Teambuilding
I never got around to using PO. Now that Pokemon Showdown is finally out (I have access to the beta :D), I have decided to make myself a team.
The team originally started with a Mienshao. I still have a lot of nostalgia towards the lead metagame of GenIV, so it had Fake Out and U-Turn as its main moves.
While comtemplating what kind of strategy to use, I went through a couple options. I didn't want a weather team, but something offensive was a must. I don't really like stall much. I finally decided on a team based off of the old concept of 4Drag2Mag, which revolved around using Pokemon with the ability Magnet Pull to trap and remove steels so the dragons could sweep unhindered.
First up, Magneton and Magnezone, the two best users of Magnet Pull. Probopass sucks.
Next up were the dragons. Salamence was an easy pick (I love Mence) but Latios took a bit of thinking.
Finally, I wanted a defensive Pokemon that could spin and fare well against Rain. Tentacruel stood out as a user of Toxic Spikes as well. Thus, Tentacruel.
After a match or two, I realized that I was open to a Dragonite sweep, and Mienshao wasn't performing as well as I'd hoped. So I switched it for another GenIV favorite - Weavile.
The Team
Weavile @ Focus Sash
Trait: Pressure
EVs: 252 Atk / 252 Spd / 6 HP
Jolly Nature
- Fake Out
- Ice Punch
- Low Kick
- Ice Shard
Oh, Weavile. He's much faster than Mienshao and pounds Pokemon such as Tyranitar and Dragonite to the ground. I always use Fake Out on turn 1, mostly to break Sashes, Balloons and Multiscale but also to simply get in a free hit. After that, I either follow up with the appropriate move or get out of the way.
The decision between Focus Sash and Life Orb is somewhat difficult. While sometimes I miss the extra power, Sash has saved me on numerous occasions so I can come back in and hammer something.
Salamence @ Life Orb
Trait: Intimidate
EVs: 6 HP / 252 Atk / 252 Spd
Jolly Nature
- Dragon Dance
- Outrage
- Earthquake
- Brick Break
Dragon number one, Salamence is ridiculous. Not only can he fire off powerful Outrages, his ability Intimidate has great utility both as self-support and team support (namely Latios and Tentacruel benefit from it). However, I rarely have the opportunity to use Dragon Dance. When I do though, Mence is a monster. Regardless, Salamence is a powerful physical sweeper whose presence is quite valued.
Magnezone @ Leftovers
Trait: Magnet Pull
EVs: 36 HP / 252 SAtk / 220 Spd
Timid Nature
- Hidden Power [Ice]
- Thunderbolt
- Substitute
- Charge Beam
Steel number one. Magnezone has definitely made its mark, but is somehow one of the weaker 'mons on my team. It can take strong attacks from both sides of the spectrum and is a backup Dragon slayer. On the other hand, I'm finding that its moves never really help outside of killing 'Nite and Pokemon weak to Electric. Overall, a little below average but still incredibly important.
Magneton @ Choice Scarf
Trait: Magnet Pull
EVs: 252 Spd / 252 SAtk / 6 Def
Timid Nature
- Thunderbolt
- Hidden Power [Fire]
- Flash Cannon
- Volt Switch
Steel number two and in the running for the MVP. Magneton, unlike its younger but bigger sibling, has proven its worth in OU. With a Choice Scarf it outspeeds all unboosted Steel-types in the tier, making for a speedy attacker. Thunderbolt does massive damage to plenty of things, and HP Fire is so good it even does respectable damage in the rain. When I can't reliably beat something (read: Heatran), I simply Volt Switch out to the proper Pokemon to take care of it. I have swept teams with Magneton. In short, I will not succeed without it.
Latios @ Leftovers
Trait: Levitate
EVs: 252 Spd / 100 Def / 158 SAtk
Timid Nature
- Calm Mind
- Dragon Pulse
- Surf
- Recover
Choosing Latios was the most difficult team decision I made, as there are several other Dragons to choose from. Haxorus was attractive for LumDD (a set I use on the GBU to great success), Dragonite for its bulk, etc. I eventually settled on Latios, using a set probably better suited to Latias. Whatever. It turned out surprisingly well, surviving some strong physical hits with little HP to spare, killing the user of said move, and Recovering off the damage. Dragon Pulse was chosen over Draco Meteor for constistency. Calm Mind is his boosting move, and due to his improved bulk I can often get off a Calm Mind or two and hit whatever comes in with a boosted Dragon Pulse. I'm not sure if I should be using Surf or HP Fire here though.
Claydol @ Leftovers
Trait: Levitate
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature
- Rapid Spin
- Earthquake
- Ice Beam
- Stealth Rock
At the advice of New World Order, I replaced my Tentacruel with a Claydol. He was right - it is much better. It's serving mostly the same purpose as Tentacruel did - setting up hazards on one side of the field and spinning them away on mine. Earth Power helps against Heatran (I can tank a Fire Blast and almost OHKO back), Ice Beam works against Dragons and Celebi.
Threats
Scarf Terrakion smashes my team to bits (help???), but other than that I haven't noticed any huge problems.
Changes
If you're going to suggest major changes, I'd prefer them to stick mostly to what I have.
Tentacruel @ Leftovers
Trait: Rain Dish
EVs: 252 HP / 242 Def / 16 Spd
Bold Nature
- Rapid Spin
- Toxic Spikes
- Scald
- Haze
Tentacruel is great for utility. Defensively, he provides a nice answer to Rain teams, can sponge hits from Sun teams, and even take some weak Earthquakes. Toxic Spikes fucks with stall teams lacking their own Poison-type Pokemon as well as causing a general problem for the opponent. Rapid Spin is, obviously, to get rid of hazards that would otherwise hinder my team. Scald id useful for the burn chance and Haze stops BP and boosters in their tracks. While sometimes he doesn't perform too well, other times he holds the team together like glue.
So that's my team. I'm still fairly new to GenV sim battling, so... Have fun.

















