*Poke* -> *Poke* -> *Poke* -> KO! - Gen 5 Stall Team

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Jirachi @ Choice Scarf Trait: Serene Grace
EVs: 232 HP / 252 Atk / 24 Spd
Adamant Nature (+Atk, -SAtk)
- Iron Head
- U-turn
- Wish
- Trick

Don't laugh at his EVs! Every team needs a scout and a Pokemon capable of countering any Pokemon that can set up or wall you. Most teams also need someone fast that is capable of outspeeding frail threats such as Gengar, Azelf, Starmie, etc. In addition to Jirachi's speed (outspeeding positive natured base 115s with his scarf) he also has amazing typing and bulk. His bulk allows him to switch in on resisted attacks and hit hard with STAB Iron Head and a chance to flinch or U-Turn those Bug-weak Pokemon such as Starmie, Celebi, and Lati@s. Apart from tearing apart suicide leads, Jirachi can also trick his scarf onto those pesky Pokemon that can't sweep without setting up. Furthermore, Jirachi serves as an excellent staller with Wish support. The high amount of HP allows Jirachi to pass almost 200 HP to any Pokemon on the team.

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Rotom-W @ Life Orb
Trait: Levitate
EVs: 112 HP / 252 SAtk / 144 Spd
Modest Nature (+SAtk, -Atk)
- Hydro Pump
- Thunderbolt
- Will-O-Wisp
- Pain Split

Leftovers is overrated. Rotom-W is ridiculously powerful with the added damage from a Life Orb. This build isn't made for Rotom-W to have added bulk, this build is made for Rotom-W to punch holes in teams and cripple them. Furthermore, Leftovers causes Rotom-W to heal, which reduces the amount of damage done from Pain Split. Rotom-W is very easy to switch in with one of the best typing in the game. Pair this with Levitate and Rotom-W can switch into Ground attacks aimed at Rachi, and Water and Ice attacks aimed at Gliscor. Gliscor and Rotom-W alone counters the majority of the metagame. I love switching Rotom-W in against Heatran and going straight for the WoW knowing they will switch Heatran out. Spreading burn throughout the team enhances my stalling power better than any other status. Furthermore, Rotom-W simply tears through rain teams. Water types get destroyed with Thunderbolt and all non-Water types get destroyed by double STAB Hydro Pump. Furthermore, since most rain teams run Ferrothorn, Rotom-W simply burns their Ferrothorn and I switch in my Ferrothorn and watch them slowly die or switch out to get Leech Seeded.

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Latios (M) @ Life Orb
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Dragon Pulse
- Psyshock
- Hidden Power [Fire]
- Recover

While Rotom-W is a humongous asset to my team, it is also a humongous threat to my team. It hard counters 2 of my Pokemon and can permanently cripple 2 of them. This is where Latios comes in. Switching in against Rotom-W is almost completely worry-free since Latios resists both STABs and doesn't mind getting burned. Latios then proceeds to either recover off the damage it took or attack with one of its STABs or predict a Ferrothorn switch in. Latios is holding a Life Orb in order to freely switch between attacks as well as walling certain threats while recovering off any damage he takes. Unfortunately, this Latios set is very prone to TTars with Pursuit. However, HP Fire usually catches Scizors off guard. HP Fire also serves as another purpose, to attack Pokemon who would otherwise wall Latios completely, such as Bronzong and Forretress. Finally, Sun teams are generally a huge threat to my team, so Latios is capable of attacking the majority of the threats on most sun teams.

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Ferrothorn (M) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 4 Def / 252 SDef
Careful Nature (+SDef, -SAtk)
- Stealth Rock
- Leech Seed
- Protect
- Power Whip

This is one of my favorite Gen 5 Pokemon. Another is Jellicent, which coincidentally pairs very well with Ferrothorn. Together they resist 15/17 types in the game. The only 2 that aren't resisted are Ground and Flying, which are covered with Rotom-W. Any special attack fired off simply gets sponged by Ferrothorn. How many Pokemon do you know that can wall virtually every water type in the game and resist Dragon attacks like a champ? If a Dragon is locked into Outrage I simply switch Ferrothorn in and watch as Iron Barbs brings their health down. Despite having respectable bulk, he also has respectable attack. STAB Power Whip makes even the bulkiest waters switch out. Why do I run Protect over Gyro Ball? Protect fits my team a lot better. The purpose of my team is to weaken my opponent's team slowly, until I can clean up with one of my sweepers. Switch in on a water type and set up free rocks. The next time I switch it in, I Leech Seed the switch in as it takes damage from Rocks, and Protect to scout what move it's using. In the mean while I get another free turn of healing. They slowly get weakened while Ferrothorn simply lives forever. This works especially well if they're Choiced, regardless of whether I Tricked Rachi's Scarf onto them or were already holding an item.

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Jellicent (M) @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 208 Def / 48 Spd
Bold Nature (+Def, -Atk)
- Recover
- Will-O-Wisp
- Taunt
- Surf

One more Pokemon added to my defensive core. Jellicent simply shuts down other stalling teams by taunting them and burning all of them. Jellicent also walls some of the stronger threats that threaten Ferrothorn. Surf is used over Scald for the extra boost in power since Jellicent already has Will-O-Wisp to burn the opposing Pokemon. One major weakness of Jellicent is the fact that it's the only Pokemon on my team to get affected by Toxic Spikes. Because of this, every time I see a Pokemon lay down a single layer of Toxic Spikes, I almost always switch in Jellicent so it only takes level 1 poisoning for the duration of the game. Furthermore, the opponent is likely already laying down a second layer of spikes on the switch in. This allows Jellicent to come in for free and burn one of the Pokemon, unless they are a fire type, in which case I can simply Surf on them. Water Absorb is used over Cursed Body to allow Jellicent to repeatedly switch in on powerful Water attacks like Specs Rotom-W's HydroPump, which can really wear down the rest of my team, including Ferrothorn. Furthermore, it can come in on Banded Azumarill, which has the potential to be a huge threat to my team.

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Gliscor (M) @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature (+Def, -SAtk)
- Protect
- Swords Dance
- Earthquake
- Ice Fang

Speed? Why do people invest so much in speed? Gliscor is already fast enough on its own. Even if he did get the speed boost to outspeed certain threats, it's unlikely that those threats would stay in. One of the most common arguments is Ttar. I personally would never leave my Ttar in against Gliscor, even if I knew I could one hit it with Ice Beam. I would like to say that I was one of the first people to use this Gliscor right at the beginning of Pokemon Online. My friend told me how useless Gliscor would be without Roost so I gave him Protect. I noticed the plethora of physical sweepers so I made him as physically bulky as possible. After taking care of that, I tried my old Taunt, Toxic, Earthquake set and found it less effective. I tried a bulky sweeper set and that was the winner. In the early metagame, my Gliscor could almost beat entire unprepared teams. It survived a Banded Hitmonchan's Ice Punch and made my opponent rage quit. This set is simply the best set Gliscor can run. Protect is excellent for scouting those Choiced users like Latios and Rotom-W. I can also protect to see if opposing Jellicents have Ice Beam or not. If they don't and I have a SD under my belt, I can 2HKO them while they can't OHKO with Surf.

That's my team. Very few teams can beat this team if this team is played properly. It requires tons of patience but in the end usually comes out victorious. Usually when I lose, it's because WoW misses a sweeper on the switch in. The best teams this tends to win against are teams that rely almost entirely on powerful sweepers. Every single one of them has a Pokemon that can stop them dead in their tracks. What I hoped to accomplish with this team is a team that can stop any team by patiently poking at all opposing Pokemon while keeping your own Pokemon healthy. I've 6-0'ed many opponents by simply switching around and poking until they fall since every Pokemon on this team is essential to the success of my team. Therefore, every Pokemon has some way of sustaining itself to last until the very end.

Please rate. Thanks for reading! I would like your opinions on my biggest threats.
 
Hey there,

Well first of all you have a nice team here. I've always liked the way how the synergy between Ferrothorn and Jellicent is probably the best that ever existed. Anyway, I think that your team would really appreciate Spikes. Since your team is more defensively oriented, placing entry hazards on the field is the best way to take advantage of all that walling potential you have there. Furthermore, you have a spinblocker in Jellicent that can even make stall teams cringe with Taunt while blocking their Rapid Spinners. You also have the pokemon which arguably is the best Spikes setter in the metagame right now, which is Ferrothorn. It completely walls a great variety of threats, especially against Rain teams, giving it a ton of opportunities to set up multiple rows of hazards. So giving your own Ferrothorn Spikes instead of Stealth Rock would greatly help your team.

Sun teams are also an issue. Volcarona and Venusaur have no troubles curbstomping everything on your team after a single turn of set-up. Jellicent might resist both of Volcarona's STAB moves, but it can potentially set up twice while you switch in and Taunt it, and even then, it can boost its Special Attack with Fiery Dance. Venusaur with Sludge Bomb, which is becoming pretty common, simply kill everything in your team after a Growth. That's a big issue since Sun teams tend to grow in popularity now that Excadrill is gone. This being said, the point is you have no good answers to sun teams at all on your team. I think that Heatran would be an extremely useful addition to your team. First of all, it's a cold stop to many common abusers of sun. It would also have a great synergy with Jellicent and Ferrothorn which seems to be your defensive core. Heatran can also lay down Stealth Rock which you should change for Spikes on Ferrothorn, and extra hazards are always useful. It can also abuse Roar forcing your opponent to take much more entry hazards damage. I think that you should put it in instead of Jirachi, which checks pretty much the same things. That would open you up a bit to a Calm Mind Reuniclus sweep: for that purpose, I suggest you change your Latios to a Choice Specsed variant with Trick (instead of Recover) which can neutralize Reuniclus while it sets up. Taunt Jellicent is also a good help against it. Anyway, here's the Heatran set you should use:

Heatran @ Leftovers
Flash Fire
Calm
EVs: 252 HP / 4 SpA / 252 SpD
-Lava Plume
-Stealth Rock
-Roar
-Toxic

Good luck!
 
You call this a stall team? The guy above me calls this defensively oriented? There is one defensive Pokemon (Ferrothorn), a bulky stallbreaker (Jellicent), and then four sweepers. If anything, this is heavy offense.

Anyway, Venusaur is not nearly as much of an issue as the poster above me says. If Venusaur could have like 8 moves, then maybe, but right now you simply need to know what moves it has. Frankly I think the only switch that is needed is switching Latios for Latias and making it a slightly bulky Calm Minder, probably SubCM. The substitute makes you less vulnerable to Tyranitar pursuits and whatnot, and Latias's extra bulk provides lots of help against sun teams.
 
You call this a stall team? The guy above me calls this defensively oriented? There is one defensive Pokemon (Ferrothorn), a bulky stallbreaker (Jellicent), and then four sweepers. If anything, this is heavy offense.

You need to get your head checked, Gliscor is not a sweeper, it's a physical wall. Besides did you even look at the defensive spread he's running on it. I would also hardly call Jirachi a heavy offensive sweeper, not to mention he's also running Wish on that set. Next time read a team before posting anything.
 
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You need to get your head checked, Gliscor is not a sweeper, it's a physical wall. Besides did you even look at the defensive spread he's running on it. I would also hardly call Jirachi a heavy offensive sweeper, not to mention he's also running Wish on that set. Next time read a team before posting anything.

@above: Congrats you're now learning the definition of a hyperbole. Yeah, the teams not HO, but it sure as hell isn't a stall team. I mean, no residual damage in the form of sand storm or hail or even spikes/toxic spikes and two life orb sets? Sounds to me like he's playing balanced.

My advice is simple: Gliscor needs 72 speed ev's. It's really the difference of tyranitar stopping its sweep cold (because regardless of what the above has stated, SD gliscor is a sweeper, just a fat one) with ice beam, and it blowing straight through it (+2 attack gives EQ a decent 60+% ohko). the 72 lets it out speed all variants of TTar (max speed and jolly), and 76 will allow you to out run all non-scarf'd rotom-W's (His arch nemisis). 76 EV's is more for U-turn variants though, since there is very little scor can do to rotom in one turn (bar maybe a toxic?). Additionally, consider lowering his HP EV to 248 - as it's a magic heal number for his Poison Heal. The loss of 1 HP isnt really lost, and can be put into speed to help outspeed opposing 72 EV gliscor (really helpful since you're gunna be busting through them wif ice fang.)

Since you made an argument against it, I'm going to put it like this: you're at +6, sweep time! opponent sacs one mon, throws out TTar w/ ice beam. What do you do? the correct answer is to bitch out and get that +6 again, because even if you scout the ice beam with protect (which you should do anyways for the free recovery) he's still going to OHKO the next round. In short: it stops the sweep cold.

I'd also suggest Taunt over Protect, to fuck over opposing stall and give scor that much more opportunity to set up (it lets him set up on skarmory, and other common SD scor counters).

However, if you'd rather stick with the "stall" theme, consider Subtect Gliscor.

Gliscor (M) @ Toxic Orb
Trait: Poison Heal
EVs: 248 HP / 188 Def / 72 Spd
Impish Nature (+Def, -SAtk)
- Protect
- Earthquake
- Toxic
- Substitute

The idea is that substitute + protect = an infinite (or 64 round) stall duo since the heal from toxic orb completely heals off sub damage after 2 turns. Toxic can be subbed for taunt if you want.


Another thing I found weird was that for a stall team you only have stealth rocks for residual damage. not even spikes. I would personally move jirachi into a specially defensive version with Stealth rocks and give Ferrothorn spikes. Also see if you can find a place for Tentacruel; with rain dish it makes a powerful wall to rain, can rapid spin away opposing hazards, and place toxic spikes of its own.

Jirachi @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 224 SDef / 32 Spd
Careful Nature (+SDef, -SAtk)
- Iron Head
- Body Slam
- Wish
- Stealth Rock

A third option would be to use Forretress over ferrothorn. It will open you up to bulky waters; but provides you with spikes/toxic spikes/rapid spin support, and volt switch to hit the non-ground hybrids.

Lastly: there is never a reason in hell to use anything besides scald on Jellicent. I dont care. Also give Cursed body a try. It's definitely a clutch ability, allowing jelli to stay out there longer, though if you're switching Ferrothorn for forretress, you probably want to stay on water absorb just to take those hits better, like you said.

Anyways, interesting team, good work
 
@Jirachi
Anyway, I think that your team would really appreciate Spikes. Since your team is more defensively oriented, placing entry hazards on the field is the best way to take advantage of all that walling potential you have there. Furthermore, you have a spinblocker in Jellicent that can even make stall teams cringe with Taunt while blocking their Rapid Spinners. You also have the pokemon which arguably is the best Spikes setter in the metagame right now, which is Ferrothorn. It completely walls a great variety of threats, especially against Rain teams, giving it a ton of opportunities to set up multiple rows of hazards. So giving your own Ferrothorn Spikes instead of Stealth Rock would greatly help your team.

I agree. Sounds like exactly what I need. Especially if I have someone else to setup rocks.

Sun teams are also an issue. Volcarona and Venusaur have no troubles curbstomping everything on your team after a single turn of set-up. Jellicent might resist both of Volcarona's STAB moves, but it can potentially set up twice while you switch in and Taunt it, and even then, it can boost its Special Attack with Fiery Dance. Venusaur with Sludge Bomb, which is becoming pretty common, simply kill everything in your team after a Growth. That's a big issue since Sun teams tend to grow in popularity now that Excadrill is gone. This being said, the point is you have no good answers to sun teams at all on your team. I think that Heatran would be an extremely useful addition to your team. First of all, it's a cold stop to many common abusers of sun. It would also have a great synergy with Jellicent and Ferrothorn which seems to be your defensive core. Heatran can also lay down Stealth Rock which you should change for Spikes on Ferrothorn, and extra hazards are always useful. It can also abuse Roar forcing your opponent to take much more entry hazards damage. I think that you should put it in instead of Jirachi, which checks pretty much the same things. That would open you up a bit to a Calm Mind Reuniclus sweep: for that purpose, I suggest you change your Latios to a Choice Specsed variant with Trick (instead of Recover) which can neutralize Reuniclus while it sets up. Taunt Jellicent is also a good help against it. Anyway, here's the Heatran set you should use:

Heatran @ Leftovers
Flash Fire
Calm
EVs: 252 HP / 4 SpA / 252 SpD
-Lava Plume
-Stealth Rock
-Roar
-Toxic

I think that Heatran is exactly what I need. I believe it fits in with my team perfectly. Thanks. Will do some testing with it. Although some Venusaurs carry Earthquake, which means instant death.

You call this a stall team? The guy above me calls this defensively oriented? There is one defensive Pokemon (Ferrothorn), a bulky stallbreaker (Jellicent), and then four sweepers. If anything, this is heavy offense.

Anyway, Venusaur is not nearly as much of an issue as the poster above me says. If Venusaur could have like 8 moves, then maybe, but right now you simply need to know what moves it has. Frankly I think the only switch that is needed is switching Latios for Latias and making it a slightly bulky Calm Minder, probably SubCM. The substitute makes you less vulnerable to Tyranitar pursuits and whatnot, and Latias's extra bulk provides lots of help against sun teams.

This is a stall team because games typically last 60+ turns. I simply wear down their team slowly while allowing my team to slowly heal back their health. I've had a SubCM Latias in the past but it doesn't work as well as the Latios I have now. My team isn't about boosting stats to win, it's about slowly wearing away my opponent. Venusaur is actually a big threat to my team.

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@above: Congrats you're now learning the definition of a hyperbole. Yeah, the teams not HO, but it sure as hell isn't a stall team. I mean, no residual damage in the form of sand storm or hail or even spikes/toxic spikes and two life orb sets? Sounds to me like he's playing balanced.

My team relies mostly on attacks and burning my opponent to deal forms of damage to them. Latios is running Recover and slightly weaker attacks than the more commonly seen attacks on it to help me take care of otherwise hard to get rid of threats.

My advice is simple: Gliscor needs 72 speed ev's. It's really the difference of tyranitar stopping its sweep cold (because regardless of what the above has stated, SD gliscor is a sweeper, just a fat one) with ice beam, and it blowing straight through it (+2 attack gives EQ a decent 60+% ohko). the 72 lets it out speed all variants of TTar (max speed and jolly), and 76 will allow you to out run all non-scarf'd rotom-W's (His arch nemisis). 76 EV's is more for U-turn variants though, since there is very little scor can do to rotom in one turn (bar maybe a toxic?). Additionally, consider lowering his HP EV to 248 - as it's a magic heal number for his Poison Heal. The loss of 1 HP isnt really lost, and can be put into speed to help outspeed opposing 72 EV gliscor (really helpful since you're gunna be busting through them wif ice fang.)

Since you made an argument against it, I'm going to put it like this: you're at +6, sweep time! opponent sacs one mon, throws out TTar w/ ice beam. What do you do? the correct answer is to bitch out and get that +6 again, because even if you scout the ice beam with protect (which you should do anyways for the free recovery) he's still going to OHKO the next round. In short: it stops the sweep cold.

I don't run any speed EVs because I'm very patient in my battling style. If I have +6 attack and I scout a TTar with Ice Beam, I simply switch to Rachi or Jellicent to burn or flinch it to death. Switching anything that sets up out is not an issue with me.

I'd also suggest Taunt over Protect, to fuck over opposing stall and give scor that much more opportunity to set up (it lets him set up on skarmory, and other common SD scor counters).

However, if you'd rather stick with the "stall" theme, consider Subtect Gliscor.

Gliscor (M) @ Toxic Orb
Trait: Poison Heal
EVs: 248 HP / 188 Def / 72 Spd
Impish Nature (+Def, -SAtk)
- Protect
- Earthquake
- Toxic
- Substitute

The idea is that substitute + protect = an infinite (or 64 round) stall duo since the heal from toxic orb completely heals off sub damage after 2 turns. Toxic can be subbed for taunt if you want.


Another thing I found weird was that for a stall team you only have stealth rocks for residual damage. not even spikes. I would personally move jirachi into a specially defensive version with Stealth rocks and give Ferrothorn spikes. Also see if you can find a place for Tentacruel; with rain dish it makes a powerful wall to rain, can rapid spin away opposing hazards, and place toxic spikes of its own.

Jirachi @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 224 SDef / 32 Spd
Careful Nature (+SDef, -SAtk)
- Iron Head
- Body Slam
- Wish
- Stealth Rock

A third option would be to use Forretress over ferrothorn. It will open you up to bulky waters; but provides you with spikes/toxic spikes/rapid spin support, and volt switch to hit the non-ground hybrids.

Lastly: there is never a reason in hell to use anything besides scald on Jellicent. I dont care. Also give Cursed body a try. It's definitely a clutch ability, allowing jelli to stay out there longer, though if you're switching Ferrothorn for forretress, you probably want to stay on water absorb just to take those hits better, like you said.

Anyways, interesting team, good work

That Gliscor set reminds me of SubSeed Breloom. Very annoying. Anyways, another thing with my playstyle for this team is I prefer to only have one status. In this case, that status is Burn. If I start using Toxic all over the place then I won't be able to burn them, which is unfortunate if I needed to burn a physical sweeper.

Anyways, thanks everyone for rating! :D
 
I can't seem to find a spot for Heatran on my team. If I get rid of Rachi, I can't eliminate faster threats like Gengar and Azelf. If I get rid of Latios, I don't have a reliable Rotom-W switch-in. Getting rid of Rotom-W stops me from having a reliable Gliscor switch-in. JelliThorn + Gliscor can almost beat entire unprepared teams on their own. Without any one of those I'll have a huge weakness to some Pokemon. Any suggestions?
 
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