I actually agree with you. I've asked a few times to make that discussion at least viewable by the general userbase, but to no avail.
Also, I vow to never use the word "fun" in a suspect discussion again because people misconstrue my meaning every single time. Do me a favor and think of it as "bettering the metagame" from now on, ok?
And before you come back with "but that's subjective!" The way you interpret what is ban-worthy is just as subjective, so don't bother.
Thanks for the reply. When I brought up fun at least, I never really meant it to you. I really directed it towards posts like FlareBlitz
"I suppose, ultimately, we need to think back to why we want to change things in this metagame. It's because the metagame isn't as fun as it could be. Now, that's a pretty inflammatory sentence and it could be strawmanned with rebuttals like "well I think togekiss makes the metagame less fun so let's ban that", but ultimately that's the reason we're even having this conversation - we want to make things more fun for our playerbase. Given that, this is what we need to decide: Will our playerbase have more fun with sand stream in the metagame but with sand veil gone, or will it have more fun with the playstyle as a whole gone?
We know that quite a few players enjoy using sand stream, so we know that banning it will have an immediate negative impact on them. At the same time, we know that the viability of sand as a playstyle causes less diversity in the metagame, and limits the viability of fast, frail sweepers that are vulnerable to residual damage (like Azelf, Weavile, etc). Note that this was one of the reasons we banned Hail. And finally, we know that the missing a key move against Gligar due to factors entirely outside a player's control (i.e. missing a 100% accuracy move chosen specifically for its reliability) is uncompetitive and has no place in this (or any, honestly) metagame, so we can't exactly do nothing either.
With all that said...I mentioned earlier that removing sand as a whole from the metagame would make me, as a player, happier. As a senate member, I can't come up with a reason for why it's "broken" or "imbalanced" or "whatever"; I don't think it's any of those things simply because I tend to win against sand teams. But I do know that building my team such that it can win against sand teams prevents me from exploring options that I would otherwise be interested in exploring, such Simipour (don't laugh).
I primarily play UU because the lack of weather-oriented domination means that a lot more viable niches open up in this metagame compared to OU and Ubers, and so it would be my personal preference not to see any perma-weather in the tier. That said, I can certainly see the validity in the opinions of those who would disagree with me. I do think though, at a minimum, we need to ban Sand Veil. I'm almost tempted to propose doing both just because hard-banning sand veil instead of soft-banning it by hard-banning sand stream will set a much stronger precedent...but that does seem much too superfluous."
His whole argument runs on "fun", backed up by shaky precedent and is downright wrong in at least one spot(the whole thing about Gligar is bullshit, if I said the same thing in DotA except replacing Gligar with Faceless Void, you'd be laughed out of the community).