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I agree with Thunder Wave or Wish. But don't get rid of something for Baton Pass. BP is not required for passing Wish, simply use Wish and then switch to the pokemon youd like to recieve it.

But then the Pokémon that would get switched in would receive a hit. That's not the case with a slower Pokémon and Baton Pass.

I have another question myself, are leading Weaviles usually Adamant or Jolly?
 
Weavile is usually Jolly.
Magnet Rise is NOT baton passable and your original trait still remains when you use it.
So, I think I know how to do it for Explosion - just skill swap Damp onto Smeargle, then have a pokemon try to explode, then have Smeargle sketch it.
I think you'll find you can sketch a move simply after it has been selected but not used. Put your partner, with explosion, to sleep and then select to use it next turn, and sketch it at the same time and it should work.

Is it worth maxing Starmie's Speed in D/P to tie with max Azelf? We always went for the lovely 352 number in ADV with a bit of HP/Def to take that +1 Salamence/Gyarados Hp Flying. Yet now most Salamence are special and most Gyarados don't run max attack, so shall I just pump speed?
Anyone have an opinion on this?
 
hi, if i breed a shroomish in emerald, and proceed to ev train it/evolve it in diamond, is there a chance it will get the poison heal ability when it evolves? or should i just breed it in dp?

thanks in advance.
 
If you transfer the Shroomish to Diamond and it has Effect Spore after being transferred, it will always have Effect Spore, it won't change upon evolution. But you can definitely breed your Shroomishes in Emerald, transfer the good ones to Diamond and then check them and pick one that got Poison Heal (if any) and EV train that one. Pokémon with only one ability in Emerald might always change ability when transferred if they got a new one in D/P.
 
There was a list somewhere of all the moves in the game, with game-internal information about each move (such as move priority, effect number, type, power, accuracy, and a bunch of other unknown fields). I can't find it anymore.

Does anyone know where this is/what I'm talking about?
 
Serebii's Movedex is good for that.

Serebii does most of it, but there was some list that had numbers for each effect, and this is kind of what I was looking for, so I know whether the effects of certain moves are slightly different.

For example, the sleep from rest is different from the sleep from spore, the poison from toxic is different than the poison for poison sting, etc.

Thank you for the information, however, Serebii does have quite a lot of it.
 
I have two questions.

1. I don't understand the description of the Shed Shell item. It says that it allows the holder to switch out, but can't you already do that when battling? How does it help in competitive battling?

2. What's a good item to give to my Vaporeon besides Leftovers? My Dusknoir is already holding one, and it's hard finding another one.
 
I have two questions.

1. I don't understand the description of the Shed Shell item. It says that it allows the holder to switch out, but can't you already do that when battling? How does it help in competitive battling?

2. What's a good item to give to my Vaporeon besides Leftovers? My Dusknoir is already holding one, and it's hard finding another one.

first question. its good if someone mean looks, blocks, or uses a move that doesnt let you switch out. thats if they have you stuck there for a reason. say like perish song trap or a curse trap

2nd question. you can find leftovers if you make a lvl 81-100 pick uppers :P
its solid gold in trade boards
 
what's the best nature for a Magnezone using Explosion?

I was thinking maybe Rash or Mild, cause if I use Modest its attack would be crap...
 
Weavile is usually Jolly.
Magnet Rise is NOT baton passable and your original trait still remains when you use it.

I think you'll find you can sketch a move simply after it has been selected but not used. Put your partner, with explosion, to sleep and then select to use it next turn, and sketch it at the same time and it should work.


Anyone have an opinion on this?

Couldn't you also just use a focus sash?
 
Timid's been the most fun for me, since it has insane SpA anyway, but I don't have enough experiance with Palkia.

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Where's the best place for speed/attack EV training?
 
How much does Triple Kick increase in power? It starts at 10, but with Technician (sp?) its 15. Does it double? So, 15 + 30 +45? (not including STAB)
 
Triple Kick has a BP of 10. 15 with Stab and 22.5 with Technician. That's

22.5 + 45 + 90 = 157.5.

But to answer you question, Triple Kick doubles in power for each hit.
 
Triple Kick has a BP of 10. 15 with Stab and 22.5 with Technician. That's

22.5 + 45 + 90 = 157.5.

But to answer you question, Triple Kick doubles in power for each hit.

And if I give Hitmontop a Black Belt or Fighting Plate, Triple Kick's bas power is 27, making the total 189 power... awesome.

Triple Kick has 90 acc. and can attack 1-3 times. What are the odds it attacks all 3 times?
 
Should I use this Sneasal for a Weavile lead?

Sneasel - #215 (Jolly)
HP: 20 - 23
Att: 10 - 19
Def: 15 - 18
SpA: 2 - 4
SpD: 25 - 27
Speed: 30 - 31 (Should be 31)

Or try for better attack/
 
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