Hi all,
This is my UU RMT that has been doing above my expectations on the ladder, but there are definitely things that could be worked on. I am not retiring this team, nor am I just posting this team to show off my ranking, as #15 when no one is laddering for reqs is still kinda pathetic. I'm pretty sure I could ladder higher, but I might as well RMT this now so I can get some solid advice first. Thanks in advance for rating!
Machamp (M) @ Lum Berry
Trait: No Guard
EVs: 248 HP / 240 Atk / 8 Spd
Adamant Nature (+Atk, -SAtk)
- DynamicPunch
- Ice Punch
- Payback
- Bullet Punch
Machamp is usually the Pokemon I lead with, having good matchups with many Pokemon, and having the almighty DynamicPunch which not only gets STAB, but also a 100% confusion rate, making it hard for opponents to switch in. Ice Punch is mainly for Roserade, who often tries to put me to sleep with Sleep Powder, and other Flying-type Pokemon such as Gligar and Zapdos. Payback is extremely useful when I am facing a Pokemon weak to DynamicPunch, as they often switch to their Ghost-type, which gets nailed by Payback. Bullet Punch is for priority, and is also useful in checking weakened Pokemon if the need arises.
Chandelure (M) @ Leftovers
Trait: Flash Fire
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Flamethrower
- Shadow Ball
- Calm Mind
Chandelure is such a powerhouse, especially the SubCM set in my opinion. Substitute on something that it can force out / can't break the substitute, then get ready to watch your opponent get screwed over. Calm Mind is useful for boosting its Special Attack and Special Defense, allowing it to hit much harder, while also making its Substitutes harder to break. Flamethrower and Shadow Ball have good coverage, and are chosen because of the STAB boosts the attacks receive.
Hitmontop (M) @ Leftovers
Trait: Intimidate
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature (+Def, -SAtk)
- Close Combat
- Pursuit
- Rapid Spin
- Mach Punch
Probably the weak link on my team, but still useful in so many ways. Intimidate makes physical attackers piss weak, and makes it much easier for my other Pokemon to take their attacks as well. Close Combat is for STAB, and hits some Pokemon for decent damage (actually not really, its pretty weak <_<). The only reason I have Pursuit is to have a consistent way of breaking Chandelure's Substitutes, preventing them from setting up, allowing my Flygon to revenge kill. Rapid Spin is so useful, because it spins away hazards which quite a number of my teammates hate (Chandelure hates Stealth Rock, pretty much everyone bar Flygon hates Spikes). Mach Punch is for checking weakened Pokemon (and by mean weakened, I mean REALLY weakened). For example, Hitmontop does not KO offensive Zapdos at 7% with Mach Punch. I might replace this with another spinner. Suggestions?
Roserade (M) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 116 Def / 136 SDef / 4 Spd
Calm Nature (+SDef, -Atk)
- Spikes
- Giga Drain
- Sludge Bomb
- Rest
Roserade is my Spiker, and it sure does its job well. It forces a number of Pokemon out (mainly bulky Waters), allowing it to set up layers of Spikes. Giga Drain and Sludge Bomb are quite strong, as it comes off of a base 125 Special Attack stat, further boosted by STAB. Rest allows me to heal back to full health, and Natural Cure means Roserade will be awake once it switches out. However, I find myself rarely using Rest, though when I do, it is extremely useful.
Empoleon (M) @ Leftovers
Trait: Torrent
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Stealth Rock
- Scald
- Grass Knot
- Roar
Empoleon is my Stealth Rocker, and is also the Pokemon I go to take most Special attacks. Scald is for STAB, and the burn rate is always nice. Grass Knot hits some bulky waters for good damage, but I am considering a replacement (suggestions!!). Roar is very useful, allowing me to phaze Chandelure's behind a Substitute, and stat boosters in general, and with an EV spread geared towards boosting its special bulk, it really takes those special attacks well.
Flygon (M) @ Choice Scarf
Trait: Levitate
EVs: 56 HP / 252 Atk / 200 Spd
Jolly Nature (+Spd, -SAtk)
- U-turn
- Earthquake
- Outrage
- Stone Edge
Finally, the revenge killer! Choice Scarf Flygon is useful in many ways. 56 HP EVs allow me to live something, can't remember what. U-turn is a great move, scouting opponents, and easily forces switches, racking up entry hazard damage. Earthquake is a great STAB move, but I rarely use it unless I really need something dead, or when all the Ground-immune Pokemon on the opposing team is dead. Outrage is great for late game sweeps, and with hazard damage, it becomes extremely effective at doing so. Finally, Stone Edge hits Flying-types for good damage, but I may consider a replacement.
The biggest threat to my team is:
Magic Guard Alakazam is a fucking bitch, and its really annoying to my team. It bypasses hazard damage, doesn't take anything from Life Orb damage, and this is PRECISELY the only way I can deal with it.
Switch Empoleon into Psychic / Psyshock.
Go to Flygon to take a Focus Blast (which does like 70%).
U-turn to force it out or hopefully kill it.
Hitmontop and Machamp can kill it if its weakened, but like I said, Hitmontop is weak as fuck. Machamp can do a decent amount with Bullet Punch though. And I think Empoleon can take one Focus Blast and do like 40%ish with Scald.
Anyways, this is my team. Thanks for reading, and thanks in advance for rating!
- (farmer) ShinyAzelf
This is my UU RMT that has been doing above my expectations on the ladder, but there are definitely things that could be worked on. I am not retiring this team, nor am I just posting this team to show off my ranking, as #15 when no one is laddering for reqs is still kinda pathetic. I'm pretty sure I could ladder higher, but I might as well RMT this now so I can get some solid advice first. Thanks in advance for rating!

Machamp (M) @ Lum Berry
Trait: No Guard
EVs: 248 HP / 240 Atk / 8 Spd
Adamant Nature (+Atk, -SAtk)
- DynamicPunch
- Ice Punch
- Payback
- Bullet Punch
Machamp is usually the Pokemon I lead with, having good matchups with many Pokemon, and having the almighty DynamicPunch which not only gets STAB, but also a 100% confusion rate, making it hard for opponents to switch in. Ice Punch is mainly for Roserade, who often tries to put me to sleep with Sleep Powder, and other Flying-type Pokemon such as Gligar and Zapdos. Payback is extremely useful when I am facing a Pokemon weak to DynamicPunch, as they often switch to their Ghost-type, which gets nailed by Payback. Bullet Punch is for priority, and is also useful in checking weakened Pokemon if the need arises.

Chandelure (M) @ Leftovers
Trait: Flash Fire
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Flamethrower
- Shadow Ball
- Calm Mind
Chandelure is such a powerhouse, especially the SubCM set in my opinion. Substitute on something that it can force out / can't break the substitute, then get ready to watch your opponent get screwed over. Calm Mind is useful for boosting its Special Attack and Special Defense, allowing it to hit much harder, while also making its Substitutes harder to break. Flamethrower and Shadow Ball have good coverage, and are chosen because of the STAB boosts the attacks receive.

Hitmontop (M) @ Leftovers
Trait: Intimidate
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature (+Def, -SAtk)
- Close Combat
- Pursuit
- Rapid Spin
- Mach Punch
Probably the weak link on my team, but still useful in so many ways. Intimidate makes physical attackers piss weak, and makes it much easier for my other Pokemon to take their attacks as well. Close Combat is for STAB, and hits some Pokemon for decent damage (actually not really, its pretty weak <_<). The only reason I have Pursuit is to have a consistent way of breaking Chandelure's Substitutes, preventing them from setting up, allowing my Flygon to revenge kill. Rapid Spin is so useful, because it spins away hazards which quite a number of my teammates hate (Chandelure hates Stealth Rock, pretty much everyone bar Flygon hates Spikes). Mach Punch is for checking weakened Pokemon (and by mean weakened, I mean REALLY weakened). For example, Hitmontop does not KO offensive Zapdos at 7% with Mach Punch. I might replace this with another spinner. Suggestions?

Roserade (M) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 116 Def / 136 SDef / 4 Spd
Calm Nature (+SDef, -Atk)
- Spikes
- Giga Drain
- Sludge Bomb
- Rest
Roserade is my Spiker, and it sure does its job well. It forces a number of Pokemon out (mainly bulky Waters), allowing it to set up layers of Spikes. Giga Drain and Sludge Bomb are quite strong, as it comes off of a base 125 Special Attack stat, further boosted by STAB. Rest allows me to heal back to full health, and Natural Cure means Roserade will be awake once it switches out. However, I find myself rarely using Rest, though when I do, it is extremely useful.

Empoleon (M) @ Leftovers
Trait: Torrent
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Stealth Rock
- Scald
- Grass Knot
- Roar
Empoleon is my Stealth Rocker, and is also the Pokemon I go to take most Special attacks. Scald is for STAB, and the burn rate is always nice. Grass Knot hits some bulky waters for good damage, but I am considering a replacement (suggestions!!). Roar is very useful, allowing me to phaze Chandelure's behind a Substitute, and stat boosters in general, and with an EV spread geared towards boosting its special bulk, it really takes those special attacks well.

Flygon (M) @ Choice Scarf
Trait: Levitate
EVs: 56 HP / 252 Atk / 200 Spd
Jolly Nature (+Spd, -SAtk)
- U-turn
- Earthquake
- Outrage
- Stone Edge
Finally, the revenge killer! Choice Scarf Flygon is useful in many ways. 56 HP EVs allow me to live something, can't remember what. U-turn is a great move, scouting opponents, and easily forces switches, racking up entry hazard damage. Earthquake is a great STAB move, but I rarely use it unless I really need something dead, or when all the Ground-immune Pokemon on the opposing team is dead. Outrage is great for late game sweeps, and with hazard damage, it becomes extremely effective at doing so. Finally, Stone Edge hits Flying-types for good damage, but I may consider a replacement.
The biggest threat to my team is:

Switch Empoleon into Psychic / Psyshock.
Go to Flygon to take a Focus Blast (which does like 70%).
U-turn to force it out or hopefully kill it.
Hitmontop and Machamp can kill it if its weakened, but like I said, Hitmontop is weak as fuck. Machamp can do a decent amount with Bullet Punch though. And I think Empoleon can take one Focus Blast and do like 40%ish with Scald.
Anyways, this is my team. Thanks for reading, and thanks in advance for rating!
- (farmer) ShinyAzelf
Machamp (M) @ Lum Berry
Trait: No Guard
EVs: 248 HP / 240 Atk / 8 Spd
Adamant Nature (+Atk, -SAtk)
- DynamicPunch
- Ice Punch
- Payback
- Bullet Punch
Chandelure (M) @ Leftovers
Trait: Flash Fire
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Flamethrower
- Shadow Ball
- Calm Mind
Hitmontop (M) @ Leftovers
Trait: Intimidate
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature (+Def, -SAtk)
- Close Combat
- Pursuit
- Rapid Spin
- Mach Punch
Roserade (M) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 116 Def / 136 SDef / 4 Spd
Calm Nature (+SDef, -Atk)
- Spikes
- Giga Drain
- Sludge Bomb
- Rest
Empoleon (M) @ Leftovers
Trait: Torrent
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Stealth Rock
- Scald
- Grass Knot
- Roar
Flygon (M) @ Choice Scarf
Trait: Levitate
EVs: 56 HP / 252 Atk / 200 Spd
Jolly Nature (+Spd, -SAtk)
- U-turn
- Earthquake
- Outrage
- Stone Edge
Trait: No Guard
EVs: 248 HP / 240 Atk / 8 Spd
Adamant Nature (+Atk, -SAtk)
- DynamicPunch
- Ice Punch
- Payback
- Bullet Punch
Chandelure (M) @ Leftovers
Trait: Flash Fire
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Flamethrower
- Shadow Ball
- Calm Mind
Hitmontop (M) @ Leftovers
Trait: Intimidate
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature (+Def, -SAtk)
- Close Combat
- Pursuit
- Rapid Spin
- Mach Punch
Roserade (M) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 116 Def / 136 SDef / 4 Spd
Calm Nature (+SDef, -Atk)
- Spikes
- Giga Drain
- Sludge Bomb
- Rest
Empoleon (M) @ Leftovers
Trait: Torrent
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Stealth Rock
- Scald
- Grass Knot
- Roar
Flygon (M) @ Choice Scarf
Trait: Levitate
EVs: 56 HP / 252 Atk / 200 Spd
Jolly Nature (+Spd, -SAtk)
- U-turn
- Earthquake
- Outrage
- Stone Edge