Hello Smogon community, I new to this website, but I not new to competitive battling. I came to this site for the best advice for my team. I currently using this team for the VGC 2012, and I need some help! Changes are in Blue.
Okay first my favorite pokemon of all is Reuniclus.
So I decided to make a team revolving around him. Easy right, but he has a base 30 speed so I know I'm gonna have to put him on a Trick Room Team.
Now for the Lead, I decided to find a pokemon that had a lot of bulk and that could faze my opponents lead. So I cam up with this one
The Lead
Bronzong
Ability Levitate
Item @ Mental Herb
Relaxed Nature
Evs: 252 Hp, 132 Def, 124 Sp Def
Trick Room
Stealth rock
Hypnosie
Gyro Ball
This is my New Lead Pokemon after switching out Dusclops for a better lead pokemon, I chose Mental Herb to ensure Trick Room, and to stop those taunter Leads. There's not much to say but to Set up Trick Room, Stealth Rock and Spam Earthquake. And maybe force a switch out.
Now for my favorite pokemon.
Reuniclus @ Life Orb
Abilty Magic Guard
Quiet Nature
Evs: 172 Hp, 32 Def, 252 sp Attack, 52 Def
Trick Room
Psychic
Shadow Ball
Hidden Power Fire
The Ev spread is from the VGC 11. So just pointing that out. This set is very simple, Trick Room, STAB Psychic for the poison and fighting types that come in, and Shadow Ball is for ghost and other psychic, and Hidden Power Fire is more reliable than Focus Blast. I can hit Ferrothorn and Scizor more effectivily than Focus Blast and not have to worry about the poor accuracy of Focus Blast always missing.
Now for the Sweepers. After some calculation some damge Honchkrow wasn't performing as well I hoped it would. B/c I would always have a hard time switching him in. So after the advice of Slowking12 I switch Honchkrow to Rhyperior
Rhyperior @ Life Orb
Ability Solid Rock
Earthquake
Stone Edge
Megahorn
Ice Punch
This is my replace for Honchkrow. He has a lot more power and a lot of Bulk. With a 110 Hp, 140 atk, and 130 Def, this thing will take a couple hits compared to Honchkrow. Quake\Stone coverage is good but with STAB even better. Megahorn is for the psychics and Ice Punch is just for more coverage.
The Next sweeper is the A glass cannon with a Blessed Movepool and HP, and Attack, not defenses as well.
Emboar @ Life Orb
Ability Reckless
Brave Nature
Evs: 252 Hp, 252 attack, 6 def
Flare Blitze
Hammer Arm
Wild Charge
Earthquake/ Head Smash
Alright the Shiny Pig. For a starter pokemon he has to be the best I have seen. With a low speed he is good for Trick Room, with a wide move pool that hits a lot of pokemon he had to be on my team. The only problem he has is recoil damage, nad Life orb recoil. But I know this pokemon has a lot of Power with his DW ability so I made him an All out attacker. Which means he probably will only last for about 3 turns. Flare Blitze and Hammer Arm are his STAB that do well to a lot of POkemon. Wild Charge is for those Water Types that think they SPAM scald or Surf. Earthquake is for a free turn of less recoil damage, but I might consider Head Smash
Now for my Last Trick Roomer. After noticing I have a Scizor problem and two mons weak to water types I needed a pokemon that could absorb water types and set up Trick Room at the same time, while having some bulk. And thats how I came to Jellicent
Jellicent @ Leftovers
Ability Water Absorb
Sassy Nature
Evs: 252 Hp, 150 Def, 108 Sp Def,
Trick room
Will-O-Wisp
Scald
Shadow Ball
This is my supporter, that gets the burns to Cripple those CB Scizor, and other physical attackers. Scald is a STAB that could also get a burn. Shadow Ball is for Coverage and STAB.
Okay, I have notice some Trick Room Teams on Smogon and I have seen some problems they all have in common. What happens when Trick Room fails. None of them have a pokemon that will be fast enough to strike their opponents. So I came up with this fella
Salamance @ Choice Scarf ???
Abiltity Moxie
Naughty Nature
Evs: 4 Hp, 252 sp attack, 252 speed
Draco Meteor
Fire Blast
Earthquake
Dragon Claw
With his newest DW ability. Moxie this means late game sweeper. Fire Blast is for Scizor, Escavailier, Ferrothorn, and Forretress. With this Nature its at 336 attack, 319 sp attack. With Draco Meteor im losing -2 sp attack/+1 attack so its a win win situation. Earthquake is for coverage, And Outrage will be for The Moxie up STAB move.
Well thats it for my team. I hope I get some good advice from people. I'm considering switching Honchkrow out with Swampert so I can have Stealth Rock, and He has a lot more defenses than Honchkrow maybe 15 Base differnce but I'll see.
Okay first my favorite pokemon of all is Reuniclus.

So I decided to make a team revolving around him. Easy right, but he has a base 30 speed so I know I'm gonna have to put him on a Trick Room Team.
Now for the Lead, I decided to find a pokemon that had a lot of bulk and that could faze my opponents lead. So I cam up with this one
The Lead
Bronzong
Ability Levitate
Item @ Mental Herb
Relaxed Nature
Evs: 252 Hp, 132 Def, 124 Sp Def
Trick Room
Stealth rock
Hypnosie
Gyro Ball
This is my New Lead Pokemon after switching out Dusclops for a better lead pokemon, I chose Mental Herb to ensure Trick Room, and to stop those taunter Leads. There's not much to say but to Set up Trick Room, Stealth Rock and Spam Earthquake. And maybe force a switch out.
Now for my favorite pokemon.

Reuniclus @ Life Orb
Abilty Magic Guard
Quiet Nature
Evs: 172 Hp, 32 Def, 252 sp Attack, 52 Def
Trick Room
Psychic
Shadow Ball
Hidden Power Fire
The Ev spread is from the VGC 11. So just pointing that out. This set is very simple, Trick Room, STAB Psychic for the poison and fighting types that come in, and Shadow Ball is for ghost and other psychic, and Hidden Power Fire is more reliable than Focus Blast. I can hit Ferrothorn and Scizor more effectivily than Focus Blast and not have to worry about the poor accuracy of Focus Blast always missing.
Now for the Sweepers. After some calculation some damge Honchkrow wasn't performing as well I hoped it would. B/c I would always have a hard time switching him in. So after the advice of Slowking12 I switch Honchkrow to Rhyperior

Rhyperior @ Life Orb
Ability Solid Rock
Earthquake
Stone Edge
Megahorn
Ice Punch
This is my replace for Honchkrow. He has a lot more power and a lot of Bulk. With a 110 Hp, 140 atk, and 130 Def, this thing will take a couple hits compared to Honchkrow. Quake\Stone coverage is good but with STAB even better. Megahorn is for the psychics and Ice Punch is just for more coverage.
The Next sweeper is the A glass cannon with a Blessed Movepool and HP, and Attack, not defenses as well.

Emboar @ Life Orb
Ability Reckless
Brave Nature
Evs: 252 Hp, 252 attack, 6 def
Flare Blitze
Hammer Arm
Wild Charge
Earthquake/ Head Smash
Alright the Shiny Pig. For a starter pokemon he has to be the best I have seen. With a low speed he is good for Trick Room, with a wide move pool that hits a lot of pokemon he had to be on my team. The only problem he has is recoil damage, nad Life orb recoil. But I know this pokemon has a lot of Power with his DW ability so I made him an All out attacker. Which means he probably will only last for about 3 turns. Flare Blitze and Hammer Arm are his STAB that do well to a lot of POkemon. Wild Charge is for those Water Types that think they SPAM scald or Surf. Earthquake is for a free turn of less recoil damage, but I might consider Head Smash
Now for my Last Trick Roomer. After noticing I have a Scizor problem and two mons weak to water types I needed a pokemon that could absorb water types and set up Trick Room at the same time, while having some bulk. And thats how I came to Jellicent

Jellicent @ Leftovers
Ability Water Absorb
Sassy Nature
Evs: 252 Hp, 150 Def, 108 Sp Def,
Trick room
Will-O-Wisp
Scald
Shadow Ball
This is my supporter, that gets the burns to Cripple those CB Scizor, and other physical attackers. Scald is a STAB that could also get a burn. Shadow Ball is for Coverage and STAB.
Okay, I have notice some Trick Room Teams on Smogon and I have seen some problems they all have in common. What happens when Trick Room fails. None of them have a pokemon that will be fast enough to strike their opponents. So I came up with this fella
Salamance @ Choice Scarf ???
Abiltity Moxie
Naughty Nature
Evs: 4 Hp, 252 sp attack, 252 speed
Draco Meteor
Fire Blast
Earthquake
Dragon Claw
With his newest DW ability. Moxie this means late game sweeper. Fire Blast is for Scizor, Escavailier, Ferrothorn, and Forretress. With this Nature its at 336 attack, 319 sp attack. With Draco Meteor im losing -2 sp attack/+1 attack so its a win win situation. Earthquake is for coverage, And Outrage will be for The Moxie up STAB move.
Well thats it for my team. I hope I get some good advice from people. I'm considering switching Honchkrow out with Swampert so I can have Stealth Rock, and He has a lot more defenses than Honchkrow maybe 15 Base differnce but I'll see.