*First RMT. Need suggestions/advice*

ok my team is below. go hard on the judging, for the more advice i get the better i will become. feel free to tweak what i already have, or offer completely new alternatives!


Sigilyph:
Item: flame orb
Ability: magic guard
Nature: Bold
Ev’s: 252Hp 200def 56speed
Moves: psycho shift, roost, cosmic power, stored power.
~Sigilyph is my wild card. After about two cosmic powers, I can usually absorb damage and roost it off efficiently, enabling more boosts. Physical attackers are completely shot down from psycho shift flame orb. Since I can burn physical attackers, should I invest more ev’s in special defense?
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Hydreigon:
item: white Herb/Life Orb
Ability: Levitate
Nature: Modest
EV's: 252SpA 252Spe
Moves: draco meteor, fire blast, surf, dark pulse
~i use hydreigon to hit hard right off the bat. he has free psychic/ground switch ins, good natural bulk, and a diverse move pool. surf often takes opponents by suprise denting and killing fire types, especially volcarona. when i give him a life orb, i only use draco meteor when he is low on health, or when the opponent has a pkmn who walls every other move. i like to use white herb so i dont have to switch out after one move. i might consider booting him off the team since he cant boost his stats, but im not so sure.
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Ferrothorn:
item: leftovers
ability: iron barbs
nature: Relaxed
EV's: 252HP 88Def 168SpD
IV: 0 speed
Moves: Spikes, leech seed, gyro ball, power whip.
~ nothing special here. standard ferrothorn. i use him as a lead, unless i think my opponent will use a fire type or psychic type magic bounce user. if this happens, i will lead with hydreigon and dispatch fire types with surf and magic bounce psychic pkmn with dark pulse. im considering switching spikes with stealth rock, it sounds more appealing to me.
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Sableye:
item: leftovers
ability: prankster
nature: careful
ev's: 252HP 120 Def 136 SpD
Moves: Recover, Will-O-Wisp, Taunt, Night Shade.
~Sableye fits pretty nicely on my team in my opinion. if my sigilyph cant pass off a burn before he gets KOed, Sableye can do so thanks to prankster. Taunt stops pkmn trying to set up or set entry hazards. although i dont encounter many, he could be a spin blocker. i chose night shade to deal a consistent 100 damage and recover is self explanitory.
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Cloyster:
Item: focus sash
ability: skill link
nature: jolly
EV's: 252Atk 4HP 252SPEED
Moves: Shell smash, icicle spear, rock blast, Razor shell
~ as long as there are no entry hazards or sandstorm, cloyster can go on a rampage with focus sash. i use shell smash as soon as i come in with him, and if the other pkmn tries to set up, i use it again. sometimes i can get 2-3 boosts in because the foe might not expect focus sash. if i get 2, i can sweep whole teams that lack priority, or if i already took out the priority user.
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Salamence:
item: life orb
ability: intimidate
nature: naive
Ev's 252Atk 4SpA 252Spe
Moves: Dragon dance, earthquake, outrage, fireblast.
~ the plan here is to switch in to a physical attacker (which is probably burned by my other teammates) lower their attack with intimidate, use as many dragon dances as necessary, and go to town with either outrage or earthquake. fire blast hits ferrothorn, scizor, skarmory and other steel types well. salamence is pretty much brute force, but he needs to watch out for paralysis.
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THREAT LIST TO THIS TEAM:
1.shed skin SCRAFTY. if he sheds off the burn or is running bulk up and rest, im screwed.
2.Rotom W: sadly, i cant find room for a grass attack.

So yeah that's my team. like i said before, please offer constructive criticism, and ways to balance my team more. maybe i should have a special wall like jellicent or something like that.

SO WHAT DO Y'ALL THINK??
 
Hi there!

Well for scrafty and rotom-w I suggest to take salamance and put a Breloom:

Breloom_NB.png


@Toxic Orb
Poison Heal
Ability: Careful
Moveset
~ Bulk Up
~ Spore
~ Seed Bomb
~ Drain Punch
Evs 236 HP / 212 SpD / 60 Spe

Seed bomb will stop rotom-w and other water types, and drain punch if for scrafty
 
Breloom is an excellent Pokemon in the metagame-but I find the Swords Dance Technician set to be the best. It has Mach Punch to deal with Scrafty, and Bullet Seed to do massive damage to Rotom-W.
 
Breloom is an excellent Pokemon in the metagame-but I find the Swords Dance Technician set to be the best. It has Mach Punch to deal with Scrafty, and Bullet Seed to do massive damage to Rotom-W.
wow i thought that wasn't released yet? but hey if it is it sounds like a great option!



also how do y'all think the strategy with the existing team is? hopefully im using what i have right...
 
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