Perfected Steel (Weatherless OU)

Introduction
Hi all! Yaysnivy34 here back with another OU RMT. After spending a few weeks learning about RU and NU, then returning to my favorite tier, UU, I decided to come back to OU to see how the new metagame is faring with the gain of Alakazam, Dugtrio, and Donphan just to name a few. And boy has it changed! I also noticed that Bronzong and Swampert left, which gave me an idea; why not revive my old 4th gen favorite, AgiliGross? With those two counters gone from OU, his sweep will be much easier. So without further ado, here is the team!
The Team at a Glance

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A Closer Look

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Salamence-Moxie
252 Att./4 Sp. Att./252 Speed
Nature: Naive Item: Life Orb
Dragon Dance
Dragon Claw
Earthquake
Fire Blast

It's no surprise this thing was Uber last gen, Salamence is an absolute beast, packing an enormous Attack stat and decent Speed. It also has good enough defenses to pull of a Dragon Dance sweep and not take too much damage. Its role on the team is simple; plow through my opponents team as much as possible. I was thrilled when I found out Dragon Dance and Moxie were legal together, so those two qualities make its way onto this Salamence. Dragon Claw is used because, sadly, Outrage and Dragon Dance aren't legal together when used with Moxie. Earthquake and Fire Blast compliment Dragon Claw nicely, hitting the likes of Jirachi, Heatran, Skarmory, Ferrothorn, Forretress, and other Steel types for Super Effective damage.

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Starmie-Natural Cure
4 HP/252 Sp. Att./252 Speed
Nature: Timid Item: Life Orb
Surf
Thunderbolt
Ice Beam
Rapid Spin​

As always, Starmie is able to make quite a splash on most teams, and this team is no different. Starmie's phenomenal coverage, excellent Speed and Sp. Att., and it's ability as an offensive spinner makes it a great addition to my team. I usually use him as a Special Attacker, because he deals Super Effective damage on most of the tier, nabbing me quite a few KO's. He also serves as a wonderful spinner, removing the omnipresent hazards from the field, which is super helpful. BoltBeam is almost always a necessity on Starmie, as well as his awesome STAB in Surf. I use Surf over Hydro Pump because since I'm not using Drizzle, Surf is the much more reliable option.

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Scizor-Technician
248 HP/252 Att./8 Speed
Nature: Adamant Item: Choice Band
Bullet Punch
U-Turn
Superpower
Pursuit​

I'm sure it's no surprise to anyone that OU's most used Pokemon finds a spot on my team. It's jaw-dropping Attack on eye-popping priority in Bullet Punch backed by a Choice Band terrifies most Pokemon. Scizor's role on my team is to revenge kill Pokemon such as Latias, Terrakion, and Mamoswine that can threaten my team. It also is used as a top class late-game sweeper, cleaning up after the rest of my team. The entire set is completely standard, and you've read the description on countless RMTs before mine. Pursuit is honest-to-God filler and I have never used in the 50+ battles I've been in.

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Heatran-Flash Fire
252 Sp. Att./4 Sp. Def./252 Speed
Nature: Modest Item: Air Ballon
Fire Blast
Earth Power
Hidden Power Ice
Stealth Rock


Originally, Ferrothorn was here, but I got a brilliant suggestion from Aerrow to change him for offensive Heatran. Before, Quiver Dance Volcarona completely murdered my team, as did Sun teams. The addition of Heatran gives me a check against both, which works wonders. I used Air Balloon over Life Orb because now I lose a 4x weakness and having only two weaknesses, allowing me to switch more often, since Heatran already has incredible natural bulk. Fire Blast is used over Flamethrower for a bigger power output against slightly bulkier threats. Earth Power is used against opposing Fire and Rock types. Hidden Power Ice allows me to hit Gliscor, Salamence, Dragonite, and Landorus for Super Effective damage. Stealth Rock is truly important, because I need hazards to nab a few extra KOs.




Jellicent-Water Absorb
248 HP/216 Def./44 Speed
Nature: Bold Item: Leftovers
Will-o-wisp
Surf
Recover
Rain Dance

Jellicent's usefulness is almost as amazing as his facial hair (I know mustache jokes are so cliche now). It's incredibly good, as it shuts down most physical sweepers such as Scizor, Terrakion, and Dragonite. It's role on my team is to do just that, and also wall Water type sweepers such as Gyarados, Gastrodon, and the rare Azumarill. Will-o-wisp is to burn physical sweepers while simultaneously improving its defense. Surf is used because Scald is only used for the burn chance anyway and I already have Will-o-wisp and Surf is stronger. Recover is used for recovery when health is low. Rain Dance may seem weird, but it is crucial so I can stop Sand and Sun teams from abusing their powerful sweepers.

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Metagross-Clear Body
52 HP/252 Att./204 Speed
Nature: Adamant Item: Life Orb
Agility
Meteor Mash
Earthquake
Ice Punch​

The star of my team and one of the most underrated threats in OU. AgiliGross is a terrifying sweeper. After Agility it hits an astonishing 454 Speed. No one uses this anymore, so most people aren't prepared for this, giving me a surprise factor. It's role on my team is similar to Salamence's: set up, and sweep the entire tier (or close enough to that) What makes this Metagross unique is its nature. Most people would run Jolly, but I prefer Adamant, because 405 Attack is ridiculous and it's already outspeeding non-Choice Scarf users anyway. I considered running Iron Head over Meteor Mash, but the chance of raising Attack was too good to pass up. Earthquake and Ice Punch provide decent coverage alongside Meteor Mash.

Closing Comments​
Thank you for taking the time to read through this and rate my team! My team does extremely well against most of the walls, so those aren't a problem. In terms of offensive Pokemon, Dragonite doesn't give me too much trouble if Stealth Rock is up. If it isn't it's a tad tricky to KO, but I usually can. Scizor is actually quite easy since it's sort of predictable. Jellicent can take any attack it has and return fire with Will-o-wisp. Starmie, Metagross, and Ferrothorn can take a Choice locked Bullet Punch and KO it or in Ferrothorns case, stall with Leech Seed. Terrakion is trickier, because it really depends on what it is locked into. Starmie can easily KO it if it's locked into Close Combat, but it struggles against X-Scissor. Jellicent is probably my best bet, taking most any attack and burning with Will-o-wisp. And obviously Scizor can murder it with Bullet Punch. Other than that, thank you for any advice and thanks for any suggestions!​

EDIT: Changes will be in Purple
 
Hi, nice team.

Right now, the biggest issue I see is a weakness to Power Whip Ferrothorn. Ferrothorn trolls your team pretty hard right now, as it walls your main sweeper and nothing on your team can safely switch in except Scizor, who is basically forced to use Superpower and gets worn down by hazards Ferro can lay and Iron Barbs. Starmie risks getting OHKOd by Power Whip, and Thunder Wave ruins both your sweepers (although to be fair Salamence forces it out after getting paralyzed). You also have issues with Scrafty, in particular Bulk Up variants. Scrafty can set up on many of your pokemon, and after a few boosts can destroy everything on your team. Worse yet, you can't cripple it reliably thanks to Shed Skin, so you really need to hope for a crit from Bullet Punch to win. To remedy this, I recommend you change your Salamence to a more defensive set:

gen5_animated_salamence_sprite_by_talent412-d313xor.gif

Salamence@Leftovers
Ability: Intimidate
Bold Nature, 252 HP/240 Def/16Spe
Wish
Protect/Roost
Dragon Tail
Flamethrower

This Salamence trades his excellent sweeping skills for some surprisingly good team support. Wishmence doesn't really mind paralysis either since it doesn't really rely much on its Speed, which lets it check and OHKO Ferrothorn without really getting crippled. Wish is the crux of this set, letting Salamence pass health to your other pokemon. Dragon Tail, paired with Intimidate, lets you phase out dangerous Sweepers such as the aforementioned Scrafty and heal up later. The last move is for self healing; Protect lets you scout choice users, but Roost can let your remove your nasty 4X Ice weakness for a turn. The EVs give you max physical bulk while still outspeeding Adamant Breloom, letting you KO with Flamethrower before the Spore.

I hope that helps. Good luck!
 
Hi, nice team.

Right now, the biggest issue I see is a weakness to Power Whip Ferrothorn. Ferrothorn trolls your team pretty hard right now, as it walls your main sweeper and nothing on your team can safely switch in except Scizor, who is basically forced to use Superpower and gets worn down by hazards Ferro can lay and Iron Barbs. Starmie risks getting OHKOd by Power Whip, and Thunder Wave ruins both your sweepers (although to be fair Salamence forces it out after getting paralyzed). You also have issues with Scrafty, in particular Bulk Up variants. Scrafty can set up on many of your pokemon, and after a few boosts can destroy everything on your team. Worse yet, you can't cripple it reliably thanks to Shed Skin, so you really need to hope for a crit from Bullet Punch to win. To remedy this, I recommend you change your Salamence to a more defensive set:

gen5_animated_salamence_sprite_by_talent412-d313xor.gif

Salamence@Leftovers
Ability: Intimidate
Bold Nature, 252 HP/240 Def/16Spe
Wish
Protect/Roost
Dragon Tail
Flamethrower

This Salamence trades his excellent sweeping skills for some surprisingly good team support. Wishmence doesn't really mind paralysis either since it doesn't really rely much on its Speed, which lets it check and OHKO Ferrothorn without really getting crippled. Wish is the crux of this set, letting Salamence pass health to your other pokemon. Dragon Tail, paired with Intimidate, lets you phase out dangerous Sweepers such as the aforementioned Scrafty and heal up later. The last move is for self healing; Protect lets you scout choice users, but Roost can let your remove your nasty 4X Ice weakness for a turn. The EVs give you max physical bulk while still outspeeding Adamant Breloom, letting you KO with Flamethrower before the Spore.

I hope that helps. Good luck!

Thanks so much for the rate!

A more defensive take on Salamence actually looks like an interesting idea. However, the effectiveness of MoxieMence may be too good for me to pass up. Ferrothorn with Power Whip is usually a non-issue whenever I face it. Yes, it does carry Thunder Wave which cripples my team quite a bit, but Salamence's Fire Blast usually KO's it unless, god forbid, it misses. Same with Scizor and Superpower. If Ferrothorn is in the rain, Starmie generally can KO it with Surf. I will test out WishMence though. It seems like a fun and unexpected idea.
 
Hey,

This looks like an awesome team, though it seems you have a weakness to the likes of Quiver Dance Volcarona, especially variants carrying HP Rock. Really, you're only chance of stopping it after a Quiver Dance is Jellicent, and even it can't do much anything back to Volcarona except hit it with Surf which is a 4HKO at best (after Volcarona has a Quiver Dance under its belt), while it's easily 2HKOed by a +1 Bug Buzz after a few rounds of entry hazard damage. To help remedy this problem I suggest you replace Metagross, which really doesn't seem to be doing a whole lot for the team, with Heatran. I personally recommend you use an offensive Air Balloon variant as this team is quite offensively-orientated, although you're welcome to try out the specially defensive variant if you'd like a more bulky approach to dealing with Sun teams.

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Heatran @ Air Balloon
252 SpA / 4 SpD / 252 Spe
Modest | Flash Fire
- Fire Blast
- Earth Power
- Hidden Power Ice / Hidden Power Grass
- Stealth Rock
Heatran is an amazing check to Volcarona due to its immunity to Fire-type moves and its quad resistance to Bug Buzz; additionally, through the use of an Air Balloon, it can bypass and Volcarona carrying HP Ground. Furthermore, Heatran gives your team a specialized check to nearly all Sun teams; even ones with Dugtrio will have problems with Heatran as they will need to pop its Air Balloon before sending in Dugtrio as Heatran would be able to bypass an Earthquake and OHKO it otherwise. Lastly, I suggest you replace Stealth Rock on Ferrothorn with Spikes as you now have a SR user in Heatran; the fact that you also have a spinblocker in Jellicent further elevates the utility Spikes-support could have on this team.

Changes in Short

  • Heatran over Metagross
  • Spikes on Ferrothorn
 
Cool team in theory, you have a monster weakness to fire, and I dont see you standing a chance against sun teams, unless you somehow get a couple dragon dances behind salamence.
I reccomend switching salamence for a dnite, with multi scale and just changing outrage for dragon claw, and grabbing a lum berry. Keep the rest the same.

My biggest adjustment I suggest is dropping surf on Jellicent, and adding rain dance to ruin sun teams sun after you take out ninetales. Jellicent and attacking dont really go hand in hand.
 
It looks like a very cool team to use, however you have a terrible weakness to Fire and I doubt this team can handle Sun Teams. I agree with Aerrow´s suggestion of using Heatran instead of Metagross, but since the main purpose of your team was to sweep with AgiliGross, the adjustment I would suggest is using a Scarfed Terrakion instead of Scizor.

Terrakion @Air Balloon
Ability: Justified
Jolly Nature
252 Atk / 4 Def / 252 Spe
Rock Polish
Stone Edge
Close Combat
Swords Dance

Terrakion adds an important resistance to Fire-type moves and it resists Volcarona´s Bug Buzz. Terrakion hits most Sun Teams for monstruous damage, since many dont have a reliable way to switch on his STAB moves.

EDIT: In that case, I would suggest a Double-Dance set to run on Terrakion. A Choice Band is pretty much the same case on a Scarfed set, if you are worried about predicting possible switch-ins. Rock Polish works against most Sun and HO teams cleaning the field, and by the other hand, Swords Dance boosts Terrakion´s monstruous Attack allowing him to grab the KOs on Donphan and Forretress. I prefer using an Air Balloon because it allows him to escape Dugtrio´s clutches if he didn´t set up yet.
 
Thanks for all the rates!

@Aerrow The Heatran over Metagross idea is actually really good. I've been trying to fit Heatran on my team for a while. The problem is I really want to keep Metagross, since my team is centralized around him. Volcarona dies to Stealth Rock and repeated attacks from Salamence. Having said that, I would love to include Heatran, but I am unsure where, since I would love to keep Metagross

@cosmicfinch Yeah, my team is a little weak to Fire, but having Starmie, Salamence, and Jellicent on my team kinda counters that (I usually can get a few Dragon Dances under my belt). The idea on Jellicent is insanely cool. I will try it out for sure. Though, I may want it to go over Taunt, simply because Surf will get boosted anyway and I don't want to be Taunt bait. I will try D-nite over Salamence, but I chose him over D-nite because he is faster, stronger, and has a better offensive ability. I also find D-nite to be a bit of a disappointment, unless he is in a more defensive role.

EDIT: Whoops didn't see Motagua's rate! Thanks so much though! I actually used Terrakion in the early stages of Team Building, but there are just too many Pokemon who resist or are immune to his attacks, making it not so desirable. Just out of curiousity: Would a Choice Band or Double Dancing set work? Because those two ideas appeal more to me than Choice Scarf, if I were to use Terrakion. And Volcarona isn't that big a problem people! Every time I face it, it's quite easy to take down.

Thanks again for the rates! Heatran will definitely have a test run. Any more suggestions would be great!
 
@Aerrow The Heatran over Metagross idea is actually really good. I've been trying to fit Heatran on my team for a while. The problem is I really want to keep Metagross, since my team is centralized around him. Volcarona dies to Stealth Rock and repeated attacks from Salamence. Having said that, I would love to include Heatran, but I am unsure where, since I would love to keep Metagross
Actually, Volcarona is a major threat to your team; I don't know what kind of players you've been battling against but a Quiver Dance Volcarona in the hands of a competent player would easily mean the demise of this team. It can easily set up on Scizor or Ferrothorn (to an extent) and sweep cleanly through your team after only a single Quiver Dance; yes, Stealth Rock helps, but Volcarona is usually paired with a spinner such as Starmie or Forretress, both of which pose immediate threats to your spinblocker, Jellicent, as the former can do inflict massive damage through Thunderbolt while the latter can Volt Switch into a suitable check. To be completely honest, Volcarona is too large of a threat to only 'check' with SR.

In regard to your response concerning Heatran over Metagross: I apologize; I guess I skipped the part where it stated Metagross was the focus of your team. I guess you could replace Ferrothorn with Heatran for the same effect; you may lose out with a check to the likes of Haxorus but to be honest, between Scizor, Heatran and Starmie, dragons shouldn't be too much of a problem if you play smart. Additionally, losing out on Spikes support shouldn't be a large setback, anyhow.
 
Actually, Volcarona is a major threat to your team; I don't know what kind of players you've been battling against but a Quiver Dance Volcarona in the hands of a competent player would easily mean the demise of this team. It can easily set up on Scizor or Ferrothorn (to an extent) and sweep cleanly through your team after only a single Quiver Dance; yes, Stealth Rock helps, but Volcarona is usually paired with a spinner such as Starmie or Forretress, both of which pose immediate threats to your spinblocker, Jellicent, as the former can do inflict massive damage through Thunderbolt while the latter can Volt Switch into a suitable check. To be completely honest, Volcarona is too large of a threat to only 'check' with SR.

In regard to your response concerning Heatran over Metagross: I apologize; I guess I skipped the part where it stated Metagross was the focus of your team. I guess you could replace Ferrothorn with Heatran for the same effect; you may lose out with a check to the likes of Haxorus but to be honest, between Scizor, Heatran and Starmie, dragons shouldn't be too much of a problem if you play smart. Additionally, losing out on Spikes support shouldn't be a large setback, anyhow.

You do have a point: The people who had Volcarona kinda sucked. I will definitely treat Volcarona as a major threat, because purely offensive ones with Hidden Power Rock or the most common. Thank you again for the Heatran suggestion! I will definitely try the switch out!
 
Bump.

I switched Ferrothorn for Heatran and Heatran has worked wonders. I almost always get Stealth Rock as well as a good few sweeps. The problem now is that I have a massive Starmie weakness, as it can sweep my team. Any suggestions?
 
Once the opponent Heatran is gone (i suggest Timid nature on your own) you can use ThunderPunch > Earthquake on Metagross, to hit really hard Suicune and Gyarados, hard to stop after a few boosts. Outrage + Moxie is actually legal, maybe you need to upload your PO version

Solid team, good job :)
 
Thanks for the rate Bruno Magno! I will definitely try out ThunderPunch on Metagross. Though, I am a little vulnerable to Fire types, but why would I switch it in to them anyway? :) Also, I tried doing Moxie+Outrage and Dragon Dance, but I can't have both moves with Moxie for some reason.

What should I do for my Starmie weakness?! I need some serious help!
 
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