My OU team (redemption)!

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Porygon2
@ eviolite
Ability: download
EVs: 252 HP/184 Def/72 SpDef
quiet nature (+SpAtk, -Spd)
- tri attack
- recover
- hidden power (fire)
- magic coat

Only really here to magic coat leechers and stealth rockers. Also can be quite annoying if not killed right away. HP fire for ferrothorn and forretress and recover for healing purposes.

Skarmory
@ shed shell
Ability: sturdy
EVs: 116 HP/140 SpDef/252 Spd
jolly nature (+Spd, -SpAtk)
- roost
- spikes
- brave bird
- whirlwind

He can set up spikes and get out even when faced against magnezone (well get out at least) and he outspeeds Breloom and 1hko's it with brave bird. Whirlwind if you're in a situation where you can force pokemon out with any consequence and spikes for pre-setting the whirlwind tactic.
143.png

Druddigon
@ Leftovers
Ability: rough skin
EVs: 20 HP/252 Atk/236 SpDef
sassy nature (+SpDef, -Spd)
- sucker punch
- dragon tail
- revenge
- snatch

I pull him in when i sense a sword dance or calm mind. It really takes people by suprise because snatch is such a high priority move. Also he can use sucker punch to kill annoying speedy ghosts and psychics like Gengar (or even Espeon give the right circumstances). I really don't like him though and would like a replacement; preferably something that can learn snatch. Also dragon tail really builds on spikes and stealth rock causing serious damage as this bulky pokemon can surive a couple of hard hits (ie. ice beam from a blissey etc.).
373.png

Blissey
@ leftover
Ability: natural cure
EVs: 252 HP/252 Def/4 SpDef
bold nature (+Def, -Atk)
- aromatherapy
- softboiled
- seismic toss
- thunder wave

Just a standard Blissey that can heal statuses. I mainly try to avoid keeping Blissey out for too long because it allows for easy set-ups by the enemy team. I used to run flamethrower over seismic toss and had EV's in SpAtk, but i changed it up to combat other pokemon. Ghost types are very annoying though as all i can do is heal, cure and paralyze.
376.png

Claydol
@ leftovers (yes I know, three leftovers, I sorta wanna replace one)
Ability: levitate
EVs: 252 HP/64 Def/96 SpAtk/96 SpDef
bold nature (+Def, -Atk)
- stealth rock
- rapid spin
- psychic
- earth power

Just a spinner with stealth rock (oh the irony...). Earth power for fires like heatran and rapid spin can take out his balloon. Psychic is just stab for annoying fighting types like mienshao, but not Conkeldurr; IT WILL NOT 1HKO HIM AND HE WILL COME DOWN HARD WITH MACH PUNCH OR DRAIN PUNCH AFTER HIS BULK UP!
145.png

Scizor
@ choice band
Ability: technician
EVs: 240 HP/252 Atl/16 SpDef
adamant nature (+Atk, -SpAtk)
- u-turn
- bullet punch
- superpower
- night slash

This is my team's secret weapon. He is a late game sweeper to any non-defensive foes. He cuts through Espeons and Gengars like a knife through butter. Just watch out for pokemon with HP fire or pokemon you just know scizor can 1hko...
__________________________________________________

I would really like to know what I should change and/or replace on my team. Any advice is greatly received due to my last team I posted being complete shit...

Thanks,
-Derpt34



Edit: I have been testing out this team and my biggest problem is a +1 Atk and Def (bulk up) Conkeldurr totally rapes my team; I need a counter to him.
 
@ Haunter good now?

@kingcharizard Gliscor seems like he would work, I might consider ditching Claydol because he really sucks, but can survive a decent hit and still rapid spin so idk...
thanks though.
 
tbh, i dont think that your team really needs rapid spin support, Btw what is with your skarms ev spread? what does it accomplish? you could just make your skarm physically defensive and you have a conkeldurr counter right there.

1) try pursuit on your scizor, it gets a technician boost and it catches switching opponents.

2) try a gastrodon over blissey to counter pokemon such as thundurus, it resists all of skarms weaknesses, and it has two immunities to take advantage of.

3) why is your druddigon sassy? and why are you running snatch on it? you could just use your scizor to take down set-up sweepers, or you could run something that gets stab on sucker punch such as moxie honchkrow.
 
@ Haunter good now?

@kingcharizard Gliscor seems like he would work, I might consider ditching Claydol because he really sucks, but can survive a decent hit and still rapid spin so idk...
thanks though.
I know this seems like an odd choice, but blastoise is a great rapid spinner if that's what you want.
Blastoise@leftovers
Toxic
Rapid spin
Surf
Substitute
Evs-252hp/176def/80spdef
ability-Torrent
This gives you the great combo of a subToxic staller and a rapid spinner. Set up substitute, cripple your enemy with toxic, and use surf for some damage.
 
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Porygon2
@ eviolite
Ability: download
EVs: 252 HP/184 Def/72 SpDef
quiet nature (+SpAtk, -Spd)
- tri attack
- recover
- hidden power (fire)
- magic coat

Only really here to magic coat leechers and stealth rockers. Also can be quite annoying if not killed right away. HP fire for ferrothorn and forretress and recover for healing purposes.

If you need a pokemon to use magic coat, why don't you go with Espeon? Porygon2 is a decent pokemon, but not using magic coat.

sapidrocks (Porygon2) @ Eviolite
Trait: Trace
EVs: 252 HP / 184 Def / 72 SDef
Bold Nature (+Def, -Atk)
- Discharge
- Ice Beam
- Toxic
- Recover

There's the standard Porygon2 set. You already have Skarmory, so you might want to switch and make him more specially oriented.

Asspeon (Espeon) (F) @ Light Clay
Trait: Magic Bounce
EVs: 252 HP / 4 Def / 252 Spd
Timid Nature (+Spd, -Atk)
- Reflect
- Light Screen
- Hidden Power [Fighting]
- Psychic

There's a the basic Dual screen Espeon set. In addition to making a better version of your current Pory, She would also provide a kickass counter to Conkeldurr.


Skarmory
@ shed shell
Ability: sturdy
EVs: 116 HP/140 SpDef/252 Spd
jolly nature (+Spd, -SpAtk)
- roost
- spikes
- brave bird
- whirlwind

He can set up spikes and get out even when faced against magnezone (well get out at least) and he outspeeds Breloom and 1hko's it with brave bird. Whirlwind if you're in a situation where you can force pokemon out with any consequence and spikes for pre-setting the whirlwind tactic.
143.png

Druddigon
@ Leftovers
Ability: rough skin
EVs: 20 HP/252 Atk/236 SpDef
sassy nature (+SpDef, -Spd)
- sucker punch
- dragon tail
- revenge
- snatch

I pull him in when i sense a sword dance or calm mind. It really takes people by suprise because snatch is such a high priority move. Also he can use sucker punch to kill annoying speedy ghosts and psychics like Gengar (or even Espeon give the right circumstances). I really don't like him though and would like a replacement; preferably something that can learn snatch. Also dragon tail really builds on spikes and stealth rock causing serious damage as this bulky pokemon can surive a couple of hard hits (ie. ice beam from a blissey etc.).

I'm not sure about this guy. Frankly snatch isn't a great move, and you'll have more luck with a Parashuffling Dragonite. For one, Paralysis kicks butt, and for another, snatch is a silly move that's too gimmicky and unreliable.

herpa derpa (Dragonite) (F) @ Leftovers
Trait: Multiscale
EVs: 252 HP / 252 SDef / 4 Spd
Careful Nature (+SDef, -SAtk)
- Substitute
- Thunder Wave
- Roost
- Dragon Tail

373.png

Blissey
@ leftover
Ability: natural cure
EVs: 252 HP/252 Def/4 SpDef
bold nature (+Def, -Atk)
- aromatherapy
- softboiled
- seismic toss
- thunder wave

Just a standard Blissey that can heal statuses. I mainly try to avoid keeping Blissey out for too long because it allows for easy set-ups by the enemy team. I used to run flamethrower over seismic toss and had EV's in SpAtk, but i changed it up to combat other pokemon. Ghost types are very annoying though as all i can do is heal, cure and paralyze.
376.png

Claydol
@ leftovers (yes I know, three leftovers, I sorta wanna replace one)
Ability: levitate
EVs: 252 HP/64 Def/96 SpAtk/96 SpDef
bold nature (+Def, -Atk)
- stealth rock
- rapid spin
- psychic
- earth power

Just a spinner with stealth rock (oh the irony...). Earth power for fires like heatran and rapid spin can take out his balloon. Psychic is just stab for annoying fighting types like mienshao, but not Conkeldurr; IT WILL NOT 1HKO HIM AND HE WILL COME DOWN HARD WITH MACH PUNCH OR DRAIN PUNCH AFTER HIS BULK UP!
145.png

Scizor
@ choice band
Ability: technician
EVs: 240 HP/252 Atl/16 SpDef
adamant nature (+Atk, -SpAtk)
- u-turn
- bullet punch
- superpower
- night slash

This is my team's secret weapon. He is a late game sweeper to any non-defensive foes. He cuts through Espeons and Gengars like a knife through butter. Just watch out for pokemon with HP fire or pokemon you just know scizor can 1hko...
__________________________________________________

I would really like to know what I should change and/or replace on my team. Any advice is greatly received due to my last team I posted being complete shit...

Thanks,
-Derpt34



Edit: I have been testing out this team and my biggest problem is a +1 Atk and Def (bulk up) Conkeldurr totally rapes my team; I need a counter to him.

Comments in bold.
 
@Molten Kyurem Ill try those suggestions thanks and i have been running into way too many breloom's with no way to stop it without use magic coat on porygon2, but unless he is alredy i need to sacrifice a pokemon to get breloom. nonetheless, he is probably alredy in a substitute by then... THanks though

@king charizard i might try that on a different set up but i think i dont even need a rapid spinner for this team anyway, thanks though
 
@sapid Thanks but i kinda like the magic coat porygon because no one expects it. If i send out espeon people will obviously not use moves like stealth rock with it out and instead switch out or opt to 1hko it and i will try the dragonite thanks.
 
@Molten Kyurem Ill try those suggestions thanks and i have been running into way too many breloom's with no way to stop it without use magic coat on porygon2, but unless he is alredy i need to sacrifice a pokemon to get breloom. nonetheless, he is probably alredy in a substitute by then... THanks though

@king charizard i might try that on a different set up but i think i dont even need a rapid spinner for this team anyway, thanks though



if you decide on using moxiehonch, it can check breloom decently. Outspeeds it by one point and brave birds it to death. and it can set up sub on a spore (run mixkrow if you want insomnia) you could also ty a celebi to counter loomy.
 
@sapid Thanks but i kinda like the magic coat porygon because no one expects it. If i send out espeon people will obviously not use moves like stealth rock with it out and instead switch out or opt to 1hko it and i will try the dragonite thanks.
If you don't already have Espeon out then you can switch it in on the SR or LS.
 
Ok just changed up my entire team but whatevs.... lol:

Espeon @ Light Clay
Trait: Magic Bounce
EVs: 252 HP / 4 Def / 252 Spd
Timid Nature (+Spd, -Atk)
- Reflect
- Light Screen
- Hidden Power [Fighting]
- Psychic

Honchkrow @ life orb
Trait: insomnia
Evs: 252 Atk/4 SpAtk/252 Spd
Naive Nature (+Spd, -SpDef)
- brave bird
- sucker punch
- substitute
- heat wave

Dragonite @ Leftovers
Ability: multiscale
EVs: 252 HP/252 SpDef/4 Spd
careful nature (+SpDef, -SpAtk)
- substitute
- thunder wave
- roost
- dragon tail

Gastrodon @ leftovers
Ability: storm drain
EVs: 252 HP/4 SpAtk/252 SpDef
Calm nature (+SpDef, -Atk)
- earth power
- ice beam
- toxic
- recover

Blastoise
@ leftovers
Ability: torrent
EVs: 252 HP/176 Def/80 SpDef
bold nature (+Def, -Atk)
- toxic
- rapid spin
- surf
- substitute

Scizor
@ choice band
Ability: technician
EVs: 240 HP/252 Atl/16 SpDef
adamant nature (+Atk, -SpAtk)
- u-turn
- bullet punch
- superpower
- pursuit

Ehh colors are weird has some copy and paste issues lol, but this team looks balanced enough thanks guys!
 
Ok so i made a bulky dragon dance dragonite:

Dragonite @ Leftovers
Ability: multiscale
EVs: 252 HP/212 SpDef/44 Spd
careful nature (+SpDef, -SpAtk)
- substitute
- roost
- dragon dance
- dragon claw
 
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