Data Battle Tower (For all your Match-Seeking Needs!)

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I will accept this...but is my LC Pokemon allowed to be a Klang? It has like 14 moves...and it's a Klang...

That's fine with me. :)

Open challenge! (this is my first, so sorry if I don't know something)

beginner battle
singles
3 pokemon per side
2 days disqualification
no restrictions
arena: Unown soup

And I'll take Hartwig's battle. I got a bunch of newbie mons that desire some blood. >:3

Switch = OK
Items: Off
Abilities: All
 
Challenging user smashlloyd20!

5v5 Singles
Weak FEs
3 Day DQ
5 Chill / 2 Recover
Items Off
All Abilities
2 Subs
ASB Arena
 
Issuing a 4v4-6v6 LC Singles (acceptors choice)
Infinite recovers/chills
0 Subs (Lets make this interesting)
2day DQ
Arena:
Field Type = Neutral
Complexity = Moderate
Format = Eh, whatever
No Restrictions on anything

Here at the magical type shop, Mr.Heefloot sells many strange and mystical devices. Within these seemingly ordinary devices, a great power is contained, so great that it is even capable of changing the types of Pokemon! For a meager price of less than nothing, Mr.Heefloot is glad to rent these items out to budding trainers for the duration of a battle in his yard. He just loves seeing small creatures crushed by Shieldons! His yard is rather regular, covered in grass and with a small pond nearby, so there are no move restrictions.

The arena is nothing special, but Mr.Heefloot will gladly give one of his precious seventeen items away to a Pokemon at the start of a battle, adding an additional type to them! For example, if the Fairy Wings are given to a Shieldon, then it would be counted for purposes of STAB, type resistances, etc. as a Rock/Steel/Flying type! Just to clear some stuff up, Mr.Heefloot says a Rock/Steel/Dark type is considered 8x weak to Fighting attacks (for an ASB modifier of 3.0), and a Water/Ice/Fire type is 8x resistant to Ice attacks (for an ASB modifier of .29). In addition, a Pokemon may take an item of a type they already are. For example Conkeldurr can go ahead and grab a Super Karate Black Belt to gain double the STAB bonus on fighting-attacks, but also doubling his weaknesses! Only one of each item can be attached per battle, and they do not take up the regular hold item a Pokemon usually has. Here is the list of items, have fun incorporating them into your flavor refs!

Exceptionally Ordinary Something-or-other: This something-or-other has a habit of somewhat normalizing the Pokemon that somehow manages to wear or use it or something like that. Nobody really knows, its just kind of really ordinary and regular and stuff.
Super Karate Black Belt: This black belt is extremely empowering, and instantly gives any Pokemon that wears it the fighting prowess of Jet Lee, Chuck Norris, Yip-man, and Sawk combined! "Be wary of flying feet and fists," it says on the genuine label.
Fairy Wings: Though these wings may just look like they were ripped off of some five-year old's Halloween costume, they are genuine fairy wings. Easily super-glued on to even the most resistant of Pokemon, it grants them the ability to soar around like the average flying-type.
Hive Mind: A small and insectoid brain in a jar, the trainer applies this item by deftly lobotomizing their Pokemon and replacing their frontal lobes with this. The Pokemon is then conquered by a strange alien hive race, and begins acting far more buggy than usual.
Rotten Flower: With on whiff of this disgusting flower, any Pokemon becomes capable of spewing out toxic, poisonous goop like no other. It really is that disgusting. Trainers are suggested to wear gas masks around this item.
Prickly Rose: To apply the powers of this item, the trainer simply slaps their Pokemon silly with it. Eventually, the thorny flower will cause a puncture wound, and its grassy juices with enter the Pokemon's bloodstream. Often, the Pokemon will have a habit of lying around inactively in the sun shortly after being Roseified. Studies are inconclusive on whether this is due to photosynthesis or blood loss.
Scuba Flippers: Just stick these finely-crafted flippers onto any Pokemon's feet, and they'll be swiftly swimming through any drizzle! Instantly gain access to water sources like never before! Note: not proven to work on Pokemon without feet; Mr.Heefloot suggests jamming the flippers on the Pokemon's head.
Torch: Light up your favorite pal, and voila! Instant fire-type!
Mad Scientist Goggles: Equip these stereotypical goggles to a Pokemon, and watch as their fur/hair/scales/shield-faces becomes instantly frazzled by electricity! Soon, they'll be conducting dangerous experiments with Frankensteins and Tesla coils! They grow up so fast...
Refrigerator: Often used in haikus, fridges apparently have another use! Stick this smaller version on top of a Pokemon's head, and they'll be calling Blizzards down upon the battle. It's a wonder what a little bit of chilled ice can do for someone!
Bastiodon Skeleton: Unfortunately, not all Bastiodon fossils were in a good enough condition to resurrect. So, Mr.Heefloot hoarded them, and will gladly preform a rough full skeleton transplant with any brave Pokemon. The sturdy bones of the tough Bastiodon imbue the the patient with rock-hard skin.
Model Train (1:2 scale): When a Pokemon conducts this half-size train, they barely even need their own powers anymore! Honestly, do they really need to use wimpy Pokemon moves when they can just crush their opponent beneath a steel train?
Shovel: As Diglett and Dugtrio show, all you need to be a ground-type is live halfway underground! The shovel makes this unusually tough change much easier.
Gypsy Tent: A Pokemon walks into this gypsy tent a simple Pokemon, and out comes a mystical psychic mind-reader, fully equipped with spoons, crystal globes, and tarot reading skills.
Rusty Ghostbuster: Even Mr.Heefloot doesn't know he managed to acquire this antique, but he does know how it works. Just give it a little kick, and out comes a wicked ghost, eager to posses the nearest Pokemon!
Ominous Hood: When hiding behind this dark, shrouded hood, a Pokemon seems to become evil and wicked, no matter how nice it usually is. It just seems to bring out the worst in everyone. Extended exposure is not suggested.
Master Ball: Everybody knows that legendary dragons belong in Master Balls! So, Mr.Heefloot will gladly allow your Pokemon to sit in this legendary pokeball for a couple minutes, giving them the power of the dragons that used to call it home! Note: Mr.Heefloot does not guarantee the release of your Pokemon, especially if they are a well-trained strongmon.
 
Will ref subway and endquote
And ullar and dfrog

Mr. Mime, I'm doing this for you! 34 UC here we go!

Edit: whatever my gf left town Wolfe and hartwig I'll take you too!

IM SUICIDAL

Will ref moai's battle when accepted

60 UC BRING IT
 
Nyttyn, If you mean less than 10 moves, I'll take you up on that

EDIT: I'll also be taking up one of AOPSUsers challenges, assuming orcinus is not actually taking all three. I'd prefer to have a more interesting arena though

Canceling one match with shucks so that I have a free slot while I wait for the other battle to get a ref.
 
All right then, that's the last of subwayj's melee, AOPSUser, Jesseus, Aweshucks and myself will pm mons asap! Also, since it wasn't specified, I am going to say bring three mons.

(if you guys haven't noticed, i've decided on NFEs)
 
2v2 Doubles
0recovers/5chills
Items = Training
3 day DQ
1 Sub
Arena: Delibirds Christmas Bash
Arena: Delibird's Christmas Bash
Field Type: All Types
Complexity: Intense
Format: Doubles, Triples

Restrictions: None.

Description:
As it is perpetually Christmas season in Delibird land, the Delibird have constructed an arena just to celebrate! The arena is in the outdoors, with a clear lake in the center and trees dotted all around. None of these features really affect battling, but it does suffice as a water source and natural grass, respectively. Of course, since the Delibird designed this arena, there are a few touches that truly make it unique. There are a startling amount of Presents in the arena, and it appears that not all of them are safe to open...

At the beginning of each round, five presents suddenly appear--four red presents and one blue present. A Pokemon may take an action to either use the command "Pick Up and Throw <color> Present at <Pokemon>" for six energy or "Throw <color> Present at <Pokemon" for four energy; the latter command may only be used if the Pokemon has the Present on it at the time. In the event that the Present that you want to get is taken by the time it is your turn, the Pokemon chooses a different present at random; if there are no presents, the energy is expended and nothing happens. Presents can be stolen through Pickpocket and Thief, and they can be Knocked Off as well.

At the end of each round, each Pokemon opens however many presents they have on them. The effects that are possible are as follows:

Red Present
- 10%: 20 DMG
- 20%: 15 DMG
- 30%: 10 HP Restored
- 40%: 10 DMG

Blue Present
- 10%: All Presents next round go to the Pokemon and cannot be removed.
- 20%: All Presents next round thrown at the Pokemon deal 5 DMG.
- 30%: 20 DMG
- 40%: 15 HP Restored

Should all the Presents be opened in one round, the Delibird get very happy that people are "enjoying" their Presents, and thus drop even more special Presents for the next round! They will drop three Green Presents, and their effects are as follows:

Green Present
- 10%: Explosion, dealing 20 DMG to all allies.
- 20%: 25 DMG and -25 Energy
- 30%: 15 DMG and -15 Energy
- 40%: 10 DMG and -10 Energy
 
I also wish to ref another battle, a 1v1 FE singles...with a twist. It is a surprising arena--the ASB arena with a single special effect that, while extremely simple, adds a whole 'nother level of strategy to this game! If you are interested in participating, just sign up, declare all of the rules except format and the arena, and a surprise will be coming to a thread near you. Requesting competent battlers.

I'm not posting the arena here because I think it'll be more fun this way, but if everybody's scared that my arena is rock-stupid (it's really not), I'll post it if nobody signs up. You should though--it's really a lot of fun.
 
Whoops, okay, i just found out about how the UC payout ACTUALLY works now. So...

Dropping Hartwig and Wolfe's battle and bouncing it off to wobbanaut. PM him your teams please.
 
Ok, so there are a bunch of battles in the previous couple pages that still need refs. Please check them before accepting to ref newer battles, please
 
Number of Pokemon per side: 2 NFEs (First Stage)
Match Type: Singles
Disqualification (DQ) Time: 24 Hours (Open to change at the Ref's or Challenger's request)
Restricted Moves: No recovery moves, 3 chills per pokemon.
Arena: ASB Arena

I need someone to ref this match, so, if there are any takers, please post in this thread.
 
1v1 Singles
1 Day DQ
All Abilities
2 Recovery Moves
5 Chills
Items On
Switch = N/A

Arena: Lilypad Lake

A small lake in Cumbria, it is fed by a river from Bassenthwaithe, and has large lilypads on it. There are no rocks, and seismic moves cannot be pulled off, but everything else is legal.
 
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