3 Dragons, a magnet, a blob... and a mollusk :o

I've been a long time lurker of smogon and I figured that my first post should showcase one of my 3 teams I've been using in the new BW2 Metagame!! And so I present my team! ^_^


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Testing:

- SubDD+Roost set over Dragonite's current moveset.

- Offensive Spinner Starmie over Cloyster.

- Scarf Latios over Salamence.

- Not going to test all out Shell Smash Cloyster.

- SR Mamoswine over Wobb. Kind of enh, I missed Wobbuffet's capabilities during testing.

- SD or Band Scizor over Cloyster. SD Scizor didn't work, and Bulky CB Scizor ALWAYS came up short KOing things at the most important times -- and I believe a Starmie can still handle Gengar's on the revenge while still providing Rapid Spin. (my team loves revenging. lol :P)

- Dual Chop over Dragon Claw on Haxorus. Love this change, imperfect acc. isn't bothersome as this slot is for scouting, and breaking subs is nice.

- Charge Beam over Flash Cannon on Magnezone Love this, let's Magnezone dish out a bigger hit on whatever comes in after the slain steel.

- HP Ice over HP Fire on Magnezone. Love this too, HP Fire hasn't been missed due to Ferro being set-up fodder (along with other steels, and Thunderbolt does enough damage to all the other steels. Also nails the abundant ice weaks [commonly Gliscor] that come in after killing a steel.)

- White Herb on Cloyster. No. I like my Leftovers, but Cloyster is likely going to be replaced.

- Contemplating Waterfall/Aqua Tail on Offensive DD Dragonite somewhere?


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Haxorus (F) @ Choice Band
Trait: Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Dual Chop / Dragon Claw
- Outrage
- Earthquake
- Superpower

This is a pretty standard Band Haxorus moveset, except instead of Aqua Tail I chose to run Dragon Claw. I basically use this set to punch holes early game with Outrage, or to fish out Steel type switch-ins with Dragon Claw.

I barely ever use Earthquake or Superpower before either of his STAB moves because one scouts for Steels, and the other is to just put the hurt on anything that doesn't resist it -- and leave a lasting mark on things that do. Most of you know what Band Haxorus does, and its Wallbreaking role is irreplaceable. Not much else to say, Haxorus is a bro. Except Female.


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Salamence (F) @ Choice Scarf
Trait: Moxie
EVs: 232 Atk / 24 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Dragon Claw
- Outrage
- Earthquake
- Fire Blast

The 2nd Dragon of my trio exists in the form of a Salamence sporting a fabulous Scarf! I run Dual STAB Dragon moves just like I do on Haxorus. Dragon Claw serves the same role here -- but for Salamence, Outrage is the move I NEVER use until Steels are all eliminated and the opponent's team is pretty battered by the assaults of my powerful early-game (usually Haxorus). Once she gets a kill with Outrage (and sometimes Dragon Claw), he becomes near unstoppable thanks to Moxie making him more powerful with each poor soul he slays down.

Oh, and I don't often use Earthquake (very dangerous to be choice locked into)... but it's been there for stray Heatrans lacking a balloon thinking they can tank a Dragon move. It requires prediction to nail a Heatran (or any Ground weak for that matter) -- but I often don't go for a snowball effect with it. Same goes for Fire Blast, it's to roast physically defensive Steel types as well as Scizor switchins. Also, it goes without saying that I don't achieve a snowball sweep until Steels are bye-bye. PS -- ScarfMence is a fabulous revenger.


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Dragonite (M) @ Lum Berry
Trait: Multiscale
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Outrage
- Fire Punch (thinking of trying Waterfall)
- ExtremeSpeed (thinking of trying Waterfall)

The final member of my Dragon trio, and I'm sure it's quite the obvious pick. I chose to go with a standard Offensively inclined Dragon Dance set. I chose the offensive set due to the fast paced nature of this team. Onto the set itself, it's very easy to setup at any stage in the game as long as I've kept my side of the field clear of those pesky Rocks. Status becomes less problematic while setting up thanks to Lum Berry, and Multiscale near always ensures I live any attack to do a dance. :P


I can usually sweep weakened (or even D-nite weak) teams with ease after only a single dance, but if the opportunity presents itself -- I'm not shy about racking up more to further ensure a sweep. Dragonite's role is to reliably and consistently setup, and if anything, just to do some damage. He can punch holes early game, or clean up late game -- he's amazingly consistent at what he does. Fire Punch is for obvious coverage, and Extremespeed is often helpful for picking off things that are fairly weakened, as well as outdoing other dangerous priority like Mamoswine's ice shard.

Testing SubDD+Roost set.

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Magnezone @ Leftovers
Trait: Magnet Pull
EVs: 36 HP / 252 SAtk / 220 Spd
Timid Nature (+Spd, -Atk)
IVs: 2 Atk, 30 Def for 70 power HP Ice without a reduction in Speed IVs.
- Substitute
- Thunderbolt
- Charge Beam
- Hidden Power [Ice] / [Fire]

Magnezone is my magnetic magnet pokemon of choice. Magnezone's role is merely to catch steel types off guard, trap them, and more often then not -- eliminate their defensive threat to my 3 highly dangerous Dragons. Against better players, I never get to just switch directly in to trap a steel -- therefore I often have to play around them via double switching or even purposely sacrifice another member to the steel type and revenge trap(?) them with 'zone. His role is clear, pave the way for my 3 dragons to dish out destruction. :3

I use Charge Beam and HP [ice] instead of Flash Cannon and HP [Fire] because I find that Ferrothorns lacking Bulldoze are so easy to setup on. To just KO it without some added benefit seems kinda like wasted potential -- therefore I use Charge Beam instead to get as many boosts as I can, and am able to then quickly whittle away at it with boosted Thunderbolts (STAB T-bolt resisted is better than neutral HP Ice). HP Fire is almost uneccessary for common Steel-types (outside of Ferrothorn), as a Thunderbolt or two is enough to do the job.


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Wobbuffet (M) @ Leftovers
Trait: Shadow Tag
EVs: 28 HP / 252 Def / 224 SDef / 4 Spd
Bold Nature (+Def, -Atk)
IVs: 0 Atk
- Counter
- Mirror Coat
- Encore
- Safeguard

I love Wobbuffet. He's definetly in my top 5 favorite pokemon. That isn't why I chose him though. :P

Wobbuffet serves as a universal trapper, unique-ish revenge killer, and support. Counter and Mirror Coat are what make consistent revenge killing possible, as it's very difficult to one-shot Wobbuffet without further boosting -- which Encore dissuades. Encore often lets me lock a trapped opponent into a move like Spikes or Will-O-Wisp. From there I can bring in an appropriate team member to handle whatever move they're locked in. Safeguard is very handy to prevent crippling burns and paralysis, as well. Wobb is pretty great for this team because sometimes Magnezone just doesn't always do the job. :(


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Cloyster (M) @ Leftovers (testing White Herb)
Trait: Skill Link
EVs: 248 HP / 40 Atk / 156 Def / 64 Spd
Impish Nature (+Def, -SAtk)
- Rapid Spin
- Shell Smash
- Icicle Spear
- Rock Blast


And last but not least, the team slot which has been many things... so many things that I forget what all of them were. All I know is that during the early stages of this team, I needed a spinner... but Starmie, despite being my favorite pokemon ever, didn't really work well with the rest of this team. Therefore, I present a less commonly seen Rapid Spinning water type -- Cloyster! I give thanks to user Princess Bri who created this EV spread... (I knew I recognized that username) it's fantastic!

This Cloyster serves as a physical stop to many things, a pinch sweeper, and most importantly -- a rapid spinner! Cloyster has many roles, and he performs them pretty well. For a while I neglected rapid spin, and stealth rocks just ate my team alive. Now I realize how important it is with half my team being neutral or weak to it. :P

Cloyster is most subject to change, I'm open to suggestions here! My biggest concern for the team as a whole is my lack of hazards, opinions on this are appreciated.

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And that's my team! Thanks for taking the time to read this monster, and no I'm not going to type up a Team History. 2/3 of the team stayed the same the whole time, and the last two slots changed too much for me to have even kept track of. The only notable changes I remember are adding in Cloyster, and switching Haxorus' and Dragonite's roles around. :P

All feedback is greatly appreciated, this is my favorite team I've ever created and I want it to be the best it can be for the BW2 metagame!! I thank you for reading, I hope this is RMT write-up is up to par, and have a fabulous day/night. :3
 
Ohai my Cloyster Ev's. I'm on my phone so I'll do a full rate later, but currently opposing dragons seem to give you problems, especially Lati@s which potentially can run through your team with Wobb weakened. Terrakion also can almost 6-0 you straight up with a Rock Polish. I honestly think Wobb isn't helping you much and could be replaced with a Bulky Banded Scizor. It gives you offensive momentum and much needed priority and it can trap Lati@s and check Terra. 252 HP / 76 Atk / 180 SpD @ Choice Band with an adamant nature and the moveset of U-Turn - Bullet Punch - Pursuit - Superpower should suffice. It isn't 2HKO'd by Focus Blast from Gengar after SR. Lastly you really do need Stealth Rock so a quick fix would be running a Mamoswine instead of Cloyster as it still checks Dragons though you do lose Rapid Spin, you can keep the offense up to prevent Rocks. 252 Atk / 4 Def / 252 Spd with a Jolly nature and the moveset of Earthquake - Stealth Rock - Ice Shard - Endeavor with a Focus Sash would work well. Mamoswine is one of the few viable Sash users due to being immune to both Hail and Sand Damage. Cool team and gl
 
Ohai my Cloyster Ev's. I'm on my phone so I'll do a full rate later, but currently opposing dragons seem to give you problems, especially Lati@s which potentially can run through your team with Wobb weakened. Terrakion also can almost 6-0 you straight up with a Rock Polish. I honestly think Wobb isn't helping you much and could be replaced with a Bulky Banded Scizor. It gives you offensive momentum and much needed priority and it can trap Lati@s and check Terra. 252 HP / 76 Atk / 180 SpD @ Choice Band with an adamant nature and the moveset of U-Turn - Bullet Punch - Pursuit - Superpower should suffice. It isn't 2HKO'd by Focus Blast from Gengar after SR. Lastly you really do need Stealth Rock so a quick fix would be running a Mamoswine instead of Cloyster as it still checks Dragons though you do lose Rapid Spin, you can keep the offense up to prevent Rocks. 252 Atk / 4 Def / 252 Spd with a Jolly nature and the moveset of Earthquake - Stealth Rock - Ice Shard - Endeavor with a Focus Sash would work well. Mamoswine is one of the few viable Sash users due to being immune to both Hail and Sand Damage. Cool team and gl


Thanks very much for this rate, I'll be sure to try out your suggestions! :3

Are there any more though? 400+ views and only one person bothered to help... my team can't be THAT good. :P
 
Maybe the addition of Charge Beam over Flash Cannon. Like that you ensure killing the steel type plus the other pokemon coming after you kill the steel type. You have a SHITLOAD of Ice Weaknesses, try using Kingdra instead of Haxorus. I don't like it, but you should run a Specially Based set. You have only one pokemon with special attacks and that is a huge problem against walls like Conkeldurr. Your dragons have no DD's whatsoever. I recommend Dropping the scarf on Salamence and using a DD set. It will provide you the speed of a scarf and the power of a band after a single DD. Drop Dragon Claw.

Wobbuffet works great with Blissey, they are perfect partners. You have a great physical wall, why not add a special one too? Blissey instead of Salamence, you don't need 3 Dragons when they have similar movepools and all of them are physically based.

Your team would be pretty solid if you used: Specially Offensive Kingdra instead of Haxorus and Wish Passing Blissey instead of Salamence. As long as you keep Multiscale in Dnite intact you guarantee a DD on your belt and at least 1 kill.

Sets:

Kingdra @ Life Orb
Trait: Swift Swim
EVs: 36 HP / 252 SpA / 220 Spe
Modest Nature (+SpA, -Atk)
- Rain Dance
- Hydro Pump / Surf
- Dragon Pulse
- Hidden Power Grass / Signal Beam

Kingdra is just the PERFECT counter against Rain teams, its ability doubles his speed in rain. But to be 100% sure you will have that double speed is better to carry Rain Dance. Just pay attention, Rain Dance and Fire Punch on Dnite is not perfect, but is the better option. Against other weather teams in also good, after you take out their weather inducer (Ninetales, Tyranitar, Hippowdon or Abomasnow) you can set up Rain to the benefit of Kingdra and deny all boosts the Sun, Sand and Snow teams would have.
Hydro Pump and Surf are both Stab... After you set up rain they gain another 50% bonus. Hydro Pump is for wallbreaking and it has lower accuracy, while surf has misers 95 power with 100 accuracy. This is based on choice only. The last moveslot is that infamous coverage moveslot. The deal here is whether to counter Gastrodon, or whether to counter Celebi and Abomasnow. Gastrodon walls Special and Physically offensive Kingdras to death and the only way to stop is using HP Grass. Celebi does not wall to death, but it is a fairly common switch-in to Kingdra. Signal Beam is used in that occasion, to guarantee the certain kill. Abomasnow is a Pokemon that takes more damage from Signal Beam that any other move in this set. Remember Kingdra takes Neutral Damage from Ice types, its only weakness are Dragon Types, and as long you have Rain up you will outspeed every single one of them, except opposing Kingdras with Swift Swim.

Blissey @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature (+Def, -Atk)
- Wish
- Protect
- Flamethrower
- Toxic

I hate Blissey with my whole heart. Even though I have to admit I've used it once, my team used to have Wobbuffet. They work so well together. The ghosts that haunt Wobbuffet are completely walled, by Blissey. Wish passing is super valuable to your team, in case your Dragonite needs to recover to get Multiscale back, in case Kingdra's Life Orb is wearing him down. If Wobbuffet already took too many hits and will die soon without countering or mirror coating. Blissey also works exceptionally well with Cloyster as both are just INSANE walls, one special and the other physical, respectively. Now to the moveset. Wish as I said before, Protect is for scouting reasons and for stalling with Toxic. Flamethrower is to catch any Ghost (Gengar) coming Wobbuffets way. It also deals with Scizor, Forretress and Ferrothorn. Even though those can be dealt by Magnezone (except Scizor).


Finally I suggest you having White Herb on Cloyster, after a Shell Smash it is tooooooo weak. Good luck! With your team hope I helped...
 
Nice Dragmag.Although it can be improved.

Firstly,Try Dual Chop>Dragon claw on Haxorus as it helps u beat substitute/Sash users and breaks Multiscale.Plus u have that 2x Crit chance.

Secondly,use scarf Magnezone.Jolly offensive SD Scizor exists and it can outspeed and OHKO with Superpower,Furthermore,It brings a bit of Revenge killing potential on the table.Remember,Magnet Pull is the ONLY thing that makes it OU.

Lastly,try Aqua Tail>Espeed on Dnite.Priority is nice but Aqua Tail gives you the ability to demolish pokes that wall your Dnite such as Heatran(air ballon),Gliscor,Hippodawn etc.Although outrage hits the later 2 equally hard they can just stall u out with healing moves.And for Skarm in rain....

Shed Shell Skarmory in Rain is a gigantic threat to your team.All it needs is SR,Additional Hazards/Spinblocker and a decent defensive support(Rain Stall) and it's gg.To help with that I suggest Latios over one of your dragons or a special attacker somewhere you feel like trying.
 
Maybe the addition of Charge Beam over Flash Cannon. Like that you ensure killing the steel type plus the other pokemon coming after you kill the steel type. You have a SHITLOAD of Ice Weaknesses, try using Kingdra instead of Haxorus. I don't like it, but you should run a Specially Based set. You have only one pokemon with special attacks and that is a huge problem against walls like Conkeldurr. Your dragons have no DD's whatsoever. I recommend Dropping the scarf on Salamence and using a DD set. It will provide you the speed of a scarf and the power of a band after a single DD. Drop Dragon Claw.

After further testing Charge Beam on Magnezone, it actually has proven more useful than Flash Cannon ever has, so I'll probably stick with that option if I keep the Sub+3 Attacks set. Thanks for reminding me of it!

Wobbuffet works great with Blissey, they are perfect partners. You have a great physical wall, why not add a special one too? Blissey instead of Salamence, you don't need 3 Dragons when they have similar movepools and all of them are physically based.

The point of DragMag teams (as far as I'm aware, as well as how I play this team) is to use multiple Dragon-types that deal damage from the same attacking spectrum in order to weaken the opponent's counter to physical / special (in my team's case -- physical) attacking dragons enough to where one of them can pull off a sweep with their mutual counter already battered from the assaults before it. Most teams carry one or two steel types, if not more, and they are obviously the fullest defensive stop to Dragon attacks. This is why magnezone is utilized to consistently eliminate their defensive threat.

If I were to throw a special attacking Dragon in there, then the opponent could switch around between their physically and specially defensive steels to tank the different types of dragon attacks, but instead only physical attacks are utilized so they're forced to put their physically defensive steel on the forefront to get weakened over and over until it's weakened enough that one of my 3 can break through it finally and spam Outrage without worry.

/dragmag lecture over :3

Your team would be pretty solid if you used: Specially Offensive Kingdra instead of Haxorus and Wish Passing Blissey instead of Salamence. As long as you keep Multiscale in Dnite intact you guarantee a DD on your belt and at least 1 kill.

Sets:

Kingdra @ Life Orb
Trait: Swift Swim
EVs: 36 HP / 252 SpA / 220 Spe
Modest Nature (+SpA, -Atk)
- Rain Dance
- Hydro Pump / Surf
- Dragon Pulse
- Hidden Power Grass / Signal Beam

* your explanation here is deleted so this post isn't huge. *

Blissey @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature (+Def, -Atk)
- Wish
- Protect
- Flamethrower
- Toxic

* same here lol *

Blissey is really not much of an option considering this team aims to hit hard every turn I can get, not really worrying if I lose a team member since their goals are all very similar, yet contribute varied offense due to their moveset / item combinations. All they have in common is STAB Outrage. Kingdra turning the weather around on the opponent sounded like a good idea at first to me, but considering Rain is super dominant right now, and common sun sweepers aren't really an issue for my team... this doesn't sound like a good option either. :(

(Wobba helps with Hail, and I outspeed most ice types as long as they don't ice shard me... stupid Mamoswine. Sand is not much of an issue either, at least in my experience.)


Finally I suggest you having White Herb on Cloyster, after a Shell Smash it is tooooooo weak. Good luck! With your team hope I helped...

This suggestion I like since even after a shell smash Cloyster can still tank physical hits while dealing damage and spinning when needed. ^_^

Nice Dragmag.Although it can be improved.

Firstly,Try Dual Chop>Dragon claw on Haxorus as it helps u beat substitute/Sash users and breaks Multiscale.Plus u have that 2x Crit chance.

I'll give that a try since Dragon Claw isn't used for its power, but rather for scouting... and Dual Chop lets me do the same thing but with an extra perk -- i'll try it! :D

Secondly,use scarf Magnezone.Jolly offensive SD Scizor exists and it can outspeed and OHKO with Superpower,Furthermore,It brings a bit of Revenge killing potential on the table.Remember,Magnet Pull is the ONLY thing that makes it OU.

I used to use Scarf Magnezone, but I hated having 3 choice locked users on my team, and Magnezone looooooves having Sub to better combat Ferrothorn and Scizors it can outspeed. I may give it a second chance if either Salamence or Haxorus end up using a different item... which is very unlikely since one is an absurdly good wallbreaker, and the other is, imo, the best user of Choice Scarf in the metagame.

Lastly,try Aqua Tail>Espeed on Dnite.Priority is nice but Aqua Tail gives you the ability to demolish pokes that wall your Dnite such as Heatran(air ballon),Gliscor,Hippodawn etc.Although outrage hits the later 2 equally hard they can just stall u out with healing moves.And for Skarm in rain....

I like this suggestion too, except i'd rather use Waterfall to maybe get a flinch as that annoying Hippowdon tries to heal or Roar my Dragon Dance(s) away. >.> Plus an extra weapon to combat Heatran is always good, and both Fire Punch and Waterfall get a boost in both Sun and Rain respectively!! I'd like more opinions on Waterfall as well -- whether it should go over ESpeed or even Fire Punch. Hippowdon is SUCH a pain for this team. Sometimes.

Shed Shell Skarmory in Rain is a gigantic threat to your team.All it needs is SR,Additional Hazards/Spinblocker and a decent defensive support(Rain Stall) and it's gg.To help with that I suggest Latios over one of your dragons or a special attacker somewhere you feel like trying.

I've never seen one, and if I do I'll rage quit. lol and Latios would only be helpful with that if I put thunderbolt on it, and I'd rather use Meteor/Surf/Psyshock/Recover :P

But seriously... fuck shed shell Skarm. :(
 
There are still physical walls in the game that are not Steel types. For example the infamous Conkeldurr, Slowbro, Cloyster, Dragonites with Intact Multiscale. Having no Special link whatsoever even in DragMag teams is a pain. Talking about pain there is even Rotom-W coming in a locked EQ and HP Ice all of your dragons...
Anyway there are a ton of physical walls. Let's take in account Air Balloon Heatran. All my Heatrans at least run HP Ice and Earth Power. How would you take it out, your only option is to sacrifice a Pokemon of yours because even Wobbuffet against him.
Anyway there are other steel types like Jirachi that with Fire Punch could be able to knock Magnezone and recover with Wish. I remember once my team had a Jirachi, physically offensive. It was quite a joke, Magnezone came in. I was trapped, the first turn the HP Fire made something like 50%. After that I was scarfed and I was locked into Iron Head. I flinched the Magnezone 11 times in a row, until he died.
There is Metagross with EQ. There is other Magnezones with scarf and HP fire that outspeed and KO.

The dragons are not a solution... You really should try a Special Wall to sponge Special Attacks. Let's be frank, there is no need for 3 Physical attacking dragons all weak to ice, which only one is not 4x weak to ice.

Scarf terrakion is another iminent threat, Stone Edge KOs both of your dragons and 2HKOs the rest of the team.

Kingdra and Blissey fill literally all the holes in the team, and for not risk the DragMag strategy. Since you still have the Cloyster to solve things up...

I still suggest you at least trying :)
 
I prefer Aqua Tail over waterfall.Because Waterfall fails to grant the 2HKOs.Aqua Tail +1 does 57.63%to 68.36% to max def Gliscor.While waterfall does 50.85% to 60.35% missing the 2HKO coz of poison heal.Same with hippo.Aqua Tail nails a 2HKO(not 100% though) while waterfall just misses it.Both of them has reliable recovery so they can heal up to fairly high health.

As for what move to replace what move,I suggest Espeed once again.Becoz your Dnite's role is to punch holes early game.For that u need coverage for physical walls.Use Espeed if u use it as a late game sweeper.

Doom Dawg: "After that I was scarfed and I was locked into Iron Head. I flinched the Magnezone 11 times in a row, until he died."

I flinched mag with scarf rachi 15 times lol
 
Hey man an interasting looking team you have there! I like the idea of using Dragons to sweep alongside Magnezone to trap steels that threaten your dragons however I think 3 Dragons is a bit of an overkill espiecally if your team doesnt have a stealthrock user. For that reason I suggest changing Foretress>Salamence for the Stealth rock support it provides for the team. If you decide to go with Foretress you dont need to run rapid spin on Cloyster and you can change his set to the Standard Shell Smash Cloyster with that set being more effective for your team with Foretress being a more reliable rapid spinner.

Sets
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Cloyster @ Item Focus Sash | Skill Link
Jolly | 4 Hp / 252 Atk / 252 Spd
Shell Smash / Icicle Spear/ Rock Blast / Razor Shell

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Foretress @ Leftovers | Sturdy
Relaxed | 252 Hp / 176 Def / 80 Sp Def
Stealth Rock / Gyro Ball / Volt Switch / Rapid Spin

~Superpowerdude
 
Hey man an interasting looking team you have there! I like the idea of using Dragons to sweep alongside Magnezone to trap steels that threaten your dragons however I think 3 Dragons is a bit of an overkill espiecally if your team doesnt have a stealthrock user. For that reason I suggest changing Foretress>Salamence for the Stealth rock support it provides for the team. If you decide to go with Foretress you dont need to run rapid spin on Cloyster and you can change his set to the Standard Shell Smash Cloyster with that set being more effective for your team with Foretress being a more reliable rapid spinner.

Sets
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Cloyster @ Item Focus Sash | Skill Link
Jolly | 4 Hp / 252 Atk / 252 Spd
Shell Smash / Icicle Spear/ Rock Blast / Razor Shell

205.gif

Foretress @ Leftovers | Sturdy
Relaxed | 252 Hp / 176 Def / 80 Sp Def
Stealth Rock / Gyro Ball / Volt Switch / Rapid Spin

~Superpowerdude

Well,using many dragons is the origin of dragmag.Changing dragons will destroy the purpose of the team.Using multiple dragons IS the strategy of the team.
 
hmm just a suggestion but with scarf mence revenge killing a ton of stuff late game, magnezone removing steels, and cb haxorus blasting through everything else, have you ever considered substitute dragon dance dragonite with roost? its an incredible late game sweeper, especially in this offensive rain filled metagame. you even have wobb to take out mamoswine if you come into an ice shard, with will likely be the only thing standing in nites way late game. if you want details on the set just let me know

i'm kinda curious why you said starmie doesnt work for this team though, it seems like an offensive rapid spin starmie would fit quite well over starmie, probably a life orb variant to keep offensive momentum. it spins much more consistently than cloyster and also gives you a secondary mach punch breloom check as well as a spinner that can gengar (cloyster would need to shell smash on the switch). i also find shell smash spin cloyster a bit redundant but maybe thats just me.

so i definitely suggest you try starmie over cloyster and a more defensive dragonite (that way you can sponge cb u turns and stuff with multiscale), which i think should help, especially with wobb and magnezone to remove troublesome stuff.

cool team im gonna luvdisc it
 
i'm kinda curious why you said starmie doesnt work for this team though, it seems like an offensive rapid spin starmie would fit quite well over starmie, probably a life orb variant to keep offensive momentum. it spins much more consistently than cloyster and also gives you a secondary mach punch breloom check as well as a spinner that can gengar (cloyster would need to shell smash on the switch). i also find shell smash spin cloyster a bit redundant but maybe thats just me.

so i definitely suggest you try starmie over cloyster and a more defensive dragonite (that way you can sponge cb u turns and stuff with multiscale), which i think should help, especially with wobb and magnezone to remove troublesome stuff.

cool team im gonna luvdisc it

I was gonna suggest that.Yeah you should do according august.Starmie is a perfect member in my opinion too.
 
i would also agree on changing Cloyster to offensive Spinner Starmie. It's more reliable as a spinner imo than Cloyster, considering it has Natural Cure and is not weak to Stealth Rock.

On those weaknesses outlined by Doom Dawg: Have you ever considered Lati@s over Salamence? It wouldn't interfere with your DragMag strategy and would give you some way of dealing with Heatran, Rotom and the like. While Latias would give the team some much needed Special Bulk, Latios can be used as a revenge killer with scarf.

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Latios @ Choice Scarf
Timid | 4 HP, 252 SpA, 252 Spe
- Draco Meteor
- Surf
- Hidden Power Fire
- Trick / Psyshock

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Latias @ Leftovers
Timid | 252 HP, 4 SpA, 252 Spe
- Calm Mind
- Dragon Pulse
- Hidden Power Fire
- Recover

Great team.
 
Hey man an interasting looking team you have there! I like the idea of using Dragons to sweep alongside Magnezone to trap steels that threaten your dragons however I think 3 Dragons is a bit of an overkill espiecally if your team doesnt have a stealthrock user. For that reason I suggest changing Foretress>Salamence for the Stealth rock support it provides for the team. If you decide to go with Foretress you dont need to run rapid spin on Cloyster and you can change his set to the Standard Shell Smash Cloyster with that set being more effective for your team with Foretress being a more reliable rapid spinner.

Sets
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Cloyster @ Item Focus Sash | Skill Link
Jolly | 4 Hp / 252 Atk / 252 Spd
Shell Smash / Icicle Spear/ Rock Blast / Razor Shell

205.gif

Foretress @ Leftovers | Sturdy
Relaxed | 252 Hp / 176 Def / 80 Sp Def
Stealth Rock / Gyro Ball / Volt Switch / Rapid Spin

~Superpowerdude

I'd prefer not to have less than 3 Dragons so as to not compromise the team's central strategy, so the Forry suggestion won't work too well. Shell Smash Cloyster going all out offensive could be interesting too, but I actually used it at one point and missed the Rapid SPin too much. >.<


hmm just a suggestion but with scarf mence revenge killing a ton of stuff late game, magnezone removing steels, and cb haxorus blasting through everything else, have you ever considered substitute dragon dance dragonite with roost? its an incredible late game sweeper, especially in this offensive rain filled metagame. you even have wobb to take out mamoswine if you come into an ice shard, with will likely be the only thing standing in nites way late game. if you want details on the set just let me know

i'm kinda curious why you said starmie doesnt work for this team though, it seems like an offensive rapid spin starmie would fit quite well over starmie, probably a life orb variant to keep offensive momentum. it spins much more consistently than cloyster and also gives you a secondary mach punch breloom check as well as a spinner that can gengar (cloyster would need to shell smash on the switch). i also find shell smash spin cloyster a bit redundant but maybe thats just me.

so i definitely suggest you try starmie over cloyster and a more defensive dragonite (that way you can sponge cb u turns and stuff with multiscale), which i think should help, especially with wobb and magnezone to remove troublesome stuff.

cool team im gonna luvdisc it


I'm going to give Starmie a go again considering multiple people have suggested it now! It didn't work before because I kind of abandonded it too soon for a more defensive option, but since this team is offensive in nature, Starmie does sound like the more plausible choice.

A more defensive subDD Dragonite also sounds like a pretty cool thing to fit in so I'll definitely give that a shot! :3

i would also agree on changing Cloyster to offensive Spinner Starmie. It's more reliable as a spinner imo than Cloyster, considering it has Natural Cure and is not weak to Stealth Rock.

On those weaknesses outlined by Doom Dawg: Have you ever considered Lati@s over Salamence? It wouldn't interfere with your DragMag strategy and would give you some way of dealing with Heatran, Rotom and the like. While Latias would give the team some much needed Special Bulk, Latios can be used as a revenge killer with scarf.

381.gif

Latios @ Choice Scarf
Timid | 4 HP, 252 SpA, 252 Spe
- Draco Meteor
- Surf
- Hidden Power Fire
- Trick / Psyshock

380.gif

Latias @ Leftovers
Timid | 252 HP, 4 SpA, 252 Spe
- Calm Mind
- Dragon Pulse
- Hidden Power Fire
- Recover

Great team.


I acutally used SubCM Latias for quite a while before I changed it for a Rapid Spinner. It was very nice, but I feel I need a rapid Spinner much more, and replacing Salamence for a set-up sweeper isn't a very ideal change in my eyes. However, Scarf Latios sounds pretty cool. It can't really go for a minisweep, but I'm sure it has its advantages. (110 base speed comes to mind :P)


Thanks for the rates everyone! I'll go and test the changes now. ^_^
 
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