Ninja Dewott's Ninja Offence Peaked #54 (So far!)

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Greetings! Salutations! Yes, once again it's me, your friendly neighbourhood Ninja back with another RMT from the much-beloved RU tier. You probably have noticed the banner for this RMT, this was a way of getting across the point of my RMT. Besides, all the good RMTs have banners.​

Allow me to explain a little more of the theme of the team. If you haven't already guessed, this team is a hyper offence team. For those of you who know me, you'll know that I dont like hyper offence however, this is no longer the case. Whilst following someone's advice to 'Know your Enemy' to get better at battling (trying out all different types of teams to see how they work and how best to counter them) I sorta fell in love with Hyper Offence. I noticed that it's not the mindless sweeping that I once thought it was. Indeed, if the initial screens + set up goes tits up, you have a large disadvantage and it turns into a game of high prediction. Which is good. So for that reason, Hyper Offence is now acceptable in my eyes :D. Besides, in RU, it's a very different thing, I've only ever encountered one other team besides mine n RU that is Hyper Offence. The surprise factor is fun, and it also helps in winning.
This team has done, in my opinion, rather well indeed. It's peaked #54 on Smogon which I find rather impressive (If you don't, then shut up, you would have found this impressive at one point ;) ) but I hope that with some RMT advice from you guys I can make it even higher.
You'll also have noticed that so far, this RMT has been very serious which is very unusual for me. Fear not, for if you take the first letter of every sentence, along with the 3rd letter of each 5th word in a sentence, you get the first few lines of a very silly song.​

Oh, one more thing, there's a Ninja hidden somewhere in this RMT (not in the banner) see if you can find him!​

I was just kidding about the song thing. The Ninja is real though.

Team Building!
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I started with Sceptile because it's a Ninja. It's also very good in RU with it's high speed and great movepool.
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I then added Omastar, another great RU sweeper. I hoped the synergy between it and Sceptile would allow either of them to set up.
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There was, however, no fighting resist between the two. I originally wanted to add Dusknoir, but I decided to try something a little different, so I added in plain ol' Rotom.
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Whilst pondering the best moveset for Rotom, I noticed it can learn Dual Screens, so I decided to turn this into a Hyper Offence team. So, without really thinking, I chucked in two mre set up sweepers, Scyther and Gallade.
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Then I added a revenge killer to 'mop-up' and the first version of the team was complete.
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I quickly found that, although the team was good, it had an unfortunate habit of spontaneously imploding whenever it encoutered status. So, I looked to see if there was any set up sweeper in RU that also learned Heal Bell or Aromatherapy. Fortunately, there is such a pokemon: Lilligant. I replaced Sycther, who was the least effective of my sweepers.
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This still didn't solve my problem, as having to switch to Lilligant all the time lost the momentum. So I devised a cunning plan to stop hazards reaching me first thing: set up a substitute along with dual screens then pass it! Musharna can do all this so in it went!
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However, my team was very weak to Honchkrow, who Sucker Punched and Brave Birded it's way through my team. BRAVE BIRD EVERYTHING! The only way I could defeat it was to play complicated mindgames, or to 'mindf**k' my opponent. So I added Aggron, a sweeper who resisted Honckrow's attacks. I replaced Gallade, who had come the least effective of my sweepers.
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Aggron countered Honckrow very nicely, but it's x4 weakness to fighting and ground was a massive hindrance. So I swapped it with another steel set up sweeper with good defence: Klingklang.
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Klingklang indeed countered Honckrow just as well, but it really didn't deliver elsewhere thanks to its shallow movepool. So, I turned to another way of countering that damn Honchkrow: Resisting its Sucker Punches, but outspeeding its Brave Birds, ie a scarved fighting, dark or steel type. I settled on Primeape.
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As for Klingklang's replacement, I tested numerous sweepers, but finally settled on DD Feraligatr. The Team was complete.


Team In Detail!

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Mushy (Musharna) (M) @ Light Clay​

Trait: Synchronize​

EVs: 124 HP / 180 Def / 204 SDef

Bold Nature (+Def, -Atk)

- Light Screen
- Reflect
- Substitute
- Baton Pass​






Musharna is here, obviously to set up screens, which its fantastic bulk allows it to do so. After that, if it still has enough HP, Musharna creates one of her collosal substitutes, which is not even broken by Seismic Toss, then passes it to one of my sweepers to help them set up and avoid status. The given EVs mean that Musharna retains its 101HP Subs (unbroken by Seismic Toss) whilst putting as much into the defences as possible, making it very bulky indeed. It's defence is purposefully 1 point lower, so download Porygon-Z get an attack boost instead.

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Look!ANinja! (Sceptile) (M) @ Red Card​

Trait: Unburden​

EVs: 74 HP / 252 Atk / 184 Spd

Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Leaf Blade
- Earthquake
- Night Slash​






Sceptile is a Ninja, therefore it is awesome. Even by the standard of Ninjas, it is awesome. Frankly, it shouldn't be in RU. But then again, every Ninja pokemon should be in their own tier: The Ninja Tier. But that's for another time. Onto the set. This set is Devious with an Upper Case D. First, I swords dance, boosting my attack to truly Ninjarfic levels, then, as my opponent hits me (doing pitiful damage under screens), they are ejected by the Red Card. The Red Card is used up and, voila, I have my +2 Unburden Boost along with my +2 Attack Boost. It may sound gimmicky to you, but believe me, it works. It means that I don' have to sacrifice a moveslot fo thinngs like fake out (+normal gem) and can instead concentrate on getting better coverage. Also, it removes the rist of being outsped by scarvers before I can dith my item, as is the risk with combos like acrobatics + flying gem. Leaf Blade is a powerful STAB with a trolololingly high critical hit ratio, Earthquake is a powerful coverage attack and Night Slash is mre coverage, allowing me to hit Dusknoir and Cofagrigus and dispatch them, provided I'm behind a sub. The EVs and Nature maximise bulk and attacking power whilst still allowing Sceptile to outspeed pratically everything else in the tier after the unburden boost, even +3 Speed Boost Sharpedo!

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Dead Sweepy (Omastar) (M) @ White Herb​

Trait: Swift Swim​

EVs: 4 HP / 252 SAtk / 252 Spd

Timid Nature (+Spd, -Atk)
- Shell Smash
- Surf
- Ice Beam
- Hidden Power [Rock]​






Omastar is a truly excellent sweeper. After one Shell Smash it outspeeds all but the fastest scaarvers and OHKOs all but the most dedicated of special walls with its outstanding coverage. The white herb allows it to regain its great defences after one Shell Smash, and increases the chances I can get another Shell Smash in, at which point it's probably GG. Surf and HP Rock give Omastar powerful, reliable dual STABs and Ice Beam is coverage. I've maxed out speed because Omastar isn't very fast in the first place.

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QuiverInFear (Lilligant) (F) @ Leftovers​

Trait: Chlorophyll​

EVs: 156 Def / 252 SAtk / 100 Spd

Timid Nature (+Spd, -Atk)
- Quiver Dance
- Aromatherapy
- Giga Drain
- Hidden Power [Fire]​






Although Lilligant's sweeping capabilities are often overshadowed by that of Omastar and Sceptile, she remains a valuble addition to the team. Aromatherapy is the key move here, keeping all my team in fighting shape and often allowing her to get more Quiver Dances in becase the opponent thinks she's crippled. It is also invaluable for countering bulky ghosts with will-o-wisp as they can generally do nothing to Lilligant. Giga Drain is a strong reliable STAB that also acts as recovery and HP Fire is coverage. The EVs make her known as 'Bulky Quiver Dance' meaning she still outspeeds all of the non-scarved metagame bar Accelgor with one Quiver Dance, and can also take hits. I have however, moved the 156 HP EVs over to Defence, since Special Defence is sorted by Quiver Dance and it will help protect her from physical priority like Mach Punch.

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GATOR (Feraligatr) (M) @ Leftovers​

Trait: Torrent​

EVs: 28 HP / 252 Atk / 228 Spd

Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Waterfall
- Ice Punch
- Earthquake​






RAWR! It's Feraligatr. Feraligatr is a great sweeper, thanks to its brilliant set up move, great attack and good bulk. The 28 HP EVs and leftovers make Feraligatr hard to KO, especially when behind screens whilst maximising attack and, like Lilligant, outspeed all the non-scarved metagame barring Accelgor. Waterfall is a powerful, reliable STAB and the other two moves offer excellent coverage. I am considering giving this more bulk, though.

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Peed Off (Primeape) (F) @ Choice Scarf​

Trait: Vital Spirit​

EVs: 24 HP / 252 Atk / 232 Spd

Jolly Nature (+Spd, -SAtk)
- Close Combat
- Stone Edge
- Earthquake
- U-turn​






Primeape really is a great revenge killer, and he's great for finishing off the tatters of my opponents team that my sweepers have left. It has high speed, high attack and a great movepool. Close Combat is the move of choice here, its high power letting it batter its way through opponents teams as I would batter my way through a herd of lions. The other three moves are coverage, U-turn is for scouting. The EVs give it a little extra bulk whilst still allowing it to outspeed scarved Krookodile. One other good niche Primeape has is Vital Spirt, allowing me to switch in on common sleep powder users such as lilligant and force them out of KO.



Threat Paragraph



Bulky ghosts are one thing this team has trouble with. The only way I can get rid of them is to 2KHO with +2 Sceptile, and even then it has to be behind a sub to prevent it from being will-o-wisp'd. Munchlax also proves to be a slight annoyance. Although Primeape easily revenge kills with CC, it's an easy matter for it to switch out, and come in and annoy my sweepers with whirlwind or body slam in the meantime. Also, hazards teams cause this team a great deal of trouble, I am thinking of replacing Lilligant with Claydol who can spin and lay down hazards of my own, but I'm not so sure. Finally, Ninjas rip through this team (as tthey do everything) like paper, but fourtuantely, you don't see much of them.​



Final Comments


NINJAS ARE AWESOME!





Thanks for reading, all comments and critisism are appreciated.​
 
(Proper) Threat Lists

Red = Major Threat, Orange = Minor Threat, Green = Slight Threat, Black = No Threat

Offensive Threats:
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Honchkrow- As stated before, Honckrow is a major threat to my team. Unless I'm behind a sub, or am on full HP and still have reflect up, there's little I can do to stop it Sucker Puching my team to next tuesday. To counter it, I have to switch and revenge with Primeape, and if my opponent predicts this and used Brave Bird, it's all over. Honckrow makes me cry....

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Sharpedo- Sharpedo is no threat. With unburden, it requires 4 Speed Boosts to outspeed sceptile, and primeape revenges it easily

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Porygon-Z- A slight threat, thanks to it's high speed (scarf) and power. Most of my team, however, have their EVs fixed to deprive it of a SAtk boost with download

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Entei- A minor threat. Flare Blitz is deadly on many of my pokemon, an it has extremespeed to revenge my pokemon, no matter how much they have set up

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Gallade- No threat really. It can't harm my team that much, although I have to make sure my sweepers get it, as Primeape can't touch it

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Durant- Again, no threat, it's easily dealt by Omastar and Feraligatr

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Moltres- Not much of a threat. Annoying if it comes in on Sceptile or Lilligant, but my other pokemon counter it effectively.

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Electivire- No trouble.

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Galvantula- A slight threat, thanks to it's high speed and the fact that many of my sweepers can't OHKO it with too few boosts

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Sceptile- No-one uses an Uber-Ninja set like me, so it's sorted.

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Krookodile- Primeape easily revenges Krookodile, at it's weak to all my sweepers. No threat here

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Manectric- Annoying, just like Galvantula, but not as threatening

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Lilligant- (Da picture has gone -.-) A slight threat, as it combats unboosted Omastar and Feraligatr, and can set up on the switch.

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Gorebyss- Gorebyss's SpashPassing/Sweeping antics are annoying, especially as Musharna can't do much to it. If I've set up prior to it coming in, all is fine

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Primeape- No much of a threat

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Typhlosion- No threat, although it is annoying against my current liligant set, Omastar + Feraligatr can beat it even without setting up.

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Omastar- Sceptile and Primeape's high speed make Omastar manageable.

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Rotom-C- Another slight threat. It's a great counter to Omastar and can ruin my sweepers with trick

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Scyther- No threat, it's not bulky enough to contend with many of my sweepers. Hates Primeape's stone edge

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Medicham- Like gallade, but even less threatening.

Sneasel- I can honestly say I've never seen a Sneasel used
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Hariyama - Hariyama's bulk often means it can tank a hit and respond with a powerful STAB CC. It often stops a sweep short

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Snover (Hail)- Although Hail is annoying to my team, Musharna can easily set up screens and sub on it.

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Qwilfish- Qwilfish's Intimidate along with its hazard setting ability make it a real pain to face. If I've set up, however, it's easily dispatched

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Feraligatr- Depending on how bulky the set is, it can often stop Omastar's sweep short. However, it is swept aside by lilligant and Sceptile

Tauros- Again, not seen this much. It should be easy to KO and if not, Primeape's CC should easily revenge kill


Defensive Threats:
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Claydol- Not at all a problem, all my sweepers have a type advantage against it
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Moltres- Easily dealt with by Feraligatr + Omastar
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Uxie- A minor threat. It can trick to cripple my sweepers and takes most +2 hits I throw at it
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Clefable- No threat, it can't do mcuh back
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Gligar- The abundance of water on my team makes this no threat
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Ferroseed- A slight threat as only Lilligant can KO it with ease, but it can't do much back if I'm behind a subsitute
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Dusknoir- This thing is a pain. It stops most of my sweepers in my tracks quite frequently
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Quagsire- The abundance of water on my team makes this no threat

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Cofagrigus- Another large threat, it stops any of my sweepers cold, except for Lilligant, and the TR variant is plain annoying
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Drapion- No threat
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Steelix- The abundance of water on my team makes this no threat
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Mandibuzz- Another threat thanks to taunt and whirlwind.
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Poliwrath- The abundance of grass on my team makes this no threat
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Aggron- The abundance of water on my team makes this no threat
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Miltank- Body Slams's paralysis makes me wary of this thing. Moo
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Tangela- No threat, it dies to any special hit
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Weezing- Surprisingly bulky, and if I'm not behind a sub, it can will-o-wisp me
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Hariyama- Hariyama's bulk often means it can tank a hit and respond with a powerful STAB CC. It often stops a sweep short
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Snover (Hail)- Although Hail is annoying to my team, Musharna can easily set up screens and sub on it.
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Qwilfish- Intimidate + Spikes/T-spikes make this thing annoying
Munchlax- Another annoying threat thanks to whirlwind and high special bulk. My phsyical sweepers deal with it though
Lickitung- No threat, easily dispatched


 
Nice team, if you run Sub and Baton pass, perhaps it would be better for you too run this EV spread on Musharna

124 HP / 180 Def / 204 SpD (Bold)

Musharna's HP is massive, so there's no point in investing all your EVs into it. With these HP EV's you still get 101 HP Subs, and the defence EVs give you better bulk and of course 1 extra SpD point so P-Z gets an attack boost in place of a SpA boost.
 
Instead of lilligant, have you considered a sap sipper Sawsbuck? The set of the the site works very well, I use one in my team, and I think screens would let or do even ether. Also, I think it gets aromatherapy too. Just a suggestion.
 
My problem with that, ScarfClan, is that, whilst it boosts its attack nicely, it doesn't get any speed boosts, making it easy to finish off once the screens are down. Its weakness to Mach Punch isn't great either.

In other news, I'm rather annoyed at the RU ladder reset. It's true I've managed to peak at #54 now, but it seems a lot less of an acheivement when there are only 8 pages of people on the ladder :(

Might have to Ninjafy those Smogon Ladder people
 
I might come back here later to give suggestions but anyways, have you tried using a tailwind lead then u-turn / baton pass to a sweeper and crush your opponents while tailwinds last?
 
I might come back here later to give suggestions but anyways, have you tried using a tailwind lead then u-turn / baton pass to a sweeper and crush your opponents while tailwinds last?
No, because Tailwind lasts for 3 turns, and if you factor in the turn for the switch, that's only 2 turns worth of sweeping which is, frankly, pants. Stat boosts from SD etc last for ever (unless I'm phazed, obv) and the screens last for 8 turns, so this method is much better.

I'm annoyed at the ladder reset, I've peaked #54 now, but it's not as impressive now there's less people on the ladder :(
 
Hey there! I know youve got a great team there, i just have one small suggestion. Do you think this team might benefit by having a second screener? I was thinking that instead of Lilligant, you could use a Meganium set sorta like this:

Meganium @ Light Clay
Ability: Overgrow
Nature: Bold
EVs: 252 HP / 252 DEF / 4 SDEF
-Light Screen
-Reflect
-Giga Drain
-Aromatherapy

You still have a cleric, but this one is more bulky and supports the team better, because it looks like Lilligant doesnt really pull her weight. Just an idea though, lemme know what you think!
 
Batman, thank God you're here...

But yeah, that's an interesting idea that Meganium, I'll test it out.

Also considering changing Lilliagant's HP to Rock
 
Batman, thank God you're here...

But yeah, that's an interesting idea that Meganium, I'll test it out.

Also considering changing Lilliagant's HP to Rock

IM HERE GUYS DON'T WORRY. lol but I would recommend that you use HP Fire, the rest of your team can easily take out Fire, Ice, and Flying types, while your other two sweepers are weak to Grass (Omastar with a x4 weakness). So right now, your boosted HP Fire is the best way to take out Grass types, leave it as it is. Or you could go HP Ice.
Edit: forgot about Sceptile's Acrobatics, but HP Fire is still superior.
 
Yeah, Ice was another probability.

Also considering swapping Feraligatr for a Trick Scarf Uxie, to cripple annoying walls such as Dusknoir.
 
With my lilligant I use hp rock because the only real common grass types are other lilligants and ferroseed. Moltres is much more common ddue to a lot of more offensive teams. Moltres can troll your team quite a bit to since many carry hp grass there is not much can switch in safely. Scarftres is what I run on my team and since u have no stealth rock support it can freely switch in and out severley hurt your team.

Just a few things to think about :)
Peace, Double01
 
Yeah, HP Rock was another option I was testing. It's pretty good. But the problem is that I can't touch Ferroseed and since Giga Drain does Jack, then it can wear me down with Gyro Ball eventually.
 
True considering you have no other fire typess to deal grass types hp fire would be best. But moltres is going to be a bitch to the team. Maybe you could use uxie over musharna so with a move set of reflect/light screen/stealth rock/u-turn. It basically does the same thing as musharna but it can't pass subs. stealth rocks will help this team a ton with flying types litering the tier atm. Hope I could help :).

Peace, Double01
 
Musharna's very valuable to the team, but I am thinking of using this Uxie of Feraligatr because Gatr isn't as powerful as Omastar or Sceptile, and doesn't give cleric support.


Uxie @ Choice Scarf
Trait: Levitate
EVs: 252 HP / 24 SDef / 232 Spd
Bold Nature (+Def, -Atk)
- Trick
- Thunder Wave
- Stealth Rock
- U-turn/Psychic

Trick + Scarf cripples walls. Thunder Wave cripples sweepers, SR is for Moltres and Charizard and general hazardness. U turn is scouting, although I might replace it with Psychic. The EVs allow it to outspeed Mandibuzz (who is a pain) even after it has tricked its scarf.

Also just realised the Title of this RMT is wrong... -.-
 
I'd prefer Acrobatics over Night slash on Sceptile.
Give it a Flight gem to boost it.

Overall a pretty solid team, well done.
 
I explained in Sceptile's description why I haven't used a gem along with a move of some sort: With, for example, Flying Gem + Acrobatics, I have to use Acrobatics before I can sweep, which is not ideal when faced with, say, Lanturn, when it would be far better to use Leaf Blade. With the red card, all that is required is for me to be hit, which happens 95% of the time.

Also added a Offensive Threat list, I hope it helps your rating! Still want feedback on the Uxie.
 
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