I have recently been messing around with Rain in UU, with the drop of Tornadus and the prevalence of sand thanks to Hippo dropping. This is the thread to discuss mons that work well in a Rain setting, or help on Rain teams.
First of all...
Rain Dance Users
Tornadus @ Damp Rock
Modest, Prankster
8 HP/248 SpA/252 Spe
-Hurricane
-Rain Dance
-Taunt
-Focus Blast/Hidden Power Ice
He can go mixed, but I have not tested that variant. I figured for Rain, he should be very concise with his moveslots. This obviously makes a great lead, but I don't carry him at the beginning. He stops entry hazards with priority taunt, and I run Focus Blast for Steels who can shake off Hurricanes easily. Hurricane is obvious, as its accuracy is increased in the rain and it hits extremely hard with that great Flying STAB and Confusion hax just like Machamp. Hidden Power Ice can be used as the other coverage move if you want to counter Sand even more, nailing annoying Gligars and Rhyperiors for 4x damage. Rain Dance and Damp Rock are more helpful in this playstyle, imo.
Sableye also gets Prankster and Rain Dance, but otherwise does not benefit from Rain much, but obv has no weaknesses so not much of a liability, unlike Tornadobro.
Mew @ Damp Rock
Bold, Synchronize
252 HP/224 Def/32 Spe
-Softboiled
-Rain Dance
-Heal Bell/Will O Wisp
-Seismic Toss/Psychic
Mew just gives up something like Will O Wisp or some other support move in order to use Rain Dance. She can heal bell for you, and is sturdy enough to act as a dedicated back up dancer. :p Psychic can be used as the attacking option, and might help with new threats like Machamp but I usually use Seismic Toss to break subs and do consistent damage.
In a similar vein, many other pixies like Azelf, Uxie, Mesprit, and Cresselia get Rain Dance and are quite sturdy. Cresselia gets decent recovery but it gets hindered by rain, but if you plan it right you can heal when rain stops and then set up another wave of destruction. >:D
Kingdra @ Life Orb/Damp Rock
Mild, Swift Swim
92 Atk/252 SpA/164 Spe
-Rain Dance
-Waterfall
-Hydro Pump/Scald
-Draco Meteor
You would probably change EVs if you ran damp rock and tried to use her as a dedicated dancer, but this set allows Kingdra to double his speed in a single turn, or counter sand that much easier, and her attacks will keep Hippowdon from coming in. She works in Physical and Special, but this set allows her to hit from both sides, and Rain Boosted Waterfalls Win. (see: http://pokemon.aesoft.org/replay-GTS-vs-HerbieTG--2011-10-14 ) This set works well because you can nail something with a fast HPump/Scald/Surf and then use Draco Meteor to maybe take out their wall or just nail pokemon for hevvy damage and then she can switch straight to Waterfall and continue to wreak havoc. You could theoretically go all Physical with Outrage/Waterfall or all Special. The speed EVs make it outspeed pretty much anything in the rain.
Other notable Rain Dancers include Blastoise who offers Rapid Spin support and has access to Rain Dish to heal which allows him to forgo Lefties for a Rock, and can hit decently with Rain STAB HPumps. Crobat is fast and has access to RD as well as Roost/U Turn for further utility. Electrode is the classic RD lead from past eras, and can also abuse Thunder.
...and now everyones favorite part of rain,
Swift Swim Abusers!
Already mentioned was Kingdra who actually benefits from her own drizzle, but there are plenty of other viable SSers this time around.
Kabutops @ Choice Band/Life Orb
Adamant, Swift Swim
4 HP/252 Atk/252 Spe
-Waterfall
-Stone Edge
-Superpower
-Aqua Jet
In the rain, his waterfalls hit like a truck and just one flinch hax can spell doom for your opponent. His other STAB attack Stone Edge hits insanely hard and almost always goes first in the rain, but most always watch for priority attacks. I rarely use Superpower, but its there just for the prevalent weakness to Fighting attacks, and Aqua Jet makes him more effective outside of rain and allows him to revenge kill effectively.
Omastar @ White Herb
Modest, Swift Swim
252 SpA/252 Spe/4 Def
-Shell Smash
-Hydro Pump/Surf
-Ice Beam
-HP Grass/HP Electric/Earth Power
With Rain up and the STAB, you could use Surf for reliability. IB and SS are obvious. The last move is used to support the team. Both Hidden Powers hit the water types that would love to switch in on your water or ice moves, while Earth Power hits Electrics.
Ludicolo @ Life Orb
Modest, Swift Swim
4 HP/252 SpA/252 Spe
-Hydro Pump
-Giga Drain
-Ice Beam
-Rain Dance
Great SSer with access to 2 good STABs and Ice Beam which is also helpful. He is able to set up his own rain if he wants, and he doesn't really get any other viable coverage moves, so its helpful just incase yr main dancers go down or something. Alternatively, he could use Rain Dish too and gain some recovery, but 8-turn-rain really doesn't like wasting turns.
Floatzel, Gorebyss and Huntail also get SS, but I don't think they are that great. Floatzel is a wannabe Kabutops and the other 2 weirdos never seem to hit hard enough to me.
Another great role for Rain Teams is the
Thunder Destroyer,
the almighty electric type.
Jolteon @ Life Orb/ Choice Specs
Modest, Volt Absorb
4 HP/252 SpA/252 Spe
-Thunder
-Shadow Ball
-HP Ice
-Volt Switch
Jolteon assists a Rain team by absorbing enemy electric attacks tossed at you. She hits incredibly hard, and once the ground type is eliminated (rain makes this much easier) her thunders can ravage the countryside. Even Calm Minders like Suicune and Slowbro will fall to Thunder, no more than 2 even with boosts. Shadow Ball helps with Chandelures and other psychics, etc. HP Ice gets little use but can be used on a predicted ground switch for some damage.
Other electrics include Zapdos and Raikou. Zapdos has the benefit of floating, but that makes him fear Ice and Rock, while Raikou only has the ground weak. Much like Jolteon, Raikou can pack Thunder/Shadow Ball, and also gets access to Aura Sphere.
I'm sure there are plenty more viable mons, but what do you guys think about this playstyle? This thread is for all discussion of this style. Get to it!
First of all...
Rain Dance Users
Tornadus @ Damp Rock
Modest, Prankster
8 HP/248 SpA/252 Spe
-Hurricane
-Rain Dance
-Taunt
-Focus Blast/Hidden Power Ice
He can go mixed, but I have not tested that variant. I figured for Rain, he should be very concise with his moveslots. This obviously makes a great lead, but I don't carry him at the beginning. He stops entry hazards with priority taunt, and I run Focus Blast for Steels who can shake off Hurricanes easily. Hurricane is obvious, as its accuracy is increased in the rain and it hits extremely hard with that great Flying STAB and Confusion hax just like Machamp. Hidden Power Ice can be used as the other coverage move if you want to counter Sand even more, nailing annoying Gligars and Rhyperiors for 4x damage. Rain Dance and Damp Rock are more helpful in this playstyle, imo.
Sableye also gets Prankster and Rain Dance, but otherwise does not benefit from Rain much, but obv has no weaknesses so not much of a liability, unlike Tornadobro.
Mew @ Damp Rock
Bold, Synchronize
252 HP/224 Def/32 Spe
-Softboiled
-Rain Dance
-Heal Bell/Will O Wisp
-Seismic Toss/Psychic
Mew just gives up something like Will O Wisp or some other support move in order to use Rain Dance. She can heal bell for you, and is sturdy enough to act as a dedicated back up dancer. :p Psychic can be used as the attacking option, and might help with new threats like Machamp but I usually use Seismic Toss to break subs and do consistent damage.
In a similar vein, many other pixies like Azelf, Uxie, Mesprit, and Cresselia get Rain Dance and are quite sturdy. Cresselia gets decent recovery but it gets hindered by rain, but if you plan it right you can heal when rain stops and then set up another wave of destruction. >:D
Kingdra @ Life Orb/Damp Rock
Mild, Swift Swim
92 Atk/252 SpA/164 Spe
-Rain Dance
-Waterfall
-Hydro Pump/Scald
-Draco Meteor
You would probably change EVs if you ran damp rock and tried to use her as a dedicated dancer, but this set allows Kingdra to double his speed in a single turn, or counter sand that much easier, and her attacks will keep Hippowdon from coming in. She works in Physical and Special, but this set allows her to hit from both sides, and Rain Boosted Waterfalls Win. (see: http://pokemon.aesoft.org/replay-GTS-vs-HerbieTG--2011-10-14 ) This set works well because you can nail something with a fast HPump/Scald/Surf and then use Draco Meteor to maybe take out their wall or just nail pokemon for hevvy damage and then she can switch straight to Waterfall and continue to wreak havoc. You could theoretically go all Physical with Outrage/Waterfall or all Special. The speed EVs make it outspeed pretty much anything in the rain.
Other notable Rain Dancers include Blastoise who offers Rapid Spin support and has access to Rain Dish to heal which allows him to forgo Lefties for a Rock, and can hit decently with Rain STAB HPumps. Crobat is fast and has access to RD as well as Roost/U Turn for further utility. Electrode is the classic RD lead from past eras, and can also abuse Thunder.
...and now everyones favorite part of rain,
Swift Swim Abusers!
Already mentioned was Kingdra who actually benefits from her own drizzle, but there are plenty of other viable SSers this time around.
Kabutops @ Choice Band/Life Orb
Adamant, Swift Swim
4 HP/252 Atk/252 Spe
-Waterfall
-Stone Edge
-Superpower
-Aqua Jet
In the rain, his waterfalls hit like a truck and just one flinch hax can spell doom for your opponent. His other STAB attack Stone Edge hits insanely hard and almost always goes first in the rain, but most always watch for priority attacks. I rarely use Superpower, but its there just for the prevalent weakness to Fighting attacks, and Aqua Jet makes him more effective outside of rain and allows him to revenge kill effectively.
Omastar @ White Herb
Modest, Swift Swim
252 SpA/252 Spe/4 Def
-Shell Smash
-Hydro Pump/Surf
-Ice Beam
-HP Grass/HP Electric/Earth Power
With Rain up and the STAB, you could use Surf for reliability. IB and SS are obvious. The last move is used to support the team. Both Hidden Powers hit the water types that would love to switch in on your water or ice moves, while Earth Power hits Electrics.
Ludicolo @ Life Orb
Modest, Swift Swim
4 HP/252 SpA/252 Spe
-Hydro Pump
-Giga Drain
-Ice Beam
-Rain Dance
Great SSer with access to 2 good STABs and Ice Beam which is also helpful. He is able to set up his own rain if he wants, and he doesn't really get any other viable coverage moves, so its helpful just incase yr main dancers go down or something. Alternatively, he could use Rain Dish too and gain some recovery, but 8-turn-rain really doesn't like wasting turns.
Floatzel, Gorebyss and Huntail also get SS, but I don't think they are that great. Floatzel is a wannabe Kabutops and the other 2 weirdos never seem to hit hard enough to me.
Another great role for Rain Teams is the
Thunder Destroyer,
the almighty electric type.
Jolteon @ Life Orb/ Choice Specs
Modest, Volt Absorb
4 HP/252 SpA/252 Spe
-Thunder
-Shadow Ball
-HP Ice
-Volt Switch
Jolteon assists a Rain team by absorbing enemy electric attacks tossed at you. She hits incredibly hard, and once the ground type is eliminated (rain makes this much easier) her thunders can ravage the countryside. Even Calm Minders like Suicune and Slowbro will fall to Thunder, no more than 2 even with boosts. Shadow Ball helps with Chandelures and other psychics, etc. HP Ice gets little use but can be used on a predicted ground switch for some damage.
Other electrics include Zapdos and Raikou. Zapdos has the benefit of floating, but that makes him fear Ice and Rock, while Raikou only has the ground weak. Much like Jolteon, Raikou can pack Thunder/Shadow Ball, and also gets access to Aura Sphere.
I'm sure there are plenty more viable mons, but what do you guys think about this playstyle? This thread is for all discussion of this style. Get to it!