This team is basically a cross between an anti-metagame team and a tailwind team.
Zapdos @ Charti Berry
Trait: Pressure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Thunderbolt
- Tailwind
- Hidden Power [Grass]
- Heat Wave
Zapdos sets up tailwind and can also do tons of damage. When paired with ninetales, heatwave can be incredibly strong.
Murkrow (M) @ Eviolite
Trait: Prankster
EVs: 4 HP / 252 Def / 252 SDef
Hardy Nature
- Toxic
- Protect
- Perish Song
- Taunt
This murkrow is to basically stop trick room teams in their tracks. When I see a trick room team in the team preview, I lead with wobbuffet and murkrow. Providing that they lead with their trick room user, I can just use Perish song with murkrow, and stall them out with wobbuffet then switch both pokes out on the last turn while their pokes die.
Wobbuffet (M) @ Sitrus Berry
Trait: Shadow Tag
EVs: 200 Def / 252 SDef / 56 Spd
Timid Nature (+Spd, -Atk)
- Counter
- Safeguard
- Encore
- Mirror Coat
Wobbuffet is to keep things in so they die from perish song. Also it uses safeguard to keep my pokemon status free and counter and mirror coat to kill things. Most people think that wobbuffet is useless while taunted. He's not. Against people who think that, hes better taunted because then they'll hit him with weak attacks and he can hit back twice as hard.
Garchomp (M) @ Yache Berry
Trait: Sand Veil
EVs: 4 Hp / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Claw
- Earthquake
- Protect
- Rock Slide
This garchomp is my sand counter and an all around good poke. Its dragon claw ohkos latios(which is outsped in a tailwind). Yache berry lets it not get ohkod by blizzard or icebeam. Garchomps best partner is zapdos or murkrow because then he can use earthquake all he wants.
Ludicolo (M) @ Life Orb
Trait: Swift Swim
EVs: 168 HP / 252 SAtk / 88 Spd
Modest Nature (+SAtk, -Atk)
- Surf
- Giga Drain
- Protect
- Ice Beam
Ludicolo is for a rain counter. He also works well against trick room teams because they generally carry pokes like rhyperior or something with a weakness to either water or grass or ice. Ludicolo gets great coverage and great typing.
Ninetales (M) @ Leftovers
Trait: Drought
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Heat Wave
- Hidden Power [Ice]
- Protect
- Will-O-Wisp
Although it may sound wierd, ninetales is my sand/sun counter. Against grass types on a sun team I can ko most of them with a stab sun heatwave. And against big sand threats like tyranitar and excadrill, I can switch in ninetales taking away sand weather and cripple them with a will o wisp. Hidden power ice is for coverage and protect is if i send him out with zapdos and want to set up tailwind.
Zapdos @ Charti Berry
Trait: Pressure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Thunderbolt
- Tailwind
- Hidden Power [Grass]
- Heat Wave
Zapdos sets up tailwind and can also do tons of damage. When paired with ninetales, heatwave can be incredibly strong.
Murkrow (M) @ Eviolite
Trait: Prankster
EVs: 4 HP / 252 Def / 252 SDef
Hardy Nature
- Toxic
- Protect
- Perish Song
- Taunt
This murkrow is to basically stop trick room teams in their tracks. When I see a trick room team in the team preview, I lead with wobbuffet and murkrow. Providing that they lead with their trick room user, I can just use Perish song with murkrow, and stall them out with wobbuffet then switch both pokes out on the last turn while their pokes die.
Wobbuffet (M) @ Sitrus Berry
Trait: Shadow Tag
EVs: 200 Def / 252 SDef / 56 Spd
Timid Nature (+Spd, -Atk)
- Counter
- Safeguard
- Encore
- Mirror Coat
Wobbuffet is to keep things in so they die from perish song. Also it uses safeguard to keep my pokemon status free and counter and mirror coat to kill things. Most people think that wobbuffet is useless while taunted. He's not. Against people who think that, hes better taunted because then they'll hit him with weak attacks and he can hit back twice as hard.
Garchomp (M) @ Yache Berry
Trait: Sand Veil
EVs: 4 Hp / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Claw
- Earthquake
- Protect
- Rock Slide
This garchomp is my sand counter and an all around good poke. Its dragon claw ohkos latios(which is outsped in a tailwind). Yache berry lets it not get ohkod by blizzard or icebeam. Garchomps best partner is zapdos or murkrow because then he can use earthquake all he wants.
Ludicolo (M) @ Life Orb
Trait: Swift Swim
EVs: 168 HP / 252 SAtk / 88 Spd
Modest Nature (+SAtk, -Atk)
- Surf
- Giga Drain
- Protect
- Ice Beam
Ludicolo is for a rain counter. He also works well against trick room teams because they generally carry pokes like rhyperior or something with a weakness to either water or grass or ice. Ludicolo gets great coverage and great typing.
Ninetales (M) @ Leftovers
Trait: Drought
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Heat Wave
- Hidden Power [Ice]
- Protect
- Will-O-Wisp
Although it may sound wierd, ninetales is my sand/sun counter. Against grass types on a sun team I can ko most of them with a stab sun heatwave. And against big sand threats like tyranitar and excadrill, I can switch in ninetales taking away sand weather and cripple them with a will o wisp. Hidden power ice is for coverage and protect is if i send him out with zapdos and want to set up tailwind.