Ask a Simple Question, Get a Simple Answer MK IV: Read the FAQ in the Opening Post

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I've found that Metagross makes a capable offensive Stealth Rock user. I run max Speed Jolly, but generally the SR set in the analysis works best.

Metagross @ Leftovers / Air Balloon / Occa Berry
Adamant
252 HP / 252 Atk / 4 Spe
~ Stealth Rock
~ Meteor Mash
~ Hammer Arm
~ Bullet Punch
 
What Pokemon are good for Rocks on for offensive teams? And should I use the mixed set or Glaciate?

For SR: Mamoswine, Infernape, Metagross, Aerodactyle, and Forretress just to name a few.

I don't reccomend Glatiate. Kyurem is already fast enough and Glatiate just wastes a moveslot and a turn. I'd go with mixed, as it's power and wall breaking ability are great. (although it really depends on the team)
 
What Pokemon are good for Rocks on for offensive teams?

Azelf will always get up rocks and is a very good choice for hyper offensive teams.
Deo-D is a good suicide lead that can also use spikes.
Tyranitar is one of the most common stealth rock users and can also change the weather if you need that.
Ferrothorn is a more defensive Pokemon, but thanks to its high BP Moves Power Whip and Gyro Ball it can deal some damage and is a great pivot for offensive teams in general, thanks to its great defenses and lots of resistances.
Heatran is also good at using Stealth Rock for offensive teams, but faces some trouble doing it at turn 1, because of the common Volt Turn strategy.

Celebie and Jirachi are also great SR users and got alot of different move sets so they are easy to fit on any team.
 
Another weird question: As I understand it, Sleep Clause is a sort of "gentleman's agreement" that one player will only put one of his opponent's Pokemon to sleep at any given time. How does that work with pseudo-random moves/abilities though? Effect Spore, Meleotta's Relic Song, and the totally gimmicky and unviable Rest-Talking Psycho Shifting Murkrow/Deoxys/just about anything that learns Psycho Shift except Sigilyph all have chances of putting another Pokemon to sleep, but also have other desirable effects. I just searched for "sleep clause" on the site, and there was a thread about it, but the conclusion seemed to be "just don't do it". Has Dream World done anything about this with regards to Meleotta?
 
Azelf will always get up rocks and is a very good choice for hyper offensive teams.
Deo-D is a good suicide lead that can also use spikes.
Tyranitar is one of the most common stealth rock users and can also change the weather if you need that.
Ferrothorn is a more defensive Pokemon, but thanks to its high BP Moves Power Whip and Gyro Ball it can deal some damage and is a great pivot for offensive teams in general, thanks to its great defenses and lots of resistances.
Heatran is also good at using Stealth Rock for offensive teams, but faces some trouble doing it at turn 1, because of the common Volt Turn strategy.

Celebie and Jirachi are also great SR users and got alot of different move sets so they are easy to fit on any team.
What about Gliscor? Is it good at using SR?
 
What about Gliscor? Is it good at using SR?
No. Because most of the times you will want Poison Heal which is illegal with Stealth Rock. The only time you should be using a Sand Veil Gliscor would be when using the SD Acrobat set. A defensive Sand Veil Gliscor with SR is outclassed most of the times in today's meta...
 
What syrengy does Azelf have with common offensive Pokemon in OU?
Also, what Pokemon other than Azelf can still run Focus Sash+SR this generation? Infernape?
 
Another weird question: As I understand it, Sleep Clause is a sort of "gentleman's agreement" that one player will only put one of his opponent's Pokemon to sleep at any given time. How does that work with pseudo-random moves/abilities though? Effect Spore, Meleotta's Relic Song, and the totally gimmicky and unviable Rest-Talking Psycho Shifting Murkrow/Deoxys/just about anything that learns Psycho Shift except Sigilyph all have chances of putting another Pokemon to sleep, but also have other desirable effects. I just searched for "sleep clause" on the site, and there was a thread about it, but the conclusion seemed to be "just don't do it". Has Dream World done anything about this with regards to Meleotta?
On simulators, it simply fails. If you Spored the enemy earlier and it's still asleep, Relic Song won't put your opponent to sleep, Effect Spore won't, and PShift won't work. In WiFi battles, I assume the occurence is an automatic loss.
 
Is there a forum/place for noobies/novices?

I'm not sure what you mean, but if you want to get into competitive pokemon then checking out the RMT Archive of good pasts teams is good, also applying to be tutored in Battling 101 is also a good place to start.
 
What syrengy does Azelf have with common offensive Pokemon in OU?
Also, what Pokemon other than Azelf can still run Focus Sash+SR this generation? Infernape?

Due to Azelf dying to anything stronger than Caterpie's Tackle, you shouldn't look after defensive synergies too much. As far as offensive synergy goes, Terrakion does a pretty fine job when paired with Azelf, utterly slaughgtering or setting up on the special walls that give azelf trouble (given that you're using NPZelf, imo the most effective one) and even has some defensive synergy by luring in EQs and very happily taking Crunch/Dark Pulses aimed at Azelf. Physical Cobalion does well in UU, as I believe that's still Azelf's home.
 
can two weather effects go on at the same time. Ex. i use sunny day and then opponet uses sandstorm. Doesnt it go the sun is very strong then the sand storm is blowing or whatever.
 
Why does the analysis for Torkoal say that Yawn + Shell Armor is illegal? There can be female Torkoal on the DW.
 
Another weird question: As I understand it, Sleep Clause is a sort of "gentleman's agreement" that one player will only put one of his opponent's Pokemon to sleep at any given time. How does that work with pseudo-random moves/abilities though? Effect Spore, Meleotta's Relic Song, and the totally gimmicky and unviable Rest-Talking Psycho Shifting Murkrow/Deoxys/just about anything that learns Psycho Shift except Sigilyph all have chances of putting another Pokemon to sleep, but also have other desirable effects. I just searched for "sleep clause" on the site, and there was a thread about it, but the conclusion seemed to be "just don't do it". Has Dream World done anything about this with regards to Meleotta?

It is automatically set on PO and is a gentleman's agreement on Wi-fi. On PO, if you have already put a pokemon on your opponent's team to sleep, it will prevent Effect Spore, Relic Song, and other sleeping moves from causing sleep. Remember that if you put your own pokemon to sleep through Rest for example, your opponent can still use a sleeping move on another pokemon without breaking Sleep Clause.
 
The writer was referring to how Shell Armor is incompatible with Yawn and Stealth Rock, its Dream World move.

Oh well, I did report it anyway. It's possible to use another pokémon with SR on the team, but the statement should still mention SR, because there are other moves that it can use instead of rocks.
 
What Mons in OU can check both Rotom-W and Scizor? (Or in other words, break up VoltTurn)

There's an awesome article by harsha2014 that is both very recent and quite thorough. Gastrodon, Blissey, and Breloom are some of the Pokemon that instantly come to mind. Gastrodon stops Volt Switch while Blissey can pass around paralysis and take hits well. Rotom-W has almost nothing on Breloom, which can then proceed to Bulk Up. One of my personal favorites is Landorus (mentioned by NixHex), who resists U-turn, is immune to Volt Switch, and outspeeds all Volturners with a Choice Scarf bar other Scarf Landorus. Best of luck!
 
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