Deoxys-D

My favorite wall. Good with both defense and special defense + recover can make a pretty good UU wall if I say so myself. Worst part is bad HP :(
 
Actually, I think the worst thing about him is 4mss. He needs to have at least 8 moves to be the best fucking wall in existence. But for now, he is merely good.

Also, I do not see the point in running max Speed with him anymore. It hardly outspeeds anything you won't already Taunt and it makes him a very shitty wall. Full Sp. Def has come in really handy for me though, as a lot of Fighting types still have no hope of ever beating it, and the dearth of powerful special attackers in UU makes him rather difficult to break without a fucking V-create or Megahorn. I think his usage right now is middling at best, but that's to be expected with so many Spikers, not to mention Psychics in UU.

EDIT: Nice avatar change.
EDIT: I take that back. Nice downgrade from Luffy to screen lick.
 
i feel like deo-d is gonna have a hard time this round. with new prankster threats running around, deo-d is gonna get priority taunted and shut down super fast.
 
Along with Sableye and Whimsicott, MG Alakazam is now running around. Shadow Ball may be a 3HKO at first, but the fact that:
1. Deo-D can't Toxic it, so it will have trouble actually bringing it down
2. Shadow Ball will eventually lower your Sp. Def, hax happens when you stall
3. It can't stop CMZam from getting one up, bringing the 3HKO to a clean 2HKO (with Life Orb, SashZam will need two CM's/ 2 Sp. Def drops to 2HKO)
 
Deo-D's best set is Spikes with Night Shade or Seismic Toss. He doesn't have to use Toxic to beat anything, and most of the time he can freely switch out after having put up a couple of layers into something that directly defeat the threat he faces (I say directly because most of the time if he has to, he can just stall things to death).

Also, Sash Alakazam will lose instantly if it doesn't CM the turn Deoxys comes in, since Night Shade 3HKOs. Whimsicott and Sableye do not stop him from setting up Spikes, and Whimsicott doesn't even have recovery. Remember, switching in and using Taunt is not 'beating him' since it doesn't stop the Spikes he sets up the turn you switch in. Beating Deoxys-D requires a combination of Rapid Spin and an absurdly powerful physical attack.
 
wrong tier

deo-d is an annoying poke. I don't have a spinner on my team so I usually have to make awkward workarounds to get past it.
 
Also, I do not see the point in running max Speed with him anymore. It hardly outspeeds anything you won't already Taunt and it makes him a very shitty wall.

I agree with you for a Deo D ment to wall, but I've been using the suicide lead on my HO team and I appreciate outspeeding many other leads. Which, by the way, is an amazing pokemon for HO, it nearly always gets 3 spikes layers.
 
I agree with you for a Deo D ment to wall, but I've been using the suicide lead on my HO team and I appreciate outspeeding many other leads. Which, by the way, is an amazing pokemon for HO, it nearly always gets 3 spikes layers.
it gets 2hkoed by most choiceband users and bug type/dark type users..
 
it gets 2hkoed by most choiceband users and bug type/dark type users..
Yes its not perfect, but don't bash it till you try it. Getting beat by two conditions doesn't mean it isn't good. It matches well against many leads, and remember, it is a suicide lead anyways.
 
Yes its not perfect, but don't bash it till you try it. Getting beat by two conditions doesn't mean it isn't good. It matches well against many leads, and remember, it is a suicide lead anyways.
start out with scarf heracross if you see deoxys d, literally no downsides if you have a decent team behind him
 
I still rather use the fairy trio instead of deo-d as leads. Unless my team is heavily reliant on spikes I wouldn't run him.
 
I only like him to get a few layers of spikes on the field. Choice band heracross OHKO's max HP max Def so i really dont like it as much as other walls. Deoxys-D is so common of a lead so i am going to lead off with cross now on.
 
start out with scarf heracross if you see deoxys d, literally no downsides if you have a decent team behind him

Yes I realize that. However, losing to several other leads doesn't make him us-less, or even bad. And the scarf megahorn is really obvious, switching can put momentum in my favor.

I still rather use the fairy trio instead of deo-d as leads. Unless my team is heavily reliant on spikes I wouldn't run him.

I feel that Deo-d actually combines some of the better aspects of all the fairies; hes got bulk like Uxie and similar speed, Taunt like Azelf, and adds insta recovery at the price of offensive presence. Night Shade isn't too awful of a replacement, and 3 layers of spikes murders stall teams if I can keep them up.
 
meh deo D sucks.
Its got god mixed defences, but weak to pursuit and is pretty much dead when toxied/taunted.

Pursuit weak isn't that big a deal when talking about a wall as bulky as Deo-D. If you predict the pursuit then great, that's another layer of spikes you get up while they shave off 30% off your health.

As for Toxic/Taunt, I've been using Magic Coat. Not only does it help you against the Prankster users running around but it lets you invest more in his defenses instead of speed.
 
There was already a Deo-D thread

http://www.smogon.com/forums/showthread.php?t=3447172

Not a fan of deo-d tbh. I just haven't been able to find a niche for him so far. Froslass and Roserade are much better Spikers, and it now has to compete with P2 as a mixed wall. There are also better options for a temp. rain/sun summoner. The lack of good resistences is kind of annoying and I think it's shut/worn down way to easily by stuff like Mew.
 
I've previously avoided Deoxys-D in favour of it's more offensive cousins. In order to discover more of UU, I experimented with him for a while and discovered that although he is a decent all-round wall, he is cursed by pure Psychic typing, which makes it vulnerable to threats such as Spiritomb, Weavile and Zoroark. As well as that, he is outclassed by the other popular UU Spikers, Azelf, Roserade and Frosslass. And top it all off, a Taunt or Toxic spells the end for Deo-D. And don't even get me started on using him in OU.
 
TrickScarfDeo-D works is decent enough imo. Because of his natural bulk, he can fully invest in Speed and HP, giving him an HP stat of 304, which is somewhat decent. With a scarf and a positive nature he reaches 459 (If I calculated the Scarf right), which is pretty good. He doesn't even need to trick the scarf, he can just go for Spikes, since those need 3 layers to be good anyways. Too bad Trickster Taunt rapes him horribly.

And it has the surprise factor, sort of.
 
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