Beware of the Dragon - OU Offensive RMT

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Hi there. This is my 2nd RMT, so I hope you like it. Briefly, the idea is to sweep as much you can, kill those Metal-Types pokes, make sure that your opponent has 3 pokes as much, send the dragon up, then you say GG and close the battle window. Here is the team.

Team at a glance...

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In depth look...

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Rotom-W @ Chesto Berry
Trait: Levitate
EVs: 116 HP / 240 SAtk / 12 SDef / 140 Spd
Modest Nature (+SAtk, -Atk)
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Rest


My pseudo-lead (I usually lead with this one, Landorus is my other option). His function is to counter some pokes that can give me troubles, and deal damage abussing of Volt switch. It is basically the bulky set, but with one variant, ChestoRest. Yeah buddy, ChestoRest! it works amazing, I lost the count of how many times after Rest the opponent says: "Oh, I don't expect that, intereseting..."

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Landorus (M) @ Choice Scarf
Trait: Sand Force
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Earthquake
- Stone Edge
- Hidden Power [Ice]
- U-turn


My other pseudo-lead. This guy works great as a revenge killer. This is the standard Scarf set, and paired with CB Scizor's U-Turn and Rotom-W's Volt Switch make a fantastic mini-Volt/Turn strategy.


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Heatran (M) @ Leftovers
Trait: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+SAtk, -Atk)
- Stealth Rock
- Fire Blast
- Earth Power
- Hidden Power [Ice]


This buddy is a real sweeper, his great SAtk gives to him the chance to KO si many things and forces to switch out constantly, there is when SR comes in. This is basically the SR set. I'm thinking to replace him, because of my serious weakness to Fighting-type and Water-type moves, but the fact is that without Heatran my team becomes so weak against Fire-type moves, so that is a serious problem.


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Scizor (M) @ Choice Band
Trait: Technician
EVs: 240 HP / 252 Atk / 16 Spd
Adamant Nature (+Atk, -SAtk)
- Bullet Punch
- U-turn
- Superpower
- Pursuit


Oh my god, I love CB Scizor. He doesn't need to set up, he doesn't give time to react, he just punch in the face. Gengar, Tyranitar, Celebi and all that (BAN ME PLEASE) get OHKO killed by this dude. Scizor and Landorus are my primmary offensive weapon.


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Magnezone @ Leftovers
Trait: Magnet Pull
EVs: 36 HP / 252 SAtk / 220 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Thunderbolt
- Hidden Power [Fire]
- Charge Beam


The magnet puller. This is my answer to all those annoying Metal-type pokemons. Charge Beam is the core of this set. Yes. After a Sub, you just bombard your foe with Charge Beam, setting up the SAtk, and when you have enough bonus to guarantee another kill (+4 or +5 SAtk bonus), you just kill that Ferrothorn, Forretress, etc. This buddy, after a SAtk bonus, kill at least 2 pokes, always.


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Salamence (M) @ Choice Scarf
Trait: Moxie
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Outrage
- Brick Break
- Fire Blast
- Earthquake


The star of the show. I don't show him up, unless there is nothing than can resist an Outrage. So, no Metal-type PKMNs, 2~3 alive pokes, the foe is at half of his HP (yeah, when the HP bar turns yellow), there's when Salamence show up. So, you have to ensure the Moxie bonus after an Outrage, and then just watch the show. Salamence +1 will hit like a truck, so, when you have the bonus actually you have the match in your pocket, unless you miss an alive Mamoswine or something like that.

Well, that is my team. I'm having troubles with Fighting-type moves and Water-type moves. Also, I have some troubles with Sun Teams too. The pokes that this team can't counter easily could be Volcarona and Hippowdon. So, I need suggestions/advices to improve this team, regularly it's pretty solid, but need some changes to fix that little mistakes.​
 
Hello, very nice team

Since you said your main problems were water attacks and volcarona you should change you heatran in to a specially defensive one. He can counter volcarona as long as he doesnt have hidden power ground. Now the water attacks problem can be solved by changing the rotom to a bulky set or by just using a vaporeon with hp electric.

I hope i helped
 
If you are playing with BW2 allowed Landorus-T outclasses landorus outside of sandstorm. intimidate is fucking useful as well in countering many threats such as opposing salamence.

Also to counter volcarona your heatran needs to have roar.
 
Hello, very nice team

Since you said your main problems were water attacks and volcarona you should change you heatran in to a specially defensive one. He can counter volcarona as long as he doesnt have hidden power ground. Now the water attacks problem can be solved by changing the rotom to a bulky set or by just using a vaporeon with hp electric.

I hope i helped

I will test SDef Heatran, the fact is that I will loose so much primordial moves, such as Earth Power (to counter opposite Heatran) and HP Ice (dragons). Vaporeon? Never, I cannot change Rotom-W because of Volt Switch, I need it.

If you are playing with BW2 allowed Landorus-T outclasses landorus outside of sandstorm. intimidate is fucking useful as well in countering many threats such as opposing salamence.

Also to counter volcarona your heatran needs to have roar.

I will test Landorus-T, he is a bit slower, but really hits harder than Landorus. I change Heatran to a SDef set, and obviously it has Roar.
 
Oh, I completely forgot mention that Gastrodon is a real thread to this team, I just cannot handle it, maybe with Salamence but it doesn't get an OHKO even with Outrage.
 
Rotom-W should be a fine check to gyra alongside Salamence, scarf Landorus-T can come revenge it too.

I would change Heatran's leftovers to air balloon, lets you set up stealth rock on those EQ users or revenge some of them with hp ice if need be.
 
Rotom-W should be a fine check to gyra alongside Salamence, scarf Landorus-T can come revenge it too.

I would change Heatran's leftovers to air balloon, lets you set up stealth rock on those EQ users or revenge some of them with hp ice if need be.

Air Balloon was tested, and it gave me bad results, even more that I have Landorus-T, I don't have to worry about Quake users.
 
Pretty generic team IMO...

Well, if you want to handle gastrodon better change rotom to a scarf variant so that way it can trick gastro.

Rain teams are also a huge threat so swap out magnezone with specially defensive ferrothorn(who can OHKO gastro with power whip!) or bulky attacker gastrodon(lol, adding one to you team won't be half bad).

This is something I recommend to everyone; if you have a special attacker not using HP ALWAYS have it's attack IV to 0 b/c of confusion/foul play.

After these changes from myself and the other posters, you'll have a very solid team. Good luck. :)
 
Pretty generic team IMO...

Well, if you want to handle gastrodon better change rotom to a scarf variant so that way it can trick gastro.

Rain teams are also a huge threat so swap out magnezone with specially defensive ferrothorn(who can OHKO gastro with power whip!) or bulky attacker gastrodon(lol, adding one to you team won't be half bad).

This is something I recommend to everyone; if you have a special attacker not using HP ALWAYS have it's attack IV to 0 b/c of confusion/foul play.

After these changes from myself and the other posters, you'll have a very solid team. Good luck. :)

Scarf Rotom-W could be a great option, I will test it. Magnezone must stay, the only ones that I cannot change are Salamence (obv) and Magnezone.
 
Hey David, nice to see you again with another team. If this team is updated to the new standard of BW2, I see a glaring weakness to SD Lucario and BU Conkeldurr who can ravage this team. Lucario can set up against Scizor locked in a resisted move or even on Magnezone/Heatran and proceed to OHKO every pokemon with a +2 Extremespeed or Close Combat. On the other hand, Conkeldurr is bulky enough to take most of your pokemon´s hits (Bulk Up makes this situation worst) recover with Drain Punch or destroy with his new Move tutor, Ice Punch. Scarf Thundurus-T seems also troublesome for this team as Landorus is your only option to revenge kill where both pokemons come into a Speed tie, and it will be more annoying if he strikes first.

My first change would be to remove Heatran, who damges more your team rather than helping it considering it shares almost the same weaknesses with Magnezone, for a Standard Terrakion. With the new movesets in BW2, Terrakion now becomes one of the most reliable users of SR considering the huge quantity of switch-ins it provokes. Thanks to his dual STAB combination, Terrakion gives you the liberty to choose any option for the 4th moveslot. Protect, overall allows you to scout the foe, specially against Scizor if he locks himself in Bullet Punch proceeding to trap him. X-Scissor can be used for coverage. Terrakion gives you the advantage of dealing easier with Sand teams and still able to check Volcarona thanks to his resistances to Bug & Fire.

Another problem as I stated before, is that Thundurus-T can be annoying for your team. Landorus at best can force an unreliable speed-tie where a Scarfed Thundurus-T can at least 2HKO almost anything on your team. With Terrakion in, you will appreciate a counter to most weather teams and a more reliable switch-in to Thundurus-T, who is accomplished by a Calm Mind Latias. Thanks to her decent Sp.Def, she can take Specs Hydro Pumps from Politoed, and most importantly, Thundurus-T who even fails to 2HKO her with HP Ice. She can also easily set-up against most Sun & Rain teams repeated Calm Mind proceeding to ravage their teams while having excellent recovery to do her job efficiently. For the last move, you can use HP Fire to make Ferrothorn & Scizor less of an issue or Roar to force constantly more switched and rack up SR damage.

Hope this rate helped you out and good luck. Below are the sets, and if this team was retired as a BW OU team, tell me to correct the changes.
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Terrakion @ Life Orb
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Protect / X-Scissor
- Stone Edge
- Close Combat
- Stealth Rock
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Latias (F) @ Leftovers
Trait: Levitate
EVs: 252 HP / 4 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Recover
- Calm Mind
- Dragon Pulse
- Hidden Power [Fire]
 
Hey David, nice to see you again with another team. If this team is updated to the new standard of BW2, I see a glaring weakness to SD Lucario and BU Conkeldurr who can ravage this team. Lucario can set up against Scizor locked in a resisted move or even on Magnezone/Heatran and proceed to OHKO every pokemon with a +2 Extremespeed or Close Combat. On the other hand, Conkeldurr is bulky enough to take most of your pokemon´s hits (Bulk Up makes this situation worst) recover with Drain Punch or destroy with his new Move tutor, Ice Punch. Scarf Thundurus-T seems also troublesome for this team as Landorus is your only option to revenge kill where both pokemons come into a Speed tie, and it will be more annoying if he strikes first.

My first change would be to remove Heatran, who damges more your team rather than helping it considering it shares almost the same weaknesses with Magnezone, for a Standard Terrakion. With the new movesets in BW2, Terrakion now becomes one of the most reliable users of SR considering the huge quantity of switch-ins it provokes. Thanks to his dual STAB combination, Terrakion gives you the liberty to choose any option for the 4th moveslot. Protect, overall allows you to scout the foe, specially against Scizor if he locks himself in Bullet Punch proceeding to trap him. X-Scissor can be used for coverage. Terrakion gives you the advantage of dealing easier with Sand teams and still able to check Volcarona thanks to his resistances to Bug & Fire.

Another problem as I stated before, is that Thundurus-T can be annoying for your team. Landorus at best can force an unreliable speed-tie where a Scarfed Thundurus-T can at least 2HKO almost anything on your team. With Terrakion in, you will appreciate a counter to most weather teams and a more reliable switch-in to Thundurus-T, who is accomplished by a Calm Mind Latias. Thanks to her decent Sp.Def, she can take Specs Hydro Pumps from Politoed, and most importantly, Thundurus-T who even fails to 2HKO her with HP Ice. She can also easily set-up against most Sun & Rain teams repeated Calm Mind proceeding to ravage their teams while having excellent recovery to do her job efficiently. For the last move, you can use HP Fire to make Ferrothorn & Scizor less of an issue or Roar to force constantly more switched and rack up SR damage.

Hope this rate helped you out and good luck. Below are the sets, and if this team was retired as a BW OU team, tell me to correct the changes.
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Terrakion @ Life Orb
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Protect / X-Scissor
- Stone Edge
- Close Combat
- Stealth Rock
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Latias (F) @ Leftovers
Trait: Levitate
EVs: 252 HP / 4 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Recover
- Calm Mind
- Dragon Pulse
- Hidden Power [Fire]

WOW! That's what I'm talking about! Hi Motoaqua, I'm glad to hear about you too. Well, the changes seems to be great (I have to test them a little bit more yet), but the fact is that, replacing Landorus-T (yes, I'm testing Therian form, and it gives me great results) for a CM Latias, I loose my main (and only) Earthquake user, so it may cause problems. The other problem is that I'm loosing a Scarfer PKMN, so my team becomes "technically" slower, because Landorus (with Scizor) is my fast-offensive core. So, I'm testing a new offensive pair, Landorus (not Therian) and Terrakion. A sand pair, what do you think? Or maybe keep Therian... well, I need some suggestions yet. Thanks!
 
Got your message, if Terrakion isn´t doing it for you, you can use Landorus-T however notice that you will have nothing to revenge kill Volcarona after a Quiver Dance. If you plan to use Landorus-T, you might want to use Jolly nature on Salamence to force an speed-tie against Volcarona. Be careful with Thundurus-T, especially Scarfed versions that will be able to outspeed every single member of your team.
 
Got your message, if Terrakion isn´t doing it for you, you can use Landorus-T however notice that you will have nothing to revenge kill Volcarona after a Quiver Dance. If you plan to use Landorus-T, you might want to use Jolly nature on Salamence to force an speed-tie against Volcarona. Be careful with Thundurus-T, especially Scarfed versions that will be able to outspeed every single member of your team.

If I use Landorus-T my team will lack SR, that's the fact :/ I'm thinking of Scarfed Terrakion, but keeping SR, so, when Terrakion switch in, obviously your opponent will be forced to switch, so that's when SR come in, then switch back Terrakion. What do you think?
 
If I use Landorus-T my team will lack SR, that's the fact :/ I'm thinking of Scarfed Terrakion, but keeping SR, so, when Terrakion switch in, obviously your opponent will be forced to switch, so that's when SR come in, then switch back Terrakion. What do you think?

Actually Landorus can get now Stealth Rock, so you are not losing much from what I previously explained. Dont use SR on choice-locked pokemons, its a waste of time and you give dangerous threats like Tecni-loom to set-up and wreck your team.
 
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