DP Research Thread #1 ("Old")

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Looked through and didn't see this (could be blind), but does Sticky Barb get removed if the opponents switch? Was looking at putting it on a secondary Physical tank, and switching it in on predicted physical hits for fun and I'd like to know.

Something to this effect to be exact:
Turn 1:
*switches in Physical tank*
*Poke2 hits Physical tank with Sticky barb and now has it attatched to it*

Turn 2:
*Poke2 switches*

Would Poke2 still have the sticky barb on it the next time it switches in (like poison)?
 
I know Bibarel's ability Simple doubles stat changs (like Sword Dance is +4 instead of +2) Does simple also work like Serene Grace? And how does it "increase effects from hold items"?

Simple doesn't increase effects from hold items, unless they give you a stat change. For example, Salac Berry on Simple Bibarel gives a +2 speed boost to Bibarel instead of +1. Basically anything that changes Bibarel's stats has that effect doubled (but note that Bibarel's stat modifiers are still the same as that of other Pokemon; it's the effect that is doubled).
 
Simple doesn't increase effects from hold items, unless they give you a stat change. For example, Salac Berry on Simple Bibarel gives a +2 speed boost to Bibarel instead of +1. Basically anything that changes Bibarel's stats has that effect doubled (but note that Bibarel's stat modifiers are still the same as that of other Pokemon; it's the effect that is doubled).
Question about that, but could Simple make attacks non-effective with some items?

I ask this because I saw some oddities the other day, but I fought a Bibarrel which was weak to water it clearly said (ATTACK WAS SUPER EFFECTIVE). In another scenario I fought a Bibarrel and for some reason it was weak to flying attacks. Not sure if I neglected something. I'm pretty sure it doesn't learn conversion either though thats abit obvious.


Another question about the flinch hax items, do they still boost Low Kick's flinch? I recall in GSC games for some odd reason King's Rock would boost Low Kick's flinch ratio despite ignoring the other flinch moves but I never got to test this in Advance so I may as well ask it.
 
So if Bibarel used Amnesia, it would double Sp.Def?
It would triple its Special Defense, assuming its trait is Simple. Defense Curl would double its defense.

Does it work like Serene Grace also?
Actually no. At least, not that I know of.

Question about that, but could Simple make attacks non-effective with some items?

I ask this because I saw some oddities the other day, but I fought a Bibarrel which was weak to water it clearly said (ATTACK WAS SUPER EFFECTIVE). In another scenario I fought a Bibarrel and for some reason it was weak to flying attacks. Not sure if I neglected something. I'm pretty sure it doesn't learn conversion either though thats abit obvious.
Strange. I have a Bibarel and I never noticed any such oddities. But maybe it's because I almost never gave it any items. This needs testing.
 
I'm almost entirely sure at some point in the game there is a trainer with a Bidoof weak to water attacks. This is one thing that sticks clearly in my memory for obvious reasons.

EDIT:
Ignore me, I'm an idiot.
 
"Stall - Confirmed to make Sableye always go last, but before negative priority moves (unless it's using a negative priority move itself). As for what uses this has....it seems like absolutely nothing, considering that something with technically 0 Speed still gets smacked for damage potentially big damage by Gyro Ball."

Does this affect Trick Room priority? (Just trying to find a viable use for this trait).

"Unburden- This only activates when the Ghost Balloon loses/uses up its currently held item. Ergo, currently the previous thought, that means it will never activate if the Ghost Balloon has no item to begin with. When Unburden does active, it becomes an auto-Agility, meaning that the Ghost Balloon's Speed doubles. Unfortunately this boost cannot be Baton Passed. Of course, like most everything, additional confirmation is encouraged."

The wording implies it, but I'd like to 100% sure. Does it activate when an item is Hurled or Knocked Off?
 
I think throughout my game I did at one point meet a wild Bibarrel who resisted fire attacks for god knows what reason

Bibarel is Water/Normal.

Now question would be WHY a Bidoof took Super Effective damage from a water attack earlier in my game and what caused it and also for somebody else to clearify on that Rain Dance/Simple factor on what is actually happening.

I'm completely clueless about this one.
 
Foresight (and presumably Odor Sleuth) is now an effect on the target that persists even after the user of Foresight switches out.

Wild Gastly appeared!
Go! Buneary!
Buneary used Foresight!
Gastly used Spite!

Switch to Linoone.
Gastly used Mean Look!

Linoone used Strength!
Gastly is KOed.

I'm hoping the evasion-nullifying effects of Foresight also persist, but have not tested it yet. Still, if you can spare a slot for Foresight on your team, you can probably completely nullify a Double Team user.
 
Foresight (and presumably Odor Sleuth) is now an effect on the target that persists even after the user of Foresight switches out.

Wild Gastly appeared!
Go! Buneary!
Buneary used Foresight!
Gastly used Spite!

Switch to Linoone.
Gastly used Mean Look!

Linoone used Strength!
Gastly is KOed.

I'm hoping the evasion-nullifying effects of Foresight also persist, but have not tested it yet. Still, if you can spare a slot for Foresight on your team, you can probably completely nullify a Double Team user.

Actually, it behaved like this for RSE (and I believe GSC) as well.
 
I've just noticed something very interesting.

Sleep seems to reduce your speed. I outspeed a Milotic at first, but then it used hypnosis and was faster then me.

Can anyone test this further?
 
Sleep seems to reduce your speed. I outspeed a Milotic at first, but then it used hypnosis and was faster then me.

Can anyone test this further?


353 Speed Sleeping Pokemon is still faster than a 350 Speed awake Pokemon. It doesn't seem any effect on Speed. By any chance were you fighting this Milotic in the Battle Tower? A number of them carry a Salac Berry, Palmer's being one of them. Perhaps you activated it without noticing?
 
Sleep seems to reduce your speed. I outspeed a Milotic at first, but then it used hypnosis and was faster then me.

Can anyone test this further?


353 Speed Sleeping Pokemon is still faster than a 350 Speed awake Pokemon. It doesn't seem any effect on Speed. By any chance were you fighting this Milotic in the Battle Tower? A number of them carry a Salac Berry, Palmer's being one of them. Perhaps you activated it without noticing?
Ah that might have been it.

Stupid thing sweep my team. >_>
 
Sticky Barb: If opponent attacks with a physical attack, the Sticky Barb attaches onto them and start hurting them for 12.5% damage each turn.
Wouldn't that be contact attack? I can't imagine the sticky barb latching onto an opponent using eq.
 
The way I've seen it work is that whenever your Pokemon is in battle with another of the same gender, your attack gets raised by 1.5 times. It's an "invisible" modifier, like Choice Band, so something with Rivalry could still use, say, Howl to raise it's attack further. If you face an opponent of the opposite gender, your attack just goes to normal, not down below normal. This isn't like intimidate, either, in that Rivalry will keep working throughout the battle, not just at once.
I'd say your Attack only gets raised by 1.5x if you HIT an opponent of the same gender, since in double battles against 2 pokeys of the same gender as your Rivalry user, its Attack won't double. Or at least it didn't double, when I tested it. I think.

I have yet to test what happens when you hit yourself in confusion against a same-gender pokémon.
 
I don't believe this has been stated before, but in Double Battles, Forewarn will only tell you about one move total, not one move from each opponent. I assume that the "most powerful" move between your two opponents is the one shown, but I haven't done significant testing on this. It could be the most powerful move of a randomly selected opponent.

Likewise, Frisk will only tell you about one of your opponents' items. As an added kick in the teeth, it doesn't tell you which opponent has the item. I have not yet done testing to determine whether it picks a random opponent or uses an ordering of items (like Forewarn uses an ordering of moves) to decide which item to Frisk.

It strikes me that a lot of testing will be much easier once PBR comes out and you can save teams on the Wii to set up easily-controlled test battles.
 
I don't believe this has been stated before, but in Double Battles, Forewarn will only tell you about one move total, not one move from each opponent. I assume that the "most powerful" move between your two opponents is the one shown, but I haven't done significant testing on this. It could be the most powerful move of a randomly selected opponent.

Likewise, Frisk will only tell you about one of your opponents' items. As an added kick in the teeth, it doesn't tell you which opponent has the item. I have not yet done testing to determine whether it picks a random opponent or uses an ordering of items (like Forewarn uses an ordering of moves) to decide which item to Frisk.

It strikes me that a lot of testing will be much easier once PBR comes out and you can save teams on the Wii to set up easily-controlled test battles.
I believe each of those traits work on the opponent that is directly opposite to them, as that's how it works for other traits like Trade.
 
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