After many various tests and some formula revision, I came to a conclusion that Adaptability ability changes the STAB modifier to 2x, rather than 1.5x, when attacking with a STAB-boosting attack. Small testing from Footnote helped to confirm I was on the right track, but the biggest test of my formula came thanks to HotGarbage.
I'd like a little bit of extra testing on my formula from someone higher-up (TRE ples?), but I'm pretty sure it's correct.
Basically, to shorten things:
If you have adaptability, and you use an attack with STAB, you plug 2 into the STAB variable in the damage formula rather than 1.5.
I'd like a little bit of extra testing on my formula from someone higher-up (TRE ples?), but I'm pretty sure it's correct.
Basically, to shorten things:
If you have adaptability, and you use an attack with STAB, you plug 2 into the STAB variable in the damage formula rather than 1.5.
Credit goes to Boa1891 for this whole thing BTW (good work!), as all I am doing is reiterating/confirming it
Ok, here's the results of my in-game, AR-enhanced (lol) testing:
.....(if you want to skip this crap and get to the results, just go to the averages)
What exactly I was testing: I was testing the damage of three things (all off of identical Porygon-zs and hitting identical targets):
1. The average damage of a stab tri-attack (really a control)
2. The average damage of a stab + adaptability tri-attack
3. The average damage of a stab + download boost tri - attack
Method: This is the method I used to test these things:
(posting this just for the sake of being thorough; this method was probably grossly inefficient, but I'm exhausted today and didn't feel like thinking, so meh)
I sharked two identical, Hardy, lvl 100 Porygon-z's, one with download and one with adaptability. I then sharked a total of 12 identical, Hardy, lvl 100 Wobbuffets (punching bag!) in a different game cart. I split the Wobbuffets into two teams of 6. I then gave all of them one zinc each, and then I gave one of the teams two iron's each in addition to the one zinc. (This is so download would boost special attack against one of the teams and attack against the other, while keeping the special defense the same). I then battled with the two game carts and recorded the results!
Raw data: fun!
Test #1: CONTROL (Testing the damage done by a stab tri-attack against identical Wobbuffets):
run (1): 192 damage done
(2) 181
(3) 202
(4) 189
(5) 177
(6) 171
(7) 187
(8 ) 198
(9) 175
(10) 186
(11) 198
(12) 192
Average damage: 187.1666
Test #2: STAB + ADAPTABILITY (Testing the damage done by a Porygon-z with the ability adaptability against identical Wobbuffets)
run (1): 270 damage done
(2) 232
(3) 250
(4) 260
(5) 264
(6) 260
(7) 240
(8 ) 250
(9) 264
(10) 240
(11) 266
(12) 266
Average Damage: 255.16
Difference from STAB alone: 1.3632
Total boost (adaptability +stab): 2.0448
Test #3: STAB + DOWNLOAD BOOST (Testing the damage done by a Porygon-z with the ability download against identical Wobbuffets)
run (1): 303 damage done
(2) 295
(3) 262
(4) 298
(5) 274
(6) 289
(7) 280
(8 ) 303
(9) 280
(10) 262
(11) 262
(12) 286
Average damage: 282.83333
Difference from STAB alone: 1.511
Total boost (download boost +stab): 2.2667
TO SUM IT ALL UP:
Average damage by stab tri-attack: 187.16666
Average damage by stab + adaptability tri-attack: 255.16666
Average damage by stab + download boost tri-attack: 282.83
Total boost (adaptability +stab): 2.0448
Total boost (download boost +stab): 2.2667
to put it in words: Adaptability does NOT boost same type attacks by 2.25 or count as another STAB, what it DOES do is turn STAB into a 2.0x boost instead of the normal 1.5x boost
So in conclusion:
- Boa1891 was dead right
- ????
- Doing this made me hungry
- Profit????