Slowbro (QC 2/2) (GP 2/2)

Sprocket

P(n) = 1 - (1 - P(1))^n
Taken over from Improbable (VM conversation here)


[pimg]80[/pimg]
[dex=slowbro]Slowbro[/dex]

[Overview]

<p>Thanks to its brilliant offensive typing, high Defense, and low Speed, Slowbro makes for an effective counter to speedy attackers and weather sweepers. With the ability to set up Trick Room, outspeed most opponents under it, and deal with threats to other Trick Room sweepers, this 'Bro has what it takes to lead its team to victory. One must not write off Slowbro as just a physically bulky Slowking, as its unique traits allow it to fill a role that Slowking simply cannot.</p>

[SET]
name: Trick Room
move 1: Trick Room
move 2: Scald / Surf
move 3: Psychic / Psyshock
move 4: Protect / Ice Beam / Flamethrower
item: Sitrus Berry / Mental Herb
ability: Regenerator
nature: Quiet
evs: 244 HP / 156 SpA / 108 SpD
ivs: 0 Spe

[SET COMMENTS]

<p>Slowbro relies on its high bulk to set up Trick Room, shrugging off the majority of physical attacks directed at it. Once Trick Room is up, Slowbro can function as a powerful, bulky sweeper with its good Special Attack, low Speed, and dual STAB attacks. Scald is its main attack, dealing solid damage while also having a nifty 30% burn chance. As Scald is a Water-type attack, rain support will greatly increase Slowbro's offensive power. Surf can be utilized to hit both opponents, but a suitable partner such as Ludicolo or Toxicroak is required is required to mitigate the damage that Surf will otherwise do.</p>

<p>Psychic is used to take down Fighting-types such as Hitmontop, Toxicroak, and Hariyama; it also functions as a strong secondary STAB. Due to Slowbro's physical bulk, it is never 2HKOed by Sucker Punch from Hitmontop or Toxicroak without a Dark Gem, while Psychic will 2HKO in return. If Blissey or other special walls are of concern, Psyshock can be used instead to deal physical damage while still receiving a STAB boost.</p>

<p>Protect is a staple in this metagame, allowing Slowbro to stop a predicted Fake Out or Taunt and guard itself from attacks while its partner eliminates a threat. However, using Protect will limit Slowbro's coverage, so either Ice Beam or Flamethrower can be used in its place. Ice Beam hits the ever-common Zapdos, Thundurus, and Latios for super effective damage, while Flamethrower will hit Metagross, Ferrothorn, Scizor, and Abomasnow, likely OHKOing the latter two outside of rain.</P>

[ADDITIONAL COMMENTS]

<p>The EV spread gives Slowbro near maximum overall bulk; the rest is put in Special Attack to nearly maximize damage. A 0 Speed IV is essential to make Slowbro as fast as possible under Trick Room. Slowbro's Regenerator ability and a Sitrus Berry grant it incredible longevity and the capability to take many hits. Mental Herb can be used to stop the effects of Taunt, virtually guaranteeing Trick Room gets set up.</p>

<p>As Slowbro has trouble with bulky Water-types, it appreciates partners that can dispose of them. Ferrothorn works extremely well under Trick Room with its incredible bulk and powerful STAB Grass attacks. Eelektross is also an excellent Trick Room partner that can zap Water-types with STAB Electric attacks. Slow, bulky Fighting-types such as Conkeldurr, Scrafty, and Hariyama all benefit from Trick Room and can scare away Ferrothorn with STAB Fighting attacks; the latter two can also use Fake Out to give Slowbro a better chance of setting up Trick Room.</p>

<p>Politoed's Drizzle ability brings rain, which boosts the power of Scald and Surf. Rain speeds up Swift Swim users as well, making them much slower while Trick Room is in effect. Slowbro also works well with Abomasnow, as hail makes Blizzard 100% accurate.</p>

[Other Options]

<p>A Wacan Berry can be used to decrease the damage from common Electric moves, which Slowbro is weak to, while a Colbur Berry can help Slowbro take a STAB Dark attack from the likes of Tyranitar and Scrafty. Slowbro can use Choice Specs to hit hard without any setup, but it will require Trick Room support from a teammate to perform this job well. Slack Off can provide it with an additional way to heal, but Slowbro must forgo either Protect or a coverage move. As mentioned, Blizzard has 100% accuracy in a hailstorm, and can be used on a hail team. Fire Blast hits noticeably harder than Flamethrower, but at the cost of lower accuracy. Grass Knot is an option to hit bulky Water types that would otherwise wall Slowbro. Shadow Ball and Signal Beam hit Ghost- and Psychic-types, but Slowbro's main STAB attacks are usually better. Icy Wind and Thunder Wave are good options to lower the opponents' Speed outside of Trick Room. Slowbro's physical bulk also lets it effectively use Counter to surprise physical attackers.</p>

<p>Slowbro is capable of running a support role both in and out of Trick Room. Heal Pulse can be used to heal a partner and works well under Trick Room. However, Rage Powder or Follow Me can make this strategy backfire, and note that if Slowbro's partner faints before Heal Pulse lands, an opponent will be healed instead. Light Screen can be used to bolster your team's Special Defense, enabling Slowbro to better sponge strong super effective special attacks. Safeguard can be used to prevent status, notably sleep, which can put a stop to a Trick Room sweep.</p>

[Checks and Counters]

<p>Ferrothorn, Rotom-C, Ludicolo, and Amoonguss can take any attack in Slowbro's arsenal barring Fire Blast or Flamethrower and hit back with STAB Grass attacks. Rotom-W can take Slowbro's STAB attacks and swiftly KO with STAB Thunderbolt. Similarly, Zapdos and Thundurus can strike Slowbro down with their own STAB Thunderbolts. Due to Storm Drain, Gastrodon completely shuts Slowbro down if it lacks both Grass Knot and Psychic. Hydreigon's STAB Dark Pulse inflicts heavy damage, while Latios and Latias both have access to Thunderbolt; these Pokemon only fear the rare Ice Beam or Signal Beam. Lastly, Escavalier outspeeds Slowbro under Trick Room and will OHKO with STAB Megahorn; however, it must be wary of Flamethrower or a Scald burn.</p>
 
Hey. Very nice analysis. Unfortunately, I'm not a member of the GP team, but I have a few corrections you may want to consider (:

Additions in Blue
Removals in Red

[Overview]

<P>With it's its brilliant offensive typing, high physical defenses, and low speed, Slowbro enters the metagame as a brilliant an extremely viable counter to fast speedy sweepers and speedy weather abusers. With the ability Able to both set up Trick Room and outspeed most opponents under it, as well as threaten opponents that give other Trick Room abusers trouble, this 'Bro has what it takes to lead its team to victory. One must not confuse consider Slowbro as simply a physically bulky Slowking, as Slowbro's physical bulk allows it to fill a role that Slowking simply cannot.</P>

[SET]

name: Trick Room
move 1: Trick Room
move 2: Scald / Surf
move 3: Psychic / Psyshock
move 4: Protect / Ice Beam / Flamethrower
item: Sitrus Berry / Mental Herb
ability: Regenerator
nature: Quiet
evs: 244 HP / 156 SpA / 108 SpD
IVs: 0 Spe

[SET COMMENTS]

<P>Slowbro relies on its high bulk to set up Trick Room, shrugging off common the majority of physical attacks that are directed at it. Once Trick Room is up, its Slowbro's good special attack and STAB attacks , combined with its complementary STAB attacks and slow speed, turn Slowbro into a powerful, bulky sweeper. Scald is it's its main attack, benefitting benefiting from STAB, as well as Slowbro's respectable Special Attack, and inflicting heavy damage as well as in addition to a 30% chance to burn an opponent. Since Scald is a Water-type attack, Rain support will greatly increase Slowbro's offensive power. Surf can be utilized to hit both opponents, but a suitable teammate, is required such as Ludicolo or Toxicroak, is required to mitigate or neutralize the damage that Surf will otherwise do.</P>

<P>Psychic is used to take down Fighting types such as Hitmontop, Toxicroak, and Hariyama, as well as functioning as a strong secondary STAB. Due to Slowbro's physical bulk, it is never 2HKO'd by Sucker Punch from Hitmontop or Toxicroak, without a Dark Gem, while Psychic will 2HKO in return. If Blissey or another Special walls are is a concern, Psyshock may be used instead, dealing physical damage while still receiving a STAB bonus.</P>

<P>Protect is a staple in this Metagame metagame, allowing Slowbro to guard itself from attacks while a partner eliminates a threat, as well as stop a predicted Fake Out or Taunt. However, using Protect will leave Slowbro with more limited coverage issues, so either Ice Beam or Flamethrower may be used in its place. Ice Beam hits the ever-common Zapdos, Thundurus, and Latios for Super Effective damage, while Flamethrower will hit Metagross, Ferrothorn, Scizor, and Abomasnow, with the latter two likely OKHO'd outside of rain.</P>

[ADDITIONAL COMMENTS]

<P>The EV spread is designed to give Slowbro maximum overall bulk, with the rest in Special Attack to maximize damage. A 0 Speed IV is essential to make Slowbro as "fast" as possible under Trick Room. With Slowbro's Regenerator ability and a Sitrus Berry, Slowbro has incredible longevity and can take serious abuse. Mental Herb can be used to stop the effects of Taunt, virtually guaranteeing Trick Room gets set up.</P>

<P>Since Slowbro has trouble with bulky Water-types, it appreciates partners that can dispose of them. Ferrothorn works extremely well under Trick Room with it's incredible bulk, as well as and strong powerful STAB Grass attacks. Eelektross is also an excellent Trick Room partner that can zap Water-types with STAB Electric attacks. Slow, bulky Fighting types like Conkeldurr, Scrafty, and Hariyama all benefit from Trick Room, and can scare away Ferrothorn with STAB Fighting attacks; Hariyama and Scrafty can also use Fake Out to maximize Slowbro's chance at setting Trick Room.</P>

<P>Politoed's Drizzle ability brings rain, which increases the damage from Scald and Surf. It also has the interesting side effect of speeding up Swift Swimmers, making them much slower while Trick Room is in effect. Slowbro also works well with Abomasnow, as the Hail weather condition makes Blizzard hit with 100% accuracy, and is an alternative over Ice Beam.</P>

[OTHER OPTIONS]

<P>Because Slowbro is weak to common Electric attacks, a Wacan Berry can be used to decrease an Electric attack's the damage from such moves. A Colbur Berry can help Slowbro take a STAB Dark attack from Tyranitar and Scrafty. Choice Specs may be used to hit hard without any setup, however Slowbro will require Trick Room support from a teammate to perform this job well. Slack Off may be used as an additional way to heal, but will cause Slowbro to lose out on either Protect or a coverage move.</P>

<P>As mentioned, with Hail support, Blizzard has 100% accuracy, and can be used over Ice Beam on a Hail Team. Fire Blast hits noticeably harder than Flamethrower, but at the cost of lower accuracy. Grass Knot is an option to hit bulky Water-types that would otherwise wall Slowbro. Shadow Ball and Signal Beam can hit Ghost- and Psychic-types, although the main STABs attacks are usually better. Icy Wind and Thunder Wave are good options to lower the opponents' speed when Trick Room isn't active. Because of Slowbro's physical bulk, Counter can be used to surprise physical attackers.</P>

<P>Slowbro is capable of running a support role in and out of Trick Room. Heal Pulse can be used to heal a partner, and works well under Trick Room. However, Rage Powder or Follow Me can make this strategy backfire this strategy, and if your partner dies before Heal Pulse lands, your opponents will be healed instead. Light Screen can be used to bolster Special Defense, enabling Slowbro to live longer against strong, super effective special attacks. Safeguard can be used to prevent status, notably sleep which can put a stop to a Trick Room sweep.</P>

[CHECKS AND COUNTERS]

<P>Ferrothorn, Rotom-C, Ludicolo, and Amoonguss can take any attack in Slowbro's arsenal, other than the rare Fire Blast / Flamethrower, while hitting back with STAB Grass attacks. Rotom-W can take Psychic well and swiftly KO with STAB Thunderbolt. Similarly, Zapdos and Thundurus can strike Slowbro down with their own STAB Thunderbolts. Due to Storm Drain, Gastrodon completely shuts Slowbro down if it lacks both Grass Knot and Psychic. Latios, Latias, and Hydreigon all resist Slowbro's STABs, which requires Slowbro to carry Ice Beam or Signal Beam to deal with them. Hydreigon's STAB Dark Pulse inflicts heavy damage, while Latios and Latias both have access to Thunderbolt to deal heavy damage. Lastly, Escavalier outspeeds Slowbro under Trick Room, and will OHKO with STAB Megahorn; however, it must beware Flamethrower or a Scald burn.</P>
 
[Overview]

<p>With Thanks to (optional, but avoids starting two sentences in a row with "with") its brilliant offensive typing, high physical Defense, and low Speed, Slowbro enters the metagame as an extremely viable counter to speedy sweepers attackers and weather abusers sweepers. With the ability to both set up Trick Room and outspeed most opponents under it, as well as threaten opponents that give other Trick Room abusers sweepers trouble, this 'Bro has what it takes to lead its team to victory. One must not consider Slowbro simply a physically bulky Slowking, as Slowbro's physical bulk (perhaps find a synonym for this, say, "unique traits"?) allows it to fill a role that Slowking simply cannot.</p>

[SET]
remove space
name: Trick Room
move 1: Trick Room
move 2: Scald / Surf
move 3: Psychic / Psyshock
move 4: Protect / Ice Beam / Flamethrower
item: Sitrus Berry / Mental Herb
ability: Regenerator
nature: Quiet
evs: 244 HP / 156 SpA / 108 SpD
ivs: 0 Spe

[SET COMMENTS]

<p>Slowbro relies on its high bulk to set up Trick Room, shrugging off the majority of physical attacks that are directed at it. Once Trick Room is up, Slowbro's good Special Attack, combined with its complimentary STAB attacks and slow Speed, turn Slowbro it into a powerful, bulky sweeper. Scald is its main attack, benefiting from STAB as well as Slowbro's respectable Special Attack, and inflicting heavy damage in addition to a 30% chance to burn an opponent burn chance. Since As Scald is a Water-type attack, rain support will greatly increase Slowbro's offensive power. Surf can be utilized to hit both opponents, but a suitable teammate, such as Ludicolo or Toxicroak, is required to mitigate the damage that Surf will otherwise do.</p>

<p>Psychic is used to take down Fighting-types such as Hitmontop, Toxicroak, and Hariyama, as well as function as a strong secondary STAB. Due to Slowbro's physical bulk, it is never 2HKO'd 2HKOed by Sucker Punch from Hitmontop or Toxicroak without a Dark Gem, while Psychic will 2HKO in return. If Blissey or another special walls is a are of concern, Psyshock may can be used instead, dealing to deal physical damage while still receiving a STAB bonus.</p>

<p>Protect is a staple in this metagame, allowing Slowbro to guard itself from attacks while a partner eliminates a threat, as well as stop a predicted Fake Out or Taunt. However, using Protect will leave Slowbro with more limited imit Slowbro's coverage, so either Ice Beam or Flamethrower may can be used in its place. Ice Beam hits the ever-common Zapdos, Thundurus, and Latios for super effective damage, while Flamethrower will hit Metagross, Ferrothorn, Scizor, and Abomasnow, with the latter two likely OKHO'd likely OHKOing the latter two outside of rain.</P>

[ADDITIONAL COMMENTS]

<p>The EV spread is designed to gives Slowbro maximum overall bulk; withthe rest is put in Special Attack to maximize damage. A 0 Speed IV is essential to make Slowbro as " fast" as possible under Trick Room. With Slowbro's Regenerator ability and a Sitrus Berry, Slowbro has grant it incredible longevity and can take serious abuse the capability to take many hits. Mental Herb can be used to stop the effects of Taunt, virtually guaranteeing Trick Room gets set up.</p>

<p>Since p>As Slowbro has trouble with bulky Water types, it appreciates partners that can dispose of them. Ferrothorn works extremely well under Trick Room withit's its incredible bulk and powerful STAB Grass attacks. Eelektross is also an excellent Trick Room partner that can zap Water-types with STAB Electric attacks. Slow, bulky Fighting types, like particularly Conkeldurr, Scrafty, and Hariyama, all benefit from Trick Room, and can scare away Ferrothorn with STAB Fighting attacks; Hariyama and Scrafty can also use Fake Out to maximize Slowbro's give Slowbro a better chance at of setting up Trick Room.</p>

<p>Politoed's Drizzle ability brings rain, which increases the damage from Scald and Surf. It also has the interesting side effect of Rainspeeding speeds up Swift Swimmers Pokemon as well, making them much slower while Trick Room is in effect. Slowbro also works well with Abomasnow, as the Hail weather condition hail makes Blizzard hit with 100% accuracy, 100% accurate and is an alternative over Ice Beam.</p>

[OTHER OPTIONS Other Options]

<p>Because Slowbro is weak to common Electric attacks, a Wacan Berry can be used to decrease the damage from such moves.A Wacan Berry can be used to decrease the damage from common Electric moves, which Slowbro is weak to, while a Colbur Berry can help Slowbro take a STAB Dark attack from the likes of Tyranitar and Scrafty. Slowbro can use Choice Specs may be used to hit hard without any setup, however Slowbro but it will require Trick Room support from a teammate to perform this job well. Slack Off may be used as an additional way to heal, but will cause Slowbro to lose out on can provide it with an additional way to heal, but Slowbro must forgo either Protect or a coverage move.</P>

<P>
As mentioned, with Hail support, Blizzard has 100% accuracy in a hailstorm, and can be used over Ice Beam on a hail team. Fire Blast hits noticeably harder than Flamethrower, but at the cost of lower accuracy. Grass Knot is an option to hit bulky Water types that would otherwise wall Slowbro. , and Shadow Ball and Signal Beam can hit Ghost- and Psychic -types, although the but Slowbro's main STAB attacks are usually better. Icy Wind and Thunder Wave are good options to lower the opponents' Speed when Trick Room isn't active outside of Trick Room. Because of Slowbro's physical bulk, Counter can be used lets it effectively use Counter to surprise physical attackers.</p>

<p>Slowbro is capable of running a support role both in and out of Trick Room. Heal Pulse can be used to heal a partner, and works well under Trick Room. However, Rage Powder or Follow Me can make this strategy backfire, and if your note that if Slowbro's partner dies faints before Heal Pulse lands, your the opponents will be healed instead. Light Screen can be used to bolster your team's Special Defense, enabling Slowbro to live longer against better sponge strong super effective special attacks. Safeguard can be used to prevent status, notably sleep, which can put a stop to a Trick Room sweep.</p>

[CHECKS AND COUNTERS Checks and Counters]

<p>Ferrothorn, Rotom-C, Ludicolo, and Amoonguss can take any attack in Slowbro's arsenal other than the rare Fire Blast / or Flamethrower, while hitting then hit back with STAB Grass attacks. Rotom-W can take Psychic well both Slowbro's STAB attacks and swiftly KO with STAB Thunderbolt. Similarly, Zapdos and Thundurus can strike Slowbro down with their own STAB Thunderbolts. Due to Storm Drain, Gastrodon completely shuts Slowbro down if it lacks both Grass Knot and Psychic. Latios, Latias, and Hydreigon all resist Slowbro's STABs which requires Slowbro to carry Ice Beam or Signal Beam to deal with them. Hydreigon's STAB Dark Pulse inflicts heavy damage, while Latios and Latias both have access to Thunderbolt. Hydreigon's STAB Dark Pulse inflicts heavy damage, while Latios and Latias both have access to Thunderbolt. As they all resist Slowbro's STABs, Slowbro must carry Ice Beam or Signal Beam to deal with them. Lastly, Escavalier outspeeds Slowbro under Trick Room, and will OHKO with STAB Megahorn; however, it must beware of Flamethrower or a Scald burn.</p>
[Overview]

<p>Thanks to (optional, but avoids starting two sentences in a row with "with") its brilliant offensive typing, high Defense, and low Speed, Slowbro enters the metagame as an extremely viable counter to speedy attackers and weather sweepers. With the ability to both set up Trick Room and outspeed most opponents under it, as well as threaten opponents that give other Trick Room sweepers trouble, this 'Bro has what it takes to lead its team to victory. One must not consider Slowbro simply a physically bulky Slowking, as Slowbro's physical bulk (perhaps find a synonym for this, say, "unique traits"?) allows it to fill a role that Slowking simply cannot.</p>

[SET]
name: Trick Room
move 1: Trick Room
move 2: Scald / Surf
move 3: Psychic / Psyshock
move 4: Protect / Ice Beam / Flamethrower
item: Sitrus Berry / Mental Herb
ability: Regenerator
nature: Quiet
evs: 244 HP / 156 SpA / 108 SpD
ivs: 0 Spe

[SET COMMENTS]

<p>Slowbro relies on its high bulk to set up Trick Room, shrugging off the majority of physical attacks directed at it. Once Trick Room is up, Slowbro's good Special Attack, combined with its complementary STAB attacks and low Speed, turn it into a powerful, bulky sweeper. Scald is its main attack, benefiting from STAB as well as Slowbro's respectable Special Attack, and inflicting heavy damage in addition to a 30% burn chance. As Scald is a Water-type attack, rain support will greatly increase Slowbro's offensive power. Surf can be utilized to hit both opponents, but a suitable teammate, such as Ludicolo or Toxicroak, is required to mitigate the damage that Surf will otherwise do.</p>

<p>Psychic is used to take down Fighting-types such as Hitmontop, Toxicroak, and Hariyama, as well as function as a strong secondary STAB. Due to Slowbro's physical bulk, it is never 2HKOed by Sucker Punch from Hitmontop or Toxicroak without a Dark Gem, while Psychic will 2HKO in return. If Blissey or other special walls are of concern, Psyshock can be used instead to deal physical damage while still receiving a STAB bonus.</p>

<p>Protect is a staple in this metagame, allowing Slowbro to guard itself from attacks while a partner eliminates a threat, as well as stop a predicted Fake Out or Taunt. However, using Protect will limit Slowbro's coverage, so either Ice Beam or Flamethrower can be used in its place. Ice Beam hits the ever-common Zapdos, Thundurus, and Latios for super effective damage, while Flamethrower will hit Metagross, Ferrothorn, Scizor, and Abomasnow, likely OHKOing the latter two outside of rain.</P>

[ADDITIONAL COMMENTS]

<p>The EV spread gives Slowbro maximum overall bulk; the rest is put in Special Attack to maximize damage. A 0 Speed IV is essential to make Slowbro as fast as possible under Trick Room. Slowbro's Regenerator ability and a Sitrus Berry grant it incredible longevity and the capability to take many hits. Mental Herb can be used to stop the effects of Taunt, virtually guaranteeing Trick Room gets set up.</p>

<p>As Slowbro has trouble with bulky Water types, it appreciates partners that can dispose of them. Ferrothorn works extremely well under Trick Room with its incredible bulk and powerful STAB Grass attacks. Eelektross is also an excellent Trick Room partner that can zap Water-types with STAB Electric attacks. Slow, bulky Fighting types, particularly Conkeldurr, Scrafty, and Hariyama, all benefit from Trick Room and can scare away Ferrothorn with STAB Fighting attacks; Hariyama and Scrafty can also use Fake Out to give Slowbro a better chance of setting up Trick Room. Politoed's Drizzle ability brings rain, which increases the damage from Scald and Surf. Rain speeds up Swift Swim Pokemon as well, making them much slower while Trick Room is in effect. Slowbro also works well with Abomasnow, as hail makes Blizzard 100% accurate.</p>

[Other Options]

<p>A Wacan Berry can be used to decrease the damage from common Electric moves, which Slowbro is weak to, while a Colbur Berry can help Slowbro take a STAB Dark attack from the likes of Tyranitar and Scrafty. Slowbro can use Choice Specs to hit hard without any setup, but it will require Trick Room support from a teammate to perform this job well. Slack Off can provide it with an additional way to heal, but Slowbro must forgo either Protect or a coverage move. As mentioned, Blizzard has 100% accuracy in a hailstorm, and can be used on a hail team. Fire Blast hits noticeably harder than Flamethrower, but at the cost of lower accuracy. Grass Knot is an option to hit bulky Water types that would otherwise wall Slowbro, and Shadow Ball and Signal Beam hit Ghost- and Psychic-types, but Slowbro's main STAB attacks are usually better. Icy Wind and Thunder Wave are good options to lower the opponents' Speed outside of Trick Room. Slowbro's physical bulk lets it effectively use Counter to surprise physical attackers.</p>

<p>Slowbro is capable of running a support role both in and out of Trick Room. Heal Pulse can be used to heal a partner, and works well under Trick Room. However, Rage Powder or Follow Me can make this strategy backfire, and note that if Slowbro's partner faints before Heal Pulse lands, the opponents will be healed instead. Light Screen can be used to bolster your team's Special Defense, enabling Slowbro to better sponge strong super effective special attacks. Safeguard can be used to prevent status, notably sleep, which can put a stop to a Trick Room sweep.</p>

[Checks and Counters]

<p>Ferrothorn, Rotom-C, Ludicolo, and Amoonguss can take any attack in Slowbro's arsenal other than the rare Fire Blast or Flamethrower, then hit back with STAB Grass attacks. Rotom-W can take both Slowbro's STAB attacks and swiftly KO with STAB Thunderbolt. Similarly, Zapdos and Thundurus can strike Slowbro down with their own STAB Thunderbolts. Due to Storm Drain, Gastrodon completely shuts Slowbro down if it lacks both Grass Knot and Psychic. Hydreigon's STAB Dark Pulse inflicts heavy damage, while Latios and Latias both have access to Thunderbolt. As they all resist Slowbro's STABs, Slowbro must carry Ice Beam or Signal Beam to deal with them. Lastly, Escavalier outspeeds Slowbro under Trick Room and will OHKO with STAB Megahorn; however, it must beware of Flamethrower or a Scald burn.</p>




GP APPROVED 1/2

Echo: keep an eye out out for conventions such as "xHKOed" instead of "xHKO'd", "such as" instead of "like", and not using "abuse" (and abusers, abusing etc) where you really mean "use" or "make use of" - "abuse" has connotations of "misuse". you're off to a great start, though; all your changes were good :)

Sprocket: be sure to make changes carefully - you missed quite a few, hyphens before "types" (Water-types, etc) in particular.
 

Sprocket

P(n) = 1 - (1 - P(1))^n
Thanks for the GP! Changes implemented.

I noticed that under additional comments, in the detailed edits it is divided into three paragraphs, but the copy-pastable is two paragraphs. Which is preferred?
 
Echo: keep an eye out out for conventions such as "xHKOed" instead of "xHKO'd", "such as" instead of "like", and not using "abuse" (and abusers, abusing etc) where you really mean "use" or "make use of" - "abuse" has connotations of "misuse". you're off to a great start, though; all your changes were good :)
Thanks for the advice. Definitely keep that in mind. (:
 
me

[Overview]

<p>Thanks to its brilliant offensive typing, high Defense, and low Speed, Slowbro enters the metagame as an extremely viable counter to speedy attackers and weather sweepers. With the ability to both set up Trick Room and outspeed most opponents under it, as well as threaten opponents that give other Trick Room sweepers trouble, this 'Bro has what it takes to lead its team to victory. One must not consider Slowbro simply a physically bulky Slowking, as Slowbro's unique traits allow it to fill a role that Slowking simply cannot.</p>

[SET]
name: Trick Room
move 1: Trick Room
move 2: Scald / Surf
move 3: Psychic / Psyshock
move 4: Protect / Ice Beam / Flamethrower
item: Sitrus Berry / Mental Herb
ability: Regenerator
nature: Quiet
evs: 244 HP / 156 SpA / 108 SpD
ivs: 0 Spe

[SET COMMENTS]

<p>Slowbro relies on its high bulk to set up Trick Room, shrugging off the majority of physical attacks directed at it. Once Trick Room is up, Slowbro's good Special Attack, combined with its complementary STAB attacks and low Speed, turn it into a powerful, bulky sweeper. Scald is its main attack, benefiting from STAB as well as Slowbro's respectable Special Attack, and inflicting heavy damage in addition to a 30% burn chance. As Scald is a Water-type attack, rain support will greatly increase Slowbro's offensive power. Surf can be utilized to hit both opponents, but a suitable teammate,(add comma)such as Ludicolo or Toxicroak,(add comma) is required to mitigate the damage that Surf will otherwise do.</p>

<p>Psychic is used to take down Fighting-types such as Hitmontop, Toxicroak, and Hariyama, as well as function as a strong secondary STAB. Due to Slowbro's physical bulk, it is never 2HKOed by Sucker Punch from Hitmontop or Toxicroak without a Dark Gem, while Psychic will 2HKO in return. If Blissey or other special walls are of concern, Psyshock can be used instead to deal physical damage while still receiving a STAB bonus.</p>

<p>Protect is a staple in this metagame, allowing Slowbro to guard itself from attacks while a partner eliminates a threat, as well as stop a predicted Fake Out or Taunt. However, using Protect will limit Slowbro's coverage, so either Ice Beam or Flamethrower can be used in its place. Ice Beam hits the ever-common Zapdos, Thundurus, and Latios for super effective damage, while Flamethrower will hit Metagross, Ferrothorn, Scizor, and Abomasnow, likely OHKOing the latter two outside of rain.</P>

[ADDITIONAL COMMENTS]

<p>The EV spread gives Slowbro near maximum overall bulk; the rest is put in Special Attack to nearly maximize damage. A 0 Speed IV is essential to make Slowbro as fast as possible under Trick Room. Slowbro's Regenerator ability and a Sitrus Berry grant it incredible longevity and the capability to take many hits. Mental Herb can be used to stop the effects of Taunt, virtually guaranteeing Trick Room gets set up.</p>

<p>As Slowbro has trouble with bulky Water types Water-types, it appreciates partners that can dispose of them. Ferrothorn works extremely well under Trick Room with its incredible bulk and powerful STAB Grass attacks. Eelektross is also an excellent Trick Room partner that can zap Water-types with STAB Electric attacks. Slow, bulky Fighting types, particularly Conkeldurr, Scrafty, and Hariyama, all benefit from Trick Room and can scare away Ferrothorn with STAB Fighting attacks; Hariyama and Scrafty can also use Fake Out to give Slowbro a better chance of setting up Trick Room.</p>

<p>Politoed's Drizzle ability brings rain, which increases the damage from Scald and Surf. Rain speeds up Swift Swim Pokemon as well, making them much slower while Trick Room is in effect. Slowbro also works well with Abomasnow, as hail makes Blizzard 100% accurate.</p>

[Other Options]

<p>A Wacan Berry can be used to decrease the damage from common Electric moves, which Slowbro is weak to, while a Colbur Berry can help Slowbro take a STAB Dark attack from the likes of Tyranitar and Scrafty. Slowbro can use Choice Specs to hit hard without any setup, but it will require Trick Room support from a teammate to perform this job well. Slack Off can provide it with an additional way to heal, but Slowbro must forgo either Protect or a coverage move. As mentioned, Blizzard has 100% accuracy in a hailstorm, and can be used on a hail team. Fire Blast hits noticeably harder than Flamethrower, but at the cost of lower accuracy. Grass Knot is an option to hit bulky Water types that would otherwise wall Slowbro, and .(insert period)Shadow Ball and Signal Beam hit Ghost- and Psychic-types, but Slowbro's main STAB attacks are usually better. Icy Wind and Thunder Wave are good options to lower the opponents' Speed outside of Trick Room. Slowbro's physical bulk lets it effectively use Counter to surprise physical attackers.</p>

<p>Slowbro is capable of running a support role both in and out of Trick Room. Heal Pulse can be used to heal a partner, and works well under Trick Room. However, Rage Powder or Follow Me can make this strategy backfire, and note that if Slowbro's partner faints before Heal Pulse lands, the opponents will be healed instead. Light Screen can be used to bolster your team's Special Defense, enabling Slowbro to better sponge strong super effective special attacks. Safeguard can be used to prevent status, notably sleep, which can put a stop to a Trick Room sweep.</p>

[Checks and Counters]

<p>Ferrothorn, Rotom-C, Ludicolo, and Amoonguss can take any attack in Slowbro's arsenal other than the rare Fire Blast or Flamethrower, then hit back with STAB Grass attacks. Rotom-W can take both Slowbro's STAB attacks and swiftly KO with STAB Thunderbolt. Similarly, Zapdos and Thundurus can strike Slowbro down with their own STAB Thunderbolts. Due to Storm Drain, Gastrodon completely shuts Slowbro down if it lacks both Grass Knot and Psychic. Hydreigon's STAB Dark Pulse inflicts heavy damage, while Latios and Latias both have access to Thunderbolt. As they all resist Slowbro's STABs, Slowbro must carry Ice Beam or Signal Beam to deal with them. Lastly, Escavalier outspeeds Slowbro under Trick Room and will OHKO with STAB Megahorn; however, it must beware of Flamethrower or a Scald burn.</p>
 
Deletions
Additions / Corrections
Comments


Working on top of Sir's check.

[Overview]

<p>Thanks to its brilliant offensive typing, high Defense, and low Speed, Slowbro enters the metagame as an extremely viable makes for an effective counter to speedy attackers and weather sweepers. With the ability to both set up Trick Room, and outspeed most opponents under it, as well as threaten opponents that give and deal with threats to other Trick Room sweepers trouble, this 'Bro has what it takes to lead its team to victory. One must not consider Slowbro simply a write off Slowbro as just a physically bulky Slowking, as Slowbro's its unique traits allow it to fill a role that Slowking simply cannot.</p>

[SET]
name: Trick Room
move 1: Trick Room
move 2: Scald / Surf
move 3: Psychic / Psyshock
move 4: Protect / Ice Beam / Flamethrower
item: Sitrus Berry / Mental Herb
ability: Regenerator
nature: Quiet
evs: 244 HP / 156 SpA / 108 SpD
ivs: 0 Spe

[SET COMMENTS]

<p>Slowbro relies on its high bulk to set up Trick Room, shrugging off the majority of physical attacks directed at it. Once Trick Room is up, Slowbro's good Special Attack, combined with its complementary STAB attacks and low Speed, turn it into Slowbro can function as a powerful, bulky sweeper with its good Special Attack, low Speed, and dual STAB attacks. Scald is its main attack, benefiting from STAB as well as Slowbro's respectable Special Attack, and inflicting heavy dealing solid damage while also having a nifty in addition to a 30% burn chance. As Scald is a Water-type attack, rain support will greatly increase Slowbro's offensive power. Surf can be utilized to hit both opponents, but a suitable teammate, partner such as Ludicolo or Toxicroak, is required to mitigate the damage that Surf will otherwise do.</p>

<p>Psychic is used to take down Fighting-types such as Hitmontop, Toxicroak, and Hariyama, as well as also functioning as a strong secondary STAB. Due to Slowbro's physical bulk, it is never 2HKOed by Sucker Punch from Hitmontop or Toxicroak without a Dark Gem, while Psychic will 2HKO in return. If Blissey or other special walls are of concern, Psyshock can be used instead to deal physical damage while still receiving a STAB boost.</p>

<p>Protect is a staple in this metagame, allowing Slowbro to stop a predicted Fake Out or Taunt and guard itself from attacks while a its partner eliminates a threat, as well as stop a predicted Fake Out or Taunt. However, using Protect will limit Slowbro's coverage, so either Ice Beam or Flamethrower can be used in its place. Ice Beam hits the ever-common Zapdos, Thundurus, and Latios for super effective damage, while Flamethrower will hit Metagross, Ferrothorn, Scizor, and Abomasnow, likely OHKOing the latter two outside of rain.</P>

[ADDITIONAL COMMENTS]

<p>The EV spread gives Slowbro near maximum overall bulk; the rest is put in Special Attack to nearly maximize damage. A 0 Speed IV is essential to make Slowbro as fast as possible under Trick Room. Slowbro's Regenerator ability and a Sitrus Berry grant it incredible longevity and the capability to take many hits. Mental Herb can be used to stop the effects of Taunt, virtually guaranteeing Trick Room gets set up.</p>

<p>As Slowbro has trouble with bulky Water types Water-types, it appreciates partners that can dispose of them. Ferrothorn works extremely well under Trick Room with its incredible bulk and powerful STAB Grass attacks. Eelektross is also an excellent Trick Room partner that can zap Water-types with STAB Electric attacks. Slow, bulky Fighting-types, particularly such as Conkeldurr, Scrafty, and Hariyama, all benefit from Trick Room and can scare away Ferrothorn with STAB Fighting attacks; Hariyama and Scrafty the latter two can also use Fake Out to give Slowbro a better chance of setting up Trick Room.</p>

<p>Politoed's Drizzle ability brings rain, which increases the damage from boosts the power of Scald and Surf. Rain speeds up Swift Swim Pokemon users as well, making them much slower while Trick Room is in effect. Slowbro also works well with Abomasnow, as hail makes Blizzard 100% accurate.</p>

[Other Options]

<p>A Wacan Berry can be used to decrease the damage from common Electric moves, which Slowbro is weak to, while a Colbur Berry can help Slowbro take a STAB Dark attack from the likes of Tyranitar and Scrafty. Slowbro can use Choice Specs to hit hard without any setup, but it will require Trick Room support from a teammate to perform this job well. Slack Off can provide it with an additional way to heal, but Slowbro must forgo either Protect or a coverage move. As mentioned, Blizzard has 100% accuracy in a hailstorm, and can be used on a hail team. Fire Blast hits noticeably harder than Flamethrower, but at the cost of lower accuracy. Grass Knot is an option to hit bulky Water types that would otherwise wall Slowbro. andShadow Ball and Signal Beam hit Ghost- and Psychic-types, but Slowbro's main STAB attacks are usually better. Icy Wind and Thunder Wave are good options to lower the opponents' Speed outside of Trick Room. Slowbro's physical bulk also lets it effectively use Counter to surprise physical attackers.</p>

<p>Slowbro is capable of running a support role both in and out of Trick Room. Heal Pulse can be used to heal a partner, and works well under Trick Room. However, Rage Powder or Follow Me can make this strategy backfire, and note that if Slowbro's partner faints before Heal Pulse lands, the an opponent will be healed instead. Light Screen can be used to bolster your team's Special Defense, enabling Slowbro to better sponge strong super effective special attacks. Safeguard can be used to prevent status, notably sleep, which can put a stop to a Trick Room sweep.</p>

[Checks and Counters]

<p>Ferrothorn, Rotom-C, Ludicolo, and Amoonguss can take any attack in Slowbro's arsenal other than the rare barring (I changed this here since I added the ''fear the rare xyz attacks'' phrase down this paragraph) Fire Blast or Flamethrower, then and hit back with STAB Grass attacks. Rotom-W can take both Slowbro's STAB attacks and swiftly KO with STAB Thunderbolt. Similarly, Zapdos and Thundurus can strike Slowbro down with their own STAB Thunderbolts. Due to Storm Drain, Gastrodon completely shuts Slowbro down if it lacks both Grass Knot and Psychic. Hydreigon's STAB Dark Pulse inflicts heavy damage, while Latios and Latias both have access to Thunderbolt; these Pokemon only fear the rare Ice Beam or Signal Beam. As they all resist Slowbro's STABs, Slowbro must carry Ice Beam or Signal Beam to deal with them. Lastly, Escavalier outspeeds Slowbro under Trick Room and will OHKO with STAB Megahorn; however, it must be wary (we don't use ''beware'' as a verb nowadays) of Flamethrower or a Scald burn.</p>




GP 2 / 2
 

Sprocket

P(n) = 1 - (1 - P(1))^n
Changes made, with two differences.

Under [Overview], last sentence, you recommend:

One must write off Slowbro as just a physically bulky Slowking, as its unique traits allow it to fill a role that Slowking simply cannot.
However this goes contrary to the original intent of the analysis, so i changed it to:

One must not write off Slowbro as just a physically bulky Slowking, as its unique traits allow it to fill a role that Slowking simply cannot.

Second, under [SET COMMENTS], second paragraph, first sentence, you recommend:

Psychic is used to take down Fighting-types such as Hitmontop, Toxicroak, and Hariyama, also functioning as a strong secondary STAB.
This doesn't make sense grammatically. Instead I wrote it as:

Psychic is used to take down Fighting-types such as Hitmontop, Toxicroak, and Hariyama; it also functions as a strong secondary STAB.
 
I wasn't done with my check yet - I should have said WIP or something, but don't make my changes before I stamp my check.

Anyway, I fixed the first error in a revision of my check; regarding the second doubt, both your version and my version are fine - implement either.
 

Sprocket

P(n) = 1 - (1 - P(1))^n
Gotcha, I wasn't aware you were still editing either. Whoops!

Changes implemented, Slowbro is Done and ready for upload.
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top