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Yeah, you can soft reset before picking up the egg from the day-care. The IVs aren't set until you actually take the egg. (meaning you could easily retake the egg, hatch it, check IVs/nature, repeat if it's not good).
Okay, I'll remember this little thing.

I actually think that you can do this to keep the gender/nature of the pokemon, because I think that is actually determined when the egg is made (not sure of this though).
Which is correct because I've been soft reset for like 8 times now and I still keep getting this same natured Gible.

Personally though, I find just picking up multiple eggs MUCH faster, since that way, you can pick up 6 eggs at a time, and hatch them all in a row.
I personaity like that idea too mostly because it don't have to use up my pericous rare candy on a single baby.
 
I can't really speak for D/P, but here's what's generally considered "Uber" in Advance:

Mewtwo, Mew, Lugia, Ho-oh, Rayquaza, Kyogre, Groudon, Wobbuffet, Wynaut, Lati@s, Deoxys (All Forms).

I'd imagine Palkia, Dialgia, and a few others I'm unfamiliar with from D/P are autoincludes, and there's lots of flame-filled fun regarding some which I won't go into. But that's the short, NO WAY JOSE version.

Interesting...so the Legendary dogs aren't considered Ubers? I may just replace Zapdos with Raikou...
 
Pheonix -
Raikou and Zapdos are both considered standard OU, neither of them are Ubers. :-D

Gothic -
Thanks for the confirmation, glad to see that my info helped
 
Can anyone help me with the "magic numbers"? I know about the extra point you get in the beneficial natures, but is that it? Thanks in advance.
 
Magic Numbers?

In terms of HP, IIRC - if your HP is most beneficiary when it is divisable by 16, due to leftover bonus. Though I'm not 100% sure on this.

In terms of Speed,
329 is a good number to outspeed base 100's. (Example Zapdos)
334 is a good number to outspeed base 102's (Example Garchomp)
351 is a good number to outspeed base 110's (Example Gengar)
362 is a good number to outspeed base 115's (Example Starmie)
373 is a good number to outspeed base 120's (Example Dugtrio)
395 is a good number to outspeed base 130's (Example Aerodactyl)

Going any higher than that is rather rediculous, but that's just my opinion.
Do remember that Choice Scarf boosts speed by 1.5x also.
 
Who would be a better physical attacker for a team? Slaking or Hariyama? Not just because Slaking has high atttack power means he should be put on a team, but like which one would be generally better for a team? I jsut hate Slaking's Traunt ability.
 
I like Hariyama more, only because I "HATE" the truancy (as it basically makes Slaking get his ass whopped at times).

Though honestly it's based on who your other 5 pokemon are.
 
ok can anyone help me with my decision?
i have 2 dragonites that im planning on making them Dragon Dancers
one is Adamant(which is preferred) and the other jolly
but they have quite a difference between them. see below

Dragonite: Adamant
IVs: 4 HP, 26 ATK, 21 DEF, 25 Sp. DEF, 25 SPD
starting stats with IVs (with nature w/o EVs):
HP 296/ ATK 335/ DEF 216/ Sp. DEF 230/ SPD 190

Dragonite: Jolly
IVs: 22 HP, 31 ATK, 29 DEF, 31 Sp. DEF, 8 SPD D:
starting stats with IVs (with nature w/o EVs):
HP 313/ ATK 304 D: / DEF 226/ Sp. DEF 236/ SPD 199

ok clearly the adamant has the much higher ATK but the jolly has everything else higher (and sadly its speed with 8 damn speed). not too sure what to do. i want to run with the adamant with its higher ATK, but the jolly has higher HP and defenses so it could last a little bit longer

any advice? and please no rebreeding comments, i hate breeding >:[
 
Midget Monkey:
Honestly, I'd take the Jolly one, though I hate its nature for what I'm about to say.

I like dragonite as a tank-ish/bulky dragon that dragon dances, and then sweeps using outrage. :-x
Jolly works, but I'd rather have adamant for this cause... But yea, for the reason that I like a bulkier dragonite, I'd choose the second one.
 
Magic Numbers?

In terms of HP, IIRC - if your HP is most beneficiary when it is divisable by 16, due to leftover bonus. Though I'm not 100% sure on this.

In terms of Speed,
329 is a good number to outspeed base 100's. (Example Zapdos)
334 is a good number to outspeed base 102's (Example Garchomp)
351 is a good number to outspeed base 110's (Example Gengar)
362 is a good number to outspeed base 115's (Example Starmie)
373 is a good number to outspeed base 120's (Example Dugtrio)
395 is a good number to outspeed base 130's (Example Aerodactyl)

Going any higher than that is rather rediculous, but that's just my opinion.
Do remember that Choice Scarf boosts speed by 1.5x also.

Thanks, but is there any more?
 
ok heres my 2nd question
wats the difference between:
398 ATK & 367 ATK?
like can dragonite still sweep with EQ and fire punch w/o a Dragon Dance with those 2 stats?
 
kingbattlus -

I'm rather bored right now, so I'll list them for you
Protein 1BP
Calcium 1BP
Iron 1BP
Zinc 1BP
Carbos 1BP
HP Up 1BP
Power Bracer 16BP
Power Belt 16BP
Power Lens 16BP
Power Band 16BP
Power Anklet 16BP
Power Weight 16BP
Toxic Orb 16BP
Flame Orb 16BP
White Herb 32BP
Power Herb 32BP
Bright Powder 48BP
Choice Band 48BP
Focus Band 48BP
Scope Lens 48BP
Muscle Band 48BP
Focus Sash 48BP
Choice Scarf 48BP
Razor Claw 48BP
Razor Fang 48BP
Rare Candy 48BP

TM06 32BP
TM73 32BP
TM61 32BP
TM45 32BP
TM40 40BP
TM31 40BP
TM08 48BP
TM04 48BP
TM81 64BP
TM30 64BP
TM53 64BP
TM36 80BP
TM59 80BP
TM71 80BP
TM26 80BP
 
Bauer -
There are PLENTY of magic numbers... the ones I told you were basically the "general basics". Other magic numbers are kind of just made up values. I think one being to "MINIMIZE" damage, one wants HP and Defence/Special Defence to be close to each other.

MidgetMonkey -
Dragonite really isn't meant for sweeping w/o the boost from Dragon Dance, since he's a tad slow... he's bulky to make up for it though.
If you want a sweeping dragon, I like salamence for that job.
Dragonite is bulky so that he can get that dragon dance in.
I guess he could deal damage with either one of those attacks though.
 
If a faster pokemon uses U-turn against a pokemon that uses Pursuit, which hits first? This is important because, for instance, if both moves will KO a pokemon, then the first to get the hit in will KO the other pokemon, and not take the hit itself.
 
Aielyn -
I'm actually quite curious to this question also. I remember it being answered somewhere on this forum... or hearing it answered somewhere.

IIRC, If the pokemon with Pursuit is FASTER than the U-Turn pokemon, it hits it for normal damage first, and then the U-Turn pokemon goes.
If the pokemon with Pursuit is SLOWER than the U-Turn pokemon, it still goes first, and hits for the pursuiting extra damage.

I'm not sure though :-x
 
I know that a +1 boost is +50% to the stat, and a +2 boost is +100% to the stat. So if every +1 you add 50%, then if you use a stat down, it would go down by 50%, right?

Intimidate is a -1 boost, so would it be -50% to the attack? It just seems a big large for just a -1 boost.
 
Dagger -
Consider every boost to add a multiplier of 1.0x damage. Well basically...

IIRC -

Lets use examples.. Gyarados has 100 attack power.
When he dragon dances, it raises his attack by 1 level, effectively raising his attack to 150. He dragon dances again, and raises his attack to 200. Adding an extra 50% of the original damage on top.

Now lets say he has NOT done any dragon dances, and he's at 100 attack power. A salamence comes out and reduces his damage. It would lower his attack to 75. If he got DOUBLE intimidated, it would lower his attack to 50.
 
I know that a +1 boost is +50% to the stat, and a +2 boost is +100% to the stat. So if every +1 you add 50%, then if you use a stat down, it would go down by 50%, right?

Intimidate is a -1 boost, so would it be -50% to the attack? It just seems a big large for just a -1 boost.

When you go UP in stats, it increases by 50% of the original stat each time, so 300 becomes 450, then 600, then 750, and so on.

When you go DOWN in stats, from neutral, it works in the inverse - 1 down drops 300 to 200 (that's the inverse of 150% = 66.666%), then 150 (inverse of 200% = 50%), then 120 (inverse of 250% = 40%), then 100 (inverse of 300% = 33.333%), and so on.

And if it goes down, then up, they cancel each other - so if you go up 2, then down 1, it's not 200% times 66.666%, it's simply 150%.


EDIT:
Now lets say he has NOT done any dragon dances, and he's at 100 attack power. A salamence comes out and reduces his damage. It would lower his attack to 75. If he got DOUBLE intimidated, it would lower his attack to 50.
Not true. First reduction would lower his attack to 66. Second would lower it to 50, though.
 
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