Breloom

Why has nobody mentioned choice band technician Breloom yet? Having used it in DW OU extensively I can vouch for its effectiveness and power. The only thing holding it back in DW is being trapped by Chandelure, but as that is not yet currently released I don't see why not to use it.

name: Choice Band
move 1: Mach Punch
move 2: Bullet Seed
move 3: Low Sweep
move 4: Stone Edge
item: Choice Band
ability: Technician
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe
 
Why has nobody mentioned choice band technician Breloom yet? Having used it in DW OU extensively I can vouch for its effectiveness and power. The only thing holding it back in DW is being trapped by Chandelure, but as that is not yet currently released I don't see why not to use it.

name: Choice Band
move 1: Mach Punch
move 2: Bullet Seed
move 3: Low Sweep
move 4: Stone Edge
item: Choice Band
ability: Technician
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe

People have man just look two pages back :\ Look more diligently

Anyway Band Loom is my preferred set as well. I have found that SD Breloom can be stopped by offensive resists too easily and that holepunching is the way to go. He plays a lot differently than CB Scizor considering that Scizor isn't really meant to break through walls and it has an easier time to switch in. Rotom-W works really well with CB considering that Volt Switch gives him plenty of free switchins to work off of. Spamming Bullet Seed is pretty much the game plan for CB Breloom and puts massive dents into anything without a bulky resist. 5 hits does around 50% to Scizor! I have used Spore over Low Sweep, but sometimes I question it is worth lossing a powerful Fighting STAB. Of course, Technician Mach Punch is always nice to clean up late game like Scizor.

While everyone is drooling over Breloom I somehow sense that it isn't going to get as big of a jump most other people think. It probably be around in the 15's instead of the mid-twenties. We will see
 
band loom is great for stone edge on incoming tornadus and that is about it

but hey if you're in the mood to be walled horribly by 12 of the top 20 pokemon in current usage then hey be my guest
 
band loom is great for stone edge on incoming tornadus and that is about it

but hey if you're in the mood to be walled horribly by 12 of the top 20 pokemon in current usage then hey be my guest
Sorry but did you miss the part where CB Breloom 2hkoes the whole top 20?

The real problem of CB Breloom is its frailty, and this is why he is hard to use. Volt-turning seems like a good way to bring him in though. Rotom-W especially seems a very solid partner, as many things that counter Rotom-W (Gastrodon, Ferrothorn, Blissey) are fucked up by Breloom.
 
Ya didn't realize that it was only two pages back. I'm a lazy son of a bitch. :)
However my point still stands, it is extremely powerful, and like Alexwolf said it 2hkoes the top twenty.
 
Has anyone tried SDloom without life orb?

I really didn't like the loss of health and I wanted it to set up on CBzor's bullet punch, (does~75 on the bulky brelooms), so I tried fight gem, muscle band, fist plate, muslce band, but they were all shittily weak for me.

Anyone try other items?

Edit: speaking of items, how about salac berry? (or even leichi) I can see some use out of it....

Sub/swords dance/Mach punch/bullet seed

At +1 with jolly, it now outspeeds a lot of its "checks" and can KO them
 
I think Life Orb Breloom can put the most pressure on the opponent offensively speaking. I've used it on conjunction with Jolly LOrb Scizor, and together they seem to prove to have enough power for one of the two to find that opportunity to sweep.

The only other item I have contemplated for Breloom, outside of the standard, is Focus Sash. I can't seem to find a reason as to why I need Fight Gem when Mach Punch needs weakened Pokemon prior to sweep, which is why Life Orb makes an effective difference when looking to go all the way.

In Dream World I never gave Scizor much attention. I used Sash Breloom to open up a gap in the team, and go from there with highly powered sweepers. This was simply because Breloom's availablability is key in DW and was vital to kill off Excadrill at full health before "the mole" could do anything about it. BW2 can use priority users to their fullest considering both at +2, Bullet Seed and Bug Bite will truck through most of the opposition where their priority keeps them afloat.

But Life Orb is likely to be the standard item for offensive TechniLoom as time goes on. However, Spore>Sub is what rewards you want with a free turn to boost up your attack, so Substitute should remain with the Toxic Orb set.
 
People have man just look two pages back :\ Look more diligently

Anyway Band Loom is my preferred set as well. I have found that SD Breloom can be stopped by offensive resists too easily and that holepunching is the way to go. He plays a lot differently than CB Scizor considering that Scizor isn't really meant to break through walls and it has an easier time to switch in. Rotom-W works really well with CB considering that Volt Switch gives him plenty of free switchins to work off of. Spamming Bullet Seed is pretty much the game plan for CB Breloom and puts massive dents into anything without a bulky resist. 5 hits does around 50% to Scizor! I have used Spore over Low Sweep, but sometimes I question it is worth lossing a powerful Fighting STAB. Of course, Technician Mach Punch is always nice to clean up late game like Scizor.

While everyone is drooling over Breloom I somehow sense that it isn't going to get as big of a jump most other people think. It probably be around in the 15's instead of the mid-twenties. We will see

Out of all the sets to try it on why not try Choice Band with Rock Tomb. Force Tornadus T to switch, get the 2hko, or slow down whatever Pokemon is coming in next while still hitting hard with Choice Band Rock Tomb.

When you take that thought into perspective any common switch to Breloom that isn't Bulky would take nice damage and hate being slower than it is. Choice Band Breloom with Rock Tomb is probably going to be the second most effective set considering how much it takes control of the battle with 2 moves that lower speed or just doing serious damage. Gengar wouldn't be the safest switch anymore!
 
Just used CB Breloom on my rain team today (ditched CB Haxorus, lol Breloom the beastly CBer), because i needed priority badly, and i was pleased with the results!

I use him with Specs Tornadus-T and they form an amazing offensive combo. These 2 together cannot be stopped by any single poke in OU, and not even the most known defensive cores known in OU. FerroCent, SkarmBliss, AmoonBro with Heatran and CeleTran are all beaten by this core with good prediciton. Each of them hits very hard from their respective side of the spectrum, and they can handle quite a few of the other poke's checks/counters. For example any Heatran foolish enough to switch into Tornadus-T will meet an angry mushroom fighter. Same goes for Rotom-W which cannot ohko Breloom, and koes back with Bullet Seed even after WoW. Celebi comes in to wall your Breloom? Tornadus loves Celebi!

Oh did i mention this? This combo can break the SkarmBliss core! Low Sweep clearly ohkoes 252/252+ Blissey, has a 50% chance to ohko 252/252+ Chansey from full health and clearly ohkoes after SR, and does 41.61 - 49.4% to physically defensive Skarmory, which is a 25.78% chance of a 2hko after SR!!! So all you have to do is predict the first switch in to Skarmory and send Tornadus-T or any other special attacker to force him out meaning that he will take 6,25% damage from SR after lefties... The next time he comes in against Breloom he will have a 82.42% to get 2hkoed! Pretty neat right?

Finally another nice little thing about those 2 is that they are quite hazard resilient since one of them has Regenerator and the other is SR resistant, meaning that they can come in multiple times against balanced/stall teams to lay the hurt!
 
Just used CB Breloom on my rain team today (ditched CB Haxorus, lol Breloom the beastly CBer), because i needed priority badly, and i was pleased with the results!

I use him with Specs Tornadus-T and they form an amazing offensive combo. These 2 together cannot be stopped by any single poke in OU, and not even the most known defensive cores known in OU. FerroCent, SkarmBliss, AmoonBro with Heatran and CeleTran are all beaten by this core with good prediciton. Each of them hits very hard from their respective side of the spectrum, and they can handle quite a few of the other poke's checks/counters. For example any Heatran foolish enough to switch into Tornadus-T will meet an angry mushroom fighter. Same goes for Rotom-W which cannot ohko Breloom, and koes back with Bullet Seed even after WoW. Celebi comes in to wall your Breloom? Tornadus loves Celebi!

Oh did i mention this? This combo can break the SkarmBliss core! Low Sweep clearly ohkoes 252/252+ Blissey, has a 50% chance to ohko 252/252+ Chansey from full health and clearly ohkoes after SR, and does 41.61 - 49.4% to physically defensive Skarmory, which is a 25.78% chance of a 2hko after SR!!! So all you have to do is predict the first switch in to Skarmory and send Tornadus-T or any other special attacker to force him out meaning that he will take 6,25% damage from SR after lefties... The next time he comes in against Breloom he will have a 82.42% to get 2hkoed! Pretty neat right?

Finally another nice little thing about those 2 is that they are quite hazard resilient since one of them has Regenerator and the other is SR resistant, meaning that they can come in multiple times against balanced/stall teams to lay the hurt!

Jirachi stops those two, and they both severely lack the ability to switch in, but other then that nice combo!
 
Jirachi stops those two, and they both severely lack the ability to switch in, but other then that nice combo!
Breloom 2hkoes Jirachi with Low Sweep after SR, while also outspeeding due do the speed drop. So Jirachi cannot switch into Breloom, but can switch into Tornadus.

Also Tornadus-T is not difficult at all to bring in. Some pokes that Tornadus-T can switch into, provided that SR is off the field are Terrakion, Heatran, Skarmory, Landorus, T-Wave less Ferrothorn, Gliscor, Forretress, Gengar, Celebi, Breloom, Infernape, Espeon, Donphan, Conkeldur, Alakazam, Toxicroak and Hippowdon. I am not saying that Tornadus-T can come freely against those mons, but that it can come into some of their moves.

Finally while Breloom lacks the bulk to switch into pretty much anything, it is pretty easy to bring in on double switches. Lure in the opponent's special wall with Tornadus-T and then bring in Breloom to kick some asses!
 
how well could breloom work on a sun team? I haven't ran calcs, but I doubt loom would be able to take a fire move anyways, and the added quad water resistance could come in handy. Fighting stab is always nice to have too.
 
how well could breloom work on a sun team? I haven't ran calcs, but I doubt loom would be able to take a fire move anyways, and the added quad water resistance could come in handy. Fighting stab is always nice to have too.

Weather really doesn't affect breloom although I personally hate sand and hail as it cuts down on breloom's longevity. I saw an interesting merced growth set with Hp fire, and that looked cool.
 
Well.. in Gen4, poison heal was useful to heal off subs and to block status. But in Gen5, breloom is simply too frail to effectively stall with poison heal, and Grass/fight STAB is easily resisted. My signature shiny breloom adapts to this - standard 252Atk/4Def/252Spe Adamant, holding a *red card.* while breloom is frail, it can take at least a neutral hit. the red card ejects the counter and yeah. Basically, u send it in, spore, low sweep, and bullet seed- crippling one guy, and doing some damage to another.
 
Well.. in Gen4, poison heal was useful to heal off subs and to block status. But in Gen5, breloom is simply too frail to effectively stall with poison heal, and Grass/fight STAB is easily resisted. My signature shiny breloom adapts to this - standard 252Atk/4Def/252Spe Adamant, holding a *red card.* while breloom is frail, it can take at least a neutral hit. the red card ejects the counter and yeah. Basically, u send it in, spore, low sweep, and bullet seed- crippling one guy, and doing some damage to another.
Ok then, give me a reasonably common situation in where Red Card on Breloom is gonna be helpful or at least work the way you described it.
Skarm, one of Breloom's top counters, will not be sacked to sleep for obvious reasons, can come in and can KO with Brave Bird 100% of time. Gliscor and Amoonguss are one of the few counters that this strategy will work against (provided Gliscor isn't the acrobat version).
And please tell me the benefit is of forcing your counter out once, only for it to switch back in a few turns later?

Back to the topic, if anyone is interested in a unorthodox, yet effective check, try any Adamant, max speed Heracross set, most notably Status orb versions, as if they can activate the orb before confronting loom, they can switch in with impunity. Just an idea if you want to be a hipster.
 
Ok then, give me a reasonably common situation in where Red Card on Breloom is gonna be helpful or at least work the way you described it.
Skarm, one of Breloom's top counters, will not be sacked to sleep for obvious reasons, can come in and can KO with Brave Bird 100% of time. Gliscor and Amoonguss are one of the few counters that this strategy will work against (provided Gliscor isn't the acrobat version).
And please tell me the benefit is of forcing your counter out once, only for it to switch back in a few turns later?

Back to the topic, if anyone is interested in a unorthodox, yet effective check, try any Adamant, max speed Heracross set, most notably Status orb versions, as if they can activate the orb before confronting loom, they can switch in with impunity. Just an idea if you want to be a hipster.

First off: skarmory saw a huge decrease in use
Second: this breloom is effective on revenge switches and LEAD. spore+low seep all the way.
also red card gives u a chance to adapt to a better situation.
 
Problem with Techniloom is that it's incredibly frail and you really don't want it taking hits in the first place. Most neutral hits are going to drop it well below 50% unless they're from more defensive Pokes.
Also, to whoever suggested trying Techniloom in sun, go for it. Since Loom can beat up on the other weather starters, Ninetales should have a bit less to worry about when trying to win a weather war.
 
First off: skarmory saw a huge decrease in use
Second: this breloom is effective on revenge switches and LEAD. spore+low seep all the way.
also red card gives u a chance to adapt to a better situation.
A lesser used counter is still a counter. But fine, granted it has a lot less usage (which will stabilize around the same time as rain).

And secondly...well, secondly, if we are talking about weather leads, you can only do so against sand. Politoed can do a chunk with Ice Beam. Ninetales is a unnecessary explanation. Offense will lead with Deo-D, Azelf, Sash Mamoswine and so on, none of which are threatened by it. Azelf either carries Sash with Taunt or LO with Ice punch. Deo-D carries Magic Coat and will not be broken by Breloom anytime soon. Mamoswine can use a Ice STAB and will outpace unless you're Jolly. It isn't effective against most leads at all.

That being said, a slower pokemon being Spore'd by Breloom, followed by a Low Sweep on the inevitable switch, will cause hell if you aren't carrying an immunity. You'll always be slower unless you carry a Scarf and are faster naturally then Breloom, who will just destroy anything with almost flawless 3 move coverage. I remember that happening one time and all I could do was stare at my screen while crying in frustration.
 
you forgot
Breloom @ Life Orb
-Technician
252ATK 252SPE 4HP
-Admant
-Spore
-Sword Dance
-Mach Puch
-Rock Tomb

rock tomb get boost so its made powerful and bullet seed can be used too
 
Rock Tomb has the same accuracy as Stone Edge and has even less power. (75 BP after the Technician boost) The Speed drop can be helpful, but it isn't guaranteed like it is with Low Sweep (due to Rock Tomb's 80% accuracy) and Low Sweep also picks up STAB on top of a Technician boost, making it a strong move even before the Speed drop.
 
Yesterday on Poke-Showdown I faced a Loom with the fallowing set (it gave me nightmares!)...

Breloom @ Lifeorb
Adamant Nature
252 Atk, 252 Spd,4hp (I think)
Technician
-Spore
-Stun Spore ( !!! )
-Mach Punch
-Bullet Seed

First of all the most Technilooms are kinda obvious... running Spore,Sword Dance, Mach Punch & Bullet Seed... so I switched something in I did not need (just to take the Spore) and after that I switched out into something Loom cant really touch (...I thought it cant...)
Than the suprising Stun Spore came... :/
I think you get my point.

A dual status Loom should work really well competetiv.
 
i've been using choice band loom lately...and it's pretty good! great for wearing down an opposing team or finishing off an already weakened team. i don't even run spore - the threat of spore forces switches anyway, and you can get free hits in while they switch.
 
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