I think we've got a lot of good, well-thought-out opinions here.
It mostly depends on what "unifying strategy" is... if it requires themed team such as weather, baton pass, trick room, or mono-type teams then of course they'll fall somewhat apart once you apply the threat list litmus test because there are certain things that they aren't good at handling.
If you simply view unifying strategy as assembling a team that works well together, covers their weaknesses, and compounds their strengths, by making the best of their movesets and type coverage, then the threat list doesn't affect your results at all. When I first planned my team, I started out with things I felt like I wanted to use and the rest fell into place when I considered what types work well with each other, so there would always be a backup somehow.
I think you're right. Perhaps in addition to 'unifying strategy', we should talk more about 'good synergy', which can be just as good, if not better.
It's possible to have a unifying strategy and take care of threats at the same time. Look at my Poison Spikes / Stealth Rock / Sandstream team that I came up with and you'll see that I had a unifying strategy and did a decent job of covering my ass against the threats that we see in the metagame. It just takes a great deal of thought and planning to put together your team like pieces to a puzzle.
I don't think about a threat list until I've finished the first draft of my teams. I find I end up countering a lot "by accident" but usually have a glaring weaknesses, which requires tweaking my team to solve. That's the challenge for me, trying to plug the holes without compromising the team strategy.
They're not incompatible ideas, it just requires a lot of work to get the balance right.
You two are right. It can definitely be done. My question is, how diverse are the teams that do it? I'm seeing a lot of Sandstorm/Stealth Rock teams. And by a lot, I mean a whole lot. How many teams (literally, how many possible combinations) can successfully fulfill both criteria to the satisfaction of the majority of team raters?
I could post some long, wordy essay on team building and strategy and "the grand scheme of things" but I don't really feel like it so I'll just say that if you're actually surprised a good team takes more than two minutes of effort in DP then "lol"
Jumpman, thank you for not posting the essay right now (although I would love to see it if you ever do decide to post it). I'm not really referring to the amount of time necessary to build a successful team. I myself take many hours building a team over the course of days, and I derive a lot of enjoyment from it.
I'm worried more about the fact that many RMTs that have a game plan are lambasted by nitpickers because they have an incomplete or flawed threat list. Now, I'm not against some constructive criticism, but I'm seeing a lot of posts (many of them mean-spirited) by regulars on RMTs that point out un-dealt-with threats without giving much helpful advice. It seems to me that this behaivior is viewed in a positive light here, and this is part of what concerns me.
The first question to ask is, "Can you have a successful team without dealing with every threat on the list?" From the responses on this thread, I think most of us agree that the answer is 'Yes'. Jumpman, you yourself wrote something similar to this when you posted the threat list.
"I don't expect anyone to commit all that to memory, and I
definitely don't want you to feel as if every team you make must be impervious to all of these threats lest it be worthless."
But despite this, I'm seeing RMT teams ripped apart for not having a complete counter for one or two things on the list.
I think a lot of us are so caught up with the idea that we have to have a legitimate counter to switch to that we analyze this to the exclusion of the team's strategies. This is where the irony comes in, because by doing this it is we who are taking the lazy way out. It's much easier to run down a list and point out a team's flaws than it is to actually analyze the team well by running through some likely scenarios. As we know, not everything needs a full 'counter'. Sometimes it can be advantageous not to swich, even if it means a sacrifice of one Pokémon on our team. Some good contingencies can make up the difference.
Should we use the threat list when making teams and rating them? Of course. Should we use it as the only rubric by which we judge a team? I don't think we should.
EDIT: By the way, there are many users who do post helpful, team-strategy-related advice on RMTs. I'm not implying that there are no exceptions.