Data Prize Claiming Thread (Update 5-09-13)

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From here, I claim 2 CC.

Smudge, my Swalot, claims 3 MC and 1 KOC, which I am placing into his MC.
He'll buy Fire Punch, via BW2 Tutor, and Earthquake, via BW TM.

Additionally, Xerox, my Ditto, claims 1 CC and 1 KOC, which I would like to place into my CC.

Thanks!
 
Typon, RagAlex, Jesseus, and EndQuote approved

4.3

I will spent that UC to teach Huxley (Mollux) Heat Wave, Eruption, Recover, and Inferno, putting me at 0.3 UC.

Self-approved.
 
ok going to sell:

2 Macho Brace: 20 CC
Brightpowder: 10 CC
Binding Band: 10 CC

bringing me up to 62 CC to be used once i have a concrete plan for all of it
 
+15 UC

Putting 5 UC into Riolu's EC, bringing it to 5/6.
Putting 3 UC into Sawk's MC, buying Close Combat, Brick Break, and Endure (all Level-up)
Putting 4 UC into Kirlia's EC, bringing it to 8/9.
Stockpiling the rest in Kirlia's MC, bringing it to 3.
 
All right this bs is over...I didn't get to burn anything ;.;

Both players get 4 CC
Everything else gets 1 EC, 1 DC, and 1 MC.
Embirch gets 2 KOC
TRG=8 CC

All of my mons are so...

Ponyta
5/6 EC
4 MC
4/5 DC

Cyndaquil
1/9 EC
2 MC
1/5 DC

Chimchar
1/9 EC
2 MC
1/5 DC

Shinx
2/9 EC
4 MC
2/5 DC

Staryu
5/6 EC
6 MC
3/5 DC

Embrich
2/9 EC
6 MC (both KOC used as MC)
2/5 DC
 
322.png

Numel - Pompeii (M)
Nature: Brave
Type: Fire/Ground
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Oblivious:
(Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Simple: (Innate) This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness, but the same actual stage. (e.g. Swords Dance/Screech is still a 2 stage boost/drop but is calculated as 4 stages). Stat benefits/reductions still maximize at 6 effective stages.
Own Tempo (DW): (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 30 (35 /1.15) (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 13
Total Moves: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Growl
Tackle
Ember
Magnitude
Focus Energy
Flame Burst
Amnesia
Lava Plume

Endure
Heat Wave
Iron Head

Protect
Dig
Rock Tomb

That's 2 CC, leaving me with 6

EDIT: 7 UC http://www.smogon.com/forums/showthread.php?t=3468255

Buying, for numel, Earthquake, Toxic, Rock Slide, Rest

Stockpiling 3 UC from http://www.smogon.com/forums/showpost.php?p=4302789&postcount=11
 
10CC => 6CC with the following purchases:

495.gif

Snivy [KS] (Male)
Naive (+15% Speed, +17ACC, -1 SP.Def)

Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Overgrow: (Innate)When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Contrary(DW-Locked): (Can be Enabled)This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-1 Sp.Def)
Spe: 72 (+18% ACC)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
DC: 0/5
MC: 0
KOC: 0

Moves:
Tackle
Leer
Vine Whip
Wrap
Growth
Leaf Tornado
Leech Seed
Mega Drain
Slam

Glare
Mirror Coat
Pursuit

Protect
Double Team
Substitute
246.gif

Larvitar [Greymon] (Male)
Quiet (-Speed, +Sp.Atk)

Type:
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Guts: (innate)This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sand Veil (DW - Locked): (Innate)This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+1)
SpD: Rank 2
Spe: 35 (-10 evasion)
Size Class: 1
Weight Class: 4
Base Rank Total: 13

EC: 0/9
DC: 0/5
MC: 0
KOC: 0

Moves:
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face

Curse
Iron Head
Pursuit

Protect
Earthquake
Double Team

Edit:
Nidoking gets 3MC
stockpiling.
 
5UC

Solosis will get Magic Coat (B2W2 Tutor)

Timburr gets Hammer Arm and Ice Punch (LV UP and B2W2 Tutor)

EDIT: Also selling Metal Powder to get 3CC bringing me to 13
 
Well, that went well, very well... :S

OD Stuffed up the rewards...Anyways, 3 CC, & a curbstomping against me.
---
123.png

Scyther [U-Turn] (M)
EC: 6/6 (+1 EC)
MC: 2 (+2 MC) > 0
DC: 5/5 (+1 DC)
-Evolves into Scizor
-Learns Bullet Punch & Metal Claw upon Evolution
-Unlocks DW Ability: Light Metal
-Learns Roost (Gen V Tutor)
212.png

Scizor [U-Turn] (M)
NATURE: Careful

TYPE
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetised. Superior senses in high-metal environments like construction sites or factories.

ABILITIES
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Light Metal (DW Unlocked): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

STATS
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 65
Size Class: 3
Weight Class: 5 [4]
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

ATTACKS (24/81)
PHYSICAL
Brick Break
Bullet Punch
Counter
Double-Hit
False Swipe
Feint
Fury Cutter
Metal Claw
Night Slash
Pursuit
Quick Attack
Rock Smash
Slash
U-Turn
Wing Attack
X-Scissor

SPECIAL
Vacuum Wave

OTHER

Agility
Double Team
Endure
Focus Energy
Leer
Protect
Roost
---
288.png

Vigoroth [Behemoth] (M)
EC: 9/9 (+1 EC)
MC: 3 (+2 MC, +1 KO Counter) > 0
DC: N/A
-Evolves into Slaking
-Learns Punishment (Gen V Level-Up), & Substitute (Gen V TM)
289.png

Slaking [Behemoth] (M)
NATURE: Brave (-10% Evasion)

TYPE
Normal
: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

ABILITIES
Truant: (Trait) This Pokemon is naturally lazy, and becomes Sluggish after every normal action. This effect takes place after completing any normal (e.g. non-Sluggish) action. If this Pokemon uses a move that would inflict Sluggish, it instead becomes Exhausted for the next action. When Exhausted, its Confusion stage will not be checked and it will not hit itself in confusion during the second action. It recovers 3% energy when Exhausted. If this Pokemon uses a Combination, it becomes Sluggish or Exhausted on the action following the cooldown of the combination. Truant can be altered or shifted by Skill Swap, Role Play, Gastro Acid, or Mummy, but is not changed by Entrainment, Simple Beam, or Worry Seed.

STATS
HP: 125
Atk: Rank 7 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 86 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 25

EC: 9/9
MC: 0
DC: N/A

ATTACKS (23/97)

PHYSICAL
Body Slam
Counter
Earthquake
Faint Attack
Focus Punch
Fury Swipes
Hammer Arm
Punishment
Reversal
Scratch
Slash

SPECIAL
Flamethrower
Ice Beam
Thunderbolt
Uproar

OTHER

Amnesia
Encore
Endure
Focus Energy
Slack Off
Sleep Talk
Substitute
Yawn
---
353.png

Shuppet [Banshee] (M)
EC: 6/6 (+1 EC)
MC: 2 (+2 MC) > 0
DC: 5/5 (+1 DC)
-Evolves into Banette
-Loses Levitrait, Unlocks DW Ability: Cursed Body
-Learns Pain Split (Gen V Tutor)
354.png

Banette [Banshee] (M)
NATURE: Quiet (-10% Evasion)

TYPE
Ghost
: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

ABILITIES
Insomnia
: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mould Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.
Frisk: (Innate) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.
Cursed Body (DW Unlocked): (Innate) When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

STATS
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 56 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

ATTACKS (22/79)
PHYSICAL
Faint Attack
Gunk Shot
Knock Off
Shadow Sneak
Sucker Punch

SPECIAL
Hex
Night Shade
Shadow Ball
Thunderbolt

OTHER

Curse
Disable
Embargo
Grudge
Imprison
Pain Split
Screech
Snatch
Spite
Taunt
Torment
Trick
Will-O-Wisp
---
608.png

Lampent [Glowfire] (M)
EC: 9/9 (+1 EC)
MC: 2 (+2 MC) > 0
DC: 5/5 (+1 DC)
-Evolves into Chandelure
-Unlocks DW Ability: Shadow Tag
-Learns Protect (Gen V Tutor)
609.png

Chandelure [Glowfire] (M)
NATURE: Timid (+10% Accuracy)

TYPE

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

ABILITIES
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Shadow Tag (DW Unlocked): (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 metres of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

STATS
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6
SpD: Rank 3
Spe: 92 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

ATTACKS (21/62)
PHYSICAL
Astonish

SPECIAL
Clear Smog
Ember
Energy Ball
Fire Spin
Flame Burst
Heat Wave
Hex
Hidden Power (Ice 7)
Inferno
Night Shade
Overheat
Shadow Ball
Smog

OTHER

Confuse Ray
Endure
Imprison
Minimise
Pain Split
Protect
Will-O-Wisp
---
EDIT: FLASHMATCH!

1 CC & nothing towards my W/L/T, but it was a draw!
---
cap3_mollux.png

Mollux [Laval] (M)
EC: N/A
MC: 3 (+2 MC, +1 KOC) > 0
DC: 5/5 (+1 DC)
-Unlocks DW Ability: Illuminate
-Learns Sleep Talk (Gen V Egg Move)
---
DOUBLE EDIT: Using my 4 UC to teach Thestalos the Magmortar Substitute (Gen V TM), & Heat Wave (Gen V Tutor).
---
That is all.

4-4=0 UC
 
I got some extra cash, so I'm popping 2 CC on a Duskull.

355.png

<Duskull> [Count Black] (Male)
Nature: Quiet (+SpA, -Spe)
Type: Ghost
Ghost:
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Levitate: (Type: Trait)
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:
HP: 80
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 21 (-, -10% evasion)
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC: 0/9
MC: 0
DC: N/A


Attacks:
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit

Imprison
Dark Pulse
Pain Split

Toxic
Shadow Ball
Ice Beam
 
Putting 4 UC into my Dratini's EC and 3 into its DC, so it evolves.

148.gif

Dragonair [Aegir] (M)
Nature: Quiet (+1 SpA, -15% Spe, -10% Evasion)

Type: Dragon
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Marvel Scale (DW) [LOCKED]: (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Stats:

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 60 (70/1.15)
-10% Evasion

Size Class: 3
Weight Class: 2
Base Rank Total: 18

EC: 5/9
MC: 0
DC: 4/5

Attacks: (25)

Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Dragon Dance
Outrage
Safeguard
Dragon Tail
Dragon Rush
Aqua Tail
Hyper Beam

Aqua Jet
Dragon Pulse
ExtremeSpeed
Light Screen

Ice Beam
Thunderbolt
Flamethrower
Surf
Endure
Protect
Substitute

59-7= 52 UC
 
http://www.smogon.com/forums/showthread.php?t=3468938

i get 1CC

Mamoswine gets 5MC
he is getting tutor move Iron Head, and the level up moves Thrash and Double Hit

also claiming from here

Rewards:
Glacier Knight: 3 CC
- Mamoswine: 3 MC
- Dusknoir: 3 MC/1 KOC
- Machamp: 2 MC/1 DC
- Krillowatt: 3 MC/2 KOC
- Xatu: 3 MC

Mamoswine has 1MC stocked up, so he has 4MC to buy the BW TMs Attract and Giga Impact

Dusknoir uses KOC for MC (4MC), to get the BW TMs Telekinesis and Rock Slide

Machamp's 1DC unlocks its DW ability. uses the 2MC to get the BW TM Double Team

Krillowatt puts the KOC into MC (5MC). he gets Shock Wave (1mc) Volt Switch (1mc) copy cat (1mc) Heart Swap (1mc) and Hydro Pump (1mc)

Xatu gets 3MC. uses 3MC to buy the past gen TM Giga Drain. i have 9UC stocked up i will use to buy Xatu Sucker Punch (3uc), Foul Play (3uc), Substitute (2uc), and Power Swap (1uc)
 
RagnarokAlex / EspyOwner / TRG / Orcinus Duo / King Serperior / Son of Shadoo [;_;] / Pwnemon / SubwayJ / IAR [+0.2] / Ullar / SimonSays / Typon77 / Glacier [Hi!] Approved

+1.4 UC, up to 3.1 UC.

~~~

+2 CC [20 CC]. Expended on a 4th and final Expert Belt (Raiding be expensive T_T).

Chinchou: +3 EC [KOC / Lucky Egg] (3/6), +1 DC (1/5), +2 MC (2 --> 1 [Hydro Pump] --> 0 [Signal Beam])

Self Approved
 
59-Recoloured.png

Arcanine {Prometheus) [M]
EC:
6/6
MC: 0 -> 4 (+KOC) -> 0
DC: 5/5
Learns Outrage, Retaliate (LvlUp) and Double Team (BW TM)

Syclar.png

Syclar (Viceroy) [M]
EC:
2/6 -> 3/6
MC: 2 -> 4
DC: 2/5 -> 3/5
 
I have 4 CC. I will now spend it on Tentacool and Mienfoo, rounding out my final team!

72.png

Tentacool - Venn (M)
Nature: Modest (+1 SpA, -1 Atk)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Clear Body: [Innate] This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Liquid Ooze: [Innate] This Pokemon’s body is covered in a slimy poison that when drained by Leech Seed or another draining move, damages the opposing Pokemon for the amount that would have been healed.
Rain Dish [DW - Locked] : [Innate] This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 4
Spe: 70
Size Class: 2
Weight Class: 3
Base Rank Total: 15

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Poison Sting
Acid
Supersonic
Wrap
Water Gun
Constrict
Toxic Spikes
Bubblebeam

Confuse Ray
Mirror Coat
Muddy Water

Toxic
Venoshock
Ice Beam

619.png

Mienfoo - Thrush (M)
Nature: Naive (+15% Speed, +10% Accuracy, -1 SpD)
Type:
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Inner Focus: [Innate] When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Regenerator: [Innate] When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Reckless [DW - Locked] : [Innate] This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 75 (+)
Size Class: 2
Weight Class: 2
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Pound
Meditate
Detect
Fake Out
Doubleslap
Swift
Calm Mind

Endure
Feint
Me First

Dig
Taunt
Brick Break
 
Claiming from a match and spending all of my 48 UC.

+3 CC from the match and the mons involved have prizes claimed below.

Infernape: 3 MC + 2 KO + 8 UC = Feint (1), Protect (2), Earthquake (2), Double Team (2), Stone Edge (2), Fire Punch (2), Low Kick (2)
Krilowatt: 3 MC + 1 KO + 7 UC = Earth Power (2), Earthquake (2), Blizzard (2), Endure (3), Low Kick (2)
Hydreigon: 3 MC + 13 UC = Protect (2), Focus Blast (2), Stone Edge (2), U-Turn (2), Fly (2), Draco Meteor (2), Roost (2), Zen Headbutt (2)
Lucario: 1 DC + 1 UC unlocks Justified. 2 MC = Drain Punch

Now to give out some new stuff to those not in the match.

Armaldo: 2 UC = Bug Bite (2)
Volcarona: 5 UC = Fire Spin (1), Giga Drain (2), Roost (2)
Syclant: 2 UC = Electroweb (2)
Crobat: 10 UC = Toxic (2), Venoshock (2), Protect (2), Snatch (2), Roost (2), Swift (0-PreL25)
 
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