Midnight City
Azelf @ Life Orb
Levitate | Jolly (+Spe, -SpA)
252 Atk / 4 Def / 252 Spe
- Stealth Rock
- U-turn
- Ice Punch
- Explosion
Magnezone @ Leftovers
Magnet Pull | Timid (+Spe, -Atk)
4 HP / 252 SpA / 252 Spe
- Substitute
- Thunderbolt
- Hidden Power Fire
- Flash Cannon
Honestly, Magnezone sucks. However, it does have an incredibly useful niche with its ability to trap and eliminate the majority of Steel types. This allows Kingdra and Salamence to have a field day spamming their high-powered Dragon attacks. Likewise, Terrakion is much more capable of sweeping with Scizor out of the way since many teams rely on it to check Terrakion. Although team preview hurts Magnezone's utility, it still puts a lot of pressure on my opponent. It forces them to play conservatively with their crucial Steel types and think carefully about every move. For example, should Scizor Bullet Punch or U-turn against my Terrakion? Furthermore, Magnezone makes a great defensive pivot since its unique typing grants it 12 resistances and 1 immunity. Thus, it's usually the first Pokemon I sacrifice to gain a free switch once it has served its purpose. The moveset is the standard Substitute set. I opted for Flash Cannon in the last slot to round out coverage. The speed EVs allow Magnezone to outrun all Adamant Scizor, which is useful against offensive SD sets.





Hi everyone, welcome to Midnight City, my third OU RMT for the BW metagame. The team is named after the song Midnight City by M83. It's an offensive weatherless team (well, sort of weatherless) based on using Magnezone to clear the way for the rest of my team to sweep. It's definitely my most offensive team to date, a significant change of pace for me since I commonly play balanced teams. Every member on this team hits hard with minimal setup and with the exception of Magnezone and Kingdra, every team member has 100+ base speed or a priority attack. Although this team uses a few standard sets, it's a bit different from the usual Volt-Turn teams that are plaguing the ladder.
I've played with this team for a while so I've gotten quite comfortable with using it. With the upcoming release of BW 2 and the inevitable metagame shakeup, I've decided to retire this team. Overall, I'd say it's a fairly consistent team but it does have a few Pokemon that really trouble it. I have outlined these Pokemon in the threat list below. Even though I'm retiring the team, feel free to provide suggestions on how to patch these weakness or identify threats that I may have missed.
In-Depth AnalysisI've played with this team for a while so I've gotten quite comfortable with using it. With the upcoming release of BW 2 and the inevitable metagame shakeup, I've decided to retire this team. Overall, I'd say it's a fairly consistent team but it does have a few Pokemon that really trouble it. I have outlined these Pokemon in the threat list below. Even though I'm retiring the team, feel free to provide suggestions on how to patch these weakness or identify threats that I may have missed.


Azelf @ Life Orb
Levitate | Jolly (+Spe, -SpA)
252 Atk / 4 Def / 252 Spe
- Stealth Rock
- U-turn
- Ice Punch
- Explosion
I chose Azelf to be my Stealth Rock user because it is one of the few SR users that also has a solid offensive presence thanks to its high speed and attack. Thus, it's a perfect fit on an offensive team like this. I usually lead with Azelf since it's faster than most of the metagame, thus it can easily setup Stealth Rock early game. Besides setting up SR, Azelf also makes an effective scout thanks to U-turn. Despite the nerf to Explosion, it's still one of the strongest attacks in the game. A well-timed Explosion can often seal the victory for me. Ice Punch isn't used often but it can be used to revenge kill things like Dragonite, Virizion, Tornadus, and Landorus. Overall, Azelf is a valuable offensive player on this team so I rarely play it as a suicide lead. Once it sets up SR, I try to conserve it for late game to take out a crucial Pokemon.


Magnezone @ Leftovers
Magnet Pull | Timid (+Spe, -Atk)
4 HP / 252 SpA / 252 Spe
- Substitute
- Thunderbolt
- Hidden Power Fire
- Flash Cannon


Terrakion @ Choice Band
Justified | Jolly (+Spe, -SpA)
252 Atk / 4 SpD / 252 Spe
- Close Combat
- Stone Edge
- X-Scissor
- Quick Attack
There isn't much I can say about CB Terrakion. Simply put, it's here to deal as much damage as possible so that the rest of my team has an easier time sweeping. It does a great job of removing Pokemon that trouble the rest of the team. For example, Terrakion tends to lure out Scizor which Magnezone can then trap and eliminate. This usually allows Terrakion and Salamence to sweep since many teams rely on Scizor to revenge kill them. It also eliminates Blissey/Chansey and Ferrothorn which wall Kingdra. Furthermore, it weakens physical walls like Gliscor and Slowbro so that Scizor and Salamence have an easier time cleaning up. The moveset is straightforward. Close Combat and Stone Edge are the only attacks I really use, but X-Scissor and Quick Attack have their uses. Quick Attack is especially useful for finishing off a weakened foe.


Scizor @ Life Orb
Technician | Adamant (+Atk, -SpA)
232 HP / 252 Atk / 24 Spe
- Swords Dance
- Bullet Punch
- U-turn
- Superpower
Scizor really holds the team together. I find it hard not to include it on my teams these days because it checks so many deadly threats in the metagame, such as Terrakion, Latios, and Reuniclus. Although it is the slowest member on this team, its powerful priority often makes up for the difference. Offensive SD Scizor isn't that common since people tend to prefer the CB set or Bulky SD sets. While those sets are great, I opted to use the offensive SD set because it combines the power and utility of the CB set with the late-game sweeping ability of the Bulky SD set. Scizor has an easy time sweeping late game once Terrakion has weakened opposing physical walls.
U-turn might seem odd on a SD set but it's useful for when I need to use Scizor early game, such as against Reuniclus or Latios/Latias. U-turn allows Scizor to check them without turning into setup fodder, unlike Bug Bite. It's also great for scouting. Bullet Punch is usually the only move I use once I setup SD anyways, other than the occasional Superpower. At +2, Superpower allows me to 2HKO Skarmory (which is useful against Shed Shell variants that Magnezone cannot trap) and OHKO opposing Scizor. It's also great for nailing Heatran and Magnezone on the switch. Attack is maxed to hit as hard as possible. The speed EVs outspeed most opposing Scizor and some Jellicent while still remaining slower than Skarmory.
U-turn might seem odd on a SD set but it's useful for when I need to use Scizor early game, such as against Reuniclus or Latios/Latias. U-turn allows Scizor to check them without turning into setup fodder, unlike Bug Bite. It's also great for scouting. Bullet Punch is usually the only move I use once I setup SD anyways, other than the occasional Superpower. At +2, Superpower allows me to 2HKO Skarmory (which is useful against Shed Shell variants that Magnezone cannot trap) and OHKO opposing Scizor. It's also great for nailing Heatran and Magnezone on the switch. Attack is maxed to hit as hard as possible. The speed EVs outspeed most opposing Scizor and some Jellicent while still remaining slower than Skarmory.


Kingdra @ Life Orb
Swift Swim | Modest (+SpA, -Atk)
4 Def / 252 SpA / 252 Spe
- Rain Dance
- Hydro Pump
- Dragon Pulse
- Draco Meteor
Even against non-weather teams, this set is very effective at sweeping in general. It catches a lot of people off guard since they expect the more common DD set. Under the Rain, Kingdra outspeeds the entire metagame and Hydro Pump is boosted to a menacing 270 BP move. Dragon Pulse provides solid neutral coverage alongside Hydro Pump. Draco Meteor OHKOs all forms of Rotom and is great for scoring a huge hit before Kingdra falls. Draco Meteor isn't to be used recklessly though. It can be used in conjunction with Dragon Pulse to gain some crucial 2HKOs. For example, most Celebi and Jellicent are eliminated by a Dragon Pulse followed by a Draco Meteor.


Salamence @ Choice Scarf
Moxie | Naughty (+Atk, -SpD)
252 Atk / 4 SpA / 252 Spe
- Outrage
- Dragon Claw
- Earthquake
- Fire Blast
Outrage is the move I spam late game when cleaning up while Dragon Claw is used early game to prevent locking myself in. Earthquake and Fire Blast aren't used often but they are useful for revenge killing certain threats. I decided to use a Naughty nature over a speed boosting nature since there isn't much that Salamence can't outspeed with a neutral nature anyways.
Threat List





Azelf @ Life Orb
Trait: Levitate
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Stealth Rock
- U-turn
- Ice Punch
- Explosion
Magnezone @ Leftovers
Trait: Magnet Pull
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Thunderbolt
- Hidden Power [Fire]
- Flash Cannon
Terrakion @ Choice Band
Trait: Justified
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Close Combat
- Stone Edge
- X-Scissor
- Quick Attack
Scizor (F) @ Life Orb
Trait: Technician
EVs: 232 HP / 252 Atk / 24 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Bullet Punch
- U-turn
- Superpower
Kingdra (F) @ Life Orb
Trait: Swift Swim
EVs: 4 Def / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Rain Dance
- Hydro Pump
- Dragon Pulse
- Draco Meteor
Salamence (F) @ Choice Scarf
Trait: Moxie
EVs: 252 Atk / 4 SAtk / 252 Spd
Naughty Nature (+Atk, -SDef)
- Outrage
- Earthquake
- Draco Meteor
- Fire Blast
Trait: Levitate
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Stealth Rock
- U-turn
- Ice Punch
- Explosion
Magnezone @ Leftovers
Trait: Magnet Pull
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Thunderbolt
- Hidden Power [Fire]
- Flash Cannon
Terrakion @ Choice Band
Trait: Justified
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Close Combat
- Stone Edge
- X-Scissor
- Quick Attack
Scizor (F) @ Life Orb
Trait: Technician
EVs: 232 HP / 252 Atk / 24 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Bullet Punch
- U-turn
- Superpower
Kingdra (F) @ Life Orb
Trait: Swift Swim
EVs: 4 Def / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Rain Dance
- Hydro Pump
- Dragon Pulse
- Draco Meteor
Salamence (F) @ Choice Scarf
Trait: Moxie
EVs: 252 Atk / 4 SAtk / 252 Spd
Naughty Nature (+Atk, -SDef)
- Outrage
- Earthquake
- Draco Meteor
- Fire Blast





