My First Stall Team (Kinda!) | Free Cookies for Feedback!


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Hey there, I'm kinda new to the forums, as well as online battling, but I think I've made a team that finally works well for me. I've found it has a lot of success in winning battles in an out of the ordinary way. This team has one objective. Annoy. Set up as many hazards as I can, couple with as many status ailments as possible and wait it out. After a few alterations here and there, I've established a team that works well against most, if not all opponents. I post this team to ensure I havent missed any important threats that somebody can point out for me. I appreciate any help I can get!

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Dragonite
Leftovers | Multiscale | Careful Nature
252 HP 252 SDef 4 Spd
Substitute
Thunder Wave
Dragon Tail
Roost


Although this team doesn't have a 'lead' as such, Dragonite provides me with an excellent option of paralysing potential threats as well as giving me an option to switch in to Jirachi or Ferrothorn to et up hazards. Dragonite is the glue of this team. In most instances, after using Thunder Wave once, I will immediately switch out, and only bring him back in once most hazards are set up and several pokemon have status ailments. This is when Dragonite really shines. With its bulky EV spread, coupled with Substitute an Recover, KOing Dragonite proves a difficult task. Dragon Tail is the main move for Nite, because of the fact that is able to deal serious damage while also forcing switch outs into multiple hazards. This tactic on repeat has proven extremely effective for me. Dragon Tail also comes in handy when a Pokemon (usually a lead) sees Dragonite as an option to Dragon Dance, Swords Dance, Calm Mind or whatever, as they expect Dragonite to Dragon Dance themselves. After a Paralyse and a Dragon Tail, the effectiveness of this tactic is realised.

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Scizor
Choice Band | Technician | Adamant

248 HP 252 Atk 8 Spd
U-turn
Bullet Punch
Superpower
Pursuit


Scizor serves as the main offensive threat on my team. It is mainly used as a revenge killer, something of which it fulfils decently. The wide coverage of moves makes it a great threat to a range of Pokemon, while Choice Band ensures it hits hard. Very hard.

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Espeon
Leftovers | Magic Bounce | Timid
252 HP 4 SAtk 252 Spd

Calm Mind
Psychic
Shadow Ball
Stored Power
Hidden Power [Fighting]


At the moment, Espeon is by far my favourite Pokemon of BW OU. it just screams awesome sauce. Magic Bounce is undoubtedly one of the best abilities in the game and comes in super handy in my team. For those who may see Dragonite as an easy window to set up hazards, a switch in from Espeon makes my own job of setting up much easier. This also works particularly well in circumstances where I can predict a taunt, or paralyze, poison or burn. A well planned switch in also allows me to Calm Mind a few times, while in most cases forcing the opponent to switch out out. At this point, given Espeon's awesome speed, I am able to sweep at least a few Pokemon with my wide range of attacks.

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Heatran
Leftovers | Flash Fire | Calm
252 HP 4 Def 252 SpD
Lava Plume
Stealth Rock
Roar
Protect


Heatran has replaced Jirachi and my team and so far has won me many battles when in tight situations. Heatran ensures my team doesn't have as big of a hole for fire, particularly Volcarana, who would have seen too many opportunities to Quiver Dance and sweep. Heatran also allows me to Stealth Rock and scout out potential threats with protect. This ensures Heatran is a safe switch in at many situations, who is also able to get rid of those who see Heatran as an option to set up with Roar.

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Ferrothorn
Leftovers | Iron Barbs | Impish
252 HP 48 Def 208 SDef
Leech Seed
Thunder Wave
Spikes
Gyro Ball


Ferro's main goal is to set up Spikes. And with it's awesome defences, it does this job quite easily. Once switched in to a Pokemon that can hardly touch it, he ensures that he is capable of preventing those who setup on him with Leech Seed, which inflicts damage while also restoring health. Although not necessary given its role in the team, Gyro Ball is able to hit hard on the faster leads such as Dragonite, Salamence and Gengar. Thunder Wave also provides my team with a third option of Paralysis, if Jirachi and Dragonite are either fainted or unable to switch in safely.

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Jellicent
Leftovers | Water Absorb | Bold
248 HP 216 Def 44 Spd
Scald
Will-O-Wisp
Recover
Taunt


Jellicent is a boss. With his awesome Special Defence and HP, being a special wall comes easy to him. Will-O-Wisp comes in great as it halves the attack of any potential threats, making its Special Defence an even greater attribute. Taunt ensures pesky leads can't setup, while hazards can't be deployed. Again, coupled with its awesome stats, it means Jellicent is able to Taunt and take a hit as well. Recover makes it even more annoying for opponents gradually wearing this boss down, while Scald provides some nice STAB that drives threats like Heatran away. Jellicent also provides

 
I would prob switch the EVs of jelli and ferro.

You kind of lack a full on, completely offensive sweeper. Most of your team lacks speed or lacks an offensive move pool. Just a suggestion, I would throw in a sweeper. Infernape would work well.

Your team is absolutely awesome, though.

NOW GOD DAMNIT, I WANT MY FREAKING COOKIES!!!
 
@Verethrega
I think SR+Jellicent handles Volcarona nicely.

This team isn't like stall at all, as a matter of fact its balanced.

Dragonite looks like the weak link of your team. I don't see who the paralysis support benefits since Scizor has priority and Espeon is very fast (this goes for Jirachi and Ferro as well).

You have a lot of your bases covered already. However you do lack some offensive presence. My suggestion is going to give you another resist to fire and make use of those Calm Mind passes from Espeon: Substitute Hydreigon.
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Hydreigon (M) @ Leftovers
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Dragon Pulse
- Focus Blast
- Substitute
- Fire Blast

Hydreigon synergize very well with Jellicent. The switches he forces will allow you to better utilize your hazards, and your paralysis will let him be able to outspeed more things. Not to mention, if he gets a Calm Mind from Espeon your opponent better watch out!
 
I would prob switch the EVs of jelli and ferro.

You kind of lack a full on, completely offensive sweeper. Most of your team lacks speed or lacks an offensive move pool. Just a suggestion, I would throw in a sweeper. Infernape would work well.

Your team is absolutely awesome, though.

NOW GOD DAMNIT, I WANT MY FREAKING COOKIES!!!

This is a stall team, why on Earth would he want a sweeper?

Now, I'm tempted to go all Dear Wilmer on kingcharizard, but instead, I'll ignore his trolling and proceed with an actual rate. So first of all, passive damage is stall's main form of dealing damage. Status is, of course, one of the most effective means. However, your team carries, not one, but 3 Pokemon who could potentially paralyze an opponent. While this seems nice on the surface, it means you're not dealing any passive damage! The fact that you lack a Toxic user further proliferates this problem. To patch things up, first swap Thunder Wave on Ferrothorn for Power Whip. This allows Ferrothorn to take out troublesome sweepers such as Starmie. Use a Relaxed Nature and 0 Speed IVs to up the power of Gyro Ball.

Next up, your team is torn apart by Sun teams, with Volcarona, Venusaur, and the like having no issues against anyone bar Dragonite. Having all three of Scizor, Jirachi, and Ferrothorn is kinda redundant. Especially Scizor and Jirachi, who fill many of the same roles. I would therefore suggest swapping it out for a Specially Defensive Heatran, who can still set up Stealth Rock, Roar out Volcarona to essentially deal 50% or take out a Chlorosweeper with Lava Plume. It is still capable of checking the likes of Latias, whom you relied upon Jirachi to do so before. One unfortunate side effect is that you lose Wish, although that can't be helped, as Volcarona is too prominent a threat to ignore.

Now, your team may have some issues dealing with the Volt-turn combination of Rotom-W and Scizor. A Pokemon who can help you immensely in this regard is CM HP Fire Latias. Used in place of Dragonite, it backs up Ferrothorn against Rain teams, and backs up Heatran against Sun teams. It takes jack shit from Rotom-W and sets up Calm Mind, and also disposes of Scizor with HP Fire.

Now, I don't personally like the idea of using Espeon on a stall team, but if its working for you, hey, why fix what isn't broken? However, I would definitely switch Baton Pass and Stored Power for Psychic and Shadow Ball. With Stored Power, you literally do no damage without a boost. This is incredibly annoying when something like, say, Conkeldurr is out and ready to sweep your team. If you have Stored Power, you need to waste a turn to Calm Mind, during which Conk can blast you with a Payback. If you opt for Psychic instead, you can dispose of Conkeldurr immediately. Shadow Ball provides excellent coverage alongside Psychic and Shadow Ball. Baton Pass is nice and all, but you don't have any outstanding offensive presences to abuse the boosts, so you might as well enjoy the ability to take out those that resist Psychic.

GL
Power Whip>Thunder Wave+new Nature+new IVs on Ferrothorn
pros: takes out bulky waters, no more Thunder Wave, ups power of Gyro Ball
cons: none, Thunder Wave is cancerous to the team

Specially Defensive Heatran>Jirachi
pros: checks Sun teams
cons: lose access to Wish

CM HP Fire Latias>Dragonite
pros: deals with Volt-turn, back up for checking Rain and Sun
cons: lose out on an outstanding phazer, but Thunder Wave isn't helping much

Psychic+Shadow Ball>Baton Pass+Stored Power on Espeon
pros: less risky when going for revenge kills, better coverage
cons: lose out on the ability to Baton Pass Calm Mind boosts I guess
Ferrothorn @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 48 Def / 208 SpD
Relaxed Nature (+Def, -Spe)
- Spikes
- Leech Seed
- Power Whip
- Gyro Ball

Heatran @ Leftovers
Trait: Flash Fire
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature (+SpD, -Atk)
- Lava Plume
- Stealth Rock
- Roar
- Protect

Latias @ Leftovers
Trait: Levitate
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature (+Spe, -Atk)
- Calm Mind
- Dragon Pulse
- Hidden Power Fire
- Recover

Espeon @ Leftovers
Trait: Magic Bounce
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature (+Spe, -Atk)
- Calm Mind
- Psychic
- Shadow Ball
- Hidden Power Fighting
 
New World Order said:
Now, I'm tempted to go all Dear Wilmer on kingcharizard, but instead, I'll ignore his trolling and proceed with an actual rate.
LOL.

Anyhow, I think NWO did a good job covering all the bases. I think that on Ferrothorn, you could opt for using Power Whip > Gyro Ball, though since this is a Stall team, you may like NWO's suggestion better. Like some people above mentioned, you will have trouble covering up Volcarona, as it can set up on a lot of your team. To aid this, the above Heatran > Jirachi should be considered. Should you choose to keep Dragonite, it is MANDATORY that you use 248 HP EVs as opposed to 252, because you will get more turns to switch into Stealth Rock with an odd amount of HP. As NWO stated, I don't think that Espeon with Baton Pass accomplishes too much for this team--in fact, I suggest you replace it with Rotom-W who completes a Volt-Turn core to pressure your opponent while giving you another pivot if you use Heatran.

Heatran @ Leftovers
Trait: Flash Fire
EVs: 252 HP | 4 SpA | 252 SpD
Calm Nature [+SpD, -Atk]
~ Lava Plume
~ Stealth Rock
~ Roar
~ Substitute / Protect

Rotom-W @ Leftovers
Trait: Levitate
EVs: 112 HP | 252 SpA | 144 Spe
Modest Nature [+SpA, -Atk]
~ Hydro Pump
~ Volt Switch
~ Will-O-Wisp
~ Thunderbolt

On Heatran, you can opt for Substitute to dodge status and set up on forced switches, or go for Protect to scout Choiced moves. Anyhow, cool team. Good luck!
 
I am going to have to mostly agree with most of New World Order's reply. The only major differences I can think of would be to use Roar>HP fire because Latias is needed to phase a lot of threats on this team. Also I feel like Latias is enough of an answer for most sun teams. I do feel though that Jirachi and Scizor is redundant, I think in it's place would fit better some sort of physical wall to take physical hits better... It kinda late, and all I have think of is something preferably with a fighting resist such as Slowbro, Gliscor, and Gyarados. Gyarados is probably something to really consider because of it's ability to phase with dragon tail. Perhaps I will think a Jirachi replacement a bit more thoroughly.

As new world order stated, Espeon is an odd choice for a stall team, so I highly suggest you switch it with a spinner, Forretress would probably work best.

Also I feel a bulky scizor would fit much better into this team considering it's stalling nature. Also, give Jirachu this spread: 252 HP / 224 SpD / 32 Spe, it outspeeds tyranitar, I don't know why your current set has special attack evs.

Scizor @ Leftovers
Trait: Technician
EVs: 252 HP / 40 Atk / 216 SDef
Adamant Nature (+Atk, -SAtk)
- Bug Bite
- Bullet Punch
- Swords Dance
- Roost

Forretress (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature (+Def, -Spd)
- Toxic Spikes
- Rapid Spin
- Gyro Ball
- Stealth Rock
 
I really appreciate all the feedback I've recieved for this team, if I werent in a rush, I would take the time to discuss all the options suggested by everybody. (Something of which I'l probably do tonight.)

But for the moment, I should particularly mention NWO for his awesome suggestions. I've implemented your suggested Espeon set. I have also replaced Heatran with Jirachi and found overwhelming success. I appreciated what Latias brought to the team, however Dragonite was too good of a phaser to bring her in to the team.

I'm currently testing out your Bulky Scizor Scarf, so I'l get back to you on that shortly!

Thanks once again everybody.
 
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