please to be playing this song while you rate my team:
ROSERADE
Roserade@Leftovers
Natural Cure
Calm, 252 hp, 120 def, 128 sp.def, 8 speed
~ Giga Drain
~ Sludge Bomb
~ Spikes
~ Rest
HITMONTOP
Hitmontop@Leftovers
Intimidate
Impish, 252 hp, 252 def, 4 sp.def
~ Close Combat
~ Pursuit
~ Toxic
~ Rapid Spin







Hi. I go by the title Yeah Galo Sengan on PO, and have recently delved into UU. Now there are a lot of powerhouses I never even realized were down here, so my initial thought was to make a stall team that shuffled using dragon tail once hazards were down, with a double ghost combo to prevent those nasty foresight tops from ruining all my hard earned turns. It is doing pretty okay, but I have a feeling that it could be a lot better.
Okay, lets begin;
Okay, lets begin;
RHYPERIOR
Rhyperior@Leftovers
Solid Rock
Adamant, 252 hp, 128 def, 128 sp.def
~ Stealth Rock
~ Earthquake
~ Stone Edge
~ Dragon Tail

Rhyperior@Leftovers
Solid Rock
Adamant, 252 hp, 128 def, 128 sp.def
~ Stealth Rock
~ Earthquake
~ Stone Edge
~ Dragon Tail
Now I was originally going to have a hippowdon here, but I quickly realized that would hinder my team way more than helping it, alongside helping out any sand teams out there (and I have seen plenty of sandslash/stoutland/fear aron teams that try to get a cheap quick win)
Pretty standard tank, I put some EVs into sp.def so he doesnt get totally fucked by a random hidden power (he still cant take even a single stab special hit so don't try it) uh yeah, solid rock is like a mini multiscale thats always active so thats really nice helping him take less than 50% from a scarfgons eq for instance. Once hazards are down and I'm feeling confident his counters are otherwise busy/disabled, I start phazing with dtail. Also works early game if they lead with a physical attacker so I can scout his items/sets a little.
Considering replacing with: Bulky nidoqueen with sr/tspikes/flamethrower/dtail, I kind of really wish I had toxic spikes on this team, especially versus hail
Pretty standard tank, I put some EVs into sp.def so he doesnt get totally fucked by a random hidden power (he still cant take even a single stab special hit so don't try it) uh yeah, solid rock is like a mini multiscale thats always active so thats really nice helping him take less than 50% from a scarfgons eq for instance. Once hazards are down and I'm feeling confident his counters are otherwise busy/disabled, I start phazing with dtail. Also works early game if they lead with a physical attacker so I can scout his items/sets a little.
Considering replacing with: Bulky nidoqueen with sr/tspikes/flamethrower/dtail, I kind of really wish I had toxic spikes on this team, especially versus hail
CHANDELURE
Chandelure@Choice Scarf
Flash Fire
Modest, 252 sp.atk, 252 speed, 4 hp
~ Overheat
~ Shadow Ball
~ Energy Ball
~ Hidden Power [Fighting]

Chandelure@Choice Scarf
Flash Fire
Modest, 252 sp.atk, 252 speed, 4 hp
~ Overheat
~ Shadow Ball
~ Energy Ball
~ Hidden Power [Fighting]
Part of my double ghost 'core', chandy is also my revenge killer + insurance vs setup sweepers.
Not much else to say here, she is pretty essential and I either play fast and loose with her if the enemy team doesn't have a spinner, or ultra conservative when a hitmontop rears its little spiky head (If it uses foresight, then I switch to spiritomb who would probably give a fuck if he could remember where he put it)
Not much else to say here, she is pretty essential and I either play fast and loose with her if the enemy team doesn't have a spinner, or ultra conservative when a hitmontop rears its little spiky head (If it uses foresight, then I switch to spiritomb who would probably give a fuck if he could remember where he put it)
MILOTIC
Milotic@Leftovers
Marvel Scale
Calm, 252 hp, 192 def, 56 sp.def, 8 speed
~ Scald
~ Dragon Tail
~ Rest
~ Sleep Talk

Milotic@Leftovers
Marvel Scale
Calm, 252 hp, 192 def, 56 sp.def, 8 speed
~ Scald
~ Dragon Tail
~ Rest
~ Sleep Talk
This thing does. Not. Die. Ever. It can comfortably soak a rotom-h's thunderbolt and ko back with scald, and status? lol
With marvel scale active, I can take on shit like scarfed heracross all day and just phaze teams being a general bitch. I can usually predict grass/electric switch-ins and either dragon tail or go to my next member;
With marvel scale active, I can take on shit like scarfed heracross all day and just phaze teams being a general bitch. I can usually predict grass/electric switch-ins and either dragon tail or go to my next member;
ROSERADE

Roserade@Leftovers
Natural Cure
Calm, 252 hp, 120 def, 128 sp.def, 8 speed
~ Giga Drain
~ Sludge Bomb
~ Spikes
~ Rest
Standard bulky spiker, has tremendous longevity with that self-healing and draining. Generally gets all 3 layers without a hassle.
EVs are standard with 8 to outspeed other uninvested base 90s. Neext
EVs are standard with 8 to outspeed other uninvested base 90s. Neext
SPIRITOMB
Spiritomb@Leftovers
Pressure
Sassy, 252 hp, 116 def, 140 sp.def
~ Dark Pulse
~ Will-O-Wisp
~ Rest
~ Sleep Talk

Spiritomb@Leftovers
Pressure
Sassy, 252 hp, 116 def, 140 sp.def
~ Dark Pulse
~ Will-O-Wisp
~ Rest
~ Sleep Talk
The second half of the infamous double ghost core, this thing is a full stop to a fair few mons such as cm duosion/sigilyph. Rest and sleep talk again make it a reliable tank with recovery and the danger of a burn/flinch even while it snoozes. Status is just not a problem at all and in fact I switch this in on roserades to grab that free sleep!
which brings me finally to:
which brings me finally to:
HITMONTOP

Hitmontop@Leftovers
Intimidate
Impish, 252 hp, 252 def, 4 sp.def
~ Close Combat
~ Pursuit
~ Toxic
~ Rapid Spin
What would a stall team be without a spinner? Hitmontop does the job fairly well, is bulky and strongth so he can sometimes fight good.
Toxic is for the obvious switch out to a ghost, none of which appreciate the steadily worsening poison, sucker punch is so alakazam doesnt totally rip this team apart (sub alakazam still rips this team apart), and yeah... not much else to say really, I often use this guy as a switch in to weaken physical mons so my team has an easier time dealing with them.
So that is my team, like/rate/comment/subscribe.. obvious threats include hail teams (what the hell do you do against hail teams. I mean, come on), sub alakazam, xatu, natural cure grass types, uhhhh struggling to think of what else I have trouble handling if I can't carefully play around it... nope. I probably need a fire type somewhere. Do you reckon I need a fire type somewhere
Toxic is for the obvious switch out to a ghost, none of which appreciate the steadily worsening poison, sucker punch is so alakazam doesnt totally rip this team apart (sub alakazam still rips this team apart), and yeah... not much else to say really, I often use this guy as a switch in to weaken physical mons so my team has an easier time dealing with them.
So that is my team, like/rate/comment/subscribe.. obvious threats include hail teams (what the hell do you do against hail teams. I mean, come on), sub alakazam, xatu, natural cure grass types, uhhhh struggling to think of what else I have trouble handling if I can't carefully play around it... nope. I probably need a fire type somewhere. Do you reckon I need a fire type somewhere