meteoric Swarm
- Fire Blast/Flamethrower
- Hydro Pump
- Sleep Talk

Sleep Talk > Dragon Pulse. I mean, why not?

This is the set I'll be using. =P
 
You're taking a big risk trying to absorb sleep from Gengar and Milotic. Breloom's Stone Edge doesn't do Salamence any favours either. Besides the occasional Sleep Powder from a Grass type (that doesn't have HP Ice) there aren't many sleepers that Salamence can afford to switch in on.
 
I didn't think that one through.

=(

I'm having a lot of trouble seeing Dragon Pulse as a move I'll be using often, however. Well, maybe once I actually get some experience with it...
 
Draco Meteor is for the beginning of the match where you can just blow a load and then switch out afterwards. Dragon Pulse is for the end of the match where you can just special sweep everything without losing the SpAtk.
 
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