OU RMT-Dual Cores

Hi, I am salamence1 or salamence1100 on youtube, and this is my RMT. The goal of this team is to have a effective weatherless Hyper Offensive team without the use of SmashPassing, or with the support of Dual Screens. In order to make this work I took the two most effective offensive cores i've used in the past and modified them slightly to be used together in sync. This team has had very little testing done so far, only around 20 battles or so, but has proven to be effective, or at least shows a lot of potential. I am here because I want to get some help exploiting all of this teams weaknesses then correcting them. So without out further ado here is my team.



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Forretress (F) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Stealth Rock
- Rapid Spin
- Spikes
- Volt Switch

Forretress is really the only guy on my entire team that is not offensive, but thats okay because usually she can provide all the support I need. Obviously her main goal is to get hazards out, mainly Stealth Rocks I really only use spikes if I get the free time. This helps my team a lot giving that extra little damage can be the difference of a sweep or loosing one of my more powerful pokes. The second goal is to Rapid spin away any hazard the other team may have. This is mostly for Dragonite so he can come in with his precious Multiscale, but other than that my team isn't overly concerned with opposing hazards. Lastly she has Sunny Day, now before you instently say this is a stupid idea, or think it's a wasted move slot think about how useful it is to be able to change the weather from your opponets. Often times they simply let their politoed/tyranitar/abomasnow die because they don't see opposing weather, then I use Sunny Day and they are at a disadvantage, and since it only last 5 turns I'm not really harming anyone on my team by using it.


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Landorus (M) @ Choice Scarf
Trait: Sand Force
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Earthquake
- Stone Edge
- U-turn
- Hidden Power [Ice]

Look at Landorus, all cross armed like a boss! Landorus is probably one of the best revenge killers in the entire game right now. With it's speed and power he can easily revenge kill with Earthquake and Stone Edge. He can deal with those annoying scarfed Salamence or Dragon Dance Dragonite with HP Ice after Rocks damage. He even makes a great scout using U-turn, but for some reason many people don't think of using him outside of sandstorm! Which is crazy! Even though he is great on sand teams I think he works just as great as a sand team counter. He can easily take care of Ttar and Terrakion with EQ OHKO's Gliscor or opposing landorus with HP Ice I mean who wouldn't want to use him, he's great! He also helps with Sun teams that are filled with frail fire types that he can pick off. I absolutely love using Landorus and I was glad I was able to fit him into this team. His main role is to simply be a standard RKer and the teams Scout, but like I said earlier he can also preform as somewhat of a counter to half a sand team or sun team making him a great choice to have on a weatherless team.

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Magnezone @ Choice Scarf
Trait: Magnet Pull
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Thunder
- Volt Switch
- Flash Cannon
- Hidden Power [Fire]

Ah, Magnezone, If anyone has ever used a Scizor or a Skarmory they probably hate him. Anyway as on any team Magnezone is in, his job is to remove all the steel types. For me he is part of my first offensive core along with Dragonite. Therefor his job is to clear out the steels to allow Dnite to OUTRAGE everything in sight after getting up a D-dance or two. Because I am wanting to sweep with Dnite not Magnezone I'm using Choice Scarf to ensure I can out speed and kill all the opposing steel types, barring Heatran, and still be effective When the steels are gone so he can be a little more versatile then just removing steels then dying. Most of the moves are pretty obvious HP Fire removes Ferrothorn, Forretress, and of course Scizor. Volt Switch is for scouting and removing Skarmory. Flash Cannon is for hitting more stuff for nuetral damage. But I'm sure your looking at Thunder then looking back to make sure this was a weatherless team, it is. I have Thunder for countering rain teams, most rain teams will have 3-4 out of their 6 pokemon weak to electric type moves, so I figured why not take advantage of their rain and fire off some Thunders on them, and so far it's worked fairly well.


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Dragonite (M) @ Lum Berry
Trait: Multiscale
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Outrage
- ExtremeSpeed
- Earthquake

My beloved Dragonite has been one of my favorite pokes since I got my very first pokemon game. Back then he was the only dragon and known as one of then most powerful pokemon 13 years later there have been many more Dragon types, but he's still known as one of the most powerful, thanks to his outstanding Dream World ability Multi Scale! He is the second part of my first core, on the last team I made with this core he was the closer that would come in at the end and sweep everything, that team peaked at rank 79 and i'm hoping this core with be equally effective with this team and exceed that rank. The moves are pretty straight forward and standard I have Ddance to boost attack and speed, I have OUTRAGE to rape just about anything that doesn't resist it, and even a lot of stuff that does. I have Extremspeed to outspeed and kill revenge killers or pick off guys without setting up. Lastly I have Earthquake to deal with Heatran because that is the only steel type that magnezone can't deal with very well. He has lum berry to 1. Make it much easier to set up with out having to worry about status. 2. To get rid of confusion cause by outrage so I can continue to wreck some shit.


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Latios (M) @ Life Orb
Trait: Levitate
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Draco Meteor
- Psyshock
- Surf
- Recover

There was a reason Latios went Uber in 4th Gen, and it wasn't just because of soul dew. Latios has great speed and superb power, and he pairs excellently with Lucario, just some of the reasons he's in my favorite offensive core. On the team I originally used the Laticario core in it peaked at 17 since it has become my favorite core over all it just works really well. The last time I used time core I had HP Fire, but because I have Magnezone there isn't really any need for HP Fire for scizor anymore so I was able to gain a little more speed and Recover to last longer. Moves are straight forward, Draco Meteor is to dish out huge amout of damage to just about anything but I mainly use it for dealing with Gliscor, Slowbro, or other rare but bulky psychics. Psyshock deals with Tentacruel, surf for Heatran and better overall coverage, and lastly Recover for recovery. Really after that and a swords dance lucario can take on the rest of the team. And on that note we will move on to my favorite Pokemon...

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Lucario (M) @ Life Orb
Trait: Inner Focus
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Close Combat
- ExtremeSpeed
- Bullet Punch

LUCARIO!!! Lucario has been my favorite pokemon since "Lucario and the Mystery of Mew" He just looks so cool and He is very effective in the game. After his counters are cleared and he gets an opprotunity to set-up a Swords Dance it's "good game." After and SD his Close Combat is one of the most powerful moves in the game and is able to even OHKO the best physical walls like Skarmory, Ferrothorn, and Forretress. The only down side to him is his mediocre speed which is made up for by his powerful extremspeed. I even have bullet punch to deal with Terrakion and the rare but scary Scarfed Ttar.


So there you have it thats my team please criticize, and help me improve this team I'm open to advice, that's why I made this RMT after all. Please tell me what you see being a problem for this team so I can try to fix it. If you want to check out this team in battle i'll probably be uploading some battles with here in the next couple of days on my youtube channel http://www.youtube.com/user/salamence1100?feature=mhee so feel free to check that out!
 
One thing I would change right off the bat if you are dead set on using a weather move on Forretress is to change it to Sandstorm. 3 of your Pokemon are steel types, and even a weak hidden power fire under sun would hurt. Meanwhile, 4 of your Pokemon are immune to Sandstorm damage, and one even gets a nice boost from it. I think screwing over Ninetales/Politoed/Abomasnow is better for this team than screwing over Tyranitar, who actually sort of helps your team.
 
That's a good idea, and that used to be there but like I said in the description that is there to keep multiscale in case I decide to revenge kill with dnite extreme speed before setting up, which is something I do quit often. But it is worth a shot considering it screws Venusaur
 
You're very weak to sun teams. I strongly recommend Offensive Heatran to both help against sun and keep up with the offensive presence of your team. Something like
Heatran (M) @ Life Orb
Trait: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Fire Blast
- Earth Power
- Dragon Pulse
- Taunt
over Lucario. He's not really doing much on your team because you have the priority department down along with set up in Dragonite.
I also advise you to rework your formatting and grammar because this is an eyesore right now.
 
Hey salamence1!
Nice team! i like it!
nice strategy and nice combos...
I also have my youtube channel but i have no videos yet, the channel is new, but i will be happy to battle with you, accept me as friend and then we can make battles :)

LilOuOn <--- The name of my channel :)
 
Sun isn't a problem at all, Dnite takes them on by himself often, latios does well after landorus removes volcarona, and Lucario really is the best sweeper on the team he does a lot of work. That's the only poke i'm not willing to replace.

Also sorry for poor grammer and any spelling mistakes, it was a little rushed, but I don't have time to fix it right now.
 
Funny that you call your team duel cores, but its an HO team 0.O

Anyway, the biggest issue that your team faces now is stall. Why? First stall teams often run Shed Shell on Skarmory for consistent wins and it is a nightmare for your team. With a shed shell equipped, Skarm can precede to wall half of your team with no trouble and rack up entry hazard damage with Whirlwind (which your team is sorta weak to). It gets worse, nearly all stall teams incorporate a Jellicent on their team to spin block, making Forry's life miserable. It is a double whammy since it walls the crap out of Lucario.

Now normally I would suggest a stall breaker Gliscor because from my experience the best stall teams have a lot of trouble with it, but it only contributes to your Ice weaknesses. I want to keep the stallbreaker within the offensive nature of this team. Thus I am going to reccomend the classic Taunt Gyarados or Substitute over Dragonite. He reduces the teams weaknesses to Ice type attacks and stall. Note that I chose Lum Berry>Leftofers, but either choice is acceptable. I will note that Lum Berry makes it far safer to set up against Bulky Waters.

Gyarados (M) @ Lum Berry
Trait: Intimidate
EVs: 176 HP / 124 Atk / 208 Spd
Adamant Nature (+Atk, -SAtk)
- Taunt
- Waterfall
- Bounce
- Dragon Dance

Next, I beg of you please get rid of Sunny Day on Forry. Forry wants to be in and out of the fray. Just get in a SR or a Rapid Spin then switch into your high-pressure offensive members. Volt Switch is the move the job. I would also argue that Gyro-Ball has merit over Spikes in order to give a more solid answer to Scarf Terrakion than revenging with Luke's Bullet Punch. Lastly please put Thunderbolt back on Magnezone. The extra power isn't needed to fry waters on Rain teams, especially since Mag is the electric with the highest special attack stat.
 
Sun isn't a problem at all, Dnite takes them on by himself often, latios does well after landorus removes volcarona, and Lucario really is the best sweeper on the team he does a lot of work. That's the only poke i'm not willing to replace.
See... I don't understand this. You have 3 steel types. Hoping your dragon takes down 3 or so of your opponent's pokemon is pretty harsh, no? And everyone has Ice beam or dragons on their team. A typical Infernape lead will lay stealthrock, kill your rapid spinner and change into their dragon counter in response. Beyond that Air Baloon really messes up Dragonite's EQing of, say, Heatran.

Hoping that Landorus and the other EQers will save your game doesn't seem exactly right since Fire teams, much more than water teams, have a variety of options. There's going to be a good number of grass types who outspeed you and do a lot of damage - HP ice or Leafstormwise.

Re: Lucario - the set you have is compatible w/ Justified, so unless you're worried about flinching, I'd go with the justified set. A free +1 on the switch into a crunch can't be a bad thing. Especially with at least one psychic on the team. In fact, adding a few more psychics might be a good lure for Crunchs.
 
Sun teams know that Dragonite is a check, so they will often run something to beat him. And Latios doesn't stand much of a chance against the 500+ speed sun sweepers. If Dragonite is gone then sun will get you, kinda how doughboy said it. Also, Landorus is great for killing Ninetales, but not many other sun abusers.
 
Funny that you call your team duel cores, but its an HO team 0.O

Anyway, the biggest issue that your team faces now is stall. Why? First stall teams often run Shed Shell on Skarmory for consistent wins and it is a nightmare for your team. With a shed shell equipped, Skarm can precede to wall half of your team with no trouble and rack up entry hazard damage with Whirlwind (which your team is sorta weak to). It gets worse, nearly all stall teams incorporate a Jellicent on their team to spin block, making Forry's life miserable. It is a double whammy since it walls the crap out of Lucario.

Now normally I would suggest a stall breaker Gliscor because from my experience the best stall teams have a lot of trouble with it, but it only contributes to your Ice weaknesses. I want to keep the stallbreaker within the offensive nature of this team. Thus I am going to reccomend the classic Taunt Gyarados or Substitute over Dragonite. He reduces the teams weaknesses to Ice type attacks and stall. Note that I chose Lum Berry>Leftofers, but either choice is acceptable. I will note that Lum Berry makes it far safer to set up against Bulky Waters.

Gyarados (M) @ Lum Berry
Trait: Intimidate
EVs: 176 HP / 124 Atk / 208 Spd
Adamant Nature (+Atk, -SAtk)
- Taunt
- Waterfall
- Bounce
- Dragon Dance

Next, I beg of you please get rid of Sunny Day on Forry. Forry wants to be in and out of the fray. Just get in a SR or a Rapid Spin then switch into your high-pressure offensive members. Volt Switch is the move the job. I would also argue that Gyro-Ball has merit over Spikes in order to give a more solid answer to Scarf Terrakion than revenging with Luke's Bullet Punch. Lastly please put Thunderbolt back on Magnezone. The extra power isn't needed to fry waters on Rain teams, especially since Mag is the electric with the highest special attack stat.

It's called dual core as in Offensive cores. One to two pokes are there just to counter the main sweepers counters then the sweeper comes in and sweeps the entire team.


I really like the Idea of Gyarados fits into the team nicely, I did a little testing with him and it worked just as good as Dragonite in most situations, but there were times that it would have been a easy win if I had Dnite. Over all though they got the same win percentage (15-5 = 75%) so I'm still going back and fourth I just personally like Dragonite better so Gyara would have had to get a higher score to make me want to switch.

On forretress I switched to voltswitch earlier already, simply because it was never getting used. As for the Gyro Ball over Spikes thats a little different. One layer of spike garantee's extra ko's that I wouldn't get otherwise. and often times I find a way to get all three layers out. It gives the support needed to even allow latios to sweep.

See... I don't understand this. You have 3 steel types. Hoping your dragon takes down 3 or so of your opponent's pokemon is pretty harsh, no? And everyone has Ice beam or dragons on their team. A typical Infernape lead will lay stealthrock, kill your rapid spinner and change into their dragon counter in response. Beyond that Air Baloon really messes up Dragonite's EQing of, say, Heatran.

Hoping that Landorus and the other EQers will save your game doesn't seem exactly right since Fire teams, much more than water teams, have a variety of options. There's going to be a good number of grass types who outspeed you and do a lot of damage - HP ice or Leafstormwise.

Re: Lucario - the set you have is compatible w/ Justified, so unless you're worried about flinching, I'd go with the justified set. A free +1 on the switch into a crunch can't be a bad thing. Especially with at least one psychic on the team. In fact, adding a few more psychics might be a good lure for Crunchs.

Well as far a sun goes Latios walls most stuff and I don't send Forretress out until get an opening to set up rocks then I get out of there and save him for Venusaurs sleep powder then I switch into my latios who can OHKO with Psyshock and walls Saur Outside of HP Ice. If he has HP Ice then I can bring in Lucario to deal with him and set him up to sweep. As for the way I use dragonite I always make sure to clear out the counters they have for him before I send him out. It isn't that hard to clear the one or two counters set up and sweep. That being said by the time my Dnite comes in if Heatran has air balloon, he doesn''t anymore. After Heatran and Donphan are weak/removed I can Ourage everything. Like I said I have had no trouble with Sun thus far.

On Lucario I didn't that was a legal set thanks for pointing that out. :)
 
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