• Check out the relaunch of our general collection, with classic designs and new ones by our very own Pissog!

DP Research Thread #1 ("Old")

Status
Not open for further replies.
We're writing analyses for these pokemon so this question needs to be put to rest once and for all:

Are Dialga and Palkia's orbs +20% or +25%?
 
I can't remember if the tests I did was enough to rule out 1.25x. Two Japanese sites I've relied on and have been proven to be accurate in the past both claim 1.2x. I won't have access to my DS a while, or I'd test again to make sure.
 
Okay, thanks. With the data you have and reliable Japanese sites claiming +20%, I'd say that's a far more reliable figure than a few randoms claiming +25%.
 
IVs of resurrected fossil pokemon:
At which point are the IVs of the fossil pokemon determined? Is it as soon as you give your fossil to the museum staff or as soon as you obtain the pokemon from him?

I was able to find a spare fossil and the result is the latter. *time to get a jolly aerodactyl*
 
i dont know if this was known or not, but u-tun can be pursuited

much to my dismay :/

Misty and me tested this just now, and with Baton Pass as well.


A Sneasel Pursuited semi-successfully against a U-Turning Jumpluff. It did not do double damage to Jumpluff. Instead, it acted as Jumpluff had not switched. U-Turn then dealt damage to Sneasel.

A Larvitar Pursuited successfully against a U-Turning Jumpluff. It did double damage to Jumpluff.

A Larvitar did not Pursuit before the faster Drifblim Baton Passed; it used Pursuit on the Pokémon Drifblim Baton Passed to.


Conclusion:
  • Faster Pokémon using Pursuit on a U-Turning Pokémon will not get double damage.
  • Slower Pokémon using Pursuit on a U-Turning Pokémon will get double damage.
  • Baton Pass works the same as it did before. It does not work like U-Turn.


EDIT: I would just like to add that for slower Pokémon using Pursuit on a Pokémon U-Turning, the order of events is this: Pokémon uses U-Turn, U-Turn does damage, U-Turn's message ("POKEMON went back to TRAINER!") appears, then Pursuit takes effect (doing double damage), then the U-Turning Pokémon switches to a new one.
 
Azelf is seriously one of the most annoying Pokémon to catch, mainly due to two attacks- Nasty Plot and Uproar.
Anyway, while capturing Azelf and Uxie, I utilized a Sneasel with False Swipe to ensure that the Pokémons' HP would be as close to 0 as possible. I first noticed this with Uxie, and then with Azelf. As one of them used Future Sight on Sneasel, I swapped out to Bronzong (who is very helpful BTW). The damage dealt was absurd, considering that the Future Sight was Uxie's attack, and Bronzong was a good 10 levels higher than it. I figured that the Uxie I was trying to capture just had a +Special Attack Nature and a large Special Attack IV. However, when the Uxie used Future Sight on Bronzong, the damage dealt was less than half of what it previously was.

Future Sight ignores any Type effectiveness, that is known. However, this incident leads me to believe that the damage dealt with the attack is based on the Defense stat of the opponent that is currently out when the attack is used. In other words, the damage is preset from the time the move is executed.

I'm not sure, and I don't feel like testing.
 
Lv1 Totodile - 5 SpDef
Blissey - 307 SpDef
Espeon - 390 SpAtk

Espeon target Totodile with Future Sight!
CPU KO Totodile.
Blissey is sent out.

*few turns later*

Blissey was hit by Future Sight.
Blissey takes 5000 damage and dies.

Future Sight depends on who you first target with it.


Future Sight seems to be uneffected by Life Orb. It doesn't do extra damage, but you don't lose life either.
 
So Future Sight's damage uses the SpDef of the Pokemon it was targeted at first, right?
 
Lv1 Totodile - 5 SpDef
Blissey - 307 SpDef
Espeon - 390 SpAtk

Espeon target Totodile with Future Sight!
CPU KO Totodile.
Blissey is sent out.

*few turns later*

Blissey was hit by Future Sight.
Blissey takes 5000 damage and dies.

Future Sight depends on who you first target with it.


Future Sight seems to be uneffected by Life Orb. It doesn't do extra damage, but you don't lose life either.

Holy crap, that's crazy. I assume Doom Desire works in the same manner?
 
I did some testing with an ability I saw potential in.. Skill Link..

Icicle Shard hits 5 times every time basically - Skill Link doesn't mean it breaks the limit unfortunately, just gives it more of a chance of actually hitting 5 times.

Testing with Clamp later on, it'll have the same results I would assume.
 
I did some testing with an ability I saw potential in.. Skill Link..

Icicle Shard hits 5 times every time basically - Skill Link doesn't mean it breaks the limit unfortunately, just gives it more of a chance of actually hitting 5 times.

Testing with Clamp later on, it'll have the same results I would assume.

OK, so Skill Link has an effect on moves that hit multiple times on the same move.

I have a couple questions:

1. Does it affect moves with a set number of hits, such as Double Kick? (Obviously, you would have to Skill Swap the ability onto a pokemon that knows Double Kick, first, unless Cloyster has Mimic via the FRLGE Move Tutor)

2. Does it affect moves that hit repeatedly by automatically being used over several turns, such as Petal Dance or Rollout? (Again, Skill Swap or FRLGE Mimic Move Tutor would be necessary to test this)
 
1. Is there any chance that Flinging mushrooms, or perhaps Big Root causes Leech Seed or any other effect? Are there other items that have special effects (such as heart scale or destiny knot causing attraction, or red shard/fire stone causing fire-type damage or burn, or grip claw causing trapping, or razor claw critical-hitting or having higher Crit-hit rate, or shed shell causing switching, or Shoal Shell having an effect, or Electrizer or Deepseatooth or Protector doing things, or Amulet coin causing behaviour similar to Pay Day)?

Sorry, no damage calcs on these. Most were Flung before the opponent's first attack, with the exception of Choice Band, which I was hoping would cause Encore, and Leftovers, which I was hoping would have a healing effect. The targets were all Raticates and Fearows.

Amulet Coin - No perceived effect
Big Mushroom - No perceived effect
Big Pearl - No perceived effect
Big Root - No perceived effect
Choice Band - No perceived effect
Destiny Knot (on opposite-gendered target) - No perceived effect
Escape Rope - No perceived effect
Fire Stone - No perceived effect
Focus Band - No perceived effect
Focus Sash - No perceived effect
Heart Scale (on opposite-gendered target) - No perceived effect
Honey - No perceived effect
Lagging Tail - No perceived effect
Leftovers - No perceived effect (used on a damaged target)
Life Orb - No perceived effect (no recoil, either)
Light Clay - No perceived effect
Metronome - No perceived effect
Nugget - No perceived effect (less damage than you'd think, too)
Pearl - No perceived effect
Razor Claw - Doesn't automatically crit (sorry, Tauros)
Red Shard - No perceived effect
Scope Lens - Doesn't automatically crit (sorry, Primeape)
Shell Bell - No perceived effect (and no HP regen after the Fling)
Star Piece - No perceived effect
Sticky Barb - No perceived effect (confirmed to not stick to an empty-handed target)
TinyMushroom - No perceived effect

This list is not exhaustive, but after trying all these items, I propose a theory: the list of Fling items obtained from the Japanese site is complete, in a sense. It appears that all items not on that original list do the same (minuscule) amount of damage and have no special added effects.

P.S. I didn't realize that using Honey in tall grass summons a random encounter, like Sweet Scent. Probably not news, but I thought I'd mention it.
 
just wondering, if you fling an item at a pokemon that has sticky hold (and who is itemless), would it keep the item on him.
 
just wondering, if you fling an item at a pokemon that has sticky hold (and who is itemless), would it keep the item on him.

I had a related question that I haven't had the opportunity to test yet. If a Pokémon with Sticky Hold flings an item, do they lose it, or does it yo-yo back to them? A long-shot, but it would be neat if it worked. I think only Muk can take advantage of it, though.
 
I was wondering about the Power band/anklet/bracer etc. The description says that it gives plus 4 to the stat after defeating an oppenent, but im confused on this. I naturally assumed this

Wild Bibarel appeared
Bagon Used Crunch
Wild Bibarel Fainted
Exp. gained/etc. end of battle
Plus 2 E.V. in attack along with the 4 E.V.s you gain in say.. attack as you have the Power Bracer equipped.

Does the Power item have to be in the stat that you just got the E.V. in or if you gain say 2 speed from a staravia and you have the power bracer(raises attack) equipped, does the bracer always add 4 E.V.s in attack regardless of the E.V. earned from the fainted pokemon?

Could someone please elaborate on this and tell me an example of this happening. Any and all opinions and help greatly appreciated.
 
Status
Not open for further replies.
Back
Top