OU Weather-free Team

OU - No Weather Lulz and Stuff
rv. 1.01

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...Welp.

This is where I admit outright that I "don't know what I'm doing". I am a "relatively casual" player in that being the best of the best of the best isn't really important to me; what's important to me is understanding the game well enough to enjoy it. I guess.

I play on Showdown (great simulator, you should try it if you don't already play - though it technically is in beta, so be patient with it), where I'm lurking just below the top-100 mark or so with a record in OU of 54-24. But, my understanding is that most players on Showdown aren't all that great, so I'm not sure how strong of a reference that is.

At least 80% of those battles were made with this team. I really adore it, I like the way it works and meshes, but... I mean... It's kind of bizarre! It has no Life Orb attackers, two Leftovers users, and an Eviolite tank... and a single Fighting-type move. I'm interested in hearing some thoughts on it - in particular, some analysis on why I struggle with the things that I do, and what I can do about it. I would like to think I'm okay enough at making a team, but tweaking it seems to be much harder for me. (Even on rev 1.01, the team still fits all of the above criteria haha.)

Monster by Monster


Jolteon

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Jolteon @ Choice Specs
~ Volt Absorb
252 SAtk 252 Speed 4 HP
Timid Nature (+ Spd, - Atk)
- Volt Switch
- Thunderbolt
- HP Ice
- Shadow Ball

Man, I love Jolteon. Jolteon is pretty self-explanatory, and has been pretty self-explanatory for the entirety of its existence. STAB Specs Volt Switch is not only painful, but often extremely frustrating, as opponents try to find a good specially defensive response only to have Scizor or Donphan thrown in their face instead. Jolteon's also great for late game Thunderbolt sweeps, which happen surprisingly frequently. I've played HP Grass and I really do like it, but with the addition of Celebi to the team, I've got another, better answer to Gastrodon and Swampert. I'm still considering swinging back to HP Grass, though, especially if I end up replacing Porygon with a dedicated special attacker with Ice Beam. HP Ice is supposed to be useful vs. DD Dragonite leads, but I have observed that if they carry Earthquake, they'll generally sacrifice the boost for a chance to KO my revenge killer.


Scizor
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Scizor @ Choice Band
~ Technician
252 Atk 248 HP 8 Spd
Adamant Nature (+ Atk, - SAtk)
- Bullet Punch
- Pursuit
- U-Turn
- Superpower

I'm sure everyone here is intimately familiar with this set. Scizor is good for slamming my opponent, baiting out Fire-type moves for Heatran, Pursuit trapping, racking up damage with a slow U-turn so Jolteon can finish them, and similar purposes. He is my answer to Tyranitar, and often to Terrakion as well. I am considering changing his strategy, though - to Roost/Life Orb (replacing Superpower). We'll see.


Celebi
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Celebi @ Leftovers
~ Natural Cure
252 HP 220 Def 36 Spd
Bold Nature (+ Def, - Atk)
- Giga Drain
- HP Fire
- Heal Bell
- Recover

Defensive Celebi. I'm going with the physically defensive variant because I need something that can handle Fighting-type attacks - which both P2 and Heatran are weak to - and Ground-type attacks - which both Heatran and Jolteon are weak to. I'm using Giga Drain because I don't have Leech Seed and I don't want to spend too much time Recovering; so far it's done me a lot of good. Heal Bell is to help mitigate my earlier weakness to Toxic and status spreaders.


Heatran
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Heatran @ Leftovers
~ Flash Fire
252 HP 100 SDef 160 Spd
Calm Nature (+ SDef, - Atk)
- Lava Plume
- Roar
- Stealth Rock
- Will O' Wisp

Primarily a Sun team counter. I like to play with heavy offensive pressure early in the game - try to limit my opponent's team to 4-5 Pokemon if I can - so Heatran's Stealth Rocks don't come out very often. The dedicated Fire attacks with Flash Fire to absorb opponent's Fire moves is helpful, benefiting both Scizor and Celebi. Originally it had Protect in the second slot, and I have considered putting something like EQ there - until I faced a Cosmic Power Clefable. Now, Roar. Roar forever.


Donphan
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Donphan @ Leftovers
~ Sturdy
252 HP 252 Atk 4 Def
Adamant Nature (+ Atk - SAtk)
- Earthquake
- Ice Shard
- Stone Edge
- Rapid Spin

Offensive spinner. He used to be more helpful, back when he could switch into Stealth Rock, only take 6% which was recovered by Leftovers, and then Spin them away and laugh. But now, I'm more worried about Spikes - which will always mess with Sturdy and thus give me some more serious trouble. That said, his huge Earthquakes and Ice Shards are just too good to pass up. I'm not extremely hazards weak in general, so while I'm willing to give this thing some more use, I may find myself looking for a more dedicated special attacker before too long (such as Mamoswine).


Porygon2
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Porygon2 @ Eviolite
~ Trace
252 HP 184 Def 72 SDef
Bold Nature (+ Def, - Atk)
- Discharge
- Ice Beam
- Toxic
- Recover

Special-attacking tank. I still love it, but I've started to realize that it does have some serious struggles. I've replaced Thunder Wave with Toxic, to help wear down defensive Pokemon and walls, which have given me trouble in the past; its huge defenses plus Recover make it tough to outlast, especially since I can Heal Bell off any status that he receives with Celebi. Trace is awesome vs. Heatran, Jolteon, and Dragonite. Thing is, Heatran and Jolteon are usually best handled by Donphan. Porygon2 is almost a hard counter to DD Dragonite, but Jolteon is supposed to be able to handle the same strategy now, with HP Ice. So I wonder about either taking him out for a more standard walling Pokemon - or for a Life Orb Special attacker (such as offensive Latias, maybe?) that can relieve some of the pressure put on Jolteon and Scizor to do all the actual heavy lifting.


Weaknesses:

I've struggled to identify what exactly it is I lose to. There are lots of losses - many many losses - but I'm never really sure what it is that caused the loss. One of my personal weaknesses, I suppose.

Here are some of the things that I have observed, though.

Extremespeed Users
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Jolteon is a great revenge killer and sweeper because it outspeeds almost everything - even some Scarfed and boosted Pokemon - but it doesn't outrun Extremespeed, and some of the more powerful users like DD Dragonite and Swords Dance Lucario can easily OHKO it.


Bulk Up Conkeldurr
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When equipped with Payback, I have no answer for it. Heatran gets OHKO'd before it can Roar, Celebi takes 70% from +1 Payback, it can OHKO Jolteon with Mach Punch, etc.

Screens Users (Cresselia, Latias)
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The users themselves aren't that scary, though I struggle to KO them - the problem is that they make setup sweepers WAY harder for me to counter. I can take on most boosters pretty easily either by just Roaring them or outright KOing them, but with screens up Roar isn't a great answer (especially since I've seen a couple teams with particularly bulky screeners and then five boosting Pokemon) and it's very difficult to outright KO anything.

Rain Vaporeon
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What are you even supposed to do about this thing? Once it's switched in, there's almost nothing I can do to it - a smart player waits until my counters can't take a Scald, and I have to time all my switches perfectly.

Closing Thoughts

Tell me whatever you want, including things like... your team is awful start over. Or, quit the life. Whatever negative thing you might say. I really have no idea how good or not I am, or this team is.

Just bear in mind that I'm playing because the game is hilarious and fun, and I will take everyone's advice with that mentality. I really would like to learn more and get better, though!

Thank you for your time, hope it was vaguely enjoyable to read at least!
 
OU - No Weather Lulz and Stuff

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...Welp.

This is where I admit outright that I "don't know what I'm doing". I am a "relatively casual" player in that being the best of the best of the best isn't really important to me; what's important to me is understanding the game well enough to enjoy it. I guess.

I play on Showdown (great simulator, you should try it if you don't already play - though it technically is in beta, so be patient with it), where I'm lurking just below the top-100 mark or so with a record in OU of 54-24. But, my understanding is that most players on Showdown aren't all that great, so I'm not sure how strong of a reference that is.

At least 80% of those battles were made with this team. I really adore it, I like the way it works and meshes, but... I mean... It's kind of bizarre! It has no Life Orb attackers, two Leftovers users, and an Eviolite tank... and a single Fighting-type move. I'm interested in hearing some thoughts on it - in particular, some analysis on why I struggle with the things that I do, and what I can do about it. I would like to think I'm okay enough at making a team, but tweaking it seems to be much harder for me.

Monster by Monster


Jolteon

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Jolteon @ Choice Specs
~ Volt Absorb
252 SAtk 252 Speed 4 HP
Timid Nature (+ Spd, - Atk)
- Volt Switch
- Thunderbolt
- HP Grass
- Shadow Ball

Man, I love Jolteon. Jolteon is pretty self-explanatory, and has been pretty self-explanatory for the entirety of its existence. STAB Specs Volt Switch is not only painful, but often extremely frustrating, as opponents try to find a good specially defensive response only to have Scizor or Donphan thrown in their face instead. Jolteon's also great for late game Thunderbolt sweeps, which happen surprisingly frequently. HP Grass over Ice because I've got two good Ice Beamers on the team - none with Jolteon's Sp. Atk stat, but still - and because I've noticed Gastrodon is somewhat common on Showdown. There's nothing quite as satisfying as leading Jolteon vs. Politoed, and instantly KOing the Gastrodon switch-in.


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Scizor @ Choice Band
~ Technician
252 Atk 248 HP 8 Spd
Adamant Nature (+ Atk, - SAtk)
- Bullet Punch
- Pursuit
- U-Turn
- Superpower

I'm sure everyone here is intimately familiar with this set. I use it because I like Scizor, because he's a really cool guy and I kind of figured that with the whole U-Turn/Volt Switch/Spikes mentality I have - not a full team, but a tactic I can use - I would have lots of chances to Bullet Punch sweep. Unfortunately, that hasn't really been the case. Scizor finds himself hard to use in many situations because one of my other attackers or defenders just fits the situation better. Weird. I'm probably using him wrong.


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Jellicent @ Leftovers
~ Water Absorb
248 HP 216 Def 44 Spd
Bold Nature (+ Def, - Atk)
- Scald
- Ice Beam
- Will O Wisp
- Recover

Vaguely standard Jellicent, which burns stuff and recovers damages and is generally just cool. Works along handily with Porygon2, completely nullifying fighting-type attacks thrown at it. Ice Beam over Taunt because I felt that I needed the ice on my team, since I don't have any dedicated special attackers with it. It lets him deal with things like Flygon, Salamence, etc... but those things usually have no business staying in on Jellicent anyway; he often has a hard time actually putting the Ice Beam to use.


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Skarmory @ Shed Shell
~ Sturdy
252 HP 232 Def 24 Spd
Impish Nature (+ Def, - SAtk)
- Spikes
- Whirlwind
- Brave Bird
- Roost

A fairly standard Spiker Skarmory. I was a bit skeptical initially, but Skarmory's been a helpful team member in many ways. Whirlwind has saved my butt so many times I can't dream of a team without phazing anymore. Sturdy with Spikes available and a surprisingly powerful STAB from Brave Bird have also earned him some mad props on the team. Unfortunately, Skarmory is a bit hit and miss, and he's obviously a huge Magnezone target. Shed Shell doesn't seem to work correctly on Showdown, but that's the item I would be running if it did.


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Donphan @ Leftovers
~ Sturdy
252 HP 252 Atk 4 Def
Adamant Nature (+ Atk - SAtk)
- Earthquake
- Ice Shard
- Stone Edge
- Rapid Spin

Offensive spinner. I'm not weak to Rocks at all, but I despise Toxic Spikes, and hazards really mess with P2 and Jolteon, so I like to get rid of them whenever possible. Ice Shard is a godsend on this thing, letting it surprise people with an unexpected revenge kill, and its massive Earthquakes let it act as a reliable physical attacker. Another Pokemon I was initially skeptical of, but have fallen fast for.


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Porygon2 @ Eviolite
~ Trace
252 HP 184 Def 72 SDef
Bold Nature (+ Def, - Atk)
- Discharge
- Ice Beam
- Thunder Wave
- Recover

Special-attacking tank. I love this thing so much. No one expects it to be so absurdly bulky, and watching it gleefully throw out Thunder Waves and Ice Beams just warms my trolling heart. Trace is icing on the cake. Porygon2 can easily take on Dragon Dance Dragonite one-on-one and reliably come out on top - then proceed to troll the opponent to hell and back with Traced Multiscale. It handles a lot of other, similar threats very well. It's a great go-to when I'm not sure what to do with something, and has definitely earned my respect for OU play.


Weaknesses:

I've struggled to identify what exactly it is I lose to. There are lots of losses - many many losses - but I'm never really sure what it is that caused the loss. One of my personal weaknesses, I suppose.

Here are some of the things that I have observed, though.

Toxic Spikes (And Toxic, I guess)
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I'm usually better with the move Toxic itself, but Tspikes really mess with me. Jellicent and Porygon absolutely HATE Toxic, and Donphan doesn't really like it either.

Sun Teams
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I don't have a great answer to these. My experience with the TCG has taught me that one answer is not enough - Donphan can usually scare the Fire-types, and I can usually handle Venusaur one way or another - usually involving Skarmory, Brave Bird and Whirlwind - but the whole situation is very dangerous and tricky, since I run 2 fire-weak Pokemon and only one shaky fire resist.

Stally... stuff
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Pokemon with recovery moves, high defenses, and status moves give me trouble because my most offensive Pokemon are both Choiced and fairly standard. It's easy to predict what they'll try to do, so I am easily played around, and left with no answers to some relatively basic defensive core.



Closing Thoughts

Tell me whatever you want, including things like... your team is awful start over. Or, quit the life. Whatever negative thing you might say. I really have no idea how good or not I am, or this team is.

Just bear in mind that I'm playing because the game is hilarious and fun, and I will take everyone's advice with that mentality. I really would like to learn more and get better, though!

Thank you for your time, hope it was vaguely enjoyable to read at least!

Have you considered replacing Skarmory with someone like Heatran? If you're having trouble with Sunny Day teams, Heatran is a good Pokemon to have, and it has a couple sets to choose from too that are each viable in their own way. You have a good amount of walls, so I would normally suggest an offensive Heatran, but I think this set would work in your favor:

Heatran (M) @ Leftovers
Trait: Flash Fire
EVs: 248 HP / 100 SDef / 160 Spd
Calm Nature (+SDef, -Atk)
- Lava Plume
- Protect
- Stealth Rock
- Will-O-Wisp
Now since Heatran will be your Will-O-Wisp Pokemon, you can replace it on Jellicent with a move like Taunt, which I recommend so Pokemon don't set up on it and then sweep your whole team, and Heatran doesn't have to worry about Toxic Spikes, luckily because of its Steel-typing. Other options I suggest keeping your Scizor with Choice Band because if you have SR set up along with all these status conditions affecting the opponent, you can easily revenge kill them with him. The last thing I'm going to add is that this is a well-built team, but could you maybe add a more extensive threat list? I'm sure it'd help other raters help you out more.
 
@Desolate: Thank you for your input! I really like the Heatran idea, I'd like to try it. I'll be sad to miss out on phazing and on the ground immunity, but it seems like it's definitely worth a shot.

As far as a better threat list goes, I'm still experimenting and playtesting, but one of my weaknesses is that I have a hard time analyzing what exactly it is that loses me my matches. I'll try to update as I come up with things, though.
 
Awesome team, finally i see a great weatherless team that isn't completely standard. My 2 cents, i'm so happy to rate you
Jolteon @ Choice Specs
~ Volt Absorb
252 SAtk 252 Speed 4 HP
Timid Nature (+ Spd, - Atk)
- Volt Switch
- Thunderbolt
- HP Grass
- Shadow Ball
Maybe HP Ice > HP Grass. Dragonite is very common as lead, because can use Dragon Dance while the opposing lead uses Stealth Rock or something. An Adamant Dragonite with a +1 Speed boost reaches 388, not enough to outspeed Jolteon, which can 2HKO. On the other hand, with HP Ice you have to switch vs the like of Gastrodon

Scizor @ Choice Band
~ Technician
252 Atk 248 HP 8 Spd
Adamant Nature (+ Atk, - SAtk)
- Bullet Punch
- Pursuit
- U-Turn
- Superpower
Ok, pretty standard. 8 Speed EV are useless: if the field is Scizor vs Scizor, you could want your Bullet Punch to attack first, so go 12 or your U-Turn to go last, in this case 4

Jellicent @ Leftovers
~ Water Absorb
248 HP 216 Def 44 Spd
Bold Nature (+ Def, - Atk)
- Scald
- Ice Beam
- Will O Wisp
- Recover
I agree with Ice Beam > Taunt. Anyway, Jellicent, other than burning sweepers, doesn't do much due to the low Special Attack, so you may want to switch it for a strong special sweepers with more bulk than Jolteon. You're also quite weak at Rain Teams based on Drizzle, so bulky Grass-types (Virizion, Celebi, Shaymin) would be great, if you think you can deal with Fire-types

Skarmory @ Shed Shell
~ Sturdy
252 HP 232 Def 24 Spd
Impish Nature (+ Def, - SAtk)
- Spikes
- Whirlwind
- Brave Bird
- Roost
Skarmory is worthwhile when it has Spikes + Stealth Rock, if you use it just to spike and phaze, i'd change it for something to decrease your Fire weakness, such as Arcanine, which covers many threats with Flare Blitz + Wild Charge + Extremespeed, and also use Flash Fire to help Scizor
Donphan and Porygon2 are both great, but they're just non-needed walls, can i try the team to see what i'm wrong about?
 
@Desolate: Thank you for your input! I really like the Heatran idea, I'd like to try it. I'll be sad to miss out on phazing and on the ground immunity, but it seems like it's definitely worth a shot.

As far as a better threat list goes, I'm still experimenting and playtesting, but one of my weaknesses is that I have a hard time analyzing what exactly it is that loses me my matches. I'll try to update as I come up with things, though.

If you would like Ground immunity, you can definitely try an Air Balloon on Heatran, but I wouldn't recommend it since you're going to be using Heatran mid-game most likely and it'll pop easily, making the effect of it useless.
 
Thanks for the input, everyone! I've made some modifications to my team based on your suggestions, and so far it's been a really nice change - Pokemon feel like they've got more purpose and I know who goes in where and under what circumstances. ^ ^

But, I still have some weaknesses, naturally. I'm updating the post and still testing, I'll keep updating as I go.

Edit: that Heatran completely dismantles sun teams single-handedly. Wow.
 
Heatran's really good at dismantling sun teams. Of all the niches he fills in OU, that's the one niche he fills better than really anything else.

Try Gliscor over Porygon2. As much as the defensive duck is really good at taking hits, the lack of lefty recoveries drags it down in a sand-heavy metagame and the power creep can still punch holes in its defenses. Gliscor handles Arcanine, any Lucario lacking Ice Punch, some DNites, depending on how much of a chance DNite has of setting up, and Conkeldurr. He also affords you the ability to toxic things, and can either substall to wear down opposing sweepers or stallbreak opposing walls via toxic and sd.
 
it is good to see an OU team without weather! i quite like your team but if you ever want to swap scouting for power on scizor you may wan to change u turn to bug bite with technicain it is probally your most powerfull move with stab i cant remember how much damage it does
 
That could work, or this:

Gliscor @ Toxic Orb
~Poison Heal
252 HP / 180 Def / 76 Spe
Impish (+Def - SAtk)
- Earthquake
- Toxic
- Substitute
- Protect

EVs can be changed, I've seen some variants that opt for a faster Gliscor over a bulkier one but I've preferred the extra bulk for handling things like Terrakion.

Ultimately, play around with both sets and see which one you like better. Both will probably benefit your team in one way or another.
 
I personally prefer this for your team:

Gliscor (M) @ Toxic Orb Trait: Poison Heal

EVs: 252 HP / 184 Def / 72 SDef
Impish Nature (+Def, -SAtk)
- Ice Fang

- Substitute

- Taunt
- Toxic

Reason being, this covers almost all threats you may have as you stated in your list of threats. You have Ice Fang for troublesome ExtremeSpeed Dragonite, Substitute to maintain Gliscor's HP, Taunt to prevent Cresselia, Latias, and others from setting up screens or their stats, and Toxic for Vaporeon.
 
Toxic doesn't help vs Rain Vaporeon because of Hydration. The only way to KO it is to survive a couple Scalds (or Ice Beams), and overpower it. =\

I'll try a few different Gliscor sets, though I'm not sure about that last one - it's awfully specific. No STAB strikes me as dangerous.
 
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