






Jirachi @ Choice Scarf Trait: Serene Grace
EVs: 232 HP / 252 Atk / 24 Spd
Adamant Nature (+Atk, -SAtk)
- Iron Head
- U-turn
- Wish
- Trick
Don't laugh at his EVs! Every team needs a scout and a Pokemon capable of countering any Pokemon that can set up or wall you. Most teams also need someone fast that is capable of outspeeding frail threats such as Gengar, Azelf, Starmie, etc. In addition to Jirachi's speed (outspeeding positive natured base 115s with his scarf) he also has amazing typing and bulk. His bulk allows him to switch in on resisted attacks and hit hard with STAB Iron Head and a chance to flinch or U-Turn those Bug-weak Pokemon such as Starmie, Celebi, and Lati@s. Apart from tearing apart suicide leads, Jirachi can also trick his scarf onto those pesky Pokemon that can't sweep without setting up. Furthermore, Jirachi serves as an excellent staller with Wish support. The high amount of HP allows Jirachi to pass almost 200 HP to any Pokemon on the team.

Rotom-W @ Life Orb
Trait: Levitate
EVs: 112 HP / 252 SAtk / 144 Spd
Modest Nature (+SAtk, -Atk)
- Hydro Pump
- Thunderbolt
- Will-O-Wisp
- Pain Split
Leftovers is overrated. Rotom-W is ridiculously powerful with the added damage from a Life Orb. This build isn't made for Rotom-W to have added bulk, this build is made for Rotom-W to punch holes in teams and cripple them. Furthermore, Leftovers causes Rotom-W to heal, which reduces the amount of damage done from Pain Split. Rotom-W is very easy to switch in with one of the best typing in the game. Pair this with Levitate and Rotom-W can switch into Ground attacks aimed at Rachi, and Water and Ice attacks aimed at Gliscor. Gliscor and Rotom-W alone counters the majority of the metagame. I love switching Rotom-W in against Heatran and going straight for the WoW knowing they will switch Heatran out. Spreading burn throughout the team enhances my stalling power better than any other status. Furthermore, Rotom-W simply tears through rain teams. Water types get destroyed with Thunderbolt and all non-Water types get destroyed by double STAB Hydro Pump. Furthermore, since most rain teams run Ferrothorn, Rotom-W simply burns their Ferrothorn and I switch in my Ferrothorn and watch them slowly die or switch out to get Leech Seeded.

Latios (M) @ Life Orb
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Dragon Pulse
- Psyshock
- Hidden Power [Fire]
- Recover
While Rotom-W is a humongous asset to my team, it is also a humongous threat to my team. It hard counters 2 of my Pokemon and can permanently cripple 2 of them. This is where Latios comes in. Switching in against Rotom-W is almost completely worry-free since Latios resists both STABs and doesn't mind getting burned. Latios then proceeds to either recover off the damage it took or attack with one of its STABs or predict a Ferrothorn switch in. Latios is holding a Life Orb in order to freely switch between attacks as well as walling certain threats while recovering off any damage he takes. Unfortunately, this Latios set is very prone to TTars with Pursuit. However, HP Fire usually catches Scizors off guard. HP Fire also serves as another purpose, to attack Pokemon who would otherwise wall Latios completely, such as Bronzong and Forretress. Finally, Sun teams are generally a huge threat to my team, so Latios is capable of attacking the majority of the threats on most sun teams.

Ferrothorn (M) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 4 Def / 252 SDef
Careful Nature (+SDef, -SAtk)
- Stealth Rock
- Leech Seed
- Protect
- Power Whip
This is one of my favorite Gen 5 Pokemon. Another is Jellicent, which coincidentally pairs very well with Ferrothorn. Together they resist 15/17 types in the game. The only 2 that aren't resisted are Ground and Flying, which are covered with Rotom-W. Any special attack fired off simply gets sponged by Ferrothorn. How many Pokemon do you know that can wall virtually every water type in the game and resist Dragon attacks like a champ? If a Dragon is locked into Outrage I simply switch Ferrothorn in and watch as Iron Barbs brings their health down. Despite having respectable bulk, he also has respectable attack. STAB Power Whip makes even the bulkiest waters switch out. Why do I run Protect over Gyro Ball? Protect fits my team a lot better. The purpose of my team is to weaken my opponent's team slowly, until I can clean up with one of my sweepers. Switch in on a water type and set up free rocks. The next time I switch it in, I Leech Seed the switch in as it takes damage from Rocks, and Protect to scout what move it's using. In the mean while I get another free turn of healing. They slowly get weakened while Ferrothorn simply lives forever. This works especially well if they're Choiced, regardless of whether I Tricked Rachi's Scarf onto them or were already holding an item.

Jellicent (M) @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 208 Def / 48 Spd
Bold Nature (+Def, -Atk)
- Recover
- Will-O-Wisp
- Taunt
- Surf
One more Pokemon added to my defensive core. Jellicent simply shuts down other stalling teams by taunting them and burning all of them. Jellicent also walls some of the stronger threats that threaten Ferrothorn. Surf is used over Scald for the extra boost in power since Jellicent already has Will-O-Wisp to burn the opposing Pokemon. One major weakness of Jellicent is the fact that it's the only Pokemon on my team to get affected by Toxic Spikes. Because of this, every time I see a Pokemon lay down a single layer of Toxic Spikes, I almost always switch in Jellicent so it only takes level 1 poisoning for the duration of the game. Furthermore, the opponent is likely already laying down a second layer of spikes on the switch in. This allows Jellicent to come in for free and burn one of the Pokemon, unless they are a fire type, in which case I can simply Surf on them. Water Absorb is used over Cursed Body to allow Jellicent to repeatedly switch in on powerful Water attacks like Specs Rotom-W's HydroPump, which can really wear down the rest of my team, including Ferrothorn. Furthermore, it can come in on Banded Azumarill, which has the potential to be a huge threat to my team.

Gliscor (M) @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature (+Def, -SAtk)
- Protect
- Swords Dance
- Earthquake
- Ice Fang
Speed? Why do people invest so much in speed? Gliscor is already fast enough on its own. Even if he did get the speed boost to outspeed certain threats, it's unlikely that those threats would stay in. One of the most common arguments is Ttar. I personally would never leave my Ttar in against Gliscor, even if I knew I could one hit it with Ice Beam. I would like to say that I was one of the first people to use this Gliscor right at the beginning of Pokemon Online. My friend told me how useless Gliscor would be without Roost so I gave him Protect. I noticed the plethora of physical sweepers so I made him as physically bulky as possible. After taking care of that, I tried my old Taunt, Toxic, Earthquake set and found it less effective. I tried a bulky sweeper set and that was the winner. In the early metagame, my Gliscor could almost beat entire unprepared teams. It survived a Banded Hitmonchan's Ice Punch and made my opponent rage quit. This set is simply the best set Gliscor can run. Protect is excellent for scouting those Choiced users like Latios and Rotom-W. I can also protect to see if opposing Jellicents have Ice Beam or not. If they don't and I have a SD under my belt, I can 2HKO them while they can't OHKO with Surf.
That's my team. Very few teams can beat this team if this team is played properly. It requires tons of patience but in the end usually comes out victorious. Usually when I lose, it's because WoW misses a sweeper on the switch in. The best teams this tends to win against are teams that rely almost entirely on powerful sweepers. Every single one of them has a Pokemon that can stop them dead in their tracks. What I hoped to accomplish with this team is a team that can stop any team by patiently poking at all opposing Pokemon while keeping your own Pokemon healthy. I've 6-0'ed many opponents by simply switching around and poking until they fall since every Pokemon on this team is essential to the success of my team. Therefore, every Pokemon has some way of sustaining itself to last until the very end.
Please rate. Thanks for reading! I would like your opinions on my biggest threats.