Porygon2 @ eviolite
Ability: download
EVs: 252 HP/184 Def/72 SpDef
quiet nature (+SpAtk, -Spd)
- tri attack
- recover
- hidden power (fire)
- magic coat
Only really here to magic coat leechers and stealth rockers. Also can be quite annoying if not killed right away. HP fire for ferrothorn and forretress and recover for healing purposes.
Skarmory @ shed shell
Ability: sturdy
EVs: 116 HP/140 SpDef/252 Spd
jolly nature (+Spd, -SpAtk)
- roost
- spikes
- brave bird
- whirlwind
He can set up spikes and get out even when faced against magnezone (well get out at least) and he outspeeds Breloom and 1hko's it with brave bird. Whirlwind if you're in a situation where you can force pokemon out with any consequence and spikes for pre-setting the whirlwind tactic.

Druddigon @ Leftovers
Ability: rough skin
EVs: 20 HP/252 Atk/236 SpDef
sassy nature (+SpDef, -Spd)
- sucker punch
- dragon tail
- revenge
- snatch
I pull him in when i sense a sword dance or calm mind. It really takes people by suprise because snatch is such a high priority move. Also he can use sucker punch to kill annoying speedy ghosts and psychics like Gengar (or even Espeon give the right circumstances). I really don't like him though and would like a replacement; preferably something that can learn snatch. Also dragon tail really builds on spikes and stealth rock causing serious damage as this bulky pokemon can surive a couple of hard hits (ie. ice beam from a blissey etc.).

Blissey @ leftover
Ability: natural cure
EVs: 252 HP/252 Def/4 SpDef
bold nature (+Def, -Atk)
- aromatherapy
- softboiled
- seismic toss
- thunder wave
Just a standard Blissey that can heal statuses. I mainly try to avoid keeping Blissey out for too long because it allows for easy set-ups by the enemy team. I used to run flamethrower over seismic toss and had EV's in SpAtk, but i changed it up to combat other pokemon. Ghost types are very annoying though as all i can do is heal, cure and paralyze.

Claydol @ leftovers (yes I know, three leftovers, I sorta wanna replace one)
Ability: levitate
EVs: 252 HP/64 Def/96 SpAtk/96 SpDef
bold nature (+Def, -Atk)
- stealth rock
- rapid spin
- psychic
- earth power
Just a spinner with stealth rock (oh the irony...). Earth power for fires like heatran and rapid spin can take out his balloon. Psychic is just stab for annoying fighting types like mienshao, but not Conkeldurr; IT WILL NOT 1HKO HIM AND HE WILL COME DOWN HARD WITH MACH PUNCH OR DRAIN PUNCH AFTER HIS BULK UP!

Scizor @ choice band
Ability: technician
EVs: 240 HP/252 Atl/16 SpDef
adamant nature (+Atk, -SpAtk)
- u-turn
- bullet punch
- superpower
- night slash
This is my team's secret weapon. He is a late game sweeper to any non-defensive foes. He cuts through Espeons and Gengars like a knife through butter. Just watch out for pokemon with HP fire or pokemon you just know scizor can 1hko...
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I would really like to know what I should change and/or replace on my team. Any advice is greatly received due to my last team I posted being complete shit...
Thanks,
-Derpt34
Edit: I have been testing out this team and my biggest problem is a +1 Atk and Def (bulk up) Conkeldurr totally rapes my team; I need a counter to him.