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2Drag2Mag and a couple friends

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Arcticblast

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DPL Champion
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Yes, my team is blue. No, this was not on purpose. Not anymore...

Teambuilding
I never got around to using PO. Now that Pokemon Showdown is finally out (I have access to the beta :D), I have decided to make myself a team.
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The team originally started with a Mienshao. I still have a lot of nostalgia towards the lead metagame of GenIV, so it had Fake Out and U-Turn as its main moves.
While comtemplating what kind of strategy to use, I went through a couple options. I didn't want a weather team, but something offensive was a must. I don't really like stall much. I finally decided on a team based off of the old concept of 4Drag2Mag, which revolved around using Pokemon with the ability Magnet Pull to trap and remove steels so the dragons could sweep unhindered.
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First up, Magneton and Magnezone, the two best users of Magnet Pull. Probopass sucks.
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Next up were the dragons. Salamence was an easy pick (I love Mence) but Latios took a bit of thinking.
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Finally, I wanted a defensive Pokemon that could spin and fare well against Rain. Tentacruel stood out as a user of Toxic Spikes as well. Thus, Tentacruel.
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After a match or two, I realized that I was open to a Dragonite sweep, and Mienshao wasn't performing as well as I'd hoped. So I switched it for another GenIV favorite - Weavile.

The Team

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Weavile @ Focus Sash
Trait: Pressure
EVs: 252 Atk / 252 Spd / 6 HP
Jolly Nature
- Fake Out
- Ice Punch
- Low Kick
- Ice Shard

Oh, Weavile. He's much faster than Mienshao and pounds Pokemon such as Tyranitar and Dragonite to the ground. I always use Fake Out on turn 1, mostly to break Sashes, Balloons and Multiscale but also to simply get in a free hit. After that, I either follow up with the appropriate move or get out of the way.

The decision between Focus Sash and Life Orb is somewhat difficult. While sometimes I miss the extra power, Sash has saved me on numerous occasions so I can come back in and hammer something.

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Salamence @ Life Orb
Trait: Intimidate
EVs: 6 HP / 252 Atk / 252 Spd
Jolly Nature
- Dragon Dance
- Outrage
- Earthquake
- Brick Break

Dragon number one, Salamence is ridiculous. Not only can he fire off powerful Outrages, his ability Intimidate has great utility both as self-support and team support (namely Latios and Tentacruel benefit from it). However, I rarely have the opportunity to use Dragon Dance. When I do though, Mence is a monster. Regardless, Salamence is a powerful physical sweeper whose presence is quite valued.

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Magnezone @ Leftovers
Trait: Magnet Pull
EVs: 36 HP / 252 SAtk / 220 Spd
Timid Nature
- Hidden Power [Ice]
- Thunderbolt
- Substitute
- Charge Beam

Steel number one. Magnezone has definitely made its mark, but is somehow one of the weaker 'mons on my team. It can take strong attacks from both sides of the spectrum and is a backup Dragon slayer. On the other hand, I'm finding that its moves never really help outside of killing 'Nite and Pokemon weak to Electric. Overall, a little below average but still incredibly important.

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Magneton @ Choice Scarf
Trait: Magnet Pull
EVs: 252 Spd / 252 SAtk / 6 Def
Timid Nature
- Thunderbolt
- Hidden Power [Fire]
- Flash Cannon
- Volt Switch

Steel number two and in the running for the MVP. Magneton, unlike its younger but bigger sibling, has proven its worth in OU. With a Choice Scarf it outspeeds all unboosted Steel-types in the tier, making for a speedy attacker. Thunderbolt does massive damage to plenty of things, and HP Fire is so good it even does respectable damage in the rain. When I can't reliably beat something (read: Heatran), I simply Volt Switch out to the proper Pokemon to take care of it. I have swept teams with Magneton. In short, I will not succeed without it.

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Latios @ Leftovers
Trait: Levitate
EVs: 252 Spd / 100 Def / 158 SAtk
Timid Nature
- Calm Mind
- Dragon Pulse
- Surf
- Recover

Choosing Latios was the most difficult team decision I made, as there are several other Dragons to choose from. Haxorus was attractive for LumDD (a set I use on the GBU to great success), Dragonite for its bulk, etc. I eventually settled on Latios, using a set probably better suited to Latias. Whatever. It turned out surprisingly well, surviving some strong physical hits with little HP to spare, killing the user of said move, and Recovering off the damage. Dragon Pulse was chosen over Draco Meteor for constistency. Calm Mind is his boosting move, and due to his improved bulk I can often get off a Calm Mind or two and hit whatever comes in with a boosted Dragon Pulse. I'm not sure if I should be using Surf or HP Fire here though.

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Claydol @ Leftovers
Trait: Levitate
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature
- Rapid Spin
- Earthquake
- Ice Beam
- Stealth Rock

At the advice of New World Order, I replaced my Tentacruel with a Claydol. He was right - it is much better. It's serving mostly the same purpose as Tentacruel did - setting up hazards on one side of the field and spinning them away on mine. Earth Power helps against Heatran (I can tank a Fire Blast and almost OHKO back), Ice Beam works against Dragons and Celebi.

Threats
Scarf Terrakion smashes my team to bits (help???), but other than that I haven't noticed any huge problems.

Changes
If you're going to suggest major changes, I'd prefer them to stick mostly to what I have.
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Tentacruel @ Leftovers
Trait: Rain Dish
EVs: 252 HP / 242 Def / 16 Spd
Bold Nature
- Rapid Spin
- Toxic Spikes
- Scald
- Haze

Tentacruel is great for utility. Defensively, he provides a nice answer to Rain teams, can sponge hits from Sun teams, and even take some weak Earthquakes. Toxic Spikes fucks with stall teams lacking their own Poison-type Pokemon as well as causing a general problem for the opponent. Rapid Spin is, obviously, to get rid of hazards that would otherwise hinder my team. Scald id useful for the burn chance and Haze stops BP and boosters in their tracks. While sometimes he doesn't perform too well, other times he holds the team together like glue.

So that's my team. I'm still fairly new to GenV sim battling, so... Have fun.​
 
I know you said you didn't want a weather team, but your could greatly benefit by switching something for Politoed so that your Tentacruel, Latios, Magnezone/Magneton, and even Weavile can benefit from the rain.

Politoed @ Choice Scarf
252 Spe/252 Sp. Atk/4 Hp
Timid
-Surf
-HP (Grass)
-Ice Beam
-Perish Song

Your team's offensive capabilities will be greatly advanced with Rain allowing you to battle other weather, Wall better with Tentacruel, have increased power with Latios and Magneton/Magnezone, and have Weavile's fire weakness improved. Surf is great STAB and reliable, HP (Grass) allows you to take care of Gastrodon and Quagsire, Ice Beam is added flying and dragon coverage, and Perish song can stop HO and Baton Pass team in their tracks. Besides, weather won't be your theme, it will be a sort of distraction while you KO steels and set up with your dragons.

As for fixing your Scarfed Landorus and Terrakion problem I can't offer any suggestions that won't totally throw off the synergy and theme of the team. I guess you could use defensive CM Latias in place of Latios, since Landorus and Terrakion usually don't have moves that are very good on that type combination.

Latias @ Leftovers
252 Hp/252 Def/4 Sp. Def
Bold
-Calm Mind
-Roost
-Roar/Surf
-Dragon Pulse

Same core principles as Latios except much bulkier. Use Surf if you go with the Politoed set and you don't have too much trouble with stat boosters.

Good Luck Articblast
 
As for fixing your Scarfed Landorus and Terrakion problem I can't offer any suggestions that won't totally throw off the synergy and theme of the team. I guess you could use defensive CM Latias in place of Latios, since Landorus and Terrakion usually don't have moves that are very good on that type combination.

Latias @ Leftovers
252 Hp/252 Def/4 Sp. Def
Bold
-Calm Mind
-Roost
-Roar/Surf
-Dragon Pulse

Same core principles as Latios except much bulkier. Use Surf if you go with the Politoed set and you don't have too much trouble with stat boosters.

Good Luck Articblast

While not a bad idea to put in Latias, it is very common to see Scarfed Terrakions running X-scizzor and Scarfed Landorus running U-Turn, which can easily deal with either Latias or Latios. Even with the defensive variant there is a good chance that Terrakion will be able to 2HKO and after a U-Turn from Landorus Latias will be quite low on HP. Granted that Latias would definitely help against Landorus, however it doesn't do much against Terrakion.


@ Articblast

As Dragone said it would be hard to cover the aforementioned threats without changing the synergy of the team to much. The only real slot that could have some wiggle room would be either on Latios or Mence. I'm assuming you obviously want to keep two dragons on the team, and I think letting Latios go would be a shame, Mence is probably what you'll want to switch. Some potential changes I would suggest are Haxorus/Dragonite/Flygon.

Now I realise that Dragonite has exactly the same typing as Mence which means he is just as weak to Landorus/Terrakion, however with the extra base defences and multiscale you would have increased survivability. Using a bulky DD set with roost could mean that you would be able to get up to +2 and then outspeed and KO either of those threats, and as stone edge is the only attack you'll have to worry about you should be okay.

Haxorus is another option, although he is significantly frailer than either Mence or Dragonite. The advantage he has though is no weakness to any of the common moves on either of the two threats, bar HP ice on Landorus, which won't be a problem if you're switching in on an already locked in attack. As you mentioned you ran a LumDD set, and I would reccomend that again, same principal as Dragonite, although getting 2 may be slightly harder without recovery.

The last option for the slot if Flygon. Now Flygon like Haxorus can easily deal with any attack thrown at it by Landorus/Terrkion bar the HP ice on Landorus. Using Flygon allows you to keep another ground immunity thanks to levitate, and it still provides you with a decent attacker, although it is noticeably weaker than any of the other three dragons.

If you do not wish to make any changes to the team, the best bet would be to keep surf on Latios, wait for the threat to lock itself into an EQ/SE/CC then come in and hit it with a surf. Even without boosts surf should be a 2HKO on most variants of those two pokes.

Hope that helps :)
 
2Drag2Mag.. I heard that name before in 4th Gen OU RMT forum. It's a unique name that I can't forget, lol.

Original and good team you got there, keep it up. :)
 
From what you've said in the description for Salamence, and from the fact you have a Rapid Spinner on the team already, why not run Multi-Scale Dragonite instead? It has much better bulk even without Multi-Scale and can set up Dragon Dances more easily than Salamence, negating its speed issues. Furthermore, with a Rapid Spinner on the team, Multi-Scale will most likely be up when Dragonite comes in, giving him even more potential. Since you have PLENTY of anti-Steel support on the team, you could even run mono-attacking Dragonite with Substitute / Dragon Dance / Dragon Claw / Roost. With good team support, this thing should be almost unstoppable.
 
I suggest changing up your salamence moveset a little.
This is the set i recommend,
Mence@life orb
ability: intimidate
evs:116 atk 216 spa 176 spd
moves: draco meteor, fire blast, brick break, roost
This set allows u to break down every or nearly every defensive combo in OU. Fire blast hits ferro and other steels, while brick break hits t-tar and blissey. Draco meteor is a powerful stab that destroys anything once u have eliminated their steel type.
Good luck with your team.
 
Hi, this is a very interesting team. I would first like to point out that the general strategy is 4Drag2Mag, because in theory, enough Outrages/ Draco Meteors are enough to win any game once all steels are eliminated. Since you are only running 2 Dragons, 2 Mags aren't really necessary since you don't have enough firepower to abuse the aftereffects of Steels being eliminated. I suggest dropping Magneton and just simply go with Magnezone. Choice Scarf vs SubCharge is still your call. I will replace this member later.

I personally absolutely hate Weavile. However, you seem to have found just the right niche for it. Most Double Dragon teams tend to struggle against opposing Dragons and Weavile is a great failsafe against them. Furthermore, Weavile's biggest issue is and always will be Scizor. But Magnezone is great for taking this on the Red Metal Bug. I believe MoP was blabbering about how he was going to use 2Sneasels+1Mag and own all the Dragons in the tier the other day, 2Dragons+1Sneasel+1Mag is a unique but surprisingly effective combination. One thing I suggest with Weavile is to definately switch it to a Choice Band variant. Weavile has ridiculous power issues as it is, and it doesn't need Focus Sash compounding that issue. With Stealth Rock being so prevalent, Focus Sash is quite honestly a terrible item anyways. Life Orb is better but still not great. With Life Orb+Stealth Rock Damange+Weavile's Natural fraility, you won't be living long. Yes you have a Tentacruel, but Tentacruel dies very easily outside the rain and you could potentially be screwed over by spinblockers. However, you absolutely need that extra power on Ice Shard for Pokes such as Dragonite. I suggest using Ice Shard, Pursuit, Night Slash, and Low Kick. Night Slash hits most of what you want to hit with Ice Punch just as hard, and you can use it in conjunction with Pursuit to eliminate Spinblockers and give your spinner an easier time. It also helps revenge kill Gengar, which is always helpful.

Speaking of spinners, this brings me to the next suggestion. Currently, CB Terrakion gives your team a ton of problems, as it can easily get in on Weavile and fire off powerful Close Combats or Stone Edges. Choice Scarf Landorus is another Pokemon who could potentially be dangerous capable of making your team members drop like flies with Earthquake and Stone Edge. I strongly suggest trying Claydol in place of Tentacruel as your spinner. Claydol is a surprisingly useful Pokemon in the new metagame, capable of taking on dangerous threats such as Terrakion and Landorus (Hidden Power Ice does jack shit due to Claydol's Special Defense). Much like June/ July Gastrodon, Claydol is that Pokemon who is great in the current metagame, but just hasn't caught on yet. As well, Stealth Rock is a superior hazard to your team doesn't abuse Toxic Spikes very well, since poison is better for stall based teams who can let the damage build up over the course of a match. Stealth Rock is incredibly important for 2 reasons: Dragonite and Volcorona. They are the metagame's #1 Physical sweeper and #1 Special sweeper respectively, if you give them freedom to come in and out, they will make you pay. CB Weavile's Ice Shard for example, fails to OHKO Dragonite with Multi Scale in tact, and Dragonite can pick off Weavile with Extremespeed anyways (Extremespeed has higher priority than Ice Shard) so its not like Weavile can do anything to it. Earth Power and Ice Beam are the moves of choice, giving Claydol great coverage and allowing it to defeat the likes of Terrakion and Landorus. You have Latios taking on Rain teams already, and Tentacruel is actually a terrible Rain check contrary to popular belief. Thunder anyone?

Fire Blast should be run over Brick Break on Salamence. It simply provides better coverage. Earthquake is more than enough for taking on the Specially Defensive Steels, Fire Blast can be used to take out the Physically Oriented Steels. Latios should probably use a Life Orb variant with Draco Meteor, Surf, HP Fire and Recover. This gives Latios so much more Offensive presence its not even funny. Besides, Latias is better as a CM boosting sweeper anyways due to its superior bulk. CB Weavile is enough to bring down Blissey, so you don't need to worry there with Psyshock. Yes, you wont be able to boost anymore, but a Life Orb Draco Meteor is stronger than a +1 Dragon Pulse anyways, so you wont be missing out on much. If you opt not to go for a Life Orb Latios, you can try a CM Latias instead, which has much better staying power than Latios.

As for the final member of the team, I suggest adding a Choice Scarf Terrakion. There are currently 2 Pokemon that absolutely run through your entire team: Dragonite and Volcorona. Even with Stealth Rock neutering them, they can still pose a serious threat to your team. Choice Scarf Terrakion is as good a choice as any to deal with these two. Furthermore, Pokemon such as DD Scrafty could prove problematic since Weavile doesn't hit it hard enough. Terrakion can share revenge killing duties with Weavile and ensure that if an opposing Dragon gets up a boost first, your dragons don't bite the dust. Scarf Terrakion also appreciates Magnezone getting that annoying Red Bug out of the way, so that's always helpful.

In Summary:
CB Weavile>Focus Sash Weavile
pros: stronger Ice Shard, trap spinblockers, doesn't get neutered by SR
cons: no ability to change moves

Claydol>Tentacruel
pros: check Terrakion/ Landorus, provide Stealth Rock instead of Toxic Spikes
cons: none really, since your team doesn't abuse Toxic Spikes very well

Fire Blast>Brick Break on Salamence
pros: better coverage
cons: I guess you can't break Dual Screens... not really much of an issue since Salamence gets owned by HO teams anyways.

Life Orb Latios>CM Latios
pros: more firepower, better coverage
cons: less staying power

or

CM Latias>CM Latios
pros: more staying power, more bulk
cons: none really, CM Latios is outclassed by CM Latias

Scarf Terrakion>Magneton
pros: not dead weight against teams with only 1 steel for the Mags to pick off, revenge kills Dragonite, Volcorona, Salamence, Scrafty, Lucario and a plethora of other Pokemon
cons: you have to now pick one of Scarf/ SubCharge Magnezone to use

GL

Sets:
Weavile @ Choice Band
Pressure
Jolly
4 HP / 252 Atk / 252 Spe
- Ice Shard
- Night Slash
- Pursuit
- Low Kick

Claydol @ Leftovers
Levitate
Bold
252 HP / 252 Def / 4 SpD
- Stealth Rock
- Rapid Spin
- Earth Power
- Ice Beam

Salamence @ Life Orb
Intimidate
Naive
4 HP / 252 Atk / 252 Spe
- Dragon Dance
- Outrage
- Earthquake
- Fire Blast

Latios @ Life Orb
Levitate
Timid
4 HP / 252 SpA /252 Spe
- Draco Meteor
- Surf
- Hidden Power Fire
- Recover

or

Latias @ Leftovers
Levitate
Timid
252 HP / 4 SpA / 252 Spe
- Calm Mind
- Dragon Pulse
- Roar / Hidden Power Fire / Surf / Refresh
- Recover

Terrakion @ Choice Scarf
Justified
Jolly
4 HP / 252 Atk / 252 Spe
- Close Combat
- Stone Edge
- X-Scissor
- Rock Slide
 
Hello, this looks like a well-built team. Let me go over a few things with you and hopefully, we can make this team better!

1.) Magnet Pull

Are you sure you need both Magnezone and Magneton to take care of your steel type opponents? You can use one, and replace one for another Pokemon to patch up some of your Team's weaknesses. I suggest keeping Magnezone, with a few tweaks:

Magnezone:
Magnezone @ Choice Scarf
Trait: Magnet Pull
EVs: 36 HP / 252 SAtk / 220 Spd
Modest Nature
- Thunderbolt
- Hidden Power [Fire]
- Flash Cannon
- Volt Switch
I gave him his brothers set, as it can do every thing Magneton can do. Hidden Power [Ice] really won't be missed, and we can add something to hopefully take down all threats towards your precious dragons! Although you might miss the raw power of setting up Charge Beams, I think this set does it job and elimanates Stell type opponents. This isn't a Magnezone sweep, but a Dragon Sweep. This partner takes care of Steel Types that resist dragons, and thats the reason why I recommend this set over a sweeping one.

Ok, with Magneton gone, I notice that fighting types give this team loads of trouble (well, namley Terrakion with rock + fighting) and so I want to patch up fighting weakness, as you want Magnezone to live long enough to take down the foe's steel types. So, I wanted to add Gengar. Gengar can make fighting attacks useless, and take them out with a Psychic (which not all Gengar run, but I think this team can appriciate it). As for Landorus, I recommend also running Hidden Power Ice on Gengar. It also has Levitate, making both Terrakion's and Landorus's Earthquakes useless.

Gengar:
Gengar @ Choice Scarf/Specs/Life Orb
Nature: Timid/Modest
Effort Values: 4 Def/252 SpA/ 252 Spe

~ Shadow Ball
~ Trick/Substitue
~ Psychic
~ Hidden Power Ice
You lose Focus Blast, but its not really needed with this team as fighting really hits steel types and dark types. Magnezone already takes the steel types away, making its only possible threats to Gengar dark types like Tyranitar, which is already dead thanks to Weavile. Also, while running Brick Break on Salamence its really not an issue. HP Ice is here to pack a punch against Latios/Latias/Landourus. Mostly Landours, as they can really pack a punch against this team. Psychic are so you can revenge kill Fighting Types. If you go for a Choice Item (say Scarf) then run the opposite nature (scarf + modest). It works for me as it kind of eve outs the stats, making speed a bit more and also making it pack a better punch. Life Orb is also a good option, up to you. Also, run substitute on Life Orb sets.

EDIT:
Go with NWO suggesstions, as I posted this before hand. You can go with his, but I would give Gengar some consideration, and defenitly go for replacing Magnezone's set.

Good Luck Man!
~ Freak
 
Are you sure you need both Magnezone and Magneton to take care of your steel type opponents? You can use one, and replace one for another Pokemon to patch up some of your Team's weaknesses. I suggest keeping Magnezone, with a few tweaks:

I thought this at first as well, but then I realized that the entire theme of the team is to kill off all steel types so the dragons can sweep, so having two magnet pullers can do this extremely effectively. With only one magnet puller there is no room for error and a single critical hit would be able to throw off the entire team synergy. It would be better to improve already established domains so that the synergy and originality isn't thrown off.
 
Magnezone @ Choice Scarf
Trait: Magnet Pull
EVs: 36 HP / 252 SAtk / 220 Spd
Modest Nature
- Thunderbolt
- Hidden Power [Fire]
- Flash Cannon
- Volt Switch
Although you might miss the raw power of setting up Charge Beams, I think this set does it job and elimanates Stell type opponents. This isn't a Magnezone sweep, but a Dragon Sweep. This partner takes care of Steel Types that resist dragons, and thats the reason why I recommend this set over a sweeping one.

@ Dragone
He doesn't need two Magnet Pull'ers, because as NWO said, Weavile makes an intresting pair allowing this to happen. Also, I recommend this set because it does its job so well, and it proves I understand the objective he/she has with 2 magnet pullers. However, one magnet puller can be just as effective as two. Magnezone's job is to get rid of steel types, not to sweep. He doesn't need two, as most people run 1-2 steel types to begin with. Usually one, making this Magnezone boss.

Anyways,

I wish this team luck ^_^
~ Anthonias
 
Don't listen to NWO about latias>Latios. Latios has the power and the surprise factor, making it a much better offensive Cm'er. As for scarfrakion, you don't really seem to have problems with volcarona or dragonite if you predict right, unless of course volca has HP ice. And brick break totally has a point; but balloon tran still messes you up pretty hard. Replace earthquake with fire blast instead, and if you sense a balloon-tran coming in, trap it with magneton and volt switch to latios, popping the balloon and setting up latios for a CM.
 
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