Having only Wild Charge as your sole attacking move is a really bad idea due to Thunderus-T running around, as well as all the ground types, etc.
Having only Wild Charge as your sole attacking move is a really bad idea due to Thunderus-T running around, as well as all the ground types, etc.
The calculation is correct for Modest itemless Thundurus-T.Volt Switch? From a Pokemon with 145 SpA? Are you sure you took super effectiveness into account?
If you put the extra 4 EVs into HP instead of SpDef you get HP divisible by 4 and can activate your berry with three subs, btw.
On that Klinklang set, you should run Frustration on the last slot. It hits Electric-types for neutral damage and can KO Thundurus at +1 after SR.
CUZ I'M BATMAN!
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Swoobat @ Life Orb
Ability: Simple
Nature: Timid
EVs: 4 Def / 252 SpA / 252 Spe
- Calm Mind
- Stored Power
- Air Slash
- Heat Wave / Hidden Power Fighting / Hidden Power Ground
This. thing. blows!
On my way back to pokes I recently started playing on PS again to get used to all that new stuff, BW2 brings to us. But the second I saw DW Swoobat being released I knew I'm going to use him. Getting +2 SpA / +2 SpD within one turn, combined with its really nice Base Speed makes it a cool sweeper against any team that's not prepared for it.
After a single Calm Mind, Swoobat hits quite usable 506 SpA and very needed 292 SpD, while sitting on a comfortable 359 Speed. After a single Calm Mind you also have access to a solid Base 100 Stored Power. Air Slash is a great choice thanks to STAB and works well in tandem with Stored Power. On the last slot, for additional coverage, Heat Wave is what I prefer as it hits any Steel Type not named Heatran really hard. Thus if one really fear facing him, feel free to use any Hidden Power to take care of.
However, its downside is its obviously underwhelming defensive capabilities. 67/55/55 is nothing you can bet on. The only way to play this thing safe is to bring it into something, that won't hurt you, set up and HOPE you won't get revenge killed.
Of course everyone can theorymon like there's no tomorrow, so here are some damage calcs just to show how powerful this set is:
+2 Stored Power vs 252 HP/252+ SpDef Amoonguss: 115,28% - 136,11%
+2 Stored Power vs 4 HP/0 SpDef Tornadus-T: 109% - 128,33%
+2 Stored Power vs 4 HP/0 SpDef Landorus-T: 112,5% - 132,5%
+2 Stored Power vs 4 HP/0 SpDef Thundurus-T: 120% - 141,33%
+2 Stored Power vs 4 HP/0 SpDef Multiscale Dragonite: 46,3% - 54,63%
+2 Stored Power vs 252 HP/0 SpDef Multiscale Dragonite: 38,86% - 45,85%
+2 Stored Power vs 4 HP/0 SpDef Dragonite: 92,9% - 109,26%
+2 Stored Power vs 252 HP/0 SpDef Dragonite: 77,98% - 91,71%
+2 Stored Power vs 4 HP/0 SpDef Terrakion: 135,19% - 159,26% (in Sandstorm)
+2 Stored Power vs 252 HP/0 SpDef Gliscor: 107,63% - 126,55%
+2 Stored Power vs 4 HP/0 SpDef Salamence: 108,43% - 127,71%
+2 Stored Power vs 252 HP/252+ SpDef Tentacruel: 105,49% - 123,63%
+2 Stored Power vs 252 HP/252+ SpDef Jellicent: 51,98% - 61,14%
+2 Stored Power vs 252 HP/4 SpDef Blissey: 32,35% - 38,24%
+4 Stored Power vs 252 HP/4 SpDef Blissey: 86,97% - 102,24%
+2 Stored Power vs 252 HP/128 SpDef Conkeldurr: 172,46% - 202,9%+2 Air Slash vs 4 HP/0 SpDef Latios: 68,87% - 80,79%
+2 Air Slash vs 252 HP/4 SpDef Reuniclus: 60,85% - 71,46%
+0 Air Slash vs 4 HP/0 SpDef Keldeo-R: 75,93% - 89,81%
+0 Air Slash vs 252 HP/0 SpDef Breloom: 211,11% - 250%+2 Heat Wave vs 252 HP/252 SpDef Jirachi: 78,71% - 92,57%
+2 Heat Wave vs 252 HP/252 SpDef Jirachi: 39,6% - 46,53% (in Rain)
+2 Heat Wave vs 252 HP/252+ SpDef Ferrothorn: 147,73% - 173,86%
+2 Heat Wave vs 252 HP/252+ SpDef Ferrothorn: 75% - 88,64% (in Rain)
+2 Heat Wave vs 252 HP/252 SpDef Scizor: 212,79% - 250%
+0 Heat Wave vs 252 HP/252 SpDef Scizor: 106,98% - 126,74%
252+ Atk Choice Band Technician Scizor Bullet Punch: 94,18% - 111,27% _ 62,5% chance to OHKO
252+ Atk Life Orb Technician Scizor Bullet Punch: 82,18% - 97,09%
252 SpAtk Life Orb Starmie Hydro Pump: 93,82% - 110,18% _ 62,5% chance to OHKO
252 SpAtk Life Orb Tornadus-T Hurricane: 66,91% - 78,91%
252 SpAtk Life Orb Thundurus-T Volt Switch: 96% - 113,45% _ 75% chance to OHKO
252 SpAtk Thundurus-T Volt Switch: 74,18% - 87,27% _ 2 hits to KO
I actually use a team in OU where Aerodactyl is frequently my lead, and after trying out this Archeops set as well, I gotta say that Aerodactyl does the job much better, at least as far as my team's needs are concerned. Mainly I found the faster Taunt/SR and the ability to actually still do damage to things while one the last leg of health to be Aero's advantages. Archeops' Endeavor was a great surprise tactic, though I found that after the element of surprise wore off, I had difficulty using it properly. To be fair, I'm not that great at prediction, especially where this move is concerned, so I won't be too quick to write it off, but in short, I've had a lot more success with classic Gen 4 lead Aerodactyl, even in OU.Katakiri's Archeops set
Cobalion@Leftovers
252HP/252Def/4Spd
Nature: Careful
-Substitute
-Iron Head
-Thunder Wave
-Sacred Sword
This works as a paraflincher, but with a more reliable way of spreading paralysis, decent defensive stats. There is usually a surprise factor to this, and can surprise usual counters
nobody would switch in a breloom.. also if you switch in on a low sweep it could ko if u tool some damage b4
I would suggest this instead:Something I came up with for fun, but was surprisingly effective:
Ambipom @ MuscleBand
Adament
252ATK / 252 Spe / 4HP
-Fake Out
-Protect
-Substitute
-Last Resort
Fantastic Late Game Sweeper once any pokemon that resist it have been eliminated. Last Resort hits hard and the other moves are to ensure Last Resort is activated, Fake Out is Nice also as you can come in, fake out, and then make the decision to go for last resort.
Here is another Pokemon I've been working with recently and it is best put as a balanced medium between Swampert and Gastrodon.
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Seismitoad @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature
- Stealth Rock
- Earthquake / Earth Power
- Hidden Power Ice / Ice Punch
- Knock Off / Toxic
There's a reason I said a "balanced" medium. Seismitoad's 105/75/75 Defenses put it right between Gastrodon and Swampert Physically and slightly below them both Special Defensively. However, the difference in their Attacking strength is the most noticeable with Seismitoad's 85/85 Offenses looking rather pale against Swampert's Base 110 Attack and Gastrodon's Base 92 Sp.Attack stat.
Of course to make up for that, Seismitoad gets one of each Swampert and Gastrodon's main attractions: Stealth Rock and Water Immunity added onto that great Water/Ground-typing. EarthIce gives it nice coverage and Knock Off or Toxic helps break down walls or de-equip threats.
Again, not saying it's better than Swampert or Gastrodon; Seismitoed is just a niche Pokemon that works well in OU but only if you need both SR and Water Immunity on one Mon, otherwise you're better off with something else, especially since it lacks Roar which is one of Swampert's other biggest draws.