From the Ashes: an Ubers RMT


Introduction
Hello everyone! I'm 2sly4u, here to present my very first B/W Uber team. I was looking at the usage statistics posted in DST, and while perusing the Ubers I noticed that my favorite non-Kanto pokemon, Ho-Oh, was wallowing near the bottom in usage. In fact, the once mighty phoenix has fallen so far that he's used on less than 2% of 1337 teams. Seeing this, I decided to make a team proving that the king of the Tin Tower is still a potent and dangerous threat. There's just one problem... I'd never played Gen V Ubers before in my life. Despite my relative inexperience, the team I've constructed has been faring pretty well, as I've won a good deal of matches with it. However, I'm sure that there are some improvements more experienced Ubers battlers can help me to make. That's where you, the team raters come in. However, please remember that this team is meant to showcase Ho-Oh, so he's not replaceable (but his set is). Without further ado, here's my team!

Team Building Process
As I said in the intro, Ho-Oh is the basis of this team, so I obviously started off with him. However, the rainbow bird needs two very important forms of team support: Sun and Rapid Spin. So, I knew I needed Groudon and a Spinner, finally settling on Forretress for his ability to absorb the multiple Dragon moves in the tier.

With the addition of Forretress, I realized that he would probably get hazards up frequently. Even though this was an inadvertent bonus to my team, I didn't want my precious Spikes and Toxic Spikes to be spun away in vain. So, I added the bulkiest pokemon in the game, Giratina to block Rapid Spin.

Even with Giratina to tank Water Spout, any team would be foolish to go into battle with only one Kyogre counter. So, I decided to use Blissey, who's Wish support who pairs wonderfully with Forretress's Sturdy, while also giving Ho-Oh a relatively free switch should I fail to remove Rocks before he's needed.

For my last slot, I wanted another offensive pokemon since I can't create much pressure. I chose CM Arceus Electric so I could revenge Kyogre should Blissey and Giratina fall (I know, I know, I'm probably too paranoid about that), while also boasting terrific coverage with only two moves.
Closer Look
Changes will be bolded and italicized

EP512_Groudon.png

Groudon@Leftovers
Impish Nature, 252HP/4Att/252Def
Stealth Rock
Earthquake
Stone Edge
Roar

Groudon is my weather starter, used over Ninetales for obvious reasons. He's vital for this team since without him, Ho-Oh's main STAB move will most likely be completely nerfed from an opposing Kyogre's Drizzle. Stealth Rocks are also important, because my defensive core causes a lot of switches and needs Kyogre's Water Spout to be weakened in order to wall effectively. Earthquake is STAB and Stone Edge provides good coverage, but for the most part I just use Roar to rack up entry hazard damage whenever I have a spare turn, but that isn't often since keeping Groudon off the field and alive is a high priority until opposing weather starters are dealt with. Roar is being used over Dragon Tail since it pierces Substitute and has 100% accuracy...nothing sucks worse than losing to an Extremespeed Arceus because your phasing move missed.

foretress.jpg

Forretress@Leftovers
Calm Nature, 252HP/4Def/252SpD
Spikes
Rapid Spin
Toxic Spikes
Volt Switch

Forretress is my all-important spinner, clearing the field of hazards, which is important since Ho-Oh and Groudon both need to switch in frequently. He's also my Dragon resist, but I usually prefer to revenge opposing Dragons with other things since he can't do much to them in return and encourages opposing setup while he's out. However, when he has a free turn, he can set up Toxic Spikes and Spikes of him own, softening up the opponent for Ho-Oh's cleanup later. For my attacking move, I opted for Volt Switch as my attacking move since Forry isn't doing much damage anyways and it lets him maintain momentum should hazard setup seem unwise. He may seem like an odd choice on a Sun team, but realistically he isn't surviving a Fire attack anyways and he appreciates the added Water resistance.

giratina01.jpg

Giratina@Leftovers
Impish Nature, 252HP/252Def/4SpD
Will-O-Wisp
Dragon Tail
Rest
Sleep Talk

With great hazards comes a great need for a Spinblocker. That's where Giratina comes in, making sure that Goudon and Forretress' hard work doesn't go for naught. He also serves as my main phazer, with a surprisingly powerful STAB Dragon Tail, and as my main check to physical threats like ExtremeSpeed Arceus. With Will-O-Wisp, he can more easily take on physical attackers such as Groudon as well. However, perhaps the biggest draw to this set is ResTalk, which prevents Dark Void from crippling something should I predict correctly, and lets me absorb status freely. Both moves that can be summoned by Sleep Talk dissuade opposing set up, as few thinks like being burned and Dragon Tail will remove all of my opponent's hard earned boosts. Right now, Giratina is the glue that holds my team together. Unless it's near the end of the match, Giratina going down means that the rest of my team isn't far behind.

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Blissey@Leftovers
Calm Nature, 252HP/4Def/252SpD
Wish
Protect
Toxic
Seismic Toss

Blissey is my dedicated Special Wall and Wish Passer. She also serves as my primary SpecsOgre check after it has taken a bit of previous damage, as this lets me alternate between Wish and Protect to negate the Water Spout damage. Wish is perhaps the most important move on my entire team, keeping all of my pokemon healthy. Protect lets me scout choice users and heal reliably with Wish, while Toxic allows me to cripple opposing Walls such as Ghost Arceus. Seismic Toss provides consistent damage should Blissey have nothing better to do, but most of the times she's busy passing health to the rest of my team. Between her and Giratina, I can basically wall everything in the tier.

300px-Palkia_anime.png

Palkia@Choice Scarf
Timid Nature, 252SpA/4SpD/252Spe
Spacial Rend
Thunder
Draco Meteor
Fire Blast

Palkia was suggested by BKC as a replacement to Arceus-Electric, and he's done a serviceable job. I'm now much less vulnerable to threats like DD Rayquaza, and his good overall coverage lets him revenge most of the metagame. Spacial is STAB, while Thunder handles Kyogre. Draco Meteor takes out almost anything that doesn't resist it if it's an emergency, while Fire Blast gets pseudo STAB in the Sun, and since it doesn't drop my Special Attack it's used for late-game cleaning alongside Spacial Rend. Palkia has quickly become a staple on my team, and I'm not sure how I ever managed without him.


11hh05d.png

Ho-Oh@ Leftovers
Adamant Nature, 192 HP/240 Atk/76 SpD
Sacred Fire
Brave Bird
Recover
Substitute

Ho-Oh is my main physical tank and the inspiration for this team. SubRoost Ho-Oh replaces the Scarf set. While I've lost a lot of cleaning potential, I make up for it in the ability to change moves from behind a Substitute, making me much more lethal mid-game. Ho-Oh is helpful against Stall, Pressuring the opponent out of all their valuable Dragon Tail PP and setting up on Ferrothorn, Forretress, and Skarmory. Brave Bird and Sacred Fire are the attacking moves of choice thanks to their high accuracy and Base power. At first, SubRoost wasn't all that effective for me so I went back to the Scarf set. I've now returned to the SubRoot set at basically every poster's recommendation, and it's been doing better as I've become a more competent Ubers battler.

Problems
This team is having less issues than it did before, but is still annoyed by SubSeed Shaymin and Dialga (until I know the set), while a slight weakness to Lugia has developed. However, none of these have completely stopped me cold during a match.

Conclusion
Ultimately, this this team has exceeded my expectations, especially since I'm still learning the ins and outs of Ubers. However, I'm sure there are ways to make it better. I'm looking forward to your improvements and comments, and thank you for reading!
 
Just a minor nitpick, but that's irking me :P

Overall, this looks like a fantastic team. I've been trying to build a successful sun team for quite a while; now it looks like I'll just pirate yours.

Thanks you! I'll be sure to change that, since now it's bugging me too. Feel free to try the team out!
EDIT: After your comment I did another proofread and found a ton of things that were wrong. That's what I get for writing most of this at three in the morning last night :P.
 
I think you should go with Roar instead of Dragon Tail as it goes through substitute so that way something bulky like Lugia doesn't just PP stall out Dragon Tail because it takes a good 3 or so attacks just to break the sub.
 
First off, a minor change: use Roar over Dragon Tail on Groudon. Otherwise, opposing Ho-Oh running a SubRoost set will absolutely crush you - Sub blocks Dragon Tail's phazing effect and the attack doesn't even do the necessary 25% to break it. With Roar, you can simply phaze Ho-Oh out and make it take crippling SR damage. However, since this solution is merely temporary, from that point on it's up to you to pressure the opponent and not let Ho-Oh get another chance to set up.

Anyways, the next issue is a rather large one, especially for a defensive sun team -- Specs Kyogre's Water Spout 2HKOs every single one of your Pokemon, even Blissey, who takes 54.8% - 64.7%, and Giratina, who takes 56.5% - 66.4%. Your best method of checking it is letting something die before changing the weather with Groudon, which is not reliable at all. I recommend dropping Arceus, who really seems just tacked on, for a Scarf Palkia. Palkia is one of the best Kyogre counters in the game with its 4x resistance to Water, and it also poses a potent offensive threat with its high attacking stats. If you choose to make this change, use a Timid nature with a simple 252 SpA / 252 Spe EV spread and a moveset of Draco Meteor | Hydro Pump | Fire Blast | Thunder should work well (Thunder may seem out of place on a Drought team, but it has a very specific purpose: kill Kyogre, whose presence is common enough to warrant such a tactic; however, Spacial Rend is a decent alternative for a Dragon-type STAB that can clean late-game without Draco Meteor's crippling SpA drop).

If you implement Scarf Palkia, the Scarf on Ho-Oh becomes redundant. I recommend changing over to the set that I mentioned earlier that is quite dangerous to your team at the present time - Substitute + Roost. In conjunction with Toxic Spikes and Pressure, this set is an absolute terror for stall teams to face. The set runs a spread of 224 HP / 252 Atk / 32 SDef, holding a Life Orb and running an Adamant nature, with Sacred Fire + Brave Bird as your attacking moves.

You mentioned that you're weak to boosting variants of Rayquaza, but if you keep Groudon at high health between Blissey's Wish and general smart play, you should be fine. However, you also SubSeed Skymin as a problem, and I agree, but that set is a bitch for any team, really...the best way to deal with it is catching it on double switches with Palkia or Ho-Oh. GL with the team, hope this helps.
 
Thanks for the rates everyone. I've given Groudon Roar as both of you suggested. H actually haven't had issues with SpecsOgre, since normally I can get a few hazards up before it comes in, ruining its Water Spout. I'm about to start testing Palkia and SubRoost Ho-Oh. I'll keep you posted.

UPDATE: I've tested out Palkia and SubRoost Ho-Oh, and I liked Palkia a lot. He was a better revenge killer than Ho-Oh thanks to his superior coverage. However, I found it difficult to clean late-game with him because most of his moves sport poor accuracy, especially in the Sun. SubRoost Ho-Oh didn't really impress me much, and I switched back to the Scarf set for now. I'm going to do a bit more testing with different sets for both of them until I decide which one to change full time.
 
Nice team, it's nice to see another sun user in the rain stall metagame. For Palkia, I'd always use Spatial Rend / Surf / Thunder / Fire Blast since those are far more reliable which is whats needed for a Scarf set (reliability over power). Also Sub Roost Ho-Oh is extremely effective if used properly so I'd keep that. IMO Scarf Ho-Oh really isnt viable even though its onsite given it will only have 3 switches in, since it is nearly impossible to remove rocks with Forretresses inability to bypass Giratina-O. Speaking of which, I'd recommend Toxic over Toxic Spikes given how Forre is often forced out after 1 layer and theres nothing worse then posining extremekiller without Toxic poison and it allows Forretress to cripple Giratina-O.
 
Nice team, it's nice to see another sun user in the rain stall metagame. For Palkia, I'd always use Spatial Rend / Surf / Thunder / Fire Blast since those are far more reliable which is whats needed for a Scarf set (reliability over power). Also Sub Roost Ho-Oh is extremely effective if used properly so I'd keep that. IMO Scarf Ho-Oh really isnt viable even though its onsite given it will only have 3 switches in, since it is nearly impossible to remove rocks with Forretresses inability to bypass Giratina-O. Speaking of which, I'd recommend Toxic over Toxic Spikes given how Forre is often forced out after 1 layer and theres nothing worse then posining extremekiller without Toxic poison and it allows Forretress to cripple Giratina-O.

Scarf Ho-oh is one of the best cleaners in the game, and almost nothing resists both it's STABs. It may be difficult to remove rocks at times, but that's what Wish is for. I'm not saying SubRoost isn't good, but I found it hard to set up due to Ho-ohs poor Speed, even after playing with the EVs. It was really helpful in one game against a stall team, so I'll test it out some more. Gratina O really isn't a problem, but I'll test out Toxic anyways. Thanks for the rate!
 
As giratina is not the best atker, i suggest doing one of two things:

1. change d tail to roar
or
2. while this is a rather unorthodox set it works well

Giratina-O @ Griseous Orb
Trait: Levitate
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature (+Atk, -SAtk)
- Rest
- Sleep Talk
- Will-O-Wisp/ Thunder Wave
- Dragon Tail

Spread what ever you want and phase while doing nice damage especially in conjunction with hazards while maintaining nice bulk. Change ev's if you like.
 
As giratina is not the best atker, i suggest doing one of two things:

1. change d tail to roar
or
2. while this is a rather unorthodox set it works well

Giratina-O @ Griseous Orb
Trait: Levitate
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature (+Atk, -SAtk)
- Rest
- Sleep Talk
- Will-O-Wisp/ Thunder Wave
- Dragon Tail

Spread what ever you want and phase while doing nice damage especially in conjunction with hazards while maintaining nice bulk. Change ev's if you like.

Giratina hasn't given me any big problems. If I really need to phase something out, I always have Groudon. Giratina-O seems interesting, but I'd miss out on leftovers recovery and have greatly reduced bulk..
 
Hey, got your message. BKC's suggestion of Scarf Palkia, was going to suggest it as well. Personally, I prefer Spacial Rend on Palkia instead of Hydro Pump, though, because I don't like having two useless moves when my opponent isn't using a rain team. I agree with the SubRoost Ho-Oh, though you may want to consider a different spread with 192 HP / 240 Atk / 76 SpD, and Recover > Roost to avoid Earthquakes from Groudon. Those EVs lets it survive a +4 Life Orb Dark Pulse from Darkrai, since it can be troublesome with Subsitute to protect Palkia from revenging it. Blissey can't stop it because Darkrai will just Dark Void it every time it switches in. Boosted Dark Pulses will hurt everything else, and Forretress can't break Darkrai's Sub. Having SubRecover Ho-Oh with that spread will help a lot, though you still have to sac something to sleep.

Opposing stall teams can be troublesome, like trickroom's full stall. Forretress can set up on almost anything but Ho-Oh, and if you switch to Giratina to block spin it can set up hazards, and switching to Forretress lets it spin away your own hazards, and double switch to Giratina. Calm Mind Mewtwo can also trouble you if you can't revenge kill it, having perfect coverage with Psystrike / Fire Blast / Ice Beam, which hits everything really hard at +1. Revenge killing with Palkia is possible, but not exactly reliable. You might wanna try a Giratina-O over Giratina. It helps against stall because it can block spin from Forretress and threaten it as well with Hidden Power Fire. Shadow Sneak also gives you more defense against Mewtwo. The exact set is:

453403-giratina_origin.png
Giratina-O @ Griseous Orb | Levitate
Naughty | 248 Atk / 252 SpA / 8 Spe
Draco Meteor / Shadow Sneak / Dragon Tail / Hidden Power Fire


Just an idea, good luck with the team!
 
BKC's right about Ho-oh not needing a scarf, but, if SubRoost/Recover isn't working for you, you could try replacing Punishment with Flame Charge. It's an obscure change, i know, but whenever I've used Punishent, I've found it very situational: if something has enough boosts to make punishment worth using over Brave Bird etc, it's probably able to OHKO you. The only real use I see against it is Mewtwo, and, without testing the team (might end up doing that later) I'm not sure how much exactly is a threat to your team. So, if it is, by all means ignore my suggestion, but I reckon the speed + versatility from Flame Charge could prove very effective, as well as being a nasty surprise for your opponent
 
Thanks Tomohawk and Psycho Cut!

@Tomohawk: I tried out Spacial Rend, and am much happier with it. I'll give SubRoost another chance as well, sine everyone seems to recommend it and are much more experienced in Ubers. I'll also try out Giratina-O, whose immunity to Spikes and T-Spikes is appealing (though I've never had issues with Mewtwo). Thanks for the rate!

@Psycho Cut: Flame Charge seems awesome, and I can't wait to try it out. Thanks for the suggestion.
 
No problem :)

It's worked pretty well whenever I've used it, but I've always dropped Ho-Oh because of it's SR weakness :( However, since this team's all about Ho-oh, make Ho-Oh lovers proud! ;D
 
Before I start I'd like to say that I agree with the Tomohawk and Psycho Cut's above posts and all that they had said. Now onto my two small, but possibly vital changes.

Blissey@Leftovers
Bold Nature, 4HP/252Def/252SpD
Wish
Protect
Stealth Rocks
Seismic Toss

OK, so first I'll explain the nature and EV's. The nature change to Bold and max defence means Blissey can take Physical hits better (it can even take groundon's earthquakes at full health if it isn't banded and unboosted).

Stealth Rocks in there over toxic because Toxic spikes will already be poisoning the opposing most of the opposing pokemon, also it'll stop the likes of opposing Ho-oh's, Reshiram's and Rayquaza'a (now with V-create) hijacking your sun regularly.
 
Before I start I'd like to say that I agree with the Tomohawk and Psycho Cut's above posts and all that they had said. Now onto my two small, but possibly vital changes.

Blissey@Leftovers
Bold Nature, 4HP/252Def/252SpD
Wish
Protect
Stealth Rocks
Seismic Toss

OK, so first I'll explain the nature and EV's. The nature change to Bold and max defence means Blissey can take Physical hits better (it can even take groundon's earthquakes at full health if it isn't banded and unboosted).

Stealth Rocks in there over toxic because Toxic spikes will already be poisoning the opposing most of the opposing pokemon, also it'll stop the likes of opposing Ho-oh's, Reshiram's and Rayquaza'a (now with V-create) hijacking your sun regularly.

Thanks for the rate.

I've considered changing the EVs, but the ones I have let me beat SpecsOgre after it switches into Rocks. I'll re-test though. As for SR, Groudon already has it so I'm going to keep Toxic, which lets me poison things like Lugia, Ho-Oh, and other fliers.
 
Tyranitar, Heatran, Zekrom, Arceus-Rock, they all resist Ho-Ohs stabs and some of them aren't exactly uncommon. Maybe Arceus-Rock is a little uncommon but alot of good players use Heatran and Tyranitar. Anyway, if I were you I'd switch out Blissey with Chansey since it seems to be superior for Ubers especially if you aren't going to take advantage of its Special Attack to surprise Ferrothorn with Flamethrower or something. Not to mention it's more reliable against Specs Ogre. Also try playing around with Ferrothorn in Forretresses spot. I made this switch on my sun team and found it much more effective and it also patches a slight weakness to Zekrom.
 
Tyranitar, Heatran, Zekrom, Arceus-Rock, they all resist Ho-Ohs stabs and some of them aren't exactly uncommon. Maybe Arceus-Rock is a little uncommon but alot of good players use Heatran and Tyranitar. Anyway, if I were you I'd switch out Blissey with Chansey since it seems to be superior for Ubers especially if you aren't going to take advantage of its Special Attack to surprise Ferrothorn with Flamethrower or something. Not to mention it's more reliable against Specs Ogre. Also try playing around with Ferrothorn in Forretresses spot. I made this switch on my sun team and found it much more effective and it also patches a slight weakness to Zekrom.

Thanks for the rate!

I'll try out Chansey. I was using Blissey since she can heal passively with Leftovers, and she has slightly more massive Wishes. I'm not going to use Ferrothorn since I need Rapid Spin if I want to use Ho-Oh. I've never actually had issues with Zekrom, since Forretress can tank a hit pretty well and Groudon resists its primary STAB, forcing it to Outrage (which lets Forry spin or set up Toxic Spikes). If all else fails, Palkia revenges it.
 
Since you mentioned how you prefer Roar over Dragon Tail on Groudon, why are you running Dragon Tail over Roar on Giratina? Is it to avoid being taunted?
 
Since you mentioned how you prefer Roar over Dragon Tail on Groudon, why are you running Dragon Tail over Roar on Giratina? Is it to avoid being taunted?

I like both moves, but I prefer to have one phasing moves that goes through substitutes. Also, Giratina's Dragon Tail packs a bit more punch thanks to STAB, and its his only way of doing direct damage.
 
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