DP Research Thread #1 ("Old")

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After many various tests and some formula revision, I came to a conclusion that Adaptability ability changes the STAB modifier to 2x, rather than 1.5x, when attacking with a STAB-boosting attack. Small testing from Footnote helped to confirm I was on the right track, but the biggest test of my formula came thanks to HotGarbage.
I'd like a little bit of extra testing on my formula from someone higher-up (TRE ples?), but I'm pretty sure it's correct.
Basically, to shorten things:
If you have adaptability, and you use an attack with STAB, you plug 2 into the STAB variable in the damage formula rather than 1.5.
Credit goes to Boa1891 for this whole thing BTW (good work!), as all I am doing is reiterating/confirming it


Ok, here's the results of my in-game, AR-enhanced (lol) testing:

.....(if you want to skip this crap and get to the results, just go to the averages)

What exactly I was testing: I was testing the damage of three things (all off of identical Porygon-zs and hitting identical targets):

1. The average damage of a stab tri-attack (really a control)
2. The average damage of a stab + adaptability tri-attack
3. The average damage of a stab + download boost tri - attack


Method: This is the method I used to test these things:
(posting this just for the sake of being thorough; this method was probably grossly inefficient, but I'm exhausted today and didn't feel like thinking, so meh)

I sharked two identical, Hardy, lvl 100 Porygon-z's, one with download and one with adaptability. I then sharked a total of 12 identical, Hardy, lvl 100 Wobbuffets (punching bag!) in a different game cart. I split the Wobbuffets into two teams of 6. I then gave all of them one zinc each, and then I gave one of the teams two iron's each in addition to the one zinc. (This is so download would boost special attack against one of the teams and attack against the other, while keeping the special defense the same). I then battled with the two game carts and recorded the results!


Raw data: fun!

Test #1: CONTROL (Testing the damage done by a stab tri-attack against identical Wobbuffets):

run (1): 192 damage done
(2) 181
(3) 202
(4) 189
(5) 177
(6) 171
(7) 187
(8 ) 198
(9) 175
(10) 186
(11) 198
(12) 192

Average damage: 187.1666



Test #2: STAB + ADAPTABILITY (Testing the damage done by a Porygon-z with the ability adaptability against identical Wobbuffets)

run (1): 270 damage done
(2) 232
(3) 250
(4) 260
(5) 264
(6) 260
(7) 240
(8 ) 250
(9) 264
(10) 240
(11) 266
(12) 266

Average Damage: 255.16
Difference from STAB alone: 1.3632
Total boost (adaptability +stab): 2.0448

Test #3: STAB + DOWNLOAD BOOST (Testing the damage done by a Porygon-z with the ability download against identical Wobbuffets)

run (1): 303 damage done
(2) 295
(3) 262
(4) 298
(5) 274
(6) 289
(7) 280
(8 ) 303
(9) 280
(10) 262
(11) 262
(12) 286

Average damage: 282.83333
Difference from STAB alone: 1.511
Total boost (download boost +stab): 2.2667


TO SUM IT ALL UP:

Average damage by stab tri-attack: 187.16666
Average damage by stab + adaptability tri-attack: 255.16666
Average damage by stab + download boost tri-attack: 282.83
Total boost (adaptability +stab): 2.0448
Total boost (download boost +stab): 2.2667

to put it in words: Adaptability does NOT boost same type attacks by 2.25 or count as another STAB, what it DOES do is turn STAB into a 2.0x boost instead of the normal 1.5x boost

So in conclusion:
- Boa1891 was dead right
- ????
- Doing this made me hungry
- Profit????
 
Since this hasn't been explicitly mentioned, Focus Sash allows the holder to survive any number of hits from a multi-hit attack like Double Hit or Fury Attack (provided, of course, that the holder was at full HP before the first hit). Just to be clear, even if the first hit of the multi-hit attack would have KOed the holder on its own, it still survives all the hits of the attack.

Special thanks to Deck Knight for prompting this test.
To clear things up though, attacks like wrap, whirlpool, or fire spin, if they would KO the opponent, do not KO them and the sash is used up. The additional damage from the attack at turn's end, however, will kill them.
 
Lv67 Eevee - 81 Atk
Lv53 Scyther - 106 Def

Eevee is using Take Down
Eevee has Adaptability

Assuming STAB is change to 2x, damage range is 68-80

72, 72, 76, 78, 76
80, 72, 76, 78, 70

All damage amounts are even as you would expect.

I'd say your conclusion is correct. Adaptability just changes STAB to 2x.
 
Thanks for the quick test and confirmation, TRE. That's all the additional data I needed to put my mind at rest, anyway.
 
Has anyone tested how Chatter actually works? It's been assumed that it always causes confusion, but the NP Guide states that the chance to cause confusion is based on the volume of the recorded sound clip. I know that I've had Chatter used on me without causing confusion. How does it actually work in Wi-Fi? It's hard to imagine that it uses the sound clip there...
 
I found out somethign interesting about the box storage system. When you press Y while trying to move a pokemon, the hand turns yellow and you can move the pokemon without any menu appearing. It was this way in ADV too, but in DP, there's an added feature where if you hold down A in this move, you can highlight and move multiple pokemon at a time.

Also Chatter does NOT have 100% confusion rate. I tried it out with various yells for Chatter and it failed to confuse many times.
 
About Chatter, we need someone to look into the ROM to see how the confusion percentage is calculated, so that we find the maximum percentage it can have.
 
Now I'd have to say Chatter would be an interesting move to test. That it uses the sound clip is probably the only logical explanation in my opinion but the question is how it is used. There should obviously be an "ultimate noise" that maximizes the confusion chance but I have no idea how you would find it out. Using some kind of program that creates sound with different frequencies and such and let Chatter record it might be a possibility, just chattering randomly is another... (And if someone manages to maximize it the clip should of course be uploaded here so everyone can use Ultimate Chatter ;]). As far as Wi-Fi goes I don't really see a problem with the sound clip considering the system already supports voice chat.
 
Exactly, but maybe Chatter does not maximize at 100% confusion rate after all. Maybe the maximum would be a mere 20% or whatever. That's why it's better to look directly at the code.
 
I've got a toughy for people to research!
Does Mold Breaker bypass traits like Motor Drive or Dry Skin? (Absorbing traits, rather than simply "immunity")
In the case of Dry Skin, does it bypass the extra damage done by fire attacks? (If it bypasses water absorbing, it may very well bypass the positive effect as well)
Does it bypass the damage reduction from Thick Fat, or does it only bypass "immunities"?
And finally... Does it bypass Lightningrod or Storm Drain in 2v2 battles?
If no one starts doing some research on this soon, I'll pull out a random role-player and start testing.
 
It's confirmed to bypass Volt Absorb. Probably bypasses Flash Fire, Motor Drive and Dry Skin.

Heatproof is confirmed to be bypassed. Thick Fat is probably bypassed as well.

Storm Drain is confirmed to be bypassed. LightningRod is probably bypassed as well.

I'll see if I can check the extra damage to Dry Skin. It's probably ignored as well.
 
Jeebus you're fast.
Two more; Does it bypass Stall? I know it seems oddly specific to ask, and that it likely wouldn't, but in a sense Stall does affect your attacking (by making you go before the opponent with Stall).
And, finally: Does it bypass Anger Point? I know Anger Point doesn't block attacks, but it does only activate from when you use an attack that criticals.

I can't think of anything else that Mold Breaker could possibly affect (that we don't already know for certain on, like Wonder Guard).

Edit: Just came up with one. Does it bypass Arceus' plate, treating Arceus as a Normal type for Weaknesses/Resistances? (only when it's the target of Rampardos' attack, obviously)
 
It bypasses Wonderguard. I'll check Anger Point.

Edit:
Tested:
Anger Point still activates.
Dry Skin no longer doubles Fire damage.
Thick Fat no longer halves fire Damage.
 
Can't find any info on it, but what happens when an Unburden Drifblim subs down to use a berry, then recycles, and eats the berry again (assuming this is possible)? Will it lose the first speed boost after it recycles, or gain a second after it uses the berry again?
 
Weirdness. I was in a multi battle with cheryl, and her milotic was in love with foe lopunny. Lopunny tightened it's focus (then my porygon-Z died), and then it used focus punch on milotic. THEN, it was milotic's turn, who was immobilized by love. Testing please!

Also, pokemon can unfreeze on the same turn they get frozen now. Grrrrrr. I hate lopunny.
 
Now I'd have to say Chatter would be an interesting move to test. That it uses the sound clip is probably the only logical explanation in my opinion but the question is how it is used. There should obviously be an "ultimate noise" that maximizes the confusion chance but I have no idea how you would find it out. Using some kind of program that creates sound with different frequencies and such and let Chatter record it might be a possibility, just chattering randomly is another... (And if someone manages to maximize it the clip should of course be uploaded here so everyone can use Ultimate Chatter ;]). As far as Wi-Fi goes I don't really see a problem with the sound clip considering the system already supports voice chat.

i'm willing to bet there is a set maximum for the confusion rate inside the game anyway, perhaps at around 50%. do you think the measurement of sounds is in regards to volume or pitch? volume wouldn't make much sense...

Minnie Riperton, anyone?
 
Does anyone know how much Zoom Lens boosts accuracy by? I know Wide Lens is a 10% boost but I figure Zoom Lens should give a slightly better boost seeing it has to go last.

i tested this with a sheer cold dewgong. it scored 10/15, about 66% accuracy. id say it would be fair to say it doubles accuracy. more testing is of course required.

dewgong used takedown (85 acc) and out of 20 pp, all 20 hit.

in all of the above cases, dewgong went first in the battle.

although its wierd, the entry for zoom lens is that it increases critical hits ratio if you move last. soo all these tests are kinda worthless?
 
Quick question: does Golduck's Cloud Nine ignore the Sandstorm SDEF bonus? Or, back to ADV... does it ignore Sandstorm/Hail's damage? Lol, I've never really thought of this.

Oh, and the same question goes to Air Lock.
 
Quick question: does Golduck's Cloud Nine ignore the Sandstorm SDEF bonus? Or, back to ADV... does it ignore Sandstorm/Hail's damage? Lol, I've never really thought of this.

Oh, and the same question goes to Air Lock.
It should indeed negate damage and stat boosts due to all weather effects, though it might warrant some testing. It should also cancel out weather-based traits such as Dry Skin (the healing/damaging from weather part, and not the weaknesses) or Swift Swim. It should also negate effects of the weather on weather-based healing attacks like Morning Sun, and the effect of sunny day on Solarbeam.

This is all assumption and prior knowledge (from the GBA games). I'm unsure about D/P.
 
Accuracy of OHKO moves increses when your level is higher than the target. What levels were your Dewgong and the targets?
Yeah, Footnote is right. Dewgong must have been at a higher level than the foe. Zoom Lens explicitly states that the accuracy boost is done when the user gets hit (not only goes last, it must also get hit).

Just a small question: what does Quick Powder do to Ditto? Does it increase Ditto's Speed by 1.5 times? In Serebii, there's the same text for Quick Powder as for Metal Powder (increase Defense and Special Defense by 1.5 times) which seems to be wrong to me.
 
Zoom Lens explicitly states that the accuracy boost is done when the user gets hit (not only goes last, it must also get hit).

The Serebii description states that the holder must be hit, but the in-game description only specifies that the holder must move after the target. Of course, the in-game description also says it boosts crit rating instead of accuracy. But then again, Serebii still claims that users of Payback must take damage for the power of that move to double.

I'm banking on the holder of Zoom Lens only having to move after the target, but that may be wishful thinking on my part. I guess more testing will have to be done before we can be (relatively) sure. Accuracy testing is the worst...

Just a small question: what does Quick Powder do to Ditto? Does it increase Ditto's Speed by 1.5 times? In Serebii, there's the same text for Quick Powder as for Metal Powder (increase Defense and Special Defense by 1.5 times) which seems to be wrong to me.

TRE has already found that it doubles Ditto's Speed. I just did a quick test and confirmed it as well.
 
Hmm, maybe it does increase the critical hit rate after all.

And thanks about the Quick Powder information.
 
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