Yea, I wasn't able to really express my thoughts out well on my previous post. Here are some points to consider:
1) I not only mentioned the usage of Hippopotas, but also the usage of Azelf, Raikou, and Arcanine, mons that were supposedly restricted by Sandstream. In reality, these 3 are dominating UU.
2) Substitute Raikou and Morning Sun Arcanine is one of the most common sets, showing up in more than a 1/3rd of Raikous and Arcanine used. Also Life Orb is the #1 item for many Pokemon, including Arcanine and Azelf. Sure, Sand hinders their effectiveness (you thought the opposing Sand player is playing Sand to make your life easier?) but they are apparently performing fine regardless.
2b) A "suboptimal" set is not suboptimal if it performs best in UU. Say a SubCM Raikou is shit due to sandstorm (apparently not) but Specs Raikou is the beast. Then Specs Raikou is not suboptimal, but is actually the optimal set.
3) People do not stuff bulky mons onto their teams because Stoutland is UU. Bulky mons are used over more fragile mons, because they can take hard hits and potentially dish hits back. Stoutland is not the only hard-hitter in UU. High usage of bulky mons =/= Stoutland is centralizing UU
4) If Stoutland is "overcentralizing," ban Stoutland not Sandstream. Why are you banning more than necessary? Would you ban Shell Smash because of 1 broken Smash Passer? In a similar vein, if Sand Veil is "uncompetitive," ban Sand Veil, not Sandstream, which is a perfectly competitive playstyle on its own.
5) You do realize that a person who is playing a sand team must sacrifice a slot for Hippopotas, essentially making it 5 vs 6 / a big restriction during team builds? Sure Sand + hazards > no sand + hazards in term of passive damage, but the non-sand team have an additional slot to accomplish more than just setting up sandstorm and laying rocks. That's a fair trade-off, imo.
6) Do you realize that changing the weather is a lot easier and advantageous than Rapid Spin (a move that makes you lose momentum and with low accessibility)? Rain Dance / Sunny Day users can not only change the weather, but shift the momentum towards their side by also powering up their offense.
7) There is nothing principally different about OU sand vs UU sand. Arguably OU sand is more centralizing, due to better Sandstreamers and Sand Abusers available than UU. It is absurd that the tier that have it easier to remove a perfectly manageable playstyle (sans Sand Veil and maybe BW2 Stoutland).
8)
What the fuck Pocket? Tiering is all about personal preference... just saying... >_>
Chou Toshio, I can be absolutely complacent like you and just go with the flow, but I care too much about the major tiers of Smogon to turn a blind eye on a decision based on faulty reasoning. This issue has brought up a problem of the current tiering system. Apparently, Haunter & co are discussing about the future tiering system, so if the UU council members are not going to do anything about this, I'll just bring it elsewhere.
Again, I understand that each council members have made their decisions, because they believed it's the best course of action for UU. However, good intentions does not always make it right (I am aware that this could go both ways). Even more, the council decision was far too divisive to go on with the ban. I would like to plea to please reconsider the ban. I
do want to have faith in you guys.