Temperentina vs Rediamon in the ASB Arena!

(ノಠuಠ)ノ¯*:・゚*:・゚*:・゚*:・゚*:・゚*:・゚*:・゚*:・゚*:・゚*:・゚*:・゚:・゚*:・゚*:・゚*:・゚*:・゚*:・゚*:・゚✧

Here we are folks, with another great battle in the ASB Arena! I'm your Ref, ToastTyrant13, and these are your Battlers! *looks across the arena*

Temperentina in the Red corner, and Rediamond in the blue! The crowd is going wild with excitement as they wait for this highly anticipated battle! Let's take a look at the rules and teams, shall we?

Temperentina said:
Seeking a 1v1 Beginner's battle

1v1 Singles (NFE's only)
24 Hour DQ
0 recovs/1 chill
ASB Arena

Rediamond said:
Dropped to take Temperentia.
One ability
Switch=KO
Items=off

Team Temperentina!

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Staravia- Balthier (M)
Nature: Adamant (+Atk, -SpA)
Type: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.


Stats:

Hp: 90
Atk(+): 4
Def: 2
SpA(-): 1
SpD: 2
Spe: 80
SC: 1
WC: 2
BRT: 14

EC: 6/9
MC: 0
DC: 3/5

Attacks:
Tackle
Growl
Quick Attack
Wing Attack
Double Team
Endeavor
Whirlwind
Aerial Ace
Agility
Brave Bird

Double-Edge
Roost
Foresight

U-Turn
Fly
Toxic
Facade

Total Moves: 17
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Drifloon- Nyx (F)
Nature: Serious (No effect)
Type: Ghost/Flying
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Aftermath: (Innate)If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.
Unburden: This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.
Flare Boost (DW): (Innate) This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks have two (2) more Base Attack Power.

Stats:

Hp: 100
Atk: 2
Def: 2
SpA: 2
SpD: 2
Spe: 70
SC: 1
WC: 1
BRT: 14

EC: 3/6
MC: 0
DC: 3/5

Attacks:
Constrict
Minimize
Astonish
Gust
Focus Energy
Payback
Hex

Haze
Disable
Weather Ball

Will-O-Wisp
Thunderbolt
Acrobatics
Thunder Wave
Substitute
Hidden Power (Ground, 7)

Total Moves: 16
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Golbat- Pazuzu (M)
Nature: Hasty (Spe increased by 15%; Def decreased by 1; Accuracy modifier) [Acc= +19%]
Type: Poison/Flying
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Infiltrator (DW): (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

Stats:

Hp: 100
Atk: 3
Def(-): 2
SpA: 3
SpD: 3
Spe: 104 (90*1.15= 103.5)
SC: 3
WC: 4
BRT: 18

EC: 5/9
MC: 0
DC: 2/5

Attacks:
Leech Life
Supersonic
Astonish
Bite
Wing Attack
Confuse Ray
Air Cutter

Brave Bird
Giga Drain
Hypnosis

Sludge Bomb
Acrobatics
U-Turn
Taunt

Total Moves: 14

Team Rediamond!

Syclar.png

Scylar (F) [Scadi]
Type: Ice/Bug
Nature: Mild (+SpAtt, -Def)

Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round.
Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

HP: 90
Atk: Rank 3
Def-: Rank 1
SpA+: Rank 4
SpD: Rank 2
Spe: 91
Size Class: 1
Weight Class: 2
Base Rank Total: 15

Moves: 14
Leer
Leech Life
Focus Energy
Bug Bite
Ice Shard
Slash
Icy Wind
Icicle Spear

Earth Power
Spikes
Counter

Blizzard
X-Scissor
Rock Slide


Order of Operations
  • Temperentina 'Mon+Ability, Rediamond Ability+Actions, Temperentina Actions
  • I ref
  • Temperentina Actions, Rediamond Actions
  • I ref
  • Repeat until someone dies, then prizes!
You're up Temp!
 
Lenneth smirks as she sees her latest opponent.

"He he, Pazuzu, keep your Inner Focus while you smash that bug into a nasty mess!"
 
"Oh, the bug wants to play rough, eh? Hose him down with a Confuse Ray to shake up his attacking strategy, then give him a Wing Attack to throw our own offense into the mix. Finish with a Hypnosis!"
 
Round 1
042.gif
100|100​


vs
Syclar.png
90|100
Here we are folks, at the beginning of a quick 1 vs 1 battle between Rediamond and Temp!​

From the Red Corner, Temperentina commands Pazuzu to confuse Scadi with a sinister ray of light! Scadi looks seriously confused, but for the time being, she manages to bash Pazuzu with four icicle spears thrown from below! Pazuzu flies into the ground, but manages to get back into the air!​

Infuriated by Scadi's past assault, Pazuzu violantly attacks Scadi with his wings! Oh, Farnsworth would be proud! Scadi tries to retaliate, but in her confusion, she manages to hit herself! Awwwww, poor little thing.​

As Scadi stumbles around for a bit, Pazuzu uses some swift hypnosis to lull Scadi to sleep! It appears to work, as Scadi spends the rest of the round sleeping in the center of the arena! Looks like this little bug won't get any attacks in this action, but at least it managed to rest a bit and shake off that confusion!​


  • Golbat used Confuse Ray Stage 3 Confusion! (-5 En)​
  • Scylar [988/1000=not confused] (no crit) used Icicle Spear [4*3+3+(3-2)*1.5]*1.5=24.75~25 (-5 En)
  • Golbat used Wing Attack [6+3+(3-1)*1.5]*1.5=18 (-3 En) Scylar hit itself in confusion [7/1000=yes] -7 HP (-3 En)
  • Golbat used Hypnosis! (-7 En)
  • Scylar is fell asleep​
  • End of Action, sleep is cleared. Four rounds passed; confusion lifted.​
042.gif
75|85​


vs
Syclar.png
65|92​

You're up, Temp!​
 
"Pazuzu, show him your Brave Bird attack. If he wants to get annoying with Counter, use Confuse Ray instead. Then, use Air Cutter and finish with Brave Bird. This time, if he uses Counter, use Hypnosis instead."
 
ROUND 2
042.gif
75|85​



vs
Syclar.png
65|92​

It's time to D-D-D-D-RESUME THIS BATTLE!​

Pazuzu screeches like a brave bird as it charged down onto Scadi! Angered by that powerful hit, Scadi decides to retaliate by summoning a powerful blizzard to chill Pazuzu to the bone! That's a powerful hit, folks.​

Pazuzu shakes off the snow and ice from his wings and cuts Scadi down to size with a powerful blast of air! Scadi manages to survive though, and summons another powerful blizzard from the northern skies of the arena! ANOTHER powerful hit from Scadi.​

As the round draws to a close, Scadie quickly dashes forward with a shard of ice to strike Pazuzu, while Pazuzu retaliates with a powerful Brave Bird that kills himself due to recoil, so the match ends in a Tie!!!​




  • Golbat: Brave Bird (no crit) [14+3+(3-1)*1.5]*1.5=30 (-8 En) (-10 HP)​
  • Scylar: Blizzard (no freeze) (no crit) [12+3+(4-3)*1.5]*1.5=24.75~25 (-7 En)​
  • Golbat: Air Cutter (no crit) [6+3+(3-1)*1.5]*1.5=18 (-3 En)​
  • Scylar: Blizzard (no freeze) (no crit) [12+3+(4-3)*1.5]*1.5=24.75~25 (-11 En)​
  • Scylar used Ice Shard [4+3+(3-2)*1.5]*1.5=12.75~13 (-2 En)​
  • Golbat: Brave Bird (no crit) [14+3+(3-1)*1.5]*1.5=30 (-12 En) (-10 HP)​
042.gif
KOed






vs
Syclar.png
KOed

Add a Tie to your W/L/T, folks.

ToastTyrant13: 2 RT
Temp: 2 TC
Golbat: 1 EC, 2 MC, 1 DC, 1 KOC
Rediamond: 2 TC
Scylar: 1 EC, 2 MC, 1 DC​
 
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