::Intoduction::
Well this time around, I decided to make a more stall oriented sand team than my usual bulky offensive play style I usually use when building sand teams. This team is focused around wearing down the opponent with hazards. This team can also force switches a lot wich helps to rack up hazards. After the opponent is broken down enough, I can usually break through with Celebi, resulting a late game sweep. Since my team supports Celebi very well, this is not hard to do. Tyranitar takes care of Latios/Latias, Slowbro takes care of Landorus and Terrakion (Both of wich can due a large amount to Celebi with Bug type moves) as well as providing Thunder Wave support wich helps Celebi achieve a sweep, and Heatran can be handled by Tyranitar, Slowbro, (baring the Hidden Power [Grass]) and Terrakion.
::Meet The Team::
Tyranitar @ Chople Berry
Trait: Sand Stream
EVs: 156 HP / 248 Atk / 100 SDef / 4 Spd
Brave Nature (+Atk, -Spd)
- Crunch
- Pursuit
- Fire Blast
- Superpower
Tyranitar is one of the key Pokemon in this team. Tyranitar sets up sand, (wich is important to stall out Pokemon and give Terrakion and Tyranitar the SpD boost wich can be key at times) checks threats, and hits very hard. Tyranitar has nice offensive synergy with multiple Pokemon on my team. She traps Psychic types and Ghost types wich can be troublesome because I can not spam Close Combats with Terrakion. Tyranitar also checks many threats that can be a threat to Celebi, making it easier to sweep through once they are gone. Latios and Latias both will always be in the way of Celebi, both of wich Tyranitar can trap. With Chople Berry, I can check CM Reuniclus as well as Trick Room Reuniclus. Its uses do not end there though, Chople Berry can also helps Tyranitar with Gengar and Alakazam as well as being able to bluff a choice item. With Fire Blast/Superpower Tyranitar can also beat Chansey/Blissey and Skarmory. Wich even though is not very common, it is still a pain to deal with.
As for the move set, this is not your standard Tyranitar. Pursuit to trap threats such as Latios/Latias. Crunch for a great powerful STAB attack. Fire Blast scores kills on Ferrothorn Skarmory, and Forretress. Superpower helps with opposing Tyranitars, Chansey/Blissey and coverage in general. As for EVs, I Have this spread set so I can hit hard, and tank hits at the same time. 156 HP and 100 SpD really helps when you are taking on threats especially Latios/Latias. 248 Attack to hit as hard as possible. Crunches/Pursuits/Superpowers coming of of 402 attack is a force to reckon with. Finally, 4 Spd EVs to out speed standard Sassy Tyranitar.
Forretress @ Leftovers
Trait: Sturdy
EVs: 252 HP / 176 Def / 80 SDef
IVs: 0 Spd
Relaxed Nature (+Def, -Spd)
- Volt Switch
- Spikes
- Gyro Ball
- Rapid Spin
Forretress is the utility man. He plays many valuable roles to this team. With Forretress' great typing and nice defenses, he can come in on many Pokemon and begin to set up hazards, wich are very important to this team and stall teams in general. Usually, the downside to a lot of utility Pokemon, is they kill momentum. Although at first Volt Switch may seem odd, it helps maintain momentum wich is important to force switches racking up entry hazard damage and putting mental pressure on the opponent.
This set is made to utilize Forretress' great utility to its full potential. Spikes put pressure on my opponent and rack up damage wich is very useful for stall teams. Since my team is extremely vulnerable to hazards, Rapid Spin is one of the most important moves on this set. All of my Pokemon are vulnerable to Spikes and my only Stealth Rocks resist is Terrakion. My team also doesn't appreciate Toxic Spikes wich are becoming more common, especially amongst rain teams (Tentacruel I'm looking at you). Lastly, I have Gyro Ball to take on Haxorus, Terrakion, and various other speedy threats and Volt Switch to maintain momentum and escape Magnezone.
Slowbro @ Leftovers
Trait: Regenerator
EVs: 252 HP / 252 Def / 4 SAtk
IVs: 29 Spd
Relaxed Nature (+Def, -Spd)
- Thunder Wave
- Scald
- Psychic
- Slack Off
Slowbro is an extremely underrated Pokemon in the current metagame. With Slowbro getting Regenerator this generation, (wich heals 33% health upon switching out, then switching back in) he is a very solid choice for a physical wall. I used to have a Jellicent here, (that is still up to debate as I write this even though Slowbro has impressed me greatly) but Slowbro has been a large help. Sadly, I do not have the ability to spin block anymore, but that has not been to much of a problem yet. Slowbro's great 95/110 defenses plus Regenerator, make him pretty hard to kill (on the physical side). Slowbro also has a respectable 100 base special attack wich is sometimes rare to find on walls and makes his dual STAB attacks (Psychic and Scald) quite powerful considering I am not heavily invested in his special attack stat.
This is a pretty standard Slowbro set. I have a 252/252 Relaxed Nature spread invested in his defenses to let Slowbro abuse his great physical defensive stats and Regenerator to its full potential. I run Relaxed nature and 29 Spd EVs to make sure I am slower than Conkeldurr, so Paybacks do not do as much. Slowbro's move set supports my team a lot. Thunder Wave cripples a lot of speedy Pokemon in the current metagame such as Terrakion and most stat boosting Pokemon. Celebi also highly appreciates Thunder Wave support because Pokemon such as Terrakion can KO Celebi with X-Scissor, but with paralyses, Celebi can out speed and continue her sweep. Scald is very useful in burning physical threats (wich is common due to its 30% chance to inflict a burn). Scald also hits Ferrothorn on the switch to possibly inflict a burn. Psychic is the more powerful of the two STAB attacks. Psychic helps with Toxicroak (wich can not do much after I stall out Toxicroak's Sucker Punches) if I for some reason can not take him on with Terrakion. Slack Off provides reliable recovery wich is extremely important to extend Slowbro's life span.
Heatran @ Leftovers
Trait: Flash Fire
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Stealth Rock
- Lava Plume
- Roar
- Protect
Heatran a great Pokemon in the current metagame. Heatran helps this team with sun teams, wich could be a threat without Heatran. Heatran helps with a lot of sweepers. Namely Celebi, Volcorona, and the majority of sun sweepers. If Celebi does happen to carry Earth Power, they probably will not have Hidden Power [Fire] so I can take them 1v1 with my own Celebi. Not to mention the great synergy Heatran and Celebi have together. Heatran is also the fire link to my Fire/Water/Grass core. Even though it has lost a lot of popularity since 4th gen, Fire/Water/Grass still has great synergy and works well.
All the moves play a large role to make this set what it is. Stealth Rocks is extremely important in todays metagame especially with Pokemon such as Dragonite, Gyarados, and Volcorona flooding the metagame. Lava Plume is exactly like scald; just a fire type move. It provides a nice burn chance along with a reliable STAB attack. Roar works very well with hazards shuffling my opponents Pokemon racking up even more damage putting mental pressure on my opponent along with slowly killing my opponents Pokemon. Protect is for scouting prepossess and stalling wich works well with Toxic Spikes plus the possible burn from Lava Plume or a burn from Jellicent. EVs are pretty self explanatory. I use a 252 HP/252 SpD with Calm nature for maximum special bulk. With this spread, Heatran is a great special tank.
Celebi @ Leftovers
Trait: Natural Cure
EVs: 76 HP / 252 SAtk / 180 Spd
Modest Nature (+SAtk, -Atk)
- Nasty Plot
- Giga Drain
- Hidden Power [Fire]
- Earth Power
Celebi patches up several weaknesses on this team. I aded Celebi to go hand and hand with Heatran as well as covering my Rotom-W weakness. Celebi also has great offensive synergy with Tyranitar as Tyranitar can handle a lot of common Celebi counters, namely Latias/Latios and Heatran both of wich are OHKO'ed by Tyranitar. After all these counters are eliminated, Celebi can usually pull off a sweep. Celebi is also my best bet for dealing with the Scizor+Rotom-W combo both of wich can be OHKO'ed by Celebi. Celebi is also another good way to deal with Jellicent if Tyranitar+Hazards does not already. With Natural Cure, Celebi can brush off any status from Jellicent or any Pokemon for that matter.
This is pretty much the standard NP Celebi but with a couple of minor tweaks. Nasty Plot for sweeping, Giga Drain for a reliable STAB as well as a form of recovery. Hidden Power [Fire] for coverage (mainly steel type Pokemon). Earth Power demolishes un expecting Heatrans as well as giving me even more coverage. For EVs, I have 76 HP for tanking hits. With that investment, and Celebi's nice 100/100/100 defenses, she can tank multiple hits prolonging her sweep even longer. 252 SpA with a Modest Nature for maximum attacking power. 180 Spd investment to out speed neutral speed natured Lucario and to out speed standard specially defensive Jirachi
Terrakion @ Choice Scarf
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Close Combat
- Stone Edge
- X-Scissor
- Earthquake
Terrakion is the "glue" of my team. Terrakion revenges many threats that could be a problem to my team. With Terrakions amazing speed stat, he can out run +2 Adamant Dragonite wich is very useful if the opposing Dragonite is carrying a Lum Berry and I fail to get a burn on him with Jellicent. Terrakion also deals with Hidden Power [Ground] Volcorona because with Hidden Power [Ground], Heatran fails to wall Volcorona. Terrakion also has great offensive synergy with Tyranitar as Tyranitar can trap psychic types and ghosts wich will always be a thorn in Terrakion's by side stopping Terrakion from sweeping with Close Combat.
This set is the standard Choice Scarf Terrakion. Close Combat for an extremely powerful STAB attack that can even sweep when all of Terrakions checks and counter are gone. Stone Edge for a back-up STAB attack for Pokemon who resist Close Combat. X-Scissor psychic types and Earthquake for a more direct way to take on Toxicroak and for random Nidokings. I have the standard 4/252/252 spread on Terrakion for maximum attacking power and speed.
::Conclusion::
Well, that was my RMT. If you had the patience to read through the entire thing, I give you a round of applause. Even though this team is pretty solid, all rates and suggestions will help.
-Thundurrr
Well this time around, I decided to make a more stall oriented sand team than my usual bulky offensive play style I usually use when building sand teams. This team is focused around wearing down the opponent with hazards. This team can also force switches a lot wich helps to rack up hazards. After the opponent is broken down enough, I can usually break through with Celebi, resulting a late game sweep. Since my team supports Celebi very well, this is not hard to do. Tyranitar takes care of Latios/Latias, Slowbro takes care of Landorus and Terrakion (Both of wich can due a large amount to Celebi with Bug type moves) as well as providing Thunder Wave support wich helps Celebi achieve a sweep, and Heatran can be handled by Tyranitar, Slowbro, (baring the Hidden Power [Grass]) and Terrakion.
::Meet The Team::







Tyranitar @ Chople Berry
Trait: Sand Stream
EVs: 156 HP / 248 Atk / 100 SDef / 4 Spd
Brave Nature (+Atk, -Spd)
- Crunch
- Pursuit
- Fire Blast
- Superpower
Tyranitar is one of the key Pokemon in this team. Tyranitar sets up sand, (wich is important to stall out Pokemon and give Terrakion and Tyranitar the SpD boost wich can be key at times) checks threats, and hits very hard. Tyranitar has nice offensive synergy with multiple Pokemon on my team. She traps Psychic types and Ghost types wich can be troublesome because I can not spam Close Combats with Terrakion. Tyranitar also checks many threats that can be a threat to Celebi, making it easier to sweep through once they are gone. Latios and Latias both will always be in the way of Celebi, both of wich Tyranitar can trap. With Chople Berry, I can check CM Reuniclus as well as Trick Room Reuniclus. Its uses do not end there though, Chople Berry can also helps Tyranitar with Gengar and Alakazam as well as being able to bluff a choice item. With Fire Blast/Superpower Tyranitar can also beat Chansey/Blissey and Skarmory. Wich even though is not very common, it is still a pain to deal with.
As for the move set, this is not your standard Tyranitar. Pursuit to trap threats such as Latios/Latias. Crunch for a great powerful STAB attack. Fire Blast scores kills on Ferrothorn Skarmory, and Forretress. Superpower helps with opposing Tyranitars, Chansey/Blissey and coverage in general. As for EVs, I Have this spread set so I can hit hard, and tank hits at the same time. 156 HP and 100 SpD really helps when you are taking on threats especially Latios/Latias. 248 Attack to hit as hard as possible. Crunches/Pursuits/Superpowers coming of of 402 attack is a force to reckon with. Finally, 4 Spd EVs to out speed standard Sassy Tyranitar.

Forretress @ Leftovers
Trait: Sturdy
EVs: 252 HP / 176 Def / 80 SDef
IVs: 0 Spd
Relaxed Nature (+Def, -Spd)
- Volt Switch
- Spikes
- Gyro Ball
- Rapid Spin
Forretress is the utility man. He plays many valuable roles to this team. With Forretress' great typing and nice defenses, he can come in on many Pokemon and begin to set up hazards, wich are very important to this team and stall teams in general. Usually, the downside to a lot of utility Pokemon, is they kill momentum. Although at first Volt Switch may seem odd, it helps maintain momentum wich is important to force switches racking up entry hazard damage and putting mental pressure on the opponent.
This set is made to utilize Forretress' great utility to its full potential. Spikes put pressure on my opponent and rack up damage wich is very useful for stall teams. Since my team is extremely vulnerable to hazards, Rapid Spin is one of the most important moves on this set. All of my Pokemon are vulnerable to Spikes and my only Stealth Rocks resist is Terrakion. My team also doesn't appreciate Toxic Spikes wich are becoming more common, especially amongst rain teams (Tentacruel I'm looking at you). Lastly, I have Gyro Ball to take on Haxorus, Terrakion, and various other speedy threats and Volt Switch to maintain momentum and escape Magnezone.

Slowbro @ Leftovers
Trait: Regenerator
EVs: 252 HP / 252 Def / 4 SAtk
IVs: 29 Spd
Relaxed Nature (+Def, -Spd)
- Thunder Wave
- Scald
- Psychic
- Slack Off
Slowbro is an extremely underrated Pokemon in the current metagame. With Slowbro getting Regenerator this generation, (wich heals 33% health upon switching out, then switching back in) he is a very solid choice for a physical wall. I used to have a Jellicent here, (that is still up to debate as I write this even though Slowbro has impressed me greatly) but Slowbro has been a large help. Sadly, I do not have the ability to spin block anymore, but that has not been to much of a problem yet. Slowbro's great 95/110 defenses plus Regenerator, make him pretty hard to kill (on the physical side). Slowbro also has a respectable 100 base special attack wich is sometimes rare to find on walls and makes his dual STAB attacks (Psychic and Scald) quite powerful considering I am not heavily invested in his special attack stat.
This is a pretty standard Slowbro set. I have a 252/252 Relaxed Nature spread invested in his defenses to let Slowbro abuse his great physical defensive stats and Regenerator to its full potential. I run Relaxed nature and 29 Spd EVs to make sure I am slower than Conkeldurr, so Paybacks do not do as much. Slowbro's move set supports my team a lot. Thunder Wave cripples a lot of speedy Pokemon in the current metagame such as Terrakion and most stat boosting Pokemon. Celebi also highly appreciates Thunder Wave support because Pokemon such as Terrakion can KO Celebi with X-Scissor, but with paralyses, Celebi can out speed and continue her sweep. Scald is very useful in burning physical threats (wich is common due to its 30% chance to inflict a burn). Scald also hits Ferrothorn on the switch to possibly inflict a burn. Psychic is the more powerful of the two STAB attacks. Psychic helps with Toxicroak (wich can not do much after I stall out Toxicroak's Sucker Punches) if I for some reason can not take him on with Terrakion. Slack Off provides reliable recovery wich is extremely important to extend Slowbro's life span.

Heatran @ Leftovers
Trait: Flash Fire
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Stealth Rock
- Lava Plume
- Roar
- Protect
Heatran a great Pokemon in the current metagame. Heatran helps this team with sun teams, wich could be a threat without Heatran. Heatran helps with a lot of sweepers. Namely Celebi, Volcorona, and the majority of sun sweepers. If Celebi does happen to carry Earth Power, they probably will not have Hidden Power [Fire] so I can take them 1v1 with my own Celebi. Not to mention the great synergy Heatran and Celebi have together. Heatran is also the fire link to my Fire/Water/Grass core. Even though it has lost a lot of popularity since 4th gen, Fire/Water/Grass still has great synergy and works well.
All the moves play a large role to make this set what it is. Stealth Rocks is extremely important in todays metagame especially with Pokemon such as Dragonite, Gyarados, and Volcorona flooding the metagame. Lava Plume is exactly like scald; just a fire type move. It provides a nice burn chance along with a reliable STAB attack. Roar works very well with hazards shuffling my opponents Pokemon racking up even more damage putting mental pressure on my opponent along with slowly killing my opponents Pokemon. Protect is for scouting prepossess and stalling wich works well with Toxic Spikes plus the possible burn from Lava Plume or a burn from Jellicent. EVs are pretty self explanatory. I use a 252 HP/252 SpD with Calm nature for maximum special bulk. With this spread, Heatran is a great special tank.

Celebi @ Leftovers
Trait: Natural Cure
EVs: 76 HP / 252 SAtk / 180 Spd
Modest Nature (+SAtk, -Atk)
- Nasty Plot
- Giga Drain
- Hidden Power [Fire]
- Earth Power
Celebi patches up several weaknesses on this team. I aded Celebi to go hand and hand with Heatran as well as covering my Rotom-W weakness. Celebi also has great offensive synergy with Tyranitar as Tyranitar can handle a lot of common Celebi counters, namely Latias/Latios and Heatran both of wich are OHKO'ed by Tyranitar. After all these counters are eliminated, Celebi can usually pull off a sweep. Celebi is also my best bet for dealing with the Scizor+Rotom-W combo both of wich can be OHKO'ed by Celebi. Celebi is also another good way to deal with Jellicent if Tyranitar+Hazards does not already. With Natural Cure, Celebi can brush off any status from Jellicent or any Pokemon for that matter.
This is pretty much the standard NP Celebi but with a couple of minor tweaks. Nasty Plot for sweeping, Giga Drain for a reliable STAB as well as a form of recovery. Hidden Power [Fire] for coverage (mainly steel type Pokemon). Earth Power demolishes un expecting Heatrans as well as giving me even more coverage. For EVs, I have 76 HP for tanking hits. With that investment, and Celebi's nice 100/100/100 defenses, she can tank multiple hits prolonging her sweep even longer. 252 SpA with a Modest Nature for maximum attacking power. 180 Spd investment to out speed neutral speed natured Lucario and to out speed standard specially defensive Jirachi

Terrakion @ Choice Scarf
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Close Combat
- Stone Edge
- X-Scissor
- Earthquake
Terrakion is the "glue" of my team. Terrakion revenges many threats that could be a problem to my team. With Terrakions amazing speed stat, he can out run +2 Adamant Dragonite wich is very useful if the opposing Dragonite is carrying a Lum Berry and I fail to get a burn on him with Jellicent. Terrakion also deals with Hidden Power [Ground] Volcorona because with Hidden Power [Ground], Heatran fails to wall Volcorona. Terrakion also has great offensive synergy with Tyranitar as Tyranitar can trap psychic types and ghosts wich will always be a thorn in Terrakion's by side stopping Terrakion from sweeping with Close Combat.
This set is the standard Choice Scarf Terrakion. Close Combat for an extremely powerful STAB attack that can even sweep when all of Terrakions checks and counter are gone. Stone Edge for a back-up STAB attack for Pokemon who resist Close Combat. X-Scissor psychic types and Earthquake for a more direct way to take on Toxicroak and for random Nidokings. I have the standard 4/252/252 spread on Terrakion for maximum attacking power and speed.
::Conclusion::
Well, that was my RMT. If you had the patience to read through the entire thing, I give you a round of applause. Even though this team is pretty solid, all rates and suggestions will help.
-Thundurrr