Two on two battles discussion

Everyone talks about the regular one on one, but I haven't seen any 2 on 2 discussion threads.

Two on Two metagame has a lot more usable Pokemon than the standard (some of you may have seen that famous Trick Room Squirtle team in Battle Revolution), and evolve a lot of strategy and prediction (protecting those Explosions for example).

There are some teams that's common on Battle Revolution videos:
The Sunny Day team, with Cherrim looks deadly (while limited since Cherrim isn't very good on offensive himself), without him still deadly but lacking a good move to hit both opponents (I can think of Lava Plume, sadly there aren't many good and fast Pokemon that learns it).
The Rain Dance abuse teams, with Swift Swim Pokemon and some Thunders, simple and effective...
But both of them are destroyed by the
Trick Room teams. There's no way to win against one using a Rain Dance/Sunny Day team, I think. Since your speed will go sky high, and most Pokemon that benefits from Sunny Day/Rain Dance are a little fragile and won't survive a hit from Rampardos for example.

How many of you play/will play (on PBR, maybe?) 2 on 2? What do you think about 2 on 2 battling?
I haven't seen any 2 on 2 discussion threads, so I hope we can get something good from this one ^^
 
I actually do better(IMO) in 2 on 2 matches, but then I'm basing this on the fact I tend to do this in Battle Tower, and the CPU tag-teaming with me tend to be abit sucky.
 
as you said, 2vs2 pwns with rain/sunny teams, but now with garchomp as a sweeper with sand veil, and with more than one sandstarter, will the sand team start popping up? I can see a garchomp/quagsire/T-tar/Hippo/Rhyperior/Filler working out quite nicely.
 
I'd imagine a good 1/2 or 2/3 of my Battle Revolution teams will be 2 vs 2 instead of single battles, simply because 2 vs 2 looks better in 3D then 1 vs 1.

That, and I want to use Trick Room Squirtle <3
 
I absolutely LOVE 2v2/Doubles. It's so much more fun to me. Combos with Pokemon abilities, etc.

I'm 2v2 only, just because it's so much more fun. :D
 
Ugh. It's almost impossible to theorize a team for 2v2 unless we get some concrete confirmation on what does and doesn't work on Slow Start and Truant.

It would seem Dusknoir is the MVP in the 2v2 setting. There are no ghost or dark moves that hit multiple targets, he is immune to explosion and fake out, and he can do just about anything except tail wind. This isn't even taking into account the extreme defenses and other moves in his movepool. Dusknoir should always be taken into consideration when making a 2v2 team, whether using him or countering him (yea yea yea, we already do that for normal play, shush).

Err... does Stealth Rocks affect both pokemon positions with one use? If so, damn. If not, Damn.
 
I really can't imagine Stealth Rock only affecting one 'slot' in a Double Battle. Usually there's not as much switching going on in 2v2, so it's not really that crucial.

I know what you mean about Dusknoir. It has Gravity, Trick Room, Earthquake, and even Helping Hand if you get one from XD. I guess I'm not too worried about it, though. I don't see Explosion being as useful as it was in Advance. If you have a solid team with good synergy, Dusknoir isn't going to throw any sort of particular wrench into your gears. No more than many other Pokémon, anyway. Of course, that's just my theory. It certainly is a useful Pokémon.
 
Ugh. It's almost impossible to theorize a team for 2v2 unless we get some concrete confirmation on what does and doesn't work on Slow Start and Truant.

I just laughed at this comment, it seems that you haven't played 2v2 at all.

2v2 is a lot of fun, with all the new stuff a lot of new strategies (Trick Room Knoir) come, too. However, this community is more keen on 1v1 than on 2v2. That may explain why there aren't threads talking about 2v2 Metagame.
 
I plan on spending alot of time doing 2v2 on PBR.

It makes alot of Pokemon more viable, not to mention Exploding a decent strategy.
 
Shuckle used Power Trick while under Trick Room. GG.

Well, he'll prolly be walled sooner or later but hey, it IS a really cool option he has.
 
I just laughed at this comment, it seems that you haven't played 2v2 at all.

Err? what? Worry Seed, Gastro Acid, Skill swap. Each of those are known by specific pokemon that have specific counters. If, for instance, we find out that worry seed doesn't work to remove these abilities, we no longer have to worry about something like Sceptile being used with Regifail or Slaking, therefore we don't need to think about them when making a team. How is that incorrect?
Or did you mean we could just have a counter for big fat normal pokemon that will never be 1hko'd by non-stab fighting moves? :/


Unless you meant something completely different, in which case, please explain...
 
Err? what? Worry Seed, Gastro Acid, Skill swap. Each of those are known by specific pokemon that have specific counters. If, for instance, we find out that worry seed doesn't work to remove these abilities, we no longer have to worry about something like Sceptile being used with Regifail or Slaking, therefore we don't need to think about them when making a team. How is that incorrect?
Or did you mean we could just have a counter for big fat normal pokemon that will never be 1hko'd by non-stab fighting moves? :/


Unless you meant something completely different, in which case, please explain...

it kinda seemed like you were saying "How the hell are we going to make any 2v2 team if we dont know whether or not Slaking and Regigas' skills can be swapped?!?!?!" ...because Slaking and Regigas are ridiculously popular...

But yeah, I love 2v2 teams...I've already got a 2v2 Rain Dance and a 2v2 Hail team, gonna start on my 2v2 Sunny Day team next. Fun stuff.
 
Gastro Acid, by the way, does stop Regigigas' ability from working. Sarenji and I tested it last night while testing stuff for Castform.
 
it kinda seemed like you were saying "How the hell are we going to make any 2v2 team if we dont know whether or not Slaking and Regigas' skills can be swapped?!?!?!" ...because Slaking and Regigas are ridiculously popular...

Oh. No I didn't mean that at all. Although, their popularity might increase based on how easy they are to use.

Also, thanks for that info, Callum.
 
Team basis' I see being good in 2v2:

(in no particular order)
1. Imprison will still be good. Not much else to say here.

2. Sandstorm openings. Tyranitar and Regirock are incredibly sturdy and have good offense. Rockman also gets Explosion which. Allows for Garchomp hax after you've taken down all the Ice Beam-wielding pokes.

3. Hail/Rain Dance teams (and by that, I mean having both weather abilities on the same team) could be quite powerful. Walrein benefits from both weather conditions while packing natural STAB and being even sturdier under Hail.
 
That's why you'd put EQ/Rockslide on it too. AND have the other Pokemon preparing some strategy too... when Shuckle uses Power trick other Pokemon stats up...? That's the one key difference between 1v1 and 2v2. You normally can't rely on one strategy alone. Well at least in Advance, I'm speculating that 4th gen will be simalar: 1 main stategy, 2 or 3 secondary ones.
 
A Sandstream team, it worked.
It's interesting a battle with two weather abuse teams, the ones that rely too much on the weather always seems to lose.

I've encountered multiple Slaking + Xatu in Advance (Skill Swap), and I think it's one of those strategies that looks nice on paper, but fails in practice, don't know why.
 
I've encountered multiple Slaking + Xatu in Advance (Skill Swap), and I think it's one of those strategies that looks nice on paper, but fails in practice, don't know why.

It's mostly because the souped-up Slaking can be double-teamed while the Xatu messes around.

If the Xatu uses Skill Swap on Round 1, then on Round 2 it's forced to either switch out or loaf around. That means that the opponent's team has up to four attacks it can launch at Slaking during those two rounds, depending on how quickly Slaking can KO them. Slaking only gets two attacks during those two rounds. If one of the opponents uses Fake Out on the Slaking, then Slaking only gets one attack over those two rounds.

Also, there are ever-popular options like Taunting the Xatu, using Fake Out on the Xatu, using Follow Me to redirect the Skill Swap (and Slaking's attack), etc.
 
A Sandstream team, it worked.
It's interesting a battle with two weather abuse teams, the ones that rely too much on the weather always seems to lose.

I've encountered multiple Slaking + Xatu in Advance (Skill Swap), and I think it's one of those strategies that looks nice on paper, but fails in practice, don't know why.

Generally the team with the slower "weather starter" has an advantage.

Skill Swap doesn't work for two reasons (there are more but I'm too lazy to think of them):

1. You are vulnerable to focus-fire the turn that you SS, generally turn 1.

2. You're Slaking/Regigigas still gets fucked by a double Intimidate lead (Salamence + Gyarados; better than ever now with Gyarados' boosted move pool).

The same goes for Trick Room tricks.

Trick Roomer got focused before using the move and died = fail
Shuckle got focused the turn he used Power Trick = dead + fail

I'm unsure how stat raises/(errr)de-raises work with Power Trick so I won't say that double Intimidate lead fucks this up too. Yet.
 
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