
Hi there. This is my 2nd RMT, so I hope you like it. Briefly, the idea is to sweep as much you can, kill those Metal-Types pokes, make sure that your opponent has 3 pokes as much, send the dragon up, then you say GG and close the battle window. Here is the team.
Team at a glance...






In depth look...

Rotom-W @ Chesto Berry
Trait: Levitate
EVs: 116 HP / 240 SAtk / 12 SDef / 140 Spd
Modest Nature (+SAtk, -Atk)
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Rest
My pseudo-lead (I usually lead with this one, Landorus is my other option). His function is to counter some pokes that can give me troubles, and deal damage abussing of Volt switch. It is basically the bulky set, but with one variant, ChestoRest. Yeah buddy, ChestoRest! it works amazing, I lost the count of how many times after Rest the opponent says: "Oh, I don't expect that, intereseting..."

Landorus (M) @ Choice Scarf
Trait: Sand Force
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Earthquake
- Stone Edge
- Hidden Power [Ice]
- U-turn
My other pseudo-lead. This guy works great as a revenge killer. This is the standard Scarf set, and paired with CB Scizor's U-Turn and Rotom-W's Volt Switch make a fantastic mini-Volt/Turn strategy.

Heatran (M) @ Leftovers
Trait: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+SAtk, -Atk)
- Stealth Rock
- Fire Blast
- Earth Power
- Hidden Power [Ice]
This buddy is a real sweeper, his great SAtk gives to him the chance to KO si many things and forces to switch out constantly, there is when SR comes in. This is basically the SR set. I'm thinking to replace him, because of my serious weakness to Fighting-type and Water-type moves, but the fact is that without Heatran my team becomes so weak against Fire-type moves, so that is a serious problem.

Scizor (M) @ Choice Band
Trait: Technician
EVs: 240 HP / 252 Atk / 16 Spd
Adamant Nature (+Atk, -SAtk)
- Bullet Punch
- U-turn
- Superpower
- Pursuit
Oh my god, I love CB Scizor. He doesn't need to set up, he doesn't give time to react, he just punch in the face. Gengar, Tyranitar, Celebi and all that (BAN ME PLEASE) get OHKO killed by this dude. Scizor and Landorus are my primmary offensive weapon.

Magnezone @ Leftovers
Trait: Magnet Pull
EVs: 36 HP / 252 SAtk / 220 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Thunderbolt
- Hidden Power [Fire]
- Charge Beam
The magnet puller. This is my answer to all those annoying Metal-type pokemons. Charge Beam is the core of this set. Yes. After a Sub, you just bombard your foe with Charge Beam, setting up the SAtk, and when you have enough bonus to guarantee another kill (+4 or +5 SAtk bonus), you just kill that Ferrothorn, Forretress, etc. This buddy, after a SAtk bonus, kill at least 2 pokes, always.

Salamence (M) @ Choice Scarf
Trait: Moxie
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Outrage
- Brick Break
- Fire Blast
- Earthquake
The star of the show. I don't show him up, unless there is nothing than can resist an Outrage. So, no Metal-type PKMNs, 2~3 alive pokes, the foe is at half of his HP (yeah, when the HP bar turns yellow), there's when Salamence show up. So, you have to ensure the Moxie bonus after an Outrage, and then just watch the show. Salamence +1 will hit like a truck, so, when you have the bonus actually you have the match in your pocket, unless you miss an alive Mamoswine or something like that.
Well, that is my team. I'm having troubles with Fighting-type moves and Water-type moves. Also, I have some troubles with Sun Teams too. The pokes that this team can't counter easily could be Volcarona and Hippowdon. So, I need suggestions/advices to improve this team, regularly it's pretty solid, but need some changes to fix that little mistakes.