rate my new vgc team please!

This team is basically a cross between an anti-metagame team and a tailwind team.

Zapdos @ Charti Berry
Trait: Pressure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Thunderbolt
- Tailwind
- Hidden Power [Grass]
- Heat Wave
Zapdos sets up tailwind and can also do tons of damage. When paired with ninetales, heatwave can be incredibly strong.

Murkrow (M) @ Eviolite
Trait: Prankster
EVs: 4 HP / 252 Def / 252 SDef
Hardy Nature
- Toxic
- Protect
- Perish Song
- Taunt
This murkrow is to basically stop trick room teams in their tracks. When I see a trick room team in the team preview, I lead with wobbuffet and murkrow. Providing that they lead with their trick room user, I can just use Perish song with murkrow, and stall them out with wobbuffet then switch both pokes out on the last turn while their pokes die.
Wobbuffet (M) @ Sitrus Berry
Trait: Shadow Tag
EVs: 200 Def / 252 SDef / 56 Spd
Timid Nature (+Spd, -Atk)
- Counter
- Safeguard
- Encore
- Mirror Coat
Wobbuffet is to keep things in so they die from perish song. Also it uses safeguard to keep my pokemon status free and counter and mirror coat to kill things. Most people think that wobbuffet is useless while taunted. He's not. Against people who think that, hes better taunted because then they'll hit him with weak attacks and he can hit back twice as hard.
Garchomp (M) @ Yache Berry
Trait: Sand Veil
EVs: 4 Hp / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Claw
- Earthquake
- Protect
- Rock Slide
This garchomp is my sand counter and an all around good poke. Its dragon claw ohkos latios(which is outsped in a tailwind). Yache berry lets it not get ohkod by blizzard or icebeam. Garchomps best partner is zapdos or murkrow because then he can use earthquake all he wants.
Ludicolo (M) @ Life Orb
Trait: Swift Swim
EVs: 168 HP / 252 SAtk / 88 Spd
Modest Nature (+SAtk, -Atk)
- Surf
- Giga Drain
- Protect
- Ice Beam
Ludicolo is for a rain counter. He also works well against trick room teams because they generally carry pokes like rhyperior or something with a weakness to either water or grass or ice. Ludicolo gets great coverage and great typing.
Ninetales (M) @ Leftovers
Trait: Drought
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Heat Wave
- Hidden Power [Ice]
- Protect
- Will-O-Wisp
Although it may sound wierd, ninetales is my sand/sun counter. Against grass types on a sun team I can ko most of them with a stab sun heatwave. And against big sand threats like tyranitar and excadrill, I can switch in ninetales taking away sand weather and cripple them with a will o wisp. Hidden power ice is for coverage and protect is if i send him out with zapdos and want to set up tailwind.
 
This team is basically a cross between an anti-metagame team and a tailwind team.

Zapdos @ Charti Berry
Trait: Pressure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Thunderbolt
- Tailwind
- Hidden Power [Grass]
- Heat Wave
Zapdos sets up tailwind and can also do tons of damage. When paired with ninetales, heatwave can be incredibly strong.

Let me tell you a few things about Zapdos. 1.) If you're going to max out its offensive stats, you'll be better off with Thundurus since he's faster and can sweep w/o Tailwind. 2.) It's not smart to sink all your EVs into speed because he doesn't need that much speed once Tailwind is up. 3.) Heat Wave will never KO someone when you need it to, even if you boost it w/ Sun. And 4.) Murkrow is better at setting up Tailwind because he has Prankster and the Eviolite gives him a lot of bulk.

Murkrow (M) @ Eviolite
Trait: Prankster
EVs: 4 HP / 252 Def / 252 SDef
Hardy Nature
- Toxic
- Protect
- Perish Song
- Taunt
This murkrow is to basically stop trick room teams in their tracks. When I see a trick room team in the team preview, I lead with wobbuffet and murkrow. Providing that they lead with their trick room user, I can just use Perish song with murkrow, and stall them out with wobbuffet then switch both pokes out on the last turn while their pokes die.

If you're going to run a Murkrow, you need to Max out his HP first. ToxiStall has never been a good strategy for VGC battles since Double Battles go by very quickly. The strategy itself becomes redundant when you use Perish Song with it.

Wobbuffet (M) @ Sitrus Berry
Trait: Shadow Tag
EVs: 200 Def / 252 SDef / 56 Spd
Timid Nature (+Spd, -Atk)
- Counter
- Safeguard
- Encore
- Mirror Coat
Wobbuffet is to keep things in so they die from perish song. Also it uses safeguard to keep my pokemon status free and counter and mirror coat to kill things. Most people think that wobbuffet is useless while taunted. He's not. Against people who think that, hes better taunted because then they'll hit him with weak attacks and he can hit back twice as hard.

You're thinking too much about pulling off combos with this team and the team itself is overly reliant on Tailwind to work.

Garchomp (M) @ Yache Berry
Trait: Sand Veil
EVs: 4 Hp / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Claw
- Earthquake
- Protect
- Rock Slide
This garchomp is my sand counter and an all around good poke. Its dragon claw ohkos latios(which is outsped in a tailwind). Yache berry lets it not get ohkod by blizzard or icebeam. Garchomps best partner is zapdos or murkrow because then he can use earthquake all he wants.

Haban Berry does happen and you're also likely to run into Kingdra with the growing popularity of weather. You are going to run into problems against teams that can stall you out with Protect/Detect spam. BTW, not too many people use Garchomp in Doubles for at least 4 reasons: 1.) The annoying 4x weakness to Ice, 2.) Lati@s and Multiscale Dragonite have been running wild all over the place, 3.) Garchomp is thoroughly neutered by Salamence's Intimidate, and 4.) Garchomp has no useful abilities outside of Sandstorm teams, and most sane people will be running Salamence in those types of teams since he can switch into Fighting moves for TTar and Excadrill while neutering the physical beasts with Intimidate.

Ludicolo (M) @ Life Orb
Trait: Swift Swim
EVs: 168 HP / 252 SAtk / 88 Spd
Modest Nature (+SAtk, -Atk)
- Surf
- Giga Drain
- Protect
- Ice Beam
Ludicolo is for a rain counter. He also works well against trick room teams because they generally carry pokes like rhyperior or something with a weakness to either water or grass or ice. Ludicolo gets great coverage and great typing.

The opponent also has the option to NOT set up rain and go after you with bulky goodstuff. Ludicolo's never been all that good outside of rain anyway.

Ninetales (M) @ Leftovers
Trait: Drought
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Heat Wave
- Hidden Power [Ice]
- Protect
- Will-O-Wisp
Although it may sound wierd, ninetales is my sand/sun counter. Against grass types on a sun team I can ko most of them with a stab sun heatwave. And against big sand threats like tyranitar and excadrill, I can switch in ninetales taking away sand weather and cripple them with a will o wisp. Hidden power ice is for coverage and protect is if i send him out with zapdos and want to set up tailwind.

Explain to me again why you're running someone who works only in rain with someone who sets up Sun. Ninetales can not switch in to weather starters because they will murder him with super-effective Rock and Water moves on the switch. Don't try to convince me that you can come in on rain since it weakens Water moves; all the other guy has to do is switch out Politoed and make his (insert SS sweeper here) use Protect/Fake Out and you're back to square one. If the purpose behind Ninetales is to ruin weather, you would be better off with DrizzleToed since he sets up a weather that Ludicolo can actually use. Most of the team seems more Rain-inclined than Tailwind-inclined anyway.

That should be everything that I felt like pointing out about your team. Honestly, I can't imagine it being a big threat.

Edit: Finally got around to commenting on Ninetales and went more into detail about Garchomp.
 
@PokeMaster366, We went to regionals, and he won 9th place with a rain team. Top 4 were basically teams like this, with Ludicolo as their core. Ludicolo is a HUGE threat in rain. I'm not exactly sure why you call yourself a 'pokemaster'
 
@PokeMaster366, We went to regionals, and he won 9th place with a rain team. Top 4 were basically teams like this, with Ludicolo as their core. Ludicolo is a HUGE threat in rain. I'm not exactly sure why you call yourself a 'pokemaster'

Actually the guy's pretty much dead on right with everything.

Ludicolo's good in rain, yeah, but not the greatest of Pokémon still and it's prone to being walled if it isn't running the right moves. Large threat in rain, mediocre out of it which is basically what he's saying. With a life orb especially, it's bound to just get smacked around if rain isn't active.

Don't get too many ideas from regionals though; 9th place is respectable but the game gets stepped up at nationals and beyond. That you're both new to Pokémon VGC does really show though lol but hey everyone's new at some point, you just get better through playing more. I think that's pretty much the best advice I could give on this team.
 
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