Counter that OU Pokemon! **DON'T REPEAT SETS!!!!**

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SkullCandy

She Bangs The Drums
is a Contributor Alumnus
He meant that as a counter to bronzong, i believe.

Anyways. on with the counters.

For Rotom-H,



Altaria@Leftovers
Natural cure, calm
252hp 4sp.attack 252 sp.def
-roost
-dragon pulse
-perish song
-toxic/roar/heal bell

Altaria is a phenomenal special wall.
it might be slightly outclassed by chansey and the likes, but i wanted to avoid those two pink blobs.
its phenomenal sp.def allows it to take the strongest of thunderbolts, and even hp grass and overheat. Switching into overheat is the best possible move for altaria.

roost for recovery, dragon pulse as attack, and other two are free slots.
I present to you:


Regice @ Leftovers
Ability: Clear Body
EV's: 252 HP / 252 SpD / 4 SpA
-Ice Beam
-Thunder Wave
-Thunderbolt
-Rest

Takes a pittance from Dragon Pulse (9.9% - 11.8%) and Ice Beam is a 2HKO. It can rest off Toxic once it has killed Altaria.

Outside of this Regice has a monstrous SpD stat which, although partnered with a poor typing, lets it wall somethings that are quite dangerous, for example the ever common Dragonite (and Salamence for that matter) as well as Alakazam, Celebi, Espeon and Gliscor.
 
I Recommend this set :)

Landorus (M) @ Choice Scarf Trait: Sand Force
EVs: 4 HP / 252 Atk / 252 Spd
Naive Nature (+Spd, -SDef)
- U-turn
- Earthquake
- Stone Edge
- Hidden Power [Ice]
Its tricky to beat the tricky set like salamence.. im adding Hidden Power for anticipation for Salamence that can be so annoying. u can choose 2 items Choice Scarf or Expert Belt
Landorus may be the worst counter to Regice ever... if anything, Regice counters it, not the other way around. But anyways.


Tangrowth@Leftovers
Bold Nature, 252HP/156 Def/100SpD
Ability: Regenerator
Sleep Powder
Power Whip
HP Ice
Leech Seed

Tangrowth is a great counter to Landorus, taking little from his STAB Earthquake or his Stone Edge. While U-Turn can be used to escape Tangrowth, Regenerator ensures that he can switch into the Sand Genie repeatedly without being worse for wear. The given EVs ensure that Tangrowth is not 2HKOd by HP Ice, letting him switch into one and retaliate on the second turn for the KO. Afterwards, he can switch in and out a few times to regain health. Besides countering Landorus, Tangrowth can provide some quality team support with Sleep Powder and Leech Seed, and also hit surprisingly hard with his STAB Power Whip. His Physical bulk makes him a solid check to many physical attackers in OU.
 

SkullCandy

She Bangs The Drums
is a Contributor Alumnus
Landorus may be the worst counter to Regice ever... if anything, Regice counters it, not the other way around. But anyways.


Tangrowth@Leftovers
Bold Nature, 252HP/156 Def/100SpD
Ability: Regenerator
Sleep Powder
Power Whip
HP Ice
Leech Seed

Tangrowth is a great counter to Landorus, taking little from his STAB Earthquake or his Stone Edge. While U-Turn can be used to escape Tangrowth, Regenerator ensures that he can switch into the Sand Genie repeatedly without being worse for wear. The given EVs ensure that Tangrowth is not 2HKOd by HP Ice, letting him switch into one and retaliate on the second turn for the KO. Afterwards, he can switch in and out a few times to regain health. Besides countering Landorus, Tangrowth can provide some quality team support with Sleep Powder and Leech Seed, and also hit surprisingly hard with his STAB Power Whip. His Physical bulk makes him a solid check to many physical attackers in OU.


Abomasnow @ Leftovers
Ability: Snow Warning
EV's: 252 HP / 252 Def / 4 SpD
Sassy Nature
-Substiture
-Leech Seed
-Blizzard
-Focus Punch

This thing easily counters Tangrowth. Power whip does 15.9% - 18.8% (Hidden Power [Ice] does a little less 14.8% - 17.7%) so even if Abomasnow gets hit with Sleep Powder on the switch in (and takes Stealth Rock damage) it won't die if it sleeps for the maximum sleep time.

Abomasnow outspeeds and can proceed to set up a substitute and Blizzard away.

Admittedly Abomasnow could get hit by a crit but, more probably, Sleep Powder or Power Whip will miss at least once.

Abomasnow is a great pokemon on any teams as a general weather counter, as he can take down every single one apart from Ninetails.
 
Reuniclus@Leftovers
Bold/Magic Guard
252 HP/252 Def/4 SpA
~Psyshock
~Focus Blast
-Calm Mind
-Recover

Magic Guard shield Reuniclus from Hail and Leech Seed damage (depriving Abomasnow of part of it's recovery). Meanwhile, Reuniclus can Calm Mind up to make Blizzard to next to nothing, while it already resists Focus Punch. Furthermore, both of Reuniclus' attacks will do a number on Abomasnow's health.
 

SkullCandy

She Bangs The Drums
is a Contributor Alumnus
Reuniclus@Leftovers
Bold/Magic Guard
252 HP/252 Def/4 SpA
~Psyshock
~Focus Blast
-Calm Mind
-Recover

Magic Guard shield Reuniclus from Hail and Leech Seed damage (depriving Abomasnow of part of it's recovery). Meanwhile, Reuniclus can Calm Mind up to make Blizzard to next to nothing, while it already resists Focus Punch. Furthermore, both of Reuniclus' attacks will do a number on Abomasnow's health.

Sorry to hog the counters...

Heres Spiri!


Spiritomb @ Leftovers
Ability: Pressure
EV's: 56 HP / 252 Def / 200 SpA
Bold Nature
-Calm Mind
-Substitute
-Dark Pulse
-Hidden Power [Fighting]

A pretty obvious counter. It has an immunity to both Focus Blast and Psyshock, and can hit back with Dark Pulse. When they have an equal amount of stat boosts Dark Pulse does 53.8% - 63.7%, meaning that it 2HKO's no matter what (factoring in Leftovers). Outside of this a Spiritomb with +6/+6, a sub up and strong defense (plus perfect coverage outside of Heracross and Toxicroak) can do a lot of damage.
 
Ninja'd :(

As for 'Tomb...


Virizion@Leftovers
Jolly Nature, 252Att/4SpD/252Spe
Swords Dance
Close Combat
Leaf Blade
Stone Edge

Virizion can come in against Spiritomb as it uses Substitute or Calm Mind and proceed to set up boosts of its own. If he's lucky,'Tomb will continue boosting after the switch-in since most people expect a Special set. Even if it attacks, Dark Pulse only helps boost Virizion's attack even further while HP Fighting does little thanks to Virizion's massive Special Defense. Meanwhile, Spiritomb can't take repeated +2 Leaf Blades and will be 2HKOd

Against the rest of the tier, Virizion's great mix of bulk, speed and power lets it come in and set up against pokemon such as Donphan, most Politoed, and Tyranitar. After she gets a boost, little can take a hit from either of her STABs, while Stone Edge handles Dragonite.
 

alphatron

Volt turn in every tier! I'm in despair!
Qwilfish @ black sludge
Nature: Impish
Ability: Intimidate
Evs: 252 hp/4 atk /252 def
-Toxic Spikes
-Waterfall
-Thunder Wave
-Poison Jab

The moveset could probably be better, but it is what it is. Normally, a tentacruel with this EV spread would take 0.2% less damage than qwilfish would...until you factor intimidate into the equation. Thunder Wave cripples virizion and other fast sweepers who would switch in, while waterfall is for STAB offensive purpose. It helps that qwilfish has better offenses too. Poison jab is secondary STAB and is useful for dispatching virizion...and breloom...and hurting celebi...and abusing that 30% chance to poison annoying incoming pokemon.
 

Tentacruel @ Lefties
Nature: Bold
Ability: Rain Dish
EVs: 252 HP / 240 Def / 16 Spd
-Toxic Spikes
-Rapid Spin
-Scald
-Giga Drain

Tentacruel is a pretty obvious counter to that Quilfish. Waterfall and Poison Jab do almost nothing to Tentacruel, and TSpikes can be spun away. Since Tenta is a defensive mon, TWave doesn't really bug it. While Tenta is walling that poor fish, it can support its team by setting up it's own TSpikes. If it ever starts running out of health or has already set up TS, it can simple kill it with Giga Drain.

Not much more to say, it's prettys straightforward.
 
Volcarona @ Chesto Berry
Modest
160 HP / 252 SpA / 96 Spe
- Quiver Dance
- Fire Blast
- Bug Buzz
- Rest

It easily sets up on anything Tentacruel can use and doesn't mind status thanks to Rest. When it has enough boosts (it can get up to +4 as long as it wasn't badly poisoned, +6 if it wasn't poisoned at all) either Fire Blast or Bug Buzz can OHKO and proceed to sweep through the opposing team.
 

Salamence (M) @ Choice Scarf
Trait: Moxie
EVs: 252 Atk / 4 SAtk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Outrage
- Dragon Claw
- Earthquake
- Fire Blast

Due to that Volcanora set lacking a hidden power, it can be easily countered by Salamence. Also since this set lacks max speed, it does not worry at all about possible speed ties after a quiver dance and proceeds to 1HKO, fire blast does a maximum of 63% if it decided to attack on the switch. Choice scarf salamence can be an effective late game sweeper being able to pick off weak pokemon and quickly gain multiple boosts, as well are a great check to many things. Outrage and dragon claw are obligary stab moves, earthquake hits heatran, and fire blast hits tradional steel counters like Skarmory and Bronzong.
 
Slowbro @ Leftovers
Bold Nature
252 HP / 252 Def / 4 SpA
- Slack Off
- Ice Beam
- Flamethrower
- Psychic

Slowbro is an amazing and underrated defensive 'mon. With regenerator and Slack Off it is impossible to wear it down with residual damage and it can take on countless physical threats. This specific set is the one I use on my sun team, hence the lack of water moves. Slowbro has decent special attack and fairly good coverage so I focus on simply eliminating offensive threats rather than crippling them with T-wave or phazing them out with yawn. It takes 35 - 42% from mence's Outrage so it can OHKO with Ice Beam then switch out to heal back a lot of the damage.
 
Slowbro @ Leftovers
Bold Nature
252 HP / 252 Def / 4 SpA
- Slack Off
- Ice Beam
- Flamethrower
- Psychic

Crawdaunt - Lum Berry
Jolly - Adaptability
252 Atk 252 Spe 4 HP
Dragon Dance
Waterfall
Crunch
Brick Break

Crawdaunt can switch in on any of Slowbro's attacks, only feeling threatened by a burn from Flamethrower which would be remedied by Lum Berry. Unboosted Crunch is a guaranteed 2 hit knock out outside of Slack Off spam. The rest is pretty obvious, but Brick Break is the ace up my sleeve in case my opponent thinks they can put a swift end to my Crawdaunt sweep by switching in something like Empoleon or Ferrothorn. Ferrothorn is outsped and is sometimes knocked out in 2 Brick Breaks from +1 Crawdaunt. At +2 it's a guaranteed 2 hit knock out.
 

Crawdaunt - Lum Berry
Jolly - Adaptability
252 Atk 252 Spe 4 HP
Dragon Dance
Waterfall
Crunch
Brick Break

Crawdaunt can switch in on any of Slowbro's attacks, only feeling threatened by a burn from Flamethrower which would be remedied by Lum Berry. Unboosted Crunch is a guaranteed 2 hit knock out outside of Slack Off spam. The rest is pretty obvious, but Brick Break is the ace up my sleeve in case my opponent thinks they can put a swift end to my Crawdaunt sweep by switching in something like Empoleon or Ferrothorn. Ferrothorn is outsped and is sometimes knocked out in 2 Brick Breaks from +1 Crawdaunt. At +2 it's a guaranteed 2 hit knock out.

Hitmontop (M) @ Life orb
Trait: Technician
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature (+Atk, -SAtk)
- Bulk Up
- Mach Punch
- Stone Edge
- Aerial Ace

It can easily just mach punch crawdant and archive a OHKO. Bulk up to boost his moves even further. Mach Punch provides a nice priority. Stone Edge could become useful if a bird comes in on the switch. Aerial Ace provides nice neutral coverage bar Zapdos, Rotom formes, and Raikou.
 

alphatron

Volt turn in every tier! I'm in despair!
Hitmontop isn't a counter. It's 2hko'd by waterfall and fails to ohko with mach punch in return.
 
Hitmontop isn't a counter. It's 2hko'd by waterfall and fails to ohko with mach punch in return.
With Life Orb, Technician, and max attack.... it has a pretty high chance of a OHKO

317 Atk vs 206 Def & 267 HP (40 Base Power x 1.5 Technician): 258 - 306 (96.63% - 114.61%)
 

Hitmontop (M) @ Life orb
Trait: Technician
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature (+Atk, -SAtk)
- Bulk Up
- Mach Punch
- Stone Edge
- Aerial Ace

It can easily just mach punch crawdant and archive a OHKO. Bulk up to boost his moves even further. Mach Punch provides a nice priority. Stone Edge could become useful if a bird comes in on the switch. Aerial Ace provides nice neutral coverage bar Zapdos, Rotom formes, and Raikou.
My counter is
Alakazam @ leftovers
Timid nature
synchronize (I hope I spelled that correctly)
252 sp.atk, 4 def, 252speed
Focus Blast
Psyshock
Substitute
Recover
This is a good counter that can switch on any move. Psyshock handily deals with Hitmontops lower base def. Focus blast can deal with certain counters (dark types, provided it hits). Substitute to block status, and pain split. Recover to heal any damage taken barring lucky crits. Synchronize (please spell check, I can't) spreads status like WoW, thunder wave and poison, ensuring that, unless immune, they are just as bad as Alakazam would be. Some recommended partners: GHOST TYPES they counter other ghost types that would otherwise wall Alakazam.
@ Emerald Goblin, you might want to check the OP, don't reply to bad counter call outs
 
My counter is
Alakazam @ leftovers
Timid nature
synchronize (I hope I spelled that correctly)
252 sp.atk, 4 def, 252speed
Focus Blast
Psyshock
Substitute
Recover
Not really that great of a counter since Adamant Life Orb 252/252 Hitmontop Stone Edge vs. 0/4 Alakazam deals 92.8% minimum, a 56.25% to OHKO. With Stealth Rock or one layer of Spikes this is a OHKO for sure, while Stone Edge + Mach Punch is going to KO before Alakazam can do anything even if there are no hazards on the field since Mach Punch does 41.8%-49%.

Anyway, to counter that:

Sableye@Leftovers
Ability: Prankster
Nature: Calm
252hp/120def/136spdef
~Will-o-Wisp
~Recover
~Taunt
~Night Shade

Alakazam can't damage Sableye while Sableye can Taunt Alakazam to prevent it recovering and wear it down with Night Shade till it dies, which won't take long since it has 251 HP. Outside of that Sableye can priority will-o-wisp physical attackers to completely shut them down and taunt to prevent recovery or set up. Night Shade gives it a way to hit things that can't be burned, do something should it end up taunted somehow, or land the last hit should it need to kill something faster than burn will.
 
Not really that great of a counter since Adamant Life Orb 252/252 Hitmontop Stone Edge vs. 0/4 Alakazam deals 92.8% minimum, a 56.25% to OHKO. With Stealth Rock or one layer of Spikes this is a OHKO for sure, while Stone Edge + Mach Punch is going to KO before Alakazam can do anything even if there are no hazards on the field since Mach Punch does 41.8%-49%.

Anyway, to counter that:

Sableye@Leftovers
Ability: Prankster
Nature: Calm
252hp/120def/136spdef
~Will-o-Wisp
~Recover
~Taunt
~Night Shade

Alakazam can't damage Sableye while Sableye can Taunt Alakazam to prevent it recovering and wear it down with Night Shade till it dies, which won't take long since it has 251 HP. Outside of that Sableye can priority will-o-wisp physical attackers to completely shut them down and taunt to prevent recovery or set up. Night Shade gives it a way to hit things that can't be burned, do something should it end up taunted somehow, or land the last hit should it need to kill something faster than burn will.

Tornadus@Leftovers
Timid Nature, 252SpA/4SpD/252Spe
Hurricane
Rain Dance
Taunt
Focus Blast

Tornadus totally shuts Sableye down thanks to its faster priority Taunt. After Sableye is forced to attack with its laughable Night Shade, Tornadus can proceed to set up Rain Dance and thrash him with an STAB 120 BP Attack. Even if it switches in and gets burned by Will-O-Wisp, Tornadus will still win one on one, and be around for a few more turns to decimate with his fearsome attacks.

Against the rest of the tier, this Tornadus has a nice surprise factor since it has priority weather it can set up itself, meaning you can counter other weather teams later in the game and surprise them with a Rain-boosted sweep. Flying and Fighting has decent coverage, taking out all three musketeers, Ferrothorn, and the Grass types such as Venusaur, Breloom, and Celebi.
 

alphatron

Volt turn in every tier! I'm in despair!
With Life Orb, Technician, and max attack.... it has a pretty high chance of a OHKO

317 Atk vs 206 Def & 267 HP (40 Base Power x 1.5 Technician): 258 - 306 (96.63% - 114.61%)
Good, but include that in the post next time. Your original post had leftovers as hitmontop's item and you edited in life orb afterwards.

Zapdos @ leftovers
Nature: calm
Evs: 248 hp/24 sp. Atk/236 sp. def
-discharge
-roost
-heat wave
-roar

Specially bulky Zapdos has always been the best counter to tornadus, taking pitiful damage from hurricane every time. In addition to countering tornadus, it handles scizor pretty well and can run heat wave for the likes of ferrothorn and celebi. While sunny day would be nice in the last slot for boosting its own heat wave and getting rid of rain, roar is also good for getting rid of pesky boosters such as reuniclus and celebi.
 
Rhyperior @ Leftovers
Ability: Solid Rock
EVs: 252 HP / 252 Atk / 4 Spe
Nature: Adamant
- Substitute
- Stone Edge
- Earthquake
- Megahorn

Let's see. Fairly sure switching into Roar is not a problem, just switch Rhyperior in again. Heat Wave does 20% max, and it's immune to Discharge, so nothing Zapdos does bothers Rhyperior. Rhyperior, when it has safely come in, can proceed to either set up a sub, or just plain OHKO 'dos with Stone Edge. Some Roost mindgames will have to be played, but to be fair, you've got the time for that.
Rhyperior, even this attacking one, is a best defensively as well.
CBTar EQ vs SubPerior: 64% max, while Rhy's EQ is a OHKO in return. Basically there are very little physical threats that can come out on top when Rhy sets up a sub, and hits them with the appropriate supereffective attack. The setup is a >101 HP substitute, so if a Seismic Toss pokemon comes in, just fire away, because it won't be breaking the sub any time soon. Again, Zone support is very nice as many steel types do not mind this too much.. Most things not steel will fall to this though.
 

Swampert @ Lefties
Ability: Torrent
EVs: 240 HP / 216 Def / 52 SDef
Nature: Relaxed
Stealth Rock / Earthquake / Ice Beam / Scald

Good 'ol Swampy can easily take care of that Ryperior. Ryperior's EQ only takes a maximum of 39% of Swampy's HP, meaning it can only manage a measly 3HKO. Swampert's Scald is an easy 2HKO (would be a OHKO if it weren't for his stupid Solid Rock...), so he can easily take him down. That burn chance can also be nice for crippling him. After Ryperior is gone, Swampy can continue supporting the team. Since he'll only be losing ~35% (assuming he leads against Ryperior), he'll have plenty of health left to continue his job. He can set up ever valuable SR. He can also deal with many common physical attackers, like Terrakion, Dragonite, Landorus, etc. He also has decent Special bulk, meaning he can take a hit if nessecary.
 
According to the definition in the OP you need to be able to switch in in it with one layer of spikes or SR down.. Which means that your Swampert might be down to as much as 9% HP, assuming 2 max rolls and a layer of spikes. Not a counter imo.
 

Swampert @ Lefties
Ability: Torrent
EVs: 240 HP / 216 Def / 52 SDef
Nature: Relaxed
Stealth Rock / Earthquake / Ice Beam / Scald
@ Leftovers | Rain Dish
Bold Nature | 252 HP / 200 Def / 56 SpD
~ Substitute
~ Giga Drain
~ Toxic
~ Leech Seed

This set walls Swampert completely taking a measly 18% from both Earthquake and Ice Beam maximum. Scald, even in Rain doesn't help because with Leftovers and Rain Dish, Ludicolo heals substantial amounts. Toxic helps wear down Swampert and if that's not enough, then Ludicolo can set up Substitute and then Giga Drain twice to kill Swampert. Or, if a layer of Stealth Rocks was up before, then there is a small chance that Swampert will be KO'd on the switch, if it were to happen. Toxic deals with Swampert and it's switch in, if needed and Substitute + Leech Seed to take on the next Pokemon.
 
Espeon @ Leftovers | Magic Bounce | Timid
252 HP / 4 SpA / 252 Spe
-Calm Mind
-Morning Sun
-Psyshock
-Hidden Power (Fighting)

Espeon bounces back toxic and leech seed, making it immune to passive damage from Ludicolo, and can easily set up CMs while Ludicolo tries to attack with Giga Drain, as it does a pitiful 23.35%-27.84% to a neutral Espeon. Even in rain you can heal off more than Ludicolo will be doing, and after a few boosts you can easily dispose of it with Psyshock.
 
I would do Sableye, but someone already took the set I wanted, so I'll go with


Spiritomb @ Choice Band
Trait: Pressure | Nature: Adament
EVs: 252 HP / 252 Atk / 4 SDef
Shadow Sneak / Sucker Punch / Pursuit / Trick

Espeon literally cannot touch Spiritomb. Because of his typing, Spiritomb is immune to all of Espeon's moves, meaning it can't be damaged. What's more, Spiritomb can Pursuit trap Espeon, meaning that no matter what, Espeon will die and Spiritomb will remain unharmed. Once Espeon is gone, there isn't much Spiritomb can do afterwards. However, it isn't a complete deadweight. Spiritomb has a niche ability to be able to take out basically every psychic type in the game. He can also be a revenge killer of needed. Plus, you can always trick his CB to cripple a wall, setting up an opportunity for a sweep later on.
 
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