Twin Sands - An OU RMT (Updated 22/12/11, Peaked #9 @ 1526)

Hey Smogon,

I'm relatively new here. I started playing pokemon back in 4th gen, but never really played competitively. I started playing pokemon online when 5th gen came out, but I only played for a little while, since I felt that the metagame was too centralized around Politoed and Tyranitar (and Excadrill). I played a little bit of VGC '11, but felt the metagame to be overly shallow, and focused on a select few pokemon. So I stopped playing until I heard that Excadrill had been banned, at which point my interest in the game renewed.

Original Team at a Glance:

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With this team, I peaked at 28th on the Smogon server, although I spent most of my time floating around the 150 mark, once I learnt how to use the team.

Updated Team:


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With this team, I peaked at 9th on the Smogon Server (rating 1526), and was much more consistently floating within the top 100.

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Team Building Process:

I messed around for a little while, just looking at other people's teams, trying to gather ideas about what was good, and what was bad.

I originally decided that I wanted to make a trick room team, so I set about trying to put something together. Although I quickly discovered that trick room was relatively weak, and that my team needed something to push it along. At which point I decided to try mixing sand with trick room, and that led me to my first team:


Team 1:
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This team was ok. Nah wait, it was terrible. Tried setting up trick rooms, but just wasn't doing enough damage. Reuniculus was getting the occasional sweep, but for the most part, I wasn't getting very far. I also found that I needed a solid special wall, but also get the occasional kill. I also had problems breaking walls, such as Gliscor and Ferrothorn. That's when I had an idea.

Team 2:
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This team started to do a lot better. Hippowdon for physical threats, and Tyranitar for special threats, both changint the weather. Although I still had a few issues; I could survive relatively well, but had trouble getting the last few kills. Trick room didn't seem to be doing a whole lot, especially with Slowbro and Bronzong. Even if they managed to set up, nothing really would happen, and I'd end up losing in the long run. So I decided that this trick room thing needed to be dumbed down a little bit, and that I also needed someone who could switch in and out of things a little bit easier.

Team 3:
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A bit of an improvement. Rotom-W (Scarf) gave me a reliable opener, and someone who could jump in and out of the battle at any point. He also provided a means of killing Gliscor and Skarmory, which was quite a boon to my team. I still had problems with Chansey though, and felt I was still lacking someone to finish of battles.

Team 4:
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Here we go. I ditched all but one Trick Room user, which freed my team up significantly, but still meant I could use Trick Room to outspeed certain counters and checks. I started using it a little more actively, not sweeping, but using it to get around things that I didn't have a reliable counter to. Able to counter just about everything that I felt that I couldn't before. I still didn't like Chansey, but at least I had a way to threaten it. Opposing Rotom-W scared me a little; I didn't want anyone to be tricked, but I didn't want my Rotom-W to take a Volt Switch either. So the final small adjustment to my pokemon, and fiddled with a few items and movesets to bring about my finished team:

Team 5:
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Good. I was pleased. My Rotom-W weakness was covered much better, unless they predicted and packed Hidden Power Ice/Fire. Leaf Storm also threatened Politoed much harder, and denied a lot of switch-ins. So I started gaining some real success.

Team 6:

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My final update was a rather large one. Big thanks to everyone that contributed, and helped me improve this team. 3 pokemon were changed, which actually meant that my team suddenly changed quite a bit, but overall, everyone still retained their original roles.

As much as I didn't want to do it, I changed back to Rotom-W, because, among other things, I didn't a real response to SD Scizor. Normally Reuniclus would get a surprise KO under Trick Room, or sometimes I'd wear it down, not giving it an option to roost, normally by sacrificing a pokemon. I did think of switching HP Ice for HP Fire, but then I'd lose my ability to revenge kill +1 Dragonite, who is equally deadly. I was also having issues with Scarf Landorus, who outspeeds and deals a chunk with U-Turn, often trapping me into switches when partnered with an opposing Rotom-W. So by switching back to Rotom-W, I gave myself a little more leeway, meaning that I play imperfectly and not lose the game. At the same time, I did lose my perfect counter to Rotom-W, which meant I had to come up with other ways to limit his effectiveness.

Terrakion was exchanged for Scizor. They are quite different, but in essence, they both formed the physical offence of this team. I did lack a solid priority move user, so I lumped Quick Attack onto Terrakion, even though he was a poor user of it. Because I used a Life Orb set (in order to guarantee an OHKO on Ferrothorn), his durability was extremely questionable, and didn't want to get stuck using a choice set. I also really dislike Stone Edge; it is too unreliable to be used to sweep. Scizor checked most of the pokemon Terrakion did anyway, although was a better priority user, is uneffected by Toxic, and forms an amazing combo with Rotom-W.

The final change was also the most dramatic. That Toxic Spikes weakness that destroyed my team became nothing when I swapped Ferrothorn for Tentacruel. I could deal with hazards, and threaten to burn things with scald, at the cost of Spikes and Thunder Wave support. Ferrothorn was my main response to Politoed, and it still is, although it now shares the role with Rotom-W, and against some variants, Tyranitar. This was the main change to my team, and the one that changed things the most. I did miss Ferrothorn, because he checked so many things incredibly well, but at the same time, I couldn't afford to auto-lose to water stall. This meant that every match became winnable.

As far as match strategy goes, I spend most of my time dealing chip damage, using a lot of Roar and Toxic, just trying to get the opponent under full health. Then, after Hippowdon and Tentacruel fall, Reuniclus and Scizor clean up the rest of the mess, together covering more-or-less the entire metagame.

Team in Detail:

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Hippowdon @ Leftovers
Sand Stream
252 HP, 252 Def, SpD 6
Impish (+Def, -SAtt)
- Earthquake
- Stealth Rock
- Slack Off
- Roar


A very underrated pokemon. My main physical wall, phazer and user of Stealth Rock. And a little bit of weather changing support. Sections of most matches involve a lot of Roaring, giving the chip damage needed for Reuniclus and Scizor to sweep later on. Reliably switched in to any physical sweeper trying to set up, and could roar them away, with the exception of Terrakion (although he could revenge kill). It is also probably the most solid Jirachi counter, even against special variants. Most battles have a reasonable period of time where the opponent is trying to switch in a counter, only to be roared away, eating Stealth Rock damage. Deals the chip damage necessary for Scizor and Reuniclus to guarantee more OHKOs, obviously helpful towards a sweep. Also a great check for Heatran and Tyranitar (even Ice Beam sets), limiting those who resist Reuniclus’ set. Just a very useful pokemon to have on board, and covered physical threats extremely well.

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Tyranitar @ Leftovers
Sand Stream
252 HP, 172 Att, 64 SDef, 22 Spd
Brave (+Att, -Spd)
- Substitute
- Focus Punch
- Ice Beam
- Crunch


The special wall and one of the wall breakers of my team. Tyraniboah is probably the most useful Tyranitar around, as it's often unexpected, and gives issues to many of the usual counters. Switch into something that can't break a sub, then Focus Punch away. Ice Beam helped cover my Gliscor weakness, although it didn't eleviate it immediately. I also had to be aware of Skarmory, but Rotom-W covered that option quite well. That being said, Skarmory cannot switch into Tyraniboah more than once, unless it heals, as Focus Punch disallows Roost, and the Skarmory uses Brave Bird, it will kill itself before Tyranitar dies. Also, Tyraniboah loves Trick Room. It allows him to set up on heaps of status users, and denies Landorus and Gliscor an opportunity to switch in. Amazing little combination.

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Reuniclus @ Life Orb
Magic Guard
252 HP, 252 SAtt, 6 Def (0 Spd IV)
Quiet (+SAtt, -Spd)
- Trick Room
- Hidden Power (Fire)
- Psychic
- Shadow Ball


The special sweeper. Switch into something that needs to switch out, Trick Room, then watch as they squirm. It appears to have terrible coverage, and sometimes it does, but it will destroy Scizor reliably, who is easily the most common response to Reuniclus. Most fear a Focus Blast anyway, so they're reluctant to switch in Tyranitar/Heatran, who otherwise wall this set. Typical good players will spend the next 4 turns switching between pokemon, hoping not to get predicted. Trick room can also be used by Tyranitar, Scizor and even Hippowdon, so more reliably counter their common switch-ins. Despite the coverage issues, Tyraniboah, Scizor and Hippowdon effectively check Heatran/Tyranitar/Hydreigon, who otherwise wall this set. In a typical match, I aim to destroy these three Pokemon before Reuniclus comes out, hoping to then claim 4KOs in 4 turns.


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Rotom-W @ Choice Scarf
Levitate
252 SAtt, , 128 HP, 128 Speed
Timid(+Speed, -Att)
- Trick
- Hidden Power (Ice)
- Hydro Pump
- Volt Switch

Standard Rotom-W is standard. Most often used as an opening pokemon, unless the oppoenent lacks a proper response to Hippowdon. Scout for a while, then Trick when they're least expecting. HP Ice allows me to thoroughly check Gliscor and Dragonite, who may otherwise cause issues. Hydro Pump and Volt Switch are obligatory. Slight HP investment for a little extra bulk, as the speed evs outspeed all legal OU pokemon except Accelgor, and still outspeed Dragonite and Gyarados after one Dragon Dance. Obviously forms a lovely offensive combo with Scizor, and spends a large amount of time Volt Switching. I dislike Hydro Pump, given its inaccuracy, and have considered replacing it with another move, although would severely restrict his offensive potential. Functions well after Trick also, still dealing damage and threatening water teams, and can also function in Trick Room, in order to defeat (and often OHKO) faster threats.

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Scizor @ Choice Band
Technician
252 Att, 244 HP, 12 Speed
Adamant (+Att, -Speed)
- U-Turn
- Superpower
- Bullet Punch
- Quick Attack

Almost a standard Scizor. Obviously works really well with Rotom-W, and is a very useful scouter and revenge killer. Covers most sweepers under 60% quite well, which is a good pairing Hippowdon, who tends to rack up Stealth Rock damage with Roar. Fire moves are also walled by Tentacruel and Tyranitar, so he generally has an easy time getting in and getting out. That being said, I normally leave him be until the battle is near its end. Quick Attack was chosen over Pursuit because I needed a way of keeping Volcarona (OHKO after Stealth Rock), Starmie and Gyarados honest, and found that the pokemon affected by Pursuit never really gave me problems anyway, as such Pokemon could often OHKO Scizor if they outsped him and carried HP Fire.

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Tentacruel @ Black Sludge
Liquid Ooze
252 HP, 240 SDef, 16 Speed
Calm (+SDef, -Att)
- Toxic
- Scald
- Rapid Spin
- Protect

The saviour from stall. Obviously used as a Rapid Spinner, and as a means of getting rid of Toxic Spikes. But that is not all. Given that I swapped him for Tentacruel for Ferrothorn, he also became my Politoed counter. Which means very large amount of SDef EVs. He also counters a few random things that beat standard variations, like Gengar and some Celebi. Toxic over Toxic Spikes because most teams have a safe way of getting rid of Toxic Spikes, however, most teams do not have a cleric. It also punishes the ever-popular Rotom-W switch-in hard, and can wear down a large proportion of the OU cast. Protect is an excellent means of scouting, especially against Rotom-W after he's been poisoned, since it will forcefully reveal his set, and allow the appropriate counter. And finally, Liquid Ooze was chosen over Rain Dish, given that I don't have a Drizzle user, but also as a means to reply to Conkeldurr, Celebi, Drain Punch Breloom and sub-seed users. It often comes a surprise, and promises to take a chunk of their health away, removing threats unusually quickly.

Past Members:

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Ferrothorn @ Leftovers
Iron Barbs
252 HP, 252 SDef, 6 Def (0 Spd IV)
Sassy (+SDef, -Spd)
- Thunder Wave
- Gyro Ball
- Spikes
- Bulldoze


My response to Politoed. Switch in, paralyze something. Gyro Ball for large amounts of damage (even on paralyzed opponents, and he's still normally slower anyway). Spikes if they refused to switch, and Bulldoze to destroy Magnezone. Bait Magnezone to switch into a Thunder Wave (normally by using it to paralyze something, then again on the switch), then 2HKO it with Bulldoze. It seems like a troll, but it actually works. Also switch it into physical threats that need to be finished off.

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Rotom-C @ Choice Scarf
Levitate
252 SAtt, 252 Spd, 6 HP
Timid (+Spd, -Att)
- Volt Switch
- Leaf Storm
- Trick
- Hidden Power (Ice)


My standard opener and revenge killer. Volt Switch constantly, and respond with a counter. Leaf Storm keeps Politoed honest, and the threat will often attract a Chansey/Ferrothorn out, which can be tricked if predicted. It's still faster than Dragonite after a Dragon Dance, and will OHKO after Stealth Rock damage. Such a useful pokemon, and capable of giving the chip damage required for Terrakion/Reuniclus to sweep.

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Terrakion @ Life Orb
Justified
252 Att, 252 Spd, 6 HP
Jolly (+Spd, -SAtt)
- Substitute
- Stone Edge
- Close Combat
- Quick Attack


The game winner. Come in after my walls fall, and pick up the pieces. Substitute is the real game winner; it eases the burden of prediction, and gives status users a real headache. Life Orb robs Skarmory of the luxury of switching in, as Close Combat does around 50%. It also ensures that Ferrothorn is OHKOed, despite how bulky it is. Stone Edge is a bit dodgy; I ran Rock Slide for a little while for added accuracy, but couldn't rationalize the power drop. Quick Attack gives him a means of finishing faster sweepers off, although it is weaker than I would like. All in all, this team wouldn't work without Terrakion to finish the battle.


Team 5 Checks:

Gliscor/Skarmory give me issues when paired with Chansey/Blissey. Status doesn't work if Chansey/Blissey heal it, and I have trouble getting the KO without prediction.

This issue is magnified when those pokemon are used on a water stall team; Toxic Spikes will normally kill before I can break the walls.

In fact, Toxic Spikes in general can give me a real headache. But only if I can't break the necessary walls in time, or if I let them set up without taking enough.

Ulgamoth turns into an issue if I let it in without Stealth Rock, or if it comes in against Ferrothorn and is carrying a Lum Berry. Cloyster/Gorebyss are the same, although I just have to deny them the opportunity to set up.

Aside from top players who use good water stall teams, I felt that I only lost if I was the worse player, or if I made a mistake.

Team 6 Checks:

I have not yet found anything that particularly hard-counters this team, but there are a few things that can be troublesome.

SkarmBliss can be annoying, but I normally find I wear them down eventually. Tyranitar can be used to stop either from healing quite effectively.
Breloom can cause issues, since only Scarf Rotom outspeeds it. I can’t stop the Spore, although setting up a Trick Room or giving him a scarf is a good way to limit his potential.
Celebi can cause issues, although I normally switch in Reuniclus, and set up a Trick Room. This completely disallows a sweep, although Reuniclus normally dies in the process. Either that or switching him a Choice Scarf, since this also ruins his fun. If the Trick Room is already up, Tyraniboah normally forces a switch and is allowed to set up.

Jirachi can be troublesome if it haxes a lot, but I suppose this is a problem for more or less everyone. It can’t do a whole lot to Hippowdon, unless it gets really lucky with that hax (which sometimes does happen).

If Rotom-W is down, SD Scizor can pose problems. Reuniclus may be able to take him down if he switches into a Trick Room, but if he sets up and Hippowdon has less than 80% health, the match is over. Shell Smash users function quite similarly, although they are normally completely countered by Trick Room.
Hydreigon is something I’ve noticed recently, and something to which I don’t have a good response. It could potentially hit anything for Super-Effective damage, although it could potentially do nothing. Scizor also hits it really hard after a few switch-ins to Stealth Rock.

I don't have good switch-ins to Mamoswine, but it can't really come in on anything either.

Toxic Gliscor can be annoying to deal with, since it poisons Hippowdon (who would otherwise wall it), so Rotom-W normally has to deal with it. Either than or Tentacruel/Tyranitar in Trick Room.

Conclusion:

The process of building this team and rising with it went for about a month, and I thoroughly enjoyed the experience. I played with the original model of this team over the course of about a month, evolving it during that time. I then pulled away and experimented with Drought for about another month, before coming back and trying to fix the problems I couldn’t before.
In some ways I felt that my Team 5 was stronger, although it was simply too weak to water stall. And in fixing that giant problem, I opened up a few, more minor holes, but overall created a far more balanced team.
I thoroughly enjoy playing this team, as it is engineered to only really use two sweepers, with the other Pokemon fostering the conditions for a full sweep. This means that I am often able to come back and win a match, despite losing a Pokemon to a Critical Hit right at the start. This team really capitalizes on any misread from the opponent, and due to the non-standard Tyranitar and Reuniclus sets, this actually happens pretty often. And Trick Room in general gives my team something that most are lacking, and makes it play quite differently, keeping everything fresh and active.

This team is now retired, although I still play to use it from time to time, and intend to build it on my game.

I look forward to everyone's comments.

Attila
 
Hi, if this is your first time posting a RMT I would like to personally tell you great job! Also this is an excellent team, so I think it would be worth making an exportable version for people to test. There are some general small weakness to the team however.

U-Turn and Area Hazards: Since the best U-Turn teams have a magic bouncer, they can U-Turn to Xatu or Espeon when your Ferrothorn or Hippowdon is out and get you to set up on yourself. Since U-Turn teams also cause the opponent to attempt to switch into a favorable position, the area hazards will cause you severe damage. The only thing really missing from this team is a Rapid Spinner, but the team really has no place for it except for maybe switching Hippowdon for Donphan. Although you loose double sand, Donphan can play the same role as Hippowdon, countering Jirachi, setting up Stealth Rock, Roaring away stat boosters, and having similar base stats. The advantage to Donphan is he can use Rapid Spin, which will prevent your Pokes from being stalled to death by Toxic Spikes or by being repeatedly battered by Spikes and Stealth Rock. This also gives your team a chance for a priority move in the form of Ice Shard.

Donphan @ Leftovers
252 Hp/252 Def/4 Spe
Impish
-Rapid Spin
-Roar
-Earthquake
-Ice Shard/Stealth Rocks

Good Luck attila
 
Thanks for your reply.

I did try swapping Hippowdon for Donphan for a little bit, but found that the lack of Slack Off made him a considerably softer wall. I also lost my Stealth Rock support, which I suppose I could give to Ferrothorn, instead of Spikes.

When versing U-Turn teams with a magic bouncer, I would normally bait them out with Ferrothorn, then Gyro Ball, predicting the predictable switch. This almost OHKO Espeon, and 2HKOs Xatu comfortably.

Toxic Spikes is an issue however, so I did want a spinner in this team, although I had trouble working one in.

I did try Donphan among others, but found that whoever I took out, I opened myself up to another weakness.

I will give Donphan another try though.

Also, not sure what an exportable version of my team is lol. Relatively noob.

Thanks again!
 
Really like the idea of using both hippowdon and tyranitar. Only question i have is why rotom-c and not rotom-w?

To get an exportable version, make the team on Pokemon Online and click File->Export and a document with the team will pop up, copy and paste that into your thread
 
Thanks for your reply.

I did try swapping Hippowdon for Donphan for a little bit, but found that the lack of Slack Off made him a considerably softer wall. I also lost my Stealth Rock support, which I suppose I could give to Ferrothorn, instead of Spikes.

You can swap Ice Shard for Stealth Rocks on Donphan if you want, that way you don't loose rocks support and can keep Ferrothorn with Spikes.
 
Here you go.

Terrakion @ Life Orb Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Close Combat
- Quick Attack
- Substitute
- Stone Edge
Rotom-C @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Volt Switch
- Leaf Storm
- Trick
- Hidden Power [Ice]
Hippowdon (M) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature (+Def, -SAtk)
- Earthquake
- Stealth Rock
- Roar
- Slack Off
Reuniclus (M) @ Life Orb
Trait: Magic Guard
EVs: 252 HP / 4 Def / 252 SAtk
Quiet Nature (+SAtk, -Spd)
- Hidden Power [Fire]
- Trick Room
- Psychic
- Shadow Ball
Tyranitar (M) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 172 Atk / 64 SDef / 20 Spd
Brave Nature (+Atk, -Spd)
- Crunch
- Focus Punch
- Substitute
- Ice Beam
Ferrothorn (M) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 4 Def / 252 SDef
Sassy Nature (+SDef, -Spd)
- Thunder Wave
- Spikes
- Gyro Ball
- Bulldoze


Really like the idea of using both hippowdon and tyranitar. Only question i have is why rotom-c and not rotom-w?

He was my general switch in to opposing Rotom-W, since Volt Switch and Hydro Pump were both not very effective.

He also covered Politoed and other water threats much better (I also found issues with Quagsire/Gastrodon in the past, since my team lacks Toxic).
 
I actually never had issues with Celebi, particularly if I already knew what set it was using.

If Reuniclus was out, then Trick Room allows either himself or Tyranitar to KO.

Rotom-C can trick him, which kinda of ruins his fun.

And at worst, Ferrothorn can paralyze him, and force him to try and set up again later.

Toxic Spikes is easily this team's biggest threat, trust me, but perhaps not after I try Donphan out a little more.
 
Hey there, this is a pretty cool team. I really enjoy seeing Rotom Cut, since it's actually a pretty solid check to its more popular bretheren, Rotom-W.

First suggestion would be to change Ferro's EV spread a little bit. There's really not too much need to have max special defense, probably something along the lines of 252 HP 88 Def 168 SpDef (spread might be wrong, correct spread gives Ferro 315 Def, but it's 2 am and too tired to look up the exact spread).

Magnezone + Dragons also looks like it might give your team a bit of a problem. I would recommend swapping out Hippowdon for a Donphan (I would say Mamo, but 4 Pokes weak to fighting with only one resist is a big no no x.x). Donphan also gives you some form of physical tanking ability, you just trade out another SS starter and reliable recovery for Ice Priority and Rapid Spin support.

I would also swap Quick Attack for Swords Dance on Terrakion, since Sub SD Terrakion is pretty damn beastly.

Another thing to consider is the fact that you only have one Fighting resist in the form of Reuniclus, and with no recovery, it's not going to want to take that many hits. You might want to test the Bulky CM set instead, but I know that the original intention of the team was to use Trick Room, so it's understandable if you want to forgo that suggestion.

Tl:Dr
Fix Ferro's EV spread to 252 HP 88 Def 168 SpDef
Test Donphan over Hippowdon
Replace Quick Attack with Swords Dance on Terrakion
Think about using Bulky CM Reuniclus.

Hope this helped ^_^
 
More feedback is always appreciated.

Dragone already offered the advice on Donphan, which is something that I'm testing now.

Can you tell me what is wrong with the current spread for Ferrothorn? I most typically use him as a response to Politoed, it makes sense (to me at least), to make him more specially defensive.

Terrakion with Swords Dance (and X-Scissor) both require testing. I'll let you know the results.

And I used to run a Bulky CM Reuniclus back when I had other Trick Room users. It seemed a lot more useful then, since faster threats couldn't stop him setting up for sweeping (for at least a few turns). But now there seem to be too many faster threats that give him too much trouble, such as Scizor, Tyranitar, or Hydrageon that completely limit his sweeping potential. I've also found that Trick Room allows me to make use of paralyzed pokemon, and often (very often) gives Tyranitar a chance to set up.

I haven't had Magnezone problems at all actually, especially since I started running Bulldoze Ferrothorn (lol). Dragons weren't an issue either, since Rotom-C could OHKO all but Haxorus with HP Ice, and Hippowdon could withstand physical attackers and Roar.

But we'll see where Donphan takes me, and move from there.

Thanks!
 
First suggestion would be to change Ferro's EV spread a little bit. There's really not too much need to have max special defense, probably something along the lines of 252 HP 88 Def 168 SpDef (spread might be wrong, correct spread gives Ferro 315 Def, but it's 2 am and too tired to look up the exact spread).

Magnezone + Dragons also looks like it might give your team a bit of a problem. I would recommend swapping out Hippowdon for a Donphan (I would say Mamo, but 4 Pokes weak to fighting with only one resist is a big no no x.x). Donphan also gives you some form of physical tanking ability, you just trade out another SS starter and reliable recovery for Ice Priority and Rapid Spin support.

I would also swap Quick Attack for Swords Dance on Terrakion, since Sub SD Terrakion is pretty damn beastly.

Another thing to consider is the fact that you only have one Fighting resist in the form of Reuniclus, and with no recovery, it's not going to want to take that many hits. You might want to test the Bulky CM set instead, but I know that the original intention of the team was to use Trick Room, so it's understandable if you want to forgo that suggestion.

Tl:Dr
Fix Ferro's EV spread to 252 HP 88 Def 168 SpDef
Test Donphan over Hippowdon
Replace Quick Attack with Swords Dance on Terrakion
Think about using Bulky CM Reuniclus.

Hope this helped ^_^

I have already PMed attila about Donphan and Swords Dance for Terrakion. I have been testing this team very throughly and CM Reuniclus would only make matters worse, since HP (Fire) is heavily needed as well as Trick Room and Shadow Ball. An mixed Ferrothorn set could work, but the sheer effects of max special defense is needed for this team, since there are already plenty of physical walls.
 
I have already PMed attila about Donphan and Swords Dance for Terrakion. I have been testing this team very throughly and CM Reuniclus would only make matters worse, since HP (Fire) is heavily needed as well as Trick Room and Shadow Ball. An mixed Ferrothorn set could work, but the sheer effects of max special defense is needed for this team, since there are already plenty of physical walls.

The reason why I suggested a Mixed spread is because it takes on CB Haxorus a little bit better, who can quite honestly come in on something like a -2 Rotom and proceed to either completely dent Ferrothorn or 1-2HKO every other member of the team. Since Ferrothorn is his ONLY reliable switchin to Haxorus, I was suggesting a more mixed spread
 
Isn't CB Haxorus OHKOed by Terrakion and Reuniclus? It might take one pokemon, but it won't take two.

Also, Dragone, what is your Smogon server nickname?
 
The reason why I suggested a Mixed spread is because it takes on CB Haxorus a little bit better, who can quite honestly come in on something like a -2 Rotom and proceed to either completely dent Ferrothorn or 1-2HKO every other member of the team. Since Ferrothorn is his ONLY reliable switchin to Haxorus, I was suggesting a more mixed spread

Haxorus does not OHKO every member of the team excluding Ferrothorn. You also forget that this is a Trick Room team, as well as a sand team. The more he boosts the slower he gets, and ever single Poke except for maybe Donphan has a move that OHKOes Haxorus. And even if Trick Room isn't up and somehow Haxorus boosted to +6 Dragon Dances, throw in Donphan, survive Outrage with one Hp thanks to Sturdy and then Roar away.
 
So I've been testing Donphan for a couple of days now, and am not overly happy with the results.

I mean, in some respects he's better than Hippowdon, but I find that if the opponent has a spin blocker, he's rather useless.

He switches in, gets poisoned, then has to switch out again, and try to spin later. All the while taking poison/Stealth Rock damage.

At least the Hippo had reliable recovery in the form of Slack Off.

Am thinking of subbing him for a Tentacruel with Haze, I mean, I'd lose my Stealth Rock support (else give it to Ferrothorn), but Toxic Spikes would never trouble me again. And Tentacruel can be pretty physically bulky, and walls Scizor and most Dragonite quite well, who were my main switch-ins for Hippowdon.

Thoughts?
 
Haxorus does not OHKO every member of the team excluding Ferrothorn. You also forget that this is a Trick Room team, as well as a sand team. The more he boosts the slower he gets, and ever single Poke except for maybe Donphan has a move that OHKOes Haxorus. And even if Trick Room isn't up and somehow Haxorus boosted to +6 Dragon Dances, throw in Donphan, survive Outrage with one Hp thanks to Sturdy and then Roar away.

Two things, I said CB Haxorus and I said 1-2HKO, which it does on every single member of this team excluding Ferrothorn.
 
As much as I love Reuniclus, it seems to be really a remnant that was grandfathered in from your original team. TR does help make Hippo very fast, but it only has Earthquake to attack and thus can be switched into easily. Tyraniboah, although very slow won't actually be making the best use of TR. Since Focus Punch has negative priority, he still won'y outspeed stuff in TR. If you really find Toxic Spikes that much of an issue I recommend one of these two changes; replace Reuniclus with either Rapid Spin Starmie or Life Orb Nidoking

Starmie@Leftovers
Trait: Natural Cure
4 HP / 252 SpA / 252 Spe
Nature: Timid
- Surf
- Ice Beam
- Rapid Spin
- Recover

Nidoking@Life Orb
Trait: Sheer Force
4 HP / 252 SpA / 252 Spe
Nature: Timid
- Earth Power
- Thunderbolt
- Ice Beam
- Flamthrower

Both replace Reuniclus as an awesome special attacker who can resist fighting-type attacks. What they do is allow your team to deal with Toxic Spikes in different ways, and provide different offensive presences. First, RS Starmie will give you a potent revenge killer and spin hazards, but it won'y be toxic'ed like Donphan because of natural cure. Nidoking on the other hand provides awesome coverage that Starmie doesn't provide, doesn't take residual damage from Sandstorm (or life orb) and it doesn't need to waste a turn spinning since it absorbs Toxic Spikes on the switch. However, it isn't as great of a revenge killer as Starmie and it won't be able to rid your team of other hazards (though you aren't very hazard weak).

The most variation you can have is with Starmie. You can make it defensively bulky with HP and Defense to take fighting attacks better but losing the revenge utility. You can also use a Life Orb set to highlight revenge killing, but you have a SS team so its longevity is really threatened since it would take 16% damage a turn if it attacks, as opposed to 0%.

Edit: Forgot to mention Ferro's T-Wave support helps with Nidoking's speed issues.
 
Hi, pretty cool team here.

As you mentioned, this team has Volcarona issues. Try changing Tyranitar to a specially defensive spread; it'll be taking like 65% from a +1 Bug Buzz and can kill with Rock Slide and it'll also give you Stealth Rock support that you'd lose if you dumped Hippowdon. Tentacruel > Hippowdon would give you Rapid Spin support, as well as acting as another option when facing Volcarona. Tentacruel would also give you a counter to Scizor, seeing as most of your team is dented pretty hard by a Choice Band U-Turn.

Thunder Wave and Gyro Ball on Ferrothorn is quite redundant; Thunder Wave will cut the damage that Gyro Ball will do. Bulldoze would also cut Gyro Ball's damage output, but you can keep it if you want. Try Leech Seed over Thunder Wave, it'll increase Ferrothorn's longevity. I also agree with Mike about the EV spread so you can take 2 +1 Earthquakes from Haxorus.

TL;DR:
Tentacruel > Hippowdon
Tyranitar to Specially Defensive
Leech Seed > Thunder Wave

248.png
Tyranitar @ Chople Berry / Leftovers
252 HP / 60 Atk / 196 SDef
Sassy Nature (+SDef, -Spd)
Crunch / Fire Blast / Stealth Rock / Superpower
 
Comments are very much appreciated, and stimulating the thought process.

I spent a large portion of the say trialling Tentacruel (with Haze) over Hippowdon, with limited success. I had trouble with Substitutes, more than anything else.

I also noticed that I lost my safe switch into Thunder Wave, which came as quite a big loss. Ground pokemon are amazing switches into support pokemon.

As much as I love Reuniclus, it seems to be really a remnant that was grandfathered in from your original team. TR does help make Hippo very fast, but it only has Earthquake to attack and thus can be switched into easily. Tyraniboah, although very slow won't actually be making the best use of TR. Since Focus Punch has negative priority, he still won'y outspeed stuff in TR. If you really find Toxic Spikes that much of an issue I recommend one of these two changes; replace Reuniclus with either Rapid Spin Starmie or Life Orb Nidoking

Starmie@Leftovers
Trait: Natural Cure
4 HP / 252 SpA / 252 Spe
Nature: Timid
- Surf
- Ice Beam
- Rapid Spin
- Recover

Nidoking@Life Orb
Trait: Sheer Force
4 HP / 252 SpA / 252 Spe
Nature: Timid
- Earth Power
- Thunderbolt
- Ice Beam
- Flamthrower

Both replace Reuniclus as an awesome special attacker who can resist fighting-type attacks. What they do is allow your team to deal with Toxic Spikes in different ways, and provide different offensive presences. First, RS Starmie will give you a potent revenge killer and spin hazards, but it won'y be toxic'ed like Donphan because of natural cure. Nidoking on the other hand provides awesome coverage that Starmie doesn't provide, doesn't take residual damage from Sandstorm (or life orb) and it doesn't need to waste a turn spinning since it absorbs Toxic Spikes on the switch. However, it isn't as great of a revenge killer as Starmie and it won't be able to rid your team of other hazards (though you aren't very hazard weak).

The most variation you can have is with Starmie. You can make it defensively bulky with HP and Defense to take fighting attacks better but losing the revenge utility. You can also use a Life Orb set to highlight revenge killing, but you have a SS team so its longevity is really threatened since it would take 16% damage a turn if it attacks, as opposed to 0%.

Edit: Forgot to mention Ferro's T-Wave support helps with Nidoking's speed issues.

Not too keen on Starmie, namely because then I'll have a huge (and I mean huge) U-Turn weakness.

Nidoking is worth a try, but it's low speed is pretty undesirable.

One with about Trick Room Reuniclus is that, in one move, he becomes the second fastest pokemon in the game. He's relatively bulky, and with Life Orb, his special attack becomes monsterous. The only safe switch-ins to this set are Heatran and Tyranitar, who are both destroyed by Terrakion, and have issues with Hippowdon/Donphan, and dislike Rotom-C.

In one move, he OHKOs so much. It sometimes feels a little unfair.

And other pokemon do benefit from Trick Room, provided you're intelligent about it. Most noticably, Tyranitar can switch into faster support pokemon who intend to T-Wave or WoW, and Substitute before the status. This is particularly handy against Ninetales, who is relatively common in the metagame. It also allows him to OHKO Gliscor/Dragonite (less than 100%), who normally outspeed him and threaten to OHKO.

Ferrothorn also benefits pretty greatly from Trick Room, as his Gyro Ball can OHKO certain counters before they OHKO/2HKO him (Terrakion, Dragonite, Tyranitar, Gengar, Magnezone, etc).

Rotom-C and Terrakion obviously dislike Trick Room, but hey, I can deal with that.

Hi, pretty cool team here.

As you mentioned, this team has Volcarona issues. Try changing Tyranitar to a specially defensive spread; it'll be taking like 65% from a +1 Bug Buzz and can kill with Rock Slide and it'll also give you Stealth Rock support that you'd lose if you dumped Hippowdon. Tentacruel > Hippowdon would give you Rapid Spin support, as well as acting as another option when facing Volcarona. Tentacruel would also give you a counter to Scizor, seeing as most of your team is dented pretty hard by a Choice Band U-Turn.

Thunder Wave and Gyro Ball on Ferrothorn is quite redundant; Thunder Wave will cut the damage that Gyro Ball will do. Bulldoze would also cut Gyro Ball's damage output, but you can keep it if you want. Try Leech Seed over Thunder Wave, it'll increase Ferrothorn's longevity. I also agree with Mike about the EV spread so you can take 2 +1 Earthquakes from Haxorus.

TL;DR:
Tentacruel > Hippowdon
Tyranitar to Specially Defensive
Leech Seed > Thunder Wave

248.png
Tyranitar @ Chople Berry / Leftovers
252 HP / 60 Atk / 196 SDef
Sassy Nature (+SDef, -Spd)
Crunch / Fire Blast / Stealth Rock / Superpower

Personally, I am a huge fan on Tyraniboah, and would only change it very relutantly. At present, it is a very solid response to Latias/Latios/Celebi/Heatran and a few others. Focus Punch promises to take a chunk out of anyone who doesn't resist it, and forces switches opponents normally don't want to make (Gliscor :D). It also allows me to setup on pokemon that may otherwise pose issues, such as Chansey/Blissey.

I like T-wave on Ferrothorn namely because it punishes switches quite hard, most often disabling them for the rest of the battle. Given that I mostly use him in response to Politoed, who always switches out, this means that I can effectively disable a pokemon each time Politoed comes in. I use Gyro Ball sparingly, mostly in the end game or against substitute spammers, but T-Wave helps stop things at the start of the match, before they become a problem.

Gyro Ball is also amazing against an Espeon planning on coming and stopping you set up lol.
 
I'm questioning the EV spread on TTar. It has some random 22 Speed EVs which, as far as I can see, isn't doing much, especially since you say it likes to operate under TR. Moving these into Attack or SDef.

Watch out for SubDisable Gengar, he looks like he could be a pain, especially if Scizor's gone.

Finally, iirc, Tentacruels should always run 44 Speed EVs

Aside from that, great team :D
 
those ttar evs allow it to outspeed chansey/blissey (outside of trick room), as they are prime set up fodder. this normally happens near the start of a match, since chansey/blissey are common switch-ins to rotom-w.

cant find 44 speed evs for tentacruel on smogon; not sure where that figure comes from.
 
Why is your team so Rotom-W weak???? How do you get that high with such a gaping weakness to it?

Those Specs Rotom-W that are on rain teams (they do exist) absolutely manhandle this team and you can't do anything about it. Everytime it comes in, something is dead. The LO Subsplit ones are even worse.

You must be a very good player, because this team just seems so ordinary and doesnt do anything revolutionary. Tyanitar + Rotom / Scizor bullshit.
 
Tentacruel actually deals with rotom-w surprisingly well. With full special def, he only takes 30ish percent from volt switch, rapes the switch in with toxic, and if tricked, wins the battle due to black sludge lol. In sandstorm, protect allows you see if he's got leftovers or not, so you know his set, and can switch in hippowdon if he's choiced.

One of many reasons why I opted for a non-standard tentacruel.

Reuniclus is also a good check, since psychic deals done 80%, and promises to go first in trick room.

Scizor can finish well with quick attack also.

Without specs, volt switch doesn't break a boah sub, and focus punch deals a chunk if he chooses to stay in.

Typically I wear it down with stealth rock (it tries to switch into hippowdon, who roars it away, this happens a few times), then I finish it with one of the aforementioned methods.

It is a Pokemon that can be a problem, but isn't something that can't be overcome with smart play.
 
i'm also curious on how many times you have faced a 4drag2mag team in your laddering? i mean how will your team handle them when 4 of your pokes are mag-weak. if he can take out at least scizor and ferro, the 4 drags will just demolish you, unless you are really a good player...
 
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