VGC 2012 Team - Need a Last Teammate! (Goodstuffs)

What's up Smogon? My name is Sevrah with a VGC 2012 team that I made for fun. Please let me know what you think! I also need a 6th Teammate, so give me your suggestions! :)

381.gif

[Pokemon] Latios
Type: Dragon/Psychic
Nature: Timid
Ability: Levitate
Item: Life Orb
Move-set:
-Draco Meteor
-Psychic
-Safeguard
-Protect
EVs: 6 HP / 252 Sp. Atk / 252 Spe

[Strategy]: The first Pokemon that I chose for my team is Latios. Latios is a great Pokemon: It can use a Dragon Gemmed Draco Meteor to OHKO almost anything that doesn't resist it. He also has STAB psychic that smashes common fighting type leads such as Hitmontop and Mienshao. Safeguard protects my team from Spore, Will-O-Wisp, and Thunder Wave users.
376.gif

[Pokemon] Metagross
Type: Steel/Psychic
Nature: Adamant
Ability: Clear Body
Item: Occa Berry
Move-set:
-Iron Head
-Bullet Punch
-Earthquake
-Protect
EVs: 252 HP / 252 Atk / 6 Sp. Def

[Strategy]: Metagross is an excellent partner for Latios. It resists Blizzards aimed at it, and can Iron Head or Bullet punch the blizzard user. Additionally, Latios resists Heat Waves aimed at Metagross, and is immune to Metagross's other weakness which is ground.

479-h.gif

[Pokemon] Rotom-H
Type: Electric/Fire
Nature: Modest
Ability: Levitate
Item: Choice Specs
Move-set:
-Overheat
-Thunderbolt
-Hidden Power (Grass)
-Trick
EVs: 252 HP / 252 Sp. Atk / 6 Def

[Strategy]: The third Pokemon that I chose for my team is Rotom-H. The problems that the first two Pokemon of my team would have the most are Sun Teams and Trick Room. Rotom-H works excellent in the Sun: His STAB Overheat gets boosted even more, and he has Thunderbolt to deal neutral damage to most Pokemon that are generally in a sun team. He also has Hidden Power Grass, which takes care of Swampert and Gastrodon; both of which don't appear to often, but get annoying when do. In regards to Trick Room, Rotom-H can Trick Choice Specs onto the Trick Room setter, which forces them to use it again. I can also Trick Choice specs on a bulky physical attacker, such as Rhyperior.

Rotom-H is also an excellent Zapdos counter. He resists Thunderbolt, Heat Wave, Hidden Power Ice, Grass, and Flying. Zapdos can't even touch it. Seeing that Zapdos is officially the #1 most used Pokemon in the VGC 2012 Metagame, it made it even more of a good option. Additionally, Zapdos is generally paired with Hitmontop (mainly to take care of rock sliders that threaten Zapdos). Choice Specs Rotom-H can nearly KO Hitmontop as well with Overheat.
423_e.gif

[Pokemon] Gastrodon
Type: Water/Ground
Nature: Bold
Ability: Storm Drain
Item: Rindo Berry
Move-set:
-Scald
-Earth Power
-Ice Beam
-Recover
EVs: 252 HP / 252 Def / 6 Sp. Def

[Strategy]: The fourth Pokemon that I chose for my team is Gastrodon. Right off the bat, Gastrodon is a perfect partner for Rotom-H. He resists rock slides aimed at it, and draws in all single target water attacks aimed at it for a Special Attack boost. Gastrodon also provides 3 moves for great coverage on many types. These moves are Scald, Earth Power, and Ice Beam. Scald takes care of Rock and Fire Pokemon. Earth Power does the same thing, but gives coverage on a different set of Pokemon. Ice Beam takes care of Dragon Pokemon, and since Latios will generally not be on the line-up of four Pokemon with Gastrodon/Rotom-H, Ice Beam will provide the coverage I need. Recover gives Gastrodon a longer lifespan on the field.

Some more great things about Gastrodon is that it discourages Trick Room. With 59 speed, Gastrodon can deal neutral damage to a lot of Trick Room users. Recover will become even more useful here, allowing it to use it earlier, opposed to when it generally moves last when Trick Room isn't active.

237.gif

[Pokemon] Hitmontop
Type: Fighting
Nature: Adamant
Ability: Intimidate
Item: White Herb
Move-set:
-Fake Out
-Close Combat
-Sucker Punch
-Detect
EVs: 252 HP / 252 Atk / 6 Spe

[Strategy]: The fifth Pokemon that I chose for my team is Hitmontop. Hitmontop is the Pokemon that helps my team through priority. Fake Out allows Hitmontops partner to deal a turn of free damage, and Sucker Punch gives Hitmontop a chance to deal some damage before getting KO'd. Intimidate support in VGC 2012 in excellent, it lowers the attack of my opponents two Pokemon by one stage each. In conclusion Hitmontop gives my team another lead option. I want more flexibility with the leads in my team.

248.gif

[Pokemon] Tyranitar
Type: Rock/Dark
Nature: Brave
Ability: Sand Stream
Item: Chople Berry
Move-set:
-Crunch
-Rock Slide
-Low Kick
-Protect
EVs: 252 HP / 252 Atk / 6 Def

[Strategy]: The last Pokemon that I chose for my team is Tyranitar. I feel like Tyranitar fits the last spot of my team pretty well. First of all, he is my primary source of weather control. If I face a rain team, I'll just keep Tyranitar loaded in the back to change the weather if needed. This goes the same for Sun and Hail teams.

Crunch is an incredibly strong STAB move, which deals a lot of damage to support Pokemon such as Cresselia and Musharna. Rock Slide hits both of the opposing Pokemon, and deals great damage to Zapdos and Thundurus. Low Kick is used primarily for other Tyranitars.​
 
I like how the team fits together, countering a lot of the common VGC threats while worknig together with some good synergy. I would just like to point out a few small errors that would really help the team out!

Fire-type moves don't really threaten you're team at all, you have four resists and Metagross is the only thing weak to Fire-type moves, so removing Occa Berry on Metagross would be a good idea for something more useful. I would like to suggest using a Shuca Berry,as it allows you to tank Heatran's Earth Power and an EQ from Excadrill.

Gastrodon absolutely loves to abuse Muddy Water when in a battle. Who doesn't love using a pretty strong multi-targeting move which almost always lowers the opponents accuracy?

Gastrodon shuts down Rain teams pretty hard, but the biggest threat a rain team has is a Dragon Gem Draco Meteor from Kingdra, and a +1 Ludicolo. The current EV spread you have doesn't live a +1 Giga Drain from Ludicolo, but it's doesn't need much SpD investment to live it. To fix this, I would suggest using an EV spread of 252 HP / 204 Def / 52 SpD. This guarantees you survive the Giga Drain, which is very important.

You team seems to have some serious issues with Substitute Latios, which is becoming quite popular nowadays. Substitute Latios is almost always paired up with a Fake Out user, generally Hitmontop, so running some speed on Hitmontop will allow you to get the Fake Out on them and allow Tyranitar to either KO Latios, if it doesn't Sub, or dispose of the Sub. 4 Speed EVs on Hitmontop won't outspeed anything, and you will either tie with the opposing Top, or just up and lose because they run 12 EVs, or even more. I would suggest running an EV spread of 172 HP / 252 Atk / 84 Speed. Hitmontop will hit 101 Speed, outspeeding all neutral base 80s, (Chandelure, Mamoswine, Togekiss) while still dealing massive damage and retaining most of its great bulk.

I know this is probably superficial, but I would use an Adamant on Tyranitar, simply because you can outspeed Quiet Heatran, because Eruption is strong. The speed you gain is very unimportant, but it will let you tie with most other Tyranitars and outspeed a fear more Trick Room Pokemon outside of Trick Room.

I hope this helped any with your team, and good luck in the future!
 
I like how the team fits together, countering a lot of the common VGC threats while worknig together with some good synergy. I would just like to point out a few small errors that would really help the team out!

Fire-type moves don't really threaten you're team at all, you have four resists and Metagross is the only thing weak to Fire-type moves, so removing Occa Berry on Metagross would be a good idea for something more useful. I would like to suggest using a Shuca Berry,as it allows you to tank Heatran's Earth Power and an EQ from Excadrill.

Gastrodon absolutely loves to abuse Muddy Water when in a battle. Who doesn't love using a pretty strong multi-targeting move which almost always lowers the opponents accuracy?

Gastrodon shuts down Rain teams pretty hard, but the biggest threat a rain team has is a Dragon Gem Draco Meteor from Kingdra, and a +1 Ludicolo. The current EV spread you have doesn't live a +1 Giga Drain from Ludicolo, but it's doesn't need much SpD investment to live it. To fix this, I would suggest using an EV spread of 252 HP / 204 Def / 52 SpD. This guarantees you survive the Giga Drain, which is very important.

You team seems to have some serious issues with Substitute Latios, which is becoming quite popular nowadays. Substitute Latios is almost always paired up with a Fake Out user, generally Hitmontop, so running some speed on Hitmontop will allow you to get the Fake Out on them and allow Tyranitar to either KO Latios, if it doesn't Sub, or dispose of the Sub. 4 Speed EVs on Hitmontop won't outspeed anything, and you will either tie with the opposing Top, or just up and lose because they run 12 EVs, or even more. I would suggest running an EV spread of 172 HP / 252 Atk / 84 Speed. Hitmontop will hit 101 Speed, outspeeding all neutral base 80s, (Chandelure, Mamoswine, Togekiss) while still dealing massive damage and retaining most of its great bulk.

I know this is probably superficial, but I would use an Adamant on Tyranitar, simply because you can outspeed Quiet Heatran, because Eruption is strong. The speed you gain is very unimportant, but it will let you tie with most other Tyranitars and outspeed a fear more Trick Room Pokemon outside of Trick Room.

I hope this helped any with your team, and good luck in the future!

Hey! :)

Thanks for the suggestions, I'll definitely work on making the edits!
 
Hey, nice team you've got here. I'm still currently going through absolutely everything about it, but here's the big thing I have so far:

-Hitmontop does not need White Herb. Although getting back your dropped defenses is tempting, Hitmontop works MUCH better with a Fighting or Dark Gem, which allows it to completely counter its foes. The boost in power is, in my experience, more worth it than the extra survivability.

I'll be back with more later.
 
Great team! Standard from a glance, but I'd suggest 140 speed EVs on Hitmontop to outspeed standard bulky Rotom-W.
 
Just gonna do basic stuff, the team seems to work well as a whole:

I prefer Meteor Mash over Iron Head on Metagross. The accuracy isn't too huge an issue, and the power boost can come in handy against Latios. I would also use Zen Headbutt over Earthquake. Zapdos will wall you otherwise, and you can't even reliably 2HKO Top without it.

Rotom-H is an interesting Mon. I similarly considered how deadly the equivalent of +1 Overheat is. Through testing, I have learned it is can be hard to find a team to use Rotom-H against. Weakness to Rock is bad considering how common Rock Slide is, Water weakness even worse with Rain. You have good allies for him to switch in to, I suppose. Very mixed bag, I prefer Rotom-W. Anyways, HP Grass won't benefit you much. Not sure if it can OHKO Gast, but they like Rindo anyways. Gast will proceed to handle him afterwards. It would be a bad move to get locked into if you had to use it with Specs still on, many common Mons resist it. HP Ice will allow you to hurt Dragon types, or finish something off that resists the rest of your moves with lowering your SpAtk with Overheat.

Hitmontop: Complete agreement with KoWL, White Herb could just get wasted if their own Hitmontop Intimidates yours. Fighting Gem gives a really helpful power attack, Dark Gem can be similar but I prefer Fighting Gem.
 
Back
Top