The Desert - 6th RMT

Psychic Slowbro or Jellicent?

  • Slowbro

    Votes: 16 47.1%
  • Jellicent

    Votes: 18 52.9%

  • Total voters
    34
  • Poll closed .
Status
Not open for further replies.
::Intoduction::
Well this time around, I decided to make a more stall oriented sand team than my usual bulky offensive play style I usually use when building sand teams. This team is focused around wearing down the opponent with hazards. This team can also force switches a lot wich helps to rack up hazards. After the opponent is broken down enough, I can usually break through with Celebi, resulting a late game sweep. Since my team supports Celebi very well, this is not hard to do. Tyranitar takes care of Latios/Latias, Slowbro takes care of Landorus and Terrakion (Both of wich can due a large amount to Celebi with Bug type moves) as well as providing Thunder Wave support wich helps Celebi achieve a sweep, and Heatran can be handled by Tyranitar, Slowbro, (baring the Hidden Power [Grass]) and Terrakion.




::Meet The Team::
248.gif
205.gif
080.gif
485.gif
251.gif
639.gif





248.png

Tyranitar @ Chople Berry
Trait: Sand Stream
EVs: 156 HP / 248 Atk / 100 SDef / 4 Spd
Brave Nature (+Atk, -Spd)
- Crunch
- Pursuit
- Fire Blast
- Superpower

Tyranitar is one of the key Pokemon in this team. Tyranitar sets up sand, (wich is important to stall out Pokemon and give Terrakion and Tyranitar the SpD boost wich can be key at times) checks threats, and hits very hard. Tyranitar has nice offensive synergy with multiple Pokemon on my team. She traps Psychic types and Ghost types wich can be troublesome because I can not spam Close Combats with Terrakion. Tyranitar also checks many threats that can be a threat to Celebi, making it easier to sweep through once they are gone. Latios and Latias both will always be in the way of Celebi, both of wich Tyranitar can trap. With Chople Berry, I can check CM Reuniclus as well as Trick Room Reuniclus. Its uses do not end there though, Chople Berry can also helps Tyranitar with Gengar and Alakazam as well as being able to bluff a choice item. With Fire Blast/Superpower Tyranitar can also beat Chansey/Blissey and Skarmory. Wich even though is not very common, it is still a pain to deal with.

As for the move set, this is not your standard Tyranitar. Pursuit to trap threats such as Latios/Latias. Crunch for a great powerful STAB attack. Fire Blast scores kills on Ferrothorn Skarmory, and Forretress. Superpower helps with opposing Tyranitars, Chansey/Blissey and coverage in general. As for EVs, I Have this spread set so I can hit hard, and tank hits at the same time. 156 HP and 100 SpD really helps when you are taking on threats especially Latios/Latias. 248 Attack to hit as hard as possible. Crunches/Pursuits/Superpowers coming of of 402 attack is a force to reckon with. Finally, 4 Spd EVs to out speed standard Sassy Tyranitar.





205.png

Forretress @ Leftovers
Trait: Sturdy
EVs: 252 HP / 176 Def / 80 SDef
IVs: 0 Spd
Relaxed Nature (+Def, -Spd)
- Volt Switch
- Spikes
- Gyro Ball
- Rapid Spin

Forretress is the utility man. He plays many valuable roles to this team. With Forretress' great typing and nice defenses, he can come in on many Pokemon and begin to set up hazards, wich are very important to this team and stall teams in general. Usually, the downside to a lot of utility Pokemon, is they kill momentum. Although at first Volt Switch may seem odd, it helps maintain momentum wich is important to force switches racking up entry hazard damage and putting mental pressure on the opponent.

This set is made to utilize Forretress' great utility to its full potential. Spikes put pressure on my opponent and rack up damage wich is very useful for stall teams. Since my team is extremely vulnerable to hazards, Rapid Spin is one of the most important moves on this set. All of my Pokemon are vulnerable to Spikes and my only Stealth Rocks resist is Terrakion. My team also doesn't appreciate Toxic Spikes wich are becoming more common, especially amongst rain teams (Tentacruel I'm looking at you). Lastly, I have Gyro Ball to take on Haxorus, Terrakion, and various other speedy threats and Volt Switch to maintain momentum and escape Magnezone.





080.png

Slowbro @ Leftovers
Trait: Regenerator
EVs: 252 HP / 252 Def / 4 SAtk
IVs: 29 Spd
Relaxed Nature (+Def, -Spd)
- Thunder Wave
- Scald
- Psychic
- Slack Off

Slowbro is an extremely underrated Pokemon in the current metagame. With Slowbro getting Regenerator this generation, (wich heals 33% health upon switching out, then switching back in) he is a very solid choice for a physical wall. I used to have a Jellicent here, (that is still up to debate as I write this even though Slowbro has impressed me greatly) but Slowbro has been a large help. Sadly, I do not have the ability to spin block anymore, but that has not been to much of a problem yet. Slowbro's great 95/110 defenses plus Regenerator, make him pretty hard to kill (on the physical side). Slowbro also has a respectable 100 base special attack wich is sometimes rare to find on walls and makes his dual STAB attacks (Psychic and Scald) quite powerful considering I am not heavily invested in his special attack stat.

This is a pretty standard Slowbro set. I have a 252/252 Relaxed Nature spread invested in his defenses to let Slowbro abuse his great physical defensive stats and Regenerator to its full potential. I run Relaxed nature and 29 Spd EVs to make sure I am slower than Conkeldurr, so Paybacks do not do as much. Slowbro's move set supports my team a lot. Thunder Wave cripples a lot of speedy Pokemon in the current metagame such as Terrakion and most stat boosting Pokemon. Celebi also highly appreciates Thunder Wave support because Pokemon such as Terrakion can KO Celebi with X-Scissor, but with paralyses, Celebi can out speed and continue her sweep. Scald is very useful in burning physical threats (wich is common due to its 30% chance to inflict a burn). Scald also hits Ferrothorn on the switch to possibly inflict a burn. Psychic is the more powerful of the two STAB attacks. Psychic helps with Toxicroak (wich can not do much after I stall out Toxicroak's Sucker Punches) if I for some reason can not take him on with Terrakion. Slack Off provides reliable recovery wich is extremely important to extend Slowbro's life span.




485.png

Heatran @ Leftovers
Trait: Flash Fire
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Stealth Rock
- Lava Plume
- Roar
- Protect

Heatran a great Pokemon in the current metagame. Heatran helps this team with sun teams, wich could be a threat without Heatran. Heatran helps with a lot of sweepers. Namely Celebi, Volcorona, and the majority of sun sweepers. If Celebi does happen to carry Earth Power, they probably will not have Hidden Power [Fire] so I can take them 1v1 with my own Celebi. Not to mention the great synergy Heatran and Celebi have together. Heatran is also the fire link to my Fire/Water/Grass core. Even though it has lost a lot of popularity since 4th gen, Fire/Water/Grass still has great synergy and works well.

All the moves play a large role to make this set what it is. Stealth Rocks is extremely important in todays metagame especially with Pokemon such as Dragonite, Gyarados, and Volcorona flooding the metagame. Lava Plume is exactly like scald; just a fire type move. It provides a nice burn chance along with a reliable STAB attack. Roar works very well with hazards shuffling my opponents Pokemon racking up even more damage putting mental pressure on my opponent along with slowly killing my opponents Pokemon. Protect is for scouting prepossess and stalling wich works well with Toxic Spikes plus the possible burn from Lava Plume or a burn from Jellicent. EVs are pretty self explanatory. I use a 252 HP/252 SpD with Calm nature for maximum special bulk. With this spread, Heatran is a great special tank.





251.png

Celebi @ Leftovers
Trait: Natural Cure
EVs: 76 HP / 252 SAtk / 180 Spd
Modest Nature (+SAtk, -Atk)
- Nasty Plot
- Giga Drain
- Hidden Power [Fire]
- Earth Power

Celebi patches up several weaknesses on this team. I aded Celebi to go hand and hand with Heatran as well as covering my Rotom-W weakness. Celebi also has great offensive synergy with Tyranitar as Tyranitar can handle a lot of common Celebi counters, namely Latias/Latios and Heatran both of wich are OHKO'ed by Tyranitar. After all these counters are eliminated, Celebi can usually pull off a sweep. Celebi is also my best bet for dealing with the Scizor+Rotom-W combo both of wich can be OHKO'ed by Celebi. Celebi is also another good way to deal with Jellicent if Tyranitar+Hazards does not already. With Natural Cure, Celebi can brush off any status from Jellicent or any Pokemon for that matter.

This is pretty much the standard NP Celebi but with a couple of minor tweaks. Nasty Plot for sweeping, Giga Drain for a reliable STAB as well as a form of recovery. Hidden Power [Fire] for coverage (mainly steel type Pokemon). Earth Power demolishes un expecting Heatrans as well as giving me even more coverage. For EVs, I have 76 HP for tanking hits. With that investment, and Celebi's nice 100/100/100 defenses, she can tank multiple hits prolonging her sweep even longer. 252 SpA with a Modest Nature for maximum attacking power. 180 Spd investment to out speed neutral speed natured Lucario and to out speed standard specially defensive Jirachi





639.png

Terrakion @ Choice Scarf
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Close Combat
- Stone Edge
- X-Scissor
- Earthquake

Terrakion is the "glue" of my team. Terrakion revenges many threats that could be a problem to my team. With Terrakions amazing speed stat, he can out run +2 Adamant Dragonite wich is very useful if the opposing Dragonite is carrying a Lum Berry and I fail to get a burn on him with Jellicent. Terrakion also deals with Hidden Power [Ground] Volcorona because with Hidden Power [Ground], Heatran fails to wall Volcorona. Terrakion also has great offensive synergy with Tyranitar as Tyranitar can trap psychic types and ghosts wich will always be a thorn in Terrakion's by side stopping Terrakion from sweeping with Close Combat.

This set is the standard Choice Scarf Terrakion. Close Combat for an extremely powerful STAB attack that can even sweep when all of Terrakions checks and counter are gone. Stone Edge for a back-up STAB attack for Pokemon who resist Close Combat. X-Scissor psychic types and Earthquake for a more direct way to take on Toxicroak and for random Nidokings. I have the standard 4/252/252 spread on Terrakion for maximum attacking power and speed.






::Conclusion::
Well, that was my RMT. If you had the patience to read through the entire thing, I give you a round of applause. Even though this team is pretty solid, all rates and suggestions will help.
-Thundurrr​
 
Hey Thundur, nice team you got here, you've covered all the basics. I do see some potential weakness so I'll walk you through those and then we'll get to the possible improvements.

Infernape: OHKOes Terrakion and Tyranitar with Mach Punch, OHKOes Heatran with Close Combat, 2HKOes Celebi and Forretress with Flare Blitz, and can U-Turn away from Jellicent (can also U-Turn Celebi). Since you have an already solid team filled with area hazard users, spinners, and spin blockers, I'm afraid to replace anything due to possible synergy disruption. I would recommend testing a move to replace Celebi's Recover, since with the Leftovers and Giga Drain recovery, it's almost overkill. I would suggest using Psychic for additional STAB or Earth Power, both of which are good Anti Infernape choices. Psychic will offer Fighting type coverage, while Earth Power can sweep Fire types slower than Celebi.

Tornadurs: May cause you some problems, since he can out-speed and OHKO most of team with either Hurricane or Focus Blast. I don't see a way of how to fix this minor weakness without changing a Poke so I'll just say that Heatran should be able to handle him rather effectively since you can choice lock with Protect and then send out Jellicent to take no damage from Focus Blast. Also is you win the weather war against rain, this threat will be lessened, just keep an eye out for this foe.

Other Improvements: You may want to test Earthquake in place of Rock Slide on Terrakion, since your team has no other Ground type moves, and the extra coverage helps in many situations. Also try testing Toxic over Will-O-Wisp on Jellicent, since Scald already has a nice burn percentage, and you may want to Toxic stall opponents between Jellicent and Heatran.


Well, thats my rate, feel free to test my suggestions, good luck Thundur
~Dragone
 
Hey Thundur, nice team you got here, you've covered all the basics. I do see some potential weakness so I'll walk you through those and then we'll get to the possible improvements.

Infernape: OHKOes Terrakion and Tyranitar with Mach Punch, OHKOes Heatran with Close Combat, 2HKOes Celebi and Forretress with Flare Blitz, and can U-Turn away from Jellicent (can also U-Turn Celebi). Since you have an already solid team filled with area hazard users, spinners, and spin blockers, I'm afraid to replace anything due to possible synergy disruption. I would recommend testing a move to replace Celebi's Recover, since with the Leftovers and Giga Drain recovery, it's almost overkill. I would suggest using Psychic for additional STAB or Earth Power, both of which are good Anti Infernape choices. Psychic will offer Fighting type coverage, while Earth Power can sweep Fire types slower than Celebi.

Tornadurs: May cause you some problems, since he can out-speed and OHKO most of team with either Hurricane or Focus Blast. I don't see a way of how to fix this minor weakness without changing a Poke so I'll just say that Heatran should be able to handle him rather effectively since you can choice lock with Protect and then send out Jellicent to take no damage from Focus Blast. Also is you win the weather war against rain, this threat will be lessened, just keep an eye out for this foe.

Other Improvements: You may want to test Earthquake in place of Rock Slide on Terrakion, since your team has no other Ground type moves, and the extra coverage helps in many situations. Also try testing Toxic over Will-O-Wisp on Jellicent, since Scald already has a nice burn percentage, and you may want to Toxic stall opponents between Jellicent and Heatran.


Well, thats my rate, feel free to test my suggestions, good luck Thundur
~Dragone
Hey Dragone. As for what you said, Infernape is completely walled by Jellicent. Even if he does U-Turn, I can switch to the appropriate counter forcing even more switches racking up more entry hazard damage. Also, since Infernape has no source of recovery, Spikes, Toxic Spikes, Stealth Rocks, and Sandstorm (possibly LO) will be killing Infernape in no time, especially since I can force him to switch out with Jellicent. As for EQ over RS, EQ does not give Terrakion much coverage and since this team handles SD Toxicroak well (wich really the only reason you should run EQ in the first place) I don't need it. As for Toxic>Will-O-Wisp on Jellicent, Toxic Spikes should handle that already. I need Will-O-Wisp for Pokemon who are immune to Toxic Spikes I.E: Dragonite, Gyarados, Toxicroak and more. I have never had problems with Tornadus as I can use Heatran as a pivot and revenge with Terrakion. Thanks for the rate!
 
No need for earthquake on Terrakion since the coverage is so redundant. As was previously mentioned, no Infernape is beating this team unless Thundur does something ridiculous. On Forretress, I don't like running Toxic Spikes anymore. In reality, it only hits common mons like Politoed, Terrakion and Tyranitar for something. Everything else either floats over it, or is a steel type. I feel like Gyro Ball is much better on Forretress, so that way Haxorus doesn't get free Dragon Dances up on Forretress. Secondly, you have to run Toxic on Heatran. Hitting Rotom-W on the common switch in his hugeeeee. The only thing that I think can give you trouble is Sub Dragon Dance Gyarados since it can set up on Forre, and then kill Terrakion while behind a sub(sub gyara is so uncommon that it doesn't really matter). Other than that, this team is pretty good. Hopefully this rate is more efficient than the last.
 
No need for earthquake on Terrakion since the coverage is so redundant. As was previously mentioned, no Infernape is beating this team unless Thundur does something ridiculous. On Forretress, I don't like running Toxic Spikes anymore. In reality, it only hits common mons like Politoed, Terrakion and Tyranitar for something. Everything else either floats over it, or is a steel type. I feel like Gyro Ball is much better on Forretress, so that way Haxorus doesn't get free Dragon Dances up on Forretress. Secondly, you have to run Toxic on Heatran. Hitting Rotom-W on the common switch in his hugeeeee. The only thing that I think can give you trouble is Sub Dragon Dance Gyarados since it can set up on Forre, and then kill Terrakion while behind a sub(sub gyara is so uncommon that it doesn't really matter). Other than that, this team is pretty good. Hopefully this rate is more efficient than the last.

I will try Gyro Ball over Toxic Spikes even though they really benefit this team. PS: Forre's volt switch breaks Gyarados' sub so I could switch into Terrakion from there, but as you stated they are pretty uncommon. Thanks for the rate!
 
Is that Terrakion spose to have Jolly not Timid nature. Just thought I would throw that out there but I know that you wouldn't do that lols...run Timid Terak of course.
 
Hi Thundur,

This looks quite solid for the most part, so I'm just going to nitpick a couple of things. One change I would test is Chople Tyranitar over your CB set. This helps you out against Gengar and also provides some insurance in case you switch into a Focus Blast from the likes of Reuniclus. I would keep Crunch, Pursuit and Superpower, but give Fire Blast > Stone Edge a try - you have Volcarona covered quite well.

NP Lucario isn't a common threat, but it always helps to cut down on your weaknesses. The easiest change to make would be to give Celebi 180 Spd EVs total so that you can outspeed neutral-natured Lucario sets. You won't OHKO Lucario, but you can at least prevent a sweep by finishing it off, particularly if it suffers a Close Combat stat drop beforehand. To be more anti-metagame, you can also test out Earth Power to hit opposing Heatran, although HP Fire's coverage is useful.

Finally, I agree with trying out Earthquake on Terrakion. This will help with handling random Nidoking users and give you a faster, more direct way of taking on Toxicroak. Good luck.
 
Hi Thundur,

This looks quite solid for the most part, so I'm just going to nitpick a couple of things. One change I would test is Chople Tyranitar over your CB set. This helps you out against Gengar and also provides some insurance in case you switch into a Focus Blast from the likes of Reuniclus. I would keep Crunch, Pursuit and Superpower, but give Fire Blast > Stone Edge a try - you have Volcarona covered quite well.

NP Lucario isn't a common threat, but it always helps to cut down on your weaknesses. The easiest change to make would be to give Celebi 180 Spd EVs total so that you can outspeed neutral-natured Lucario sets. You won't OHKO Lucario, but you can at least prevent a sweep by finishing it off, particularly if it suffers a Close Combat stat drop beforehand. To be more anti-metagame, you can also test out Earth Power to hit opposing Heatran, although HP Fire's coverage is useful.

Finally, I agree with trying out Earthquake on Terrakion. This will help with handling random Nidoking users and give you a faster, more direct way of taking on Toxicroak. Good luck.

Thank you for the rate! I will test everything suggested. Except for Tyranitar, if I do decide to run Fire Blast, I have to run Brave, but 4 Spd EVs to out speed standard Sassy Tar.
 
Well I actually tried playing your team for a bit and I was very impressed with its performance. Your team has great synergy and thanks to Tyranitar's choiced pursuit has very little trouble with weather.

Indeed I had two of the best battles I've had in a long while while playing with it (here and here)

I do have one recommendation though, and that is to swap out Recover for Earth Power on Celebi. I can understand the desire for survivability on Celebi but ultimately the loss of coverage is just too crippling. You still have Giga Drain for at least some recovery, and the extra coverage given by Earth Power is too good to pass up. I know that I've had many, many sweeps with a similar set only with HP Ice instead of HP Fire. Speaking of which HP Ice might actually be better too if you run Earth Power alongside it, preventing Dragonite and friends from walling you. You don't OHKO scizor anymore, but if you hit it with Earth Power on the switch, it's a 2HKO anyway, and it's the same story for Ferrothorn.
 
The biggest threat I could find to this team is Bulk-Up Conkeldurr with Payback. He can set up on Tyranitar, Forretress and loves taking burns from Jellicent. From there with a moveset of Drain Punch/ Payback/ Mach Punch he can put huge dents into your team. Mach Punch doesn't care about Terrakion's scarf and Celebi can't provide enough damage before falling to Payback.

A quick fix to this is to Replace Hidden Power Fire with Psychic on Celebi. Hidden Power Fire isn't really needed on Celebi as your team doesn't have too much trouble with Scizor or other opposing steels and Psychic will do more damage overall as it receives a STAB bonus.

I would also like to second Faladran's changes to your Tyranitar.

Really solid team :) if I see any other threats I'll edit this post with more stuff.

Good luck!
 
The biggest threat I could find to this team is Bulk-Up Conkeldurr with Payback. He can set up on Tyranitar, Forretress and loves taking burns from Jellicent. From there with a moveset of Drain Punch/ Payback/ Mach Punch he can put huge dents into your team. Mach Punch doesn't care about Terrakion's scarf and Celebi can't provide enough damage before falling to Payback.

A quick fix to this is to Replace Hidden Power Fire with Psychic on Celebi. Hidden Power Fire isn't really needed on Celebi as your team doesn't have too much trouble with Scizor or other opposing steels and Psychic will do more damage overall as it receives a STAB bonus.

I would also like to second Faladran's changes to your Tyranitar.

Really solid team :) if I see any other threats I'll edit this post with more stuff.

Good luck!

I have to say that I strongly disagree with those changes to Tyanitar, because that outrageously powerful pursuit is so goddamn useful. It also deals massive damage to other Pokemon as well. It makes eliminating weather a breeze, and I shouldn't have to point out how useful that is.
 
Hey, this seems like a really cool team. Although this is a very solid team for the most part, there are a few suggestions that I would really like you to test out in order for games with this team to go even more smoothly. First of all, I think that running a more physically defensive ev spread on Forretress would be an excellent choice. Running a physically defensive spread would allow you to easily come in on attacks from the likes of Dragonite and even Haxorus. Also, unless you're going for a more defensive team, toxic spikes seems awfully useless on Forretress. Gyro ball would be an excellent alternative on Forretress as it allows you to easily dispose of threats such as Haxorus and Gengar which can be very helpful to slower teams such as this one. I really think that an interesting option would be to run np + 3 attacks (giga drain / psychic / earth power) Celebi over your current version. This would make Celebi a very anti-metagame 'mon as some of the most common switch ins to Celebi would be obliterated upon switching in. Celebi also allows you to easily win against bulk up Conkeldurr, which is another huge threat against this team. If you want to consider this an option, I would definitely run more speed on Celebi as well.

If you decide to take my advice and opt for a more offensive Celebi, I think that luring on Scizor would be the best option for this team. One of the best Scizor lures for this team would be substitute + 3 attacks Gengar over Jellicent. Gengar is a natural Scizor magnet, and if you happen to get a substitute up upon the time that Scizor switches in, then you are able to easily KO it. With Scizor out of the picture, Celebi will be able to easily sweep most common teams. With this change, Gengar will still be able to spin block your hazards while winning against common threats such as Scizor, which opens up other teams for your heavy hitters like Celebi and Terrakion. As for some smaller changes, I would try running a spread of 120 HP / 252 Atk / 136 Spe on choice banded Tyranitar. This spread will still allow you to ko the same threats, while outspeeding and koing Jellicent with crunch. gl.
 
The biggest threat I could find to this team is Bulk-Up Conkeldurr with Payback. He can set up on Tyranitar, Forretress and loves taking burns from Jellicent. From there with a moveset of Drain Punch/ Payback/ Mach Punch he can put huge dents into your team. Mach Punch doesn't care about Terrakion's scarf and Celebi can't provide enough damage before falling to Payback.

A quick fix to this is to Replace Hidden Power Fire with Psychic on Celebi. Hidden Power Fire isn't really needed on Celebi as your team doesn't have too much trouble with Scizor or other opposing steels and Psychic will do more damage overall as it receives a STAB bonus.

I would also like to second Faladran's changes to your Tyranitar.

Really solid team :) if I see any other threats I'll edit this post with more stuff.

Good luck!

I implemented Fal's changes. As for Celebi, what do you think about a Slowbro instead? (with low enough speed to go after Conkeldurr and dent it with Psychic) even though I lose the ability to spin block, Slowbro does the job better.

Hey, this seems like a really cool team. Although this is a very solid team for the most part, there are a few suggestions that I would really like you to test out in order for games with this team to go even more smoothly. First of all, I think that running a more physically defensive ev spread on Forretress would be an excellent choice. Running a physically defensive spread would allow you to easily come in on attacks from the likes of Dragonite and even Haxorus. Also, unless you're going for a more defensive team, toxic spikes seems awfully useless on Forretress. Gyro ball would be an excellent alternative on Forretress as it allows you to easily dispose of threats such as Haxorus and Gengar which can be very helpful to slower teams such as this one. I really think that an interesting option would be to run np + 3 attacks (giga drain / psychic / earth power) Celebi over your current version. This would make Celebi a very anti-metagame 'mon as some of the most common switch ins to Celebi would be obliterated upon switching in. Celebi also allows you to easily win against bulk up Conkeldurr, which is another huge threat against this team. If you want to consider this an option, I would definitely run more speed on Celebi as well.

If you decide to take my advice and opt for a more offensive Celebi, I think that luring on Scizor would be the best option for this team. One of the best Scizor lures for this team would be substitute + 3 attacks Gengar over Jellicent. Gengar is a natural Scizor magnet, and if you happen to get a substitute up upon the time that Scizor switches in, then you are able to easily KO it. With Scizor out of the picture, Celebi will be able to easily sweep most common teams. With this change, Gengar will still be able to spin block your hazards while winning against common threats such as Scizor, which opens up other teams for your heavy hitters like Celebi and Terrakion. As for some smaller changes, I would try running a spread of 120 HP / 252 Atk / 136 Spe on choice banded Tyranitar. This spread will still allow you to ko the same threats, while outspeeding and koing Jellicent with crunch. gl.

As you see I already changed the Tyranitar set. Actually, I am looking for a more defensive team so I probably won't use Gengar. As for Celebi, I will try that even though Celebi is very useful in combating the Scizor/Wash core.
 
::Changes::

-Tyranitar set changed to this.

Trait: Sand Stream
EVs: 156 HP / 248 Atk / 100 SDef / 4 Spd
Brave Nature (+Atk, -Spd)
- Crunch
- Pursuit
- Fire Blast
- Superpower


-Celebi set changed to this.

Trait: Natural Cure
EVs: 76 HP / 252 SAtk / 180 Spd
Modest Nature (+SAtk, -Atk)
- Nasty Plot
- Giga Drain
- Hidden Power [Fire]
- Psychic



-Gave Terrakion Earthquake over Rock Slide.

-Gave Forretress Gyro Ball over Toxic Spikes (with 0 Spd IVs as well)


Thanks you to all who have rated! -Thundurrr​
 
I have to say that I strongly disagree with those changes to Tyanitar, because that outrageously powerful pursuit is so goddamn useful. It also deals massive damage to other Pokemon as well. It makes eliminating weather a breeze, and I shouldn't have to point out how useful that is.

CB Pursuit is the single easiest thing to set up on. Also it still has pursuit, it might not be as strong, but it still hurts.

Also Thundurr I think Slowbro over Jellicent should definitely be tested. Slowbro covers a lot of the same mons your Jellicent covers now and in my opinion is the superior bulky water(thanks to Regenerator so cool :)

The main two things that you would lose would be Jellicent's Taunt and his spin blocking. If you are going to test out Slowbro I suggest this set:

Slowbro (F) @ Leftovers
Trait: Regenerator
EVs: 252 HP / 252 Def / 4 Spd
Bold Nature (+Def, -Atk)
- Thunder Wave
- Scald
- Psychic
- Slack Off

This dude handles a plethora of physical attackers in the metagame and provides paralysis support (which your new offensive celebi would love). I would try this guy out for sure.

Good luck!
 
::Changes::

I have switched Jellicent for Slowbro. This is still up for debate however so please vote in the poll although Slowbro has proven himself very helpful.​
 
Hi there, not much to say really, I seriously like this team, good job! The only change you could think is perhaps Landorus>Terrakion to obtain a ground immunity? Your team as it stands has only 1 ground resistor, which is a recoverless celebi, even though giga drain is some kinda recovery too it won't last in the long run, landorus pretty much covers all terrakion does, he can also use hp ice to scare of some gliscor (who are kinda problematic, toxic version can give an hella time to slowbro)
Just some food for thoughts, again nice team and good luck!
 
Status
Not open for further replies.
Back
Top