My first RMT

Hello Smogon! Here is my RMT!


Crustle_NB_variocolor.gif
Espeon_NB.gif
Cloyster_NB_variocolor.gif
Ninjask_NB.gif
Dragonite_NB.gif
Starmie_NB.gif


I start with my Rarely Used Tech, Crustle. My core are 2 Sweepers and I dedicated 1 Support for each one of them. Finally, I complete my team with my belived Revenge Killer, Starmie.


Crustle_NB_variocolor.gif

Crustle
White Herb - Sturdy - Jolly (+Spe, -SpA)
252 Atk / 216 Spe / 40 SpD
Shell Smash - Stone Edge - X-Scissor - Earthquake

Here is my Rarely Used Tech. Since I have Magic Bounce I dont need to run Stealth Rock so I can use Crustle as a bluff of an entry hazard starter. Shell Smash is ridiculously overpowered when combined with White Herb and Sturdy. Most of the times he either takes something down before falling, seriously injures it or sweeps several pokemons (if not all) before fainting.

Thanks to Sturdy I will at last have a 1 HP pokemon with high Spe, Atk and 3 moves (2 of them been STAB), and there isnt much they can do to stop me. Also, if I manage to Shell Smash x2 I get a garanteed sweep unless they have a +1 priority user (The EV distribution allows Crustle to outspeed even Scarfed Jolteons).

Espeon_NB.gif

Espeon
Light Clay - Magic Bounce - Timid (+Spe, -Atk)
252 Spe / 252 HP / 4 Def
Reflect - Light Screen - Yawn - Wish

Espeon's Job is to allow Cloyster to sweep. Magic Bounce also saves me from Stealth Rock which seriously hurts Ninjask-Dragonite, the fear of a switch in Espeon may be enoght for my opponent to avoid going for that.

The idea is to set up the Dual Screens. Then I can either Wish and Yawn. If I Yawn I inmediatelly switch into Cloyster. This way my opponent will have to either tank the sleep or switch. This is a very easy and effective way build up a potentially 6-0 Cloyster. If I drop the Screns and then Yawn before dying, I can switch into Cloyster and he will have a free Shell Smash, which means he is 1 Shell Smash away from a 6-0.

Wish is there if I want to Wish and then switch into Cloyster or Ninjask (if there is hazards on the board, to make Focus Slash alive). The heal can also help Cloyster when he wants to set up. HP EVs to maximise Wish's heal and obvious Spe EVs to allow Espeon to drop the Screen before they hit.

Cloyster_NB_variocolor.gif

Cloyster
White Herb - Skill Link - Hasty (+Spe, -Def)
252 Spe / 252 Atk / 4 SpD
Shell Smash - Icicle Spear - Rock Blast - Hydro Pump

Cloyster is one of my two sweepers. Unlike Dragonite, he wont be stoped by Focus Sash, entry hazards and physical walls like Heatran, Skarmory, etc, nor he will be locked into Outrage.

Not much can be said about this since is a quite common build. STAB Icicle Spear is usually my main weapon. Rock Blast for when they resist Ice. Hydro Pump for when they have a lot of Def and low SpD (this takes adventage of the fact that is a STAB move and Shell Smash also gives +2 SpA).

Ninjask_NB.gif

Ninjask
Focus Sash - Speed Boost - Timid (+Spe, -Atk)
252 Spe / 148 Def / 108 SpD
Protect - Swords Dance - Baton Pass - Substitute

Here is my other support. Ninjask's job is to bulk up 3 Speed and 2 Atk, then Baton Pass into Dragonite who will then proceed to sweep.

The EVs are distributed to be able to reach max MS after the 1st Protect. 152 HP means I reach 301 HP been able to dodge 3x Sesmic Toss and 4x Substitute. The rest goes into defence to make a substitute who could potentially tank 2 attacks instead a single one.

Substitute is there in case I get Stealth Rock'd. I will go stack Speed with Protect and Substitute and then Baton Pass making any of my pokemons faster than the speed of light... surrender now or prepare to fight

Dragonite_NB.gif

Dragonite
Lum Berry - Multiscale - Adamant (+Atk, -SpA)
252 Atk / 164 Spe / 64 Def / 24 SpD / 4 HP
Outrage - Hidden Power [Fire] - Earthquake - Dragon Dance

The idea is to Baton Pass Ninjask once he reachs 3 Spe 2 Atk into Dragonite. Thanks to Lum Barry and Multiscale it is really dificult to stop him at that point. He will then decimate the opponent team with his STAB.

The reason why I choose Dragonite over other pokemon who would benefice from the +3 Spe +2 Atk is Multiscale. He is REALLY hard to 1HKO and that is the major flaw of this strategy if I where to choose anything like Haxorus, Salamance and others.

The reason of Lum Berry is not only to avoid their outs but to also remove the confusion from Outrage to allow the possibility of 6-0. Multiscale is also obvious to avoid 1HKO the turn I baton Pass him. With that EVs I will outspeed everything, even Choise Scarf Jolteon. After maxing his attack the rest goes into defence to avoid the said 1HKO inside Multiscale.

Outrage will most likely 1HKO everything that doesnt resist it (aka Steel) but Sturdy/Focus Sash users. Earthquake and Hidden Power [Fire] will 1HKO everything that can resist Outrage minus Air Baloon Heatran, so I really dont need any other move besides Dragon-type since its a wonderful 90 STAB move.

Dragon Dance is there for when I have to send him out without Ninjask support.

Starmie_NB.gif

Starmie
Life Orb
Natural Cure
252 SpA / 252 Spe / 4 SpDf
Timid (+Spe, -Atk)
Surf - Thunderbolt - Ice Beam - Hidden Power [Fire]

Last but not least, a revenge killer. Not much can be said since is a very simple role. I used to have Rapid Spin in here but since I added Espeon to the team I rarely use it anymore, instead I have pretty much every type I need for a revenge kill and STAB Surf for the types I wont hit for Super Efective.


Suggestions are welcome!


 
Because of the prevalence of Ferrothorn and Scizor in OU now, it might be better for Salamance to have a fire move such as flamethrower or fire blast. Also. No one still uses a stealth rock blissey, but with some support you could potentially make it work. This is just my personal opinion as well but Bulky dance Volcarona is better than offensive dance volcarona. recovery really helps it out. Ferrothorn itself doesn't have the bulk to sucessfully toxic stall anything that's not blissey without flamethrower either, so maybe switch it out for a useful team support move such as thunder wave? it looks like thunder wave would benefit a lot of the set up pokemon actually so it's a good idea to switch toxic for thunder wave on ferrothorn. be careful of becoming taunt fodder though as it would appear to not have any attacking moves.
 
Hi Chuavechito ! .. i think this i a possible alternative :
Heatran > Blissey .. and why don't change "Aqua Tail" for Flare Blast ? (Salamance)..
 
Considering I have 405 Atk and 230 SpAtk, what would to more dmg? a Fire Blast or a Fire Fang?

I originally was playing Salamance with Fire Fang but didnt wanted to had both Dragons with the same types.
 
Considering I have 405 Atk and 230 SpAtk, what would to more dmg? a Fire Blast or a Fire Fang?

I originally was playing Salamance with Fire Fang but didnt wanted to had both Dragons with the same types.
Fire Blast will help you more in this situation not only hitting Ferrothorn and Scizor, but Skarmory who can easily shrug off a Fire Fang and whirlwind you out.
 
Given Multiscale, it might be worth Rapid Spin on your Cloyster as well. This can be used for bluffing purposes - if they expect rapid spin, you shellsmash. If they expect shellsmash, you rapid spin.

If you're going to use Ninjask to pass boosts (which don't really help your magic bouncer), I would maybe suggest Gorebyss? Passing a Shell Smash does more or less the same as passing with Ninjask, but works as well for both espon and dragonite.

Starmie's lack of Surf is surprising. I like HP Fire, but I don't know what key KOS you're going for. However, STAB Surf, especially in opponent's rain, is not to be missed.

Forretress seems like a slow lead. Spikes are increasinly unimportant given the sheer bulk of teams that fly/levitate (check your team... and you magic bounce to boot!), I would think a simple fast stealth rock layer who can U-turn out would do what you want... Infernape?

Finally, Trick room teams really just beat you, it seems. Taunt/Encore on your lead to stop dedicated TR teams might be worth it.
 
Updated!

Given Multiscale, it might be worth Rapid Spin on your Cloyster as well. This can be used for bluffing purposes - if they expect rapid spin, you shellsmash. If they expect shellsmash, you rapid spin.

If you're going to use Ninjask to pass boosts (which don't really help your magic bouncer), I would maybe suggest Gorebyss? Passing a Shell Smash does more or less the same as passing with Ninjask, but works as well for both espon and dragonite.

Starmie's lack of Surf is surprising. I like HP Fire, but I don't know what key KOS you're going for. However, STAB Surf, especially in opponent's rain, is not to be missed.

Forretress seems like a slow lead. Spikes are increasinly unimportant given the sheer bulk of teams that fly/levitate (check your team... and you magic bounce to boot!), I would think a simple fast stealth rock layer who can U-turn out would do what you want... Infernape?

Finally, Trick room teams really just beat you, it seems. Taunt/Encore on your lead to stop dedicated TR teams might be worth it.
I tested Gorebyss and I didnt really liked it. Passing 1 less Spe aswell as -1 Def and -1 SpD was quite inferior to Ninjask. However, by checking other Shell Smash users I found Crustle, I tested him and I loved it.

I removed the Rapid Spin from Starmie and added it back Surf. Turns out, thanks to Espeon is really easy to play arround Stealth Rock either by sending them back, freating them so they wont attempt to drop them or just Wish and switch to Ninjask making Focus Sash usable again (which is way I changed the EVs on Ninjask again maxing Def/SpD instead HP, to make Wish way more reliable in this department).

Switched Forretress for Crustle.

The only time so far I had to play vs a Trick Room I just stalled the Trick with Ninjask or Espeon and won with no further problems.
 
Back
Top