No Scizor, no weather, no Rotoms, Oh my!






Introduction
Howdy all I'm Ninelol and this will be my first RMT on Smogon. Since B/W release I mostly fooled around in UU, due to the rampant use of weather and very little variation in teams in OU. Now that the tier looks to be more balance and enjoyable to play in, I thought why not give it a shot! My main goal was to steer clear of weather and the volt turn combo as much as possible with any team I make, so without Further ado, the team !
Team building
The whole process started off with me itching to use two of my favorite gen 3 pokes with surprise burst capabilities.
I wanted to add a strong priority move to my team, that would cover a decent amount of fast threats(Dragon Dancers as my main fear). I ended up deciding on Ice shard, And who better than Mamoswine to use it!
Next I wanted to get a defensive core going, As my team was looking Physical bound I needed to be able to absorb burns. I also didn't want my tanks to be dead weight offensively, and as the team was at this point one needed to lay rocks. I went with two Pokes that have never done me wrong, Rest talk Gyarados, and Specially defensive Heatran.
At this point I needed to sit back and see what was going to poop on my team. One pokemon shined through the rest as it is terribly common, Our buddy Rotom-W. I didn't have a single poke that could switch in with comfort, especially in the rain. So i thought I would patch this weakness with a common rain counter, SS Kingdra!
Alright now that the team was together I could start field tests, For the most part the team was working really well. But game after game I had the same glaring issue. The fastest Poke on my team was a base 100, and that wasn't covering it. Kingdra in the rain was everything I wanted it to be, but in other weather is was dead weight. I had to find a poke that could do what kindra in the rain did all the time. After much testing I reluctantly decided on Scarf Latios.
After some testing Volt-turn and raid were still giving me too much trouble. With some a suggestion from Ningildo I replaced mamoswine with Breloom to cover my Volt-turn and rain weakness, Mamoswine was nice to have but his type coverage wasn't needed and his revenge options were also covered by Latios.
And with that we had the team !
In Depth
Metagross @ Life Orb
[Clear Body] Adamant Nature
236 HP / 252 Atk / 20 Spe
- Explosion
- Meteor Mash
- Hammer Arm
- Bullet Punch
Summery: With this set I wanted to bring back the "My butt hole puckered" feeling you got in 4th gen when you saw the word explosion. Part of a two man Gen 3 wrecking crew, Metagross offers great over all damage With only Chandelure, Jellicent, Shedinja, and Rotom resisting it. With smart playing Metagross is pretty much guaranteed to get 1-2 kills a game. He tends to be a pretty solid anti lead, unless you see one of the mentioned pokes above. Hammer Arm over Earthquake to hit Hit balloons, and Ferrothorn.
I started with a Normal Gem over the Life Orb, but it made his damage outside of explosion lack luster.
Life Orb explosion will still kill most non walls outright if they think they can setup on metagross, And many walls die to meteor mash + explosion. Also while rare, if you get the +1 atk from Meteor Mash, there is pretty much nothing that can take the explosion afterwards. (with rocks in play the combo can K.O.s Physically defensive Skarmory)
Synergy
Ground: Gyarados, Latios, Salamence, Breloom
Fire: Heatran, Latios, Salamence, Gyarados
Salamence @ Lum Berry
[Intimidate] Naive Nature
252 Atk / 4 SpA / 252 Spe
- Outrage
- Dragon Dance
- Fire Blast
- Earthquake
Summery: The second half of my Gen 3 wrecking Crew, His set has change a lot since the team started, From a full SpA Dragon gem Draco Meteor Mix mence, to Physical Draco Plate Moxie cleaner, to the current classic DD mence. I was lacking in overall damage without a setup sweeper, and this guy has filled that niche Nicely. Max speed to get the jump on most scarfs after a boost. More often than not this is who Ends my games.
Synergy
Ice: Heatran, Metagross
Dragon: Heatran, Metagross
Rock: Metagross, Breloom
Breloom @ Toxic Orb
[Poison Heal] Careful Nature
236 HP/ 212 SDef / 60 Spe
- Spore
- Drain Punch
- Seed Bomb
- Bulk Up
Summery: This guy was Suggested to me by Ningildo to cover my glaring weakness to rain and Volt-turn. He does a very solid Job of it, with decent special bulk he can shrug off many special attacks and set up. Spore support is also always a nice addition to a team. In addition to rain and Volt-turn it gave me a solid answer to Ferrothorn, probably my teams biggest defensive roadblock. Also as a fun side note with the addition to this guy my team was immune to Toxic spikes, so If a team is silly and set them up I can use the free turn on this guy to Boost.
Synergy
Poison: Metagross, Heatran
Psychic: Metagross, Heatran, latios
Ice: Metagross, heatran
Fire: Heatran, Salamence, Latios, Gyarados
Flying: Metagross, Heatran
Heatran @ Leftovers
[Flash Fire] Calm Nature
248 HP/ 100 SDef / 160 Spe
- Lava Plume
- Stealth Rocks
- Sunny Day
- Roar
Summery: I don't need to tell you had good Heatran is, I only wish he could run Air Balloon with this set. The 30% chance to Burn on Lava Plume is nice when Physical threats switch in the scare me out. I added Sunny day to the team by suggestion from BTzz, it has helped with my overall rain weakness, as well as made killing Steels that wall my team easier. (Ferrothorn, Skarmory, Bronzong(Rare)) . I run Roar over toxic and Earth power because I don't have Taunt or Trick on my team, so I need an answer to setup. The speed investment is to outrun max speed adamant SD Scizor. My only beef with Heatran is he is a poor Stealth Rock layer, as common rapid spinners all scare him out. Sadly that doesn't change much if I move the rocks to Metagross or Mamoswine. My main switch for WoW and Toxic.
Synergy
Fighting: Salamence, Gyarados, Latios
Ground: Gyarados, Salamence, Latios, Breloom
Water: Gyarados, Salamence, Latios, Breloom
Gyarados @ Leftovers
[Intimidate] Impish Nature
252 HP/ 252 Def / 4 Spe
- Waterfall
- Rest
- Sleep Talk
- Roar
Summery: MVP of the team! He reminds me of tank Arcanine in UU; Intimidate with great resists and decent bulk makes this guy a beast. Gyarados takes all the status which makes life so much easier. He does a good job of making revenging easier on targets I can't deal with, the main two being Jolly Scared Terrakion and Jolly +1 Spe Haxorus. Roar for the same reason as Heatran, want to be able to switch into setup and stop it. It's also nice to have a Go to Guy when I mispredict a Breloom switch. This guy is a serious road block for any team lacking an electric attack or a STAB Stone Edge.
Synergy
Electricity: Breloom, Latios
Rock: Metagross, Breloom
Latios @ Choice Scarf
[Levitate] Timid Nature
4 HP / 252 SpA / 252 Spe
- Draco Meteor
- Psyshock
- Hidden Power [Fire]
- Thunderbolt
Summery: This is my least favorite Poke to put on my team, but is probably the most important. Without this guy Rotom-W and Terrakion have their way with my team. His coverage choices were under the pretense that I didn't get SR up, having no spin blocker I needed this guy to cover me in the worst case scenarios. Draco meteor/ Surf are for general coverage. Thunderbolt covers Bulky Gyarados which doesn't die to Draco Meteor without rocks. It's also my answer to Skarmory in the rain, as I can't let it take to much time to setup since I don't have a spinner. Hidden Power [Fire] was added over psychic to not get walled by common steels, and to not get torn up by Scizor. Latios survives a Specs Hydro Pump in the rain from Rotom-W and out speeds to take it out with Draco Meteor.
Synergy
I'm Just going to Put Heatran here lol.
Conclusion
That's the Team! While my team is immune to toxic spikes, Spikes still hit half of the team, and two are weak to Stealth Rock. Currently Mamoswine also has his way with my team, and I need to usually fodder a Poke or two to kill it.
Thanks for reading over my RMT, I'm looking for ways to improve the team without resorting to Scizor, Rotom-W and weather. So any Comments and Tips would be Much appreciated !
Team building
The whole process started off with me itching to use two of my favorite gen 3 pokes with surprise burst capabilities.


I wanted to add a strong priority move to my team, that would cover a decent amount of fast threats(Dragon Dancers as my main fear). I ended up deciding on Ice shard, And who better than Mamoswine to use it!



Next I wanted to get a defensive core going, As my team was looking Physical bound I needed to be able to absorb burns. I also didn't want my tanks to be dead weight offensively, and as the team was at this point one needed to lay rocks. I went with two Pokes that have never done me wrong, Rest talk Gyarados, and Specially defensive Heatran.





At this point I needed to sit back and see what was going to poop on my team. One pokemon shined through the rest as it is terribly common, Our buddy Rotom-W. I didn't have a single poke that could switch in with comfort, especially in the rain. So i thought I would patch this weakness with a common rain counter, SS Kingdra!






Alright now that the team was together I could start field tests, For the most part the team was working really well. But game after game I had the same glaring issue. The fastest Poke on my team was a base 100, and that wasn't covering it. Kingdra in the rain was everything I wanted it to be, but in other weather is was dead weight. I had to find a poke that could do what kindra in the rain did all the time. After much testing I reluctantly decided on Scarf Latios.






After some testing Volt-turn and raid were still giving me too much trouble. With some a suggestion from Ningildo I replaced mamoswine with Breloom to cover my Volt-turn and rain weakness, Mamoswine was nice to have but his type coverage wasn't needed and his revenge options were also covered by Latios.






And with that we had the team !
In Depth

Metagross @ Life Orb
[Clear Body] Adamant Nature
236 HP / 252 Atk / 20 Spe
- Explosion
- Meteor Mash
- Hammer Arm
- Bullet Punch
Summery: With this set I wanted to bring back the "My butt hole puckered" feeling you got in 4th gen when you saw the word explosion. Part of a two man Gen 3 wrecking crew, Metagross offers great over all damage With only Chandelure, Jellicent, Shedinja, and Rotom resisting it. With smart playing Metagross is pretty much guaranteed to get 1-2 kills a game. He tends to be a pretty solid anti lead, unless you see one of the mentioned pokes above. Hammer Arm over Earthquake to hit Hit balloons, and Ferrothorn.
I started with a Normal Gem over the Life Orb, but it made his damage outside of explosion lack luster.
Life Orb explosion will still kill most non walls outright if they think they can setup on metagross, And many walls die to meteor mash + explosion. Also while rare, if you get the +1 atk from Meteor Mash, there is pretty much nothing that can take the explosion afterwards. (with rocks in play the combo can K.O.s Physically defensive Skarmory)
Synergy
Ground: Gyarados, Latios, Salamence, Breloom
Fire: Heatran, Latios, Salamence, Gyarados

Salamence @ Lum Berry
[Intimidate] Naive Nature
252 Atk / 4 SpA / 252 Spe
- Outrage
- Dragon Dance
- Fire Blast
- Earthquake
Summery: The second half of my Gen 3 wrecking Crew, His set has change a lot since the team started, From a full SpA Dragon gem Draco Meteor Mix mence, to Physical Draco Plate Moxie cleaner, to the current classic DD mence. I was lacking in overall damage without a setup sweeper, and this guy has filled that niche Nicely. Max speed to get the jump on most scarfs after a boost. More often than not this is who Ends my games.
Synergy
Ice: Heatran, Metagross
Dragon: Heatran, Metagross
Rock: Metagross, Breloom

Breloom @ Toxic Orb
[Poison Heal] Careful Nature
236 HP/ 212 SDef / 60 Spe
- Spore
- Drain Punch
- Seed Bomb
- Bulk Up
Summery: This guy was Suggested to me by Ningildo to cover my glaring weakness to rain and Volt-turn. He does a very solid Job of it, with decent special bulk he can shrug off many special attacks and set up. Spore support is also always a nice addition to a team. In addition to rain and Volt-turn it gave me a solid answer to Ferrothorn, probably my teams biggest defensive roadblock. Also as a fun side note with the addition to this guy my team was immune to Toxic spikes, so If a team is silly and set them up I can use the free turn on this guy to Boost.
Synergy
Poison: Metagross, Heatran
Psychic: Metagross, Heatran, latios
Ice: Metagross, heatran
Fire: Heatran, Salamence, Latios, Gyarados
Flying: Metagross, Heatran

Heatran @ Leftovers
[Flash Fire] Calm Nature
248 HP/ 100 SDef / 160 Spe
- Lava Plume
- Stealth Rocks
- Sunny Day
- Roar
Summery: I don't need to tell you had good Heatran is, I only wish he could run Air Balloon with this set. The 30% chance to Burn on Lava Plume is nice when Physical threats switch in the scare me out. I added Sunny day to the team by suggestion from BTzz, it has helped with my overall rain weakness, as well as made killing Steels that wall my team easier. (Ferrothorn, Skarmory, Bronzong(Rare)) . I run Roar over toxic and Earth power because I don't have Taunt or Trick on my team, so I need an answer to setup. The speed investment is to outrun max speed adamant SD Scizor. My only beef with Heatran is he is a poor Stealth Rock layer, as common rapid spinners all scare him out. Sadly that doesn't change much if I move the rocks to Metagross or Mamoswine. My main switch for WoW and Toxic.
Synergy
Fighting: Salamence, Gyarados, Latios
Ground: Gyarados, Salamence, Latios, Breloom
Water: Gyarados, Salamence, Latios, Breloom

Gyarados @ Leftovers
[Intimidate] Impish Nature
252 HP/ 252 Def / 4 Spe
- Waterfall
- Rest
- Sleep Talk
- Roar
Summery: MVP of the team! He reminds me of tank Arcanine in UU; Intimidate with great resists and decent bulk makes this guy a beast. Gyarados takes all the status which makes life so much easier. He does a good job of making revenging easier on targets I can't deal with, the main two being Jolly Scared Terrakion and Jolly +1 Spe Haxorus. Roar for the same reason as Heatran, want to be able to switch into setup and stop it. It's also nice to have a Go to Guy when I mispredict a Breloom switch. This guy is a serious road block for any team lacking an electric attack or a STAB Stone Edge.
Synergy
Electricity: Breloom, Latios
Rock: Metagross, Breloom

Latios @ Choice Scarf
[Levitate] Timid Nature
4 HP / 252 SpA / 252 Spe
- Draco Meteor
- Psyshock
- Hidden Power [Fire]
- Thunderbolt
Summery: This is my least favorite Poke to put on my team, but is probably the most important. Without this guy Rotom-W and Terrakion have their way with my team. His coverage choices were under the pretense that I didn't get SR up, having no spin blocker I needed this guy to cover me in the worst case scenarios. Draco meteor/ Surf are for general coverage. Thunderbolt covers Bulky Gyarados which doesn't die to Draco Meteor without rocks. It's also my answer to Skarmory in the rain, as I can't let it take to much time to setup since I don't have a spinner. Hidden Power [Fire] was added over psychic to not get walled by common steels, and to not get torn up by Scizor. Latios survives a Specs Hydro Pump in the rain from Rotom-W and out speeds to take it out with Draco Meteor.
Synergy
I'm Just going to Put Heatran here lol.
Conclusion
That's the Team! While my team is immune to toxic spikes, Spikes still hit half of the team, and two are weak to Stealth Rock. Currently Mamoswine also has his way with my team, and I need to usually fodder a Poke or two to kill it.
Thanks for reading over my RMT, I'm looking for ways to improve the team without resorting to Scizor, Rotom-W and weather. So any Comments and Tips would be Much appreciated !