Ok guys, this is my first RMT and the first team ive put a decent amount of effort into making (not just throwing my favourite guys together) so try not to be too harsh. I’m still learning the metagame too so I know ive missed a bunch, and there’s bound to be some really obvious mistakes that I just haven’t spotted, hence why im bringing this here ^_^
The team:
Team building process:
The obvious rain enducer, that every rain team starts off with
I then threw in what ive found to be 1 of the best defensive cores in the game, which also happens to consist of two of my favourite pokemon - ferrothorn and jellicent. At this point i didnt even think about EV's, movesets or anything, just looked at pokes that had good typing combos. The rain nerfs ferrothorns crippling fire weakness, increases jellicents scald power and the rain lets it take advantage of water absorb so much more easily.
Next i put in a solid offensive core. I knew that Rotom-W and Scizor made a great volturning team, so why not these 2 with the added oomph you get from thundurus-t's 145 SAtk?
A 100% accurate thunder and a nerf to scizors fire weakness just made stuff even easier for me
Then i was left with an empty spot. Preferring to play offensively, i decided to go for Keldeo because Hydro Pump in the rain hits like a nuke.
So with my team in place, i decided to make defensive politoed set, jellicent and ferrothorn acting as a defensive core with ferrothorn to lay down hazards and jellicent as a spin blocker, Scizor and Thundurus making a volt turning core, and keldeo just being there as an extra offensive threat
After playing around with it a bit, i noticed that hazards werent too kind to me. Without a spinner, or a poison type to absorb toxic spikes i was very very weak to stall teams. So i grudgingly decided to replace jellicent with a specially defensive tentacruel after being recommended it by someone. Having both spikes and SR on ferrothorn started to seem redundant as i could no longer block spinners, so i decided to swap spikes for gyro ball
Next i realised that defensive politoed couldnt really do... anything of worth. Everything politoed walled was already walled by tentacruel or ferrothorn, so i put a scarf on politoed to revenge kill pesky dragons with ice beam.
After finding scarf toed to be surprisingly effective, and seeing that its own hydro pump hit pretty hard, even if it was only coming off a base 90 SAtk, keldeo quickly became dead weight due to its major lack of coverage.
Having fallen victim of Tornadus' fast hurricane multiple times already, i couldnt resist trying one out for myself. I initially ran it with choice specs to function as a wall breaker/late game cleaner, with Hurricane, Focus Blast, Heat wave and U-Turn.
After adding Tornadus, i started to grow tired of volturning in general. While they aided in offensive momentum, they took away from scizors sweeping abilities and running it on thundurus forced me to run timid to outrun base 100 threats.
I turned Scizor into a bulky SD set, letting me tank a hit as i set up a SD and then mauling things with bullet punch.
I then put agility on thundurus due to the number of switches it forces, allowing me to run modest nature, turning it into a devastating sweeper that can OHKO pretty much anything once special walls are gone.
Then i ran into a really good stall team. I lost my scizor early on due to a rogue HP fire before i got my rain up... and then got swept by a chansey. I needed something to help scizor, so decided to follow in the footsteps of fizzystardust by bringing in a staraptor to brave bird everything... and close combat blisschan... yeah.
Then i realised how much of a dumbass i am. I didnt even think to check to see if Tornadus gets superpower... which it does and is also a guaranteed OHKO after SR on blisschan. Having missed the speed of Tornadus i decided to go back to my beloved hurricane spammer, but this time with LO to take advantage of the awesome regenerator ability.
So now i was happy with my team, it just needed fine tuning
After sitting and looking at my team i noticed it was a bit mamoswine weak. I needed another counter because scarftoed is obvious, and scizor doesnt appreciate an EQ.
After thinking about it for a while i decided to go for a more unorthodox approach by using tentacruel. I know an earthquake will take it down, but it can take ice shards all day long. because of tentacruels nice base 100 speed (that most people forget) i could set the EV's to outspeed and KO with scald.
Then i realised i could do the same thing to counter Breloom. Seeing as nothing really likes taking a spore, and i have recovery from rain dish, i didnt have too much problem with putting a lum berry on my tentacruel and upping the SAtk enough to guarantee the OHKO against techniloom, which iirc doesnt run any investment in bulk most of the time, and the standard subpunch set that runs 12HP EV's. I dont get the OHKO against the bulkier variants, but i like the OHKO against the frailer versions
Next i decided to tailor my scarftoed to be able to take on DD dragonite. Provided i have SR up, i get the KO with ice beam on a +1 dragonite, which is awesome.
---
Then i brought the team here, got got a whole bunch of helpful advice... and basically overhauled the entire team as a result.
The first change i made was replacing tentacruel with scarfed starmie. I basically had tentacruel there as an answer to breloom and mamoswine. Scarfed rapid spin starmie fits this role great.
Then i was like O.o i now have 2 scarfers, both water types with similar coverage. That's pretty dumb. So i made toed into a 4 attack guy with water gem.
I also wanted to try out the dragonite set that destiny unknown gave me as it patched a few holes. Following his advice i removed thundurus-t
So, now after testing it out i really missed having a special sweeper. Genesect (having come out today) is an ideal replacement. Tornadus-T wasnt really adding anything so rock polish gensect replaced it.
Now i just need to work on changing movesets and EV's around to help counter specific pokes that will give me problems. I have to admit though, i am actually not too happy that every single 1 of the pokes im using is in the top 15 usage of OU (genesect will be top 5 at least when next months usage stats come out).
Past members (since i put this team to smogon):
Tentacruel @ Lum Berry
Trait: Rain Dish
EVs: 72 HP / 236 SAtk / 4 SDef / 196 Spd
Modest Nature
- Scald
- Ice Beam
- Rapid Spin
- Toxic
This variant of Tentacruel fills a rather odd role of being a spinning tanky counter thing. The things I have it specifically to counter are Breloom and Mamoswine. It has enough speed to outspeed both jolly max speed Breloom and Mamoswine, and dispatch of both with the appropriate move.
I know my politoed can also fill this same role well (minus the lum), but I like to have my ass covered if politoed gets t-waved or dies.
Tornadus-Therian @ Life Orb
Trait: Regenerator
EVs: 252 SAtk / 4 SDef / 252 Spd
Hasty Nature
- Hurricane
- Superpower
- Heat Wave
- U-turn
Tornadus is my hit and run specialist, taking advantage of regenerator. Also if it lives long enough, it serves as an extra late game sweeper. By the time late game comes around most stuff is at least slightly weakened, and pretty much everything in the game that doesnt resist it is at least 2HKO’ed by hurricane. Superpower is great for taking a bit of the physical burden off scizor and the last 2 are somewhat filler moves, so any suggestions here are welcome
I also run the Hasty nature instead of Naive because that way download attackers (like genesect, which comes out very soon) won’t get their precious special attack boost. Tornadus is too frail to live scizors bullet punch even with a Naive nature after LO and SR damage anyway, so the loss in ability to take physical hits doesn’t bother me so much. Again, if you guys can tell me why im wrong, please do.
Thundurus-Therian @ Life Orb
Trait: Volt Absorb
EVs: 252 SAtk / 4 SDef / 252 Spd
Modest Nature
- Thunder
- Focus Blast
- Hidden Power [Ice]
- Agility
Thundurus is my special sweeper, and a great abuser of rain with a 100% accurate thunder. Usually I will switch in on something that does not like staying in against thundurus or an obvious electric attack/t-wave, set up an agility and deal huge damage to anything and everything with the gargantuan base 145 SAtk.
Politoed @ Water Gem
Trait: Drizzle
EVs: 248 HP / 252 SAtk / 8 Spd
Modest Nature
- Hydro Pump
- Ice Beam
- Focus Blast
- Psychic
Politoed sets up rain and is there to tank the occaisional hit and blast back a water gem boosted hydro pump in the rain. The other moves are there for just general coverage. Psychic specifically being there for toxicroak and other random poison/fighting types if toed is my last answer
Starmie @ Choice Scarf
Trait: Natural Cure
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Hydro Pump
- Thunder
- Rapid Spin
- Ice Beam
Scarfed Starmie might seem a bit redundant given its already blazingly high base speed, but i have it for revenge killing. I do have the habit of switching various moves for trick. Each move holds a viable purpose for my team. Thunder in the rain hits gyarados and other random water pokemon floating about. STAB'ed hydro pump in the rain goes to a gigantic base 270 power, and ice beam rids pesky dancingdragons.
The only move i do not rid myself of is rapid spin as dragonite without rapid spin becomes totally outclassed by salamence
Starmie also acts as a great status absorber because of natural cure.
Ferrothorn @ Shed Shell
Trait: Iron Barbs
EVs: 248 HP / 252 Def / 8 SDef
Relaxed Nature
IVs: 0 Spd
- Power Whip
- Gyro Ball
- Thunder Wave
- Stealth Rock
Ferrothorn is easily 1 of my favourite pokes. I have toyed with pretty much every moveset you could possibly think of. Ive tried messing with the EV’s making it a dedicated physical wall, a mixed wall and at 1 point a special wall to take the ever present HP fire well but I still haven’t found what im happy with yet. Right now the EV spread is set so I can counter DD gyarados should starmie go down. All suggestions here with valid reason are very welcome.
I love ferrothorn it for its ability to demolish fast sweepers with gyro ball (ie gengar), and wall basically every water poke in the game which is great considering its a rain team... and opposing swift swim abusers could do a lot of damage.
Because I run gyro ball, and Ferrothorn is never going to outspeed anything regardless, I can use Ferrothorn as a secondary paralysis absorber (Thundurus-T being my primary T-wave taker) quite comfortably.
I also know it’s a little odd that I run the t-wave as well as gyro ball but I like the added utility of being able to cripple various threats such as the lati twins, where gyro ball or power whip won’t do enough to take them out before they take out ferrothorn.
Oh and the shed shell is so magnezone doesn’t tear me a new asshole with HP fire
Genesect @ Life Orb
Trait: Download
EVs: 252 SAtk / 4 SDef / 252 Spd
Modest Nature
- Ice Beam
- Thunder
- Rock Polish
- Bug Buzz
PUT DOWN YOUR PITCHFORKS i know i am not running U-Turn. I don't like running it because im running a special rock polish set. It really grates on me setting up a rock polish, and then wasting a moveslot so i can just get damage as i switch out. I am not going to blindly send out genesect if i see they still have anything that can tank special hits and either cripple me or KO me back like BlissChan, Heatran, Volcarona, Jirachi, TTar (in sand) or Virizion. Not to mention if i wanted to run it, i would have to run a dodgy nature meaning genesect cant tank a hit, which it currently can while it sets up a rock polish due to its amazing typing and reasonable bulk.
Anyway, rant over. Genesect is my special sweeper. After a download boost, the special attack stat goes to a crazily high 558. After a rock polish, i outspeed every scarf user in the game apart from insanely rare ones like Accelgor.
Boltbeam gives great coverage, and the Bug Buzz is there as a powerful STAB'ed filler move, which is great for hitting pokes like Mew, Celebi and Cresselia hard.
Due to the great bulk genesect has, it can usually take a hit and beat a lot of common threats 1v1. A good example is how it beats nearly all variants of scizor on a 1v1 basis even without carrying flamethrower.
Scizor @ Life Orb
Trait: Technician
EVs: 248 HP / 252 Atk / 8 SDef
Adamant Nature
- Superpower
- Swords Dance
- Roost
- Bullet Punch
Scizor is basically just my physical death machine. I don’t want to run jolly nature because I don’t like the lost power. I don’t see it out speeding anything important while carrying an adamant nature, even with 252 EV’s (correct me if im wrong?), so I decided to just add to scizors bulk.
Priority is always a good thing to have, and scizor is possibly the best user of it in the game. Also, some may see it as an odd choice to run superpower over bug bite on a bulky roosting set, but running it lets me check some of the things that genesect dispises, like TTar and BlissChan while Bug Bite doesnt really cover too much else.
While i do feel scizor is a great pokemon to have around, i do feel like he could be replaceable as a combination of Genesect and Dragonite cover most things. I could probably use another wall so ferrothorn doesnt have to take all of the burdon. Tentacruel comes right to mind :P
Dragonite @ Lum Berry
Trait: Multiscale
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature
- Dragon Dance
- Waterfall
- Outrage
- ExtremeSpeed
What is there to say about dragonite that hasnt already been said? After a dragon dance, its nigh impossible to stop.
Extremespeed is a fantastic revenge killing tool, dragon dance lets me outspeed every unboosted poke that could genuinely threaten me bar aerodactyl and is great for at the least boosting the power of ESpeed where i face imminent death from a strong priority user like weavile, while outrage and waterfall gives at least neutral coverage for every pokemon in the game apart from empoleon and ferrothorns line
Due to practically overhauling my team, the threatlist has been removed as i havent played enough with the team to find what really threaten it. However, i do have problems with teams running a lot of steel types
The team:






Team building process:

The obvious rain enducer, that every rain team starts off with



I then threw in what ive found to be 1 of the best defensive cores in the game, which also happens to consist of two of my favourite pokemon - ferrothorn and jellicent. At this point i didnt even think about EV's, movesets or anything, just looked at pokes that had good typing combos. The rain nerfs ferrothorns crippling fire weakness, increases jellicents scald power and the rain lets it take advantage of water absorb so much more easily.





Next i put in a solid offensive core. I knew that Rotom-W and Scizor made a great volturning team, so why not these 2 with the added oomph you get from thundurus-t's 145 SAtk?
A 100% accurate thunder and a nerf to scizors fire weakness just made stuff even easier for me






Then i was left with an empty spot. Preferring to play offensively, i decided to go for Keldeo because Hydro Pump in the rain hits like a nuke.






So with my team in place, i decided to make defensive politoed set, jellicent and ferrothorn acting as a defensive core with ferrothorn to lay down hazards and jellicent as a spin blocker, Scizor and Thundurus making a volt turning core, and keldeo just being there as an extra offensive threat






After playing around with it a bit, i noticed that hazards werent too kind to me. Without a spinner, or a poison type to absorb toxic spikes i was very very weak to stall teams. So i grudgingly decided to replace jellicent with a specially defensive tentacruel after being recommended it by someone. Having both spikes and SR on ferrothorn started to seem redundant as i could no longer block spinners, so i decided to swap spikes for gyro ball






Next i realised that defensive politoed couldnt really do... anything of worth. Everything politoed walled was already walled by tentacruel or ferrothorn, so i put a scarf on politoed to revenge kill pesky dragons with ice beam.
After finding scarf toed to be surprisingly effective, and seeing that its own hydro pump hit pretty hard, even if it was only coming off a base 90 SAtk, keldeo quickly became dead weight due to its major lack of coverage.
Having fallen victim of Tornadus' fast hurricane multiple times already, i couldnt resist trying one out for myself. I initially ran it with choice specs to function as a wall breaker/late game cleaner, with Hurricane, Focus Blast, Heat wave and U-Turn.






After adding Tornadus, i started to grow tired of volturning in general. While they aided in offensive momentum, they took away from scizors sweeping abilities and running it on thundurus forced me to run timid to outrun base 100 threats.
I turned Scizor into a bulky SD set, letting me tank a hit as i set up a SD and then mauling things with bullet punch.
I then put agility on thundurus due to the number of switches it forces, allowing me to run modest nature, turning it into a devastating sweeper that can OHKO pretty much anything once special walls are gone.






Then i ran into a really good stall team. I lost my scizor early on due to a rogue HP fire before i got my rain up... and then got swept by a chansey. I needed something to help scizor, so decided to follow in the footsteps of fizzystardust by bringing in a staraptor to brave bird everything... and close combat blisschan... yeah.






Then i realised how much of a dumbass i am. I didnt even think to check to see if Tornadus gets superpower... which it does and is also a guaranteed OHKO after SR on blisschan. Having missed the speed of Tornadus i decided to go back to my beloved hurricane spammer, but this time with LO to take advantage of the awesome regenerator ability.






So now i was happy with my team, it just needed fine tuning
After sitting and looking at my team i noticed it was a bit mamoswine weak. I needed another counter because scarftoed is obvious, and scizor doesnt appreciate an EQ.
After thinking about it for a while i decided to go for a more unorthodox approach by using tentacruel. I know an earthquake will take it down, but it can take ice shards all day long. because of tentacruels nice base 100 speed (that most people forget) i could set the EV's to outspeed and KO with scald.
Then i realised i could do the same thing to counter Breloom. Seeing as nothing really likes taking a spore, and i have recovery from rain dish, i didnt have too much problem with putting a lum berry on my tentacruel and upping the SAtk enough to guarantee the OHKO against techniloom, which iirc doesnt run any investment in bulk most of the time, and the standard subpunch set that runs 12HP EV's. I dont get the OHKO against the bulkier variants, but i like the OHKO against the frailer versions
Next i decided to tailor my scarftoed to be able to take on DD dragonite. Provided i have SR up, i get the KO with ice beam on a +1 dragonite, which is awesome.
---
Then i brought the team here, got got a whole bunch of helpful advice... and basically overhauled the entire team as a result.






The first change i made was replacing tentacruel with scarfed starmie. I basically had tentacruel there as an answer to breloom and mamoswine. Scarfed rapid spin starmie fits this role great.
Then i was like O.o i now have 2 scarfers, both water types with similar coverage. That's pretty dumb. So i made toed into a 4 attack guy with water gem.






I also wanted to try out the dragonite set that destiny unknown gave me as it patched a few holes. Following his advice i removed thundurus-t






So, now after testing it out i really missed having a special sweeper. Genesect (having come out today) is an ideal replacement. Tornadus-T wasnt really adding anything so rock polish gensect replaced it.
Now i just need to work on changing movesets and EV's around to help counter specific pokes that will give me problems. I have to admit though, i am actually not too happy that every single 1 of the pokes im using is in the top 15 usage of OU (genesect will be top 5 at least when next months usage stats come out).
Past members (since i put this team to smogon):

Tentacruel @ Lum Berry
Trait: Rain Dish
EVs: 72 HP / 236 SAtk / 4 SDef / 196 Spd
Modest Nature
- Scald
- Ice Beam
- Rapid Spin
- Toxic
This variant of Tentacruel fills a rather odd role of being a spinning tanky counter thing. The things I have it specifically to counter are Breloom and Mamoswine. It has enough speed to outspeed both jolly max speed Breloom and Mamoswine, and dispatch of both with the appropriate move.
I know my politoed can also fill this same role well (minus the lum), but I like to have my ass covered if politoed gets t-waved or dies.

Tornadus-Therian @ Life Orb
Trait: Regenerator
EVs: 252 SAtk / 4 SDef / 252 Spd
Hasty Nature
- Hurricane
- Superpower
- Heat Wave
- U-turn
Tornadus is my hit and run specialist, taking advantage of regenerator. Also if it lives long enough, it serves as an extra late game sweeper. By the time late game comes around most stuff is at least slightly weakened, and pretty much everything in the game that doesnt resist it is at least 2HKO’ed by hurricane. Superpower is great for taking a bit of the physical burden off scizor and the last 2 are somewhat filler moves, so any suggestions here are welcome
I also run the Hasty nature instead of Naive because that way download attackers (like genesect, which comes out very soon) won’t get their precious special attack boost. Tornadus is too frail to live scizors bullet punch even with a Naive nature after LO and SR damage anyway, so the loss in ability to take physical hits doesn’t bother me so much. Again, if you guys can tell me why im wrong, please do.

Thundurus-Therian @ Life Orb
Trait: Volt Absorb
EVs: 252 SAtk / 4 SDef / 252 Spd
Modest Nature
- Thunder
- Focus Blast
- Hidden Power [Ice]
- Agility
Thundurus is my special sweeper, and a great abuser of rain with a 100% accurate thunder. Usually I will switch in on something that does not like staying in against thundurus or an obvious electric attack/t-wave, set up an agility and deal huge damage to anything and everything with the gargantuan base 145 SAtk.

Politoed @ Water Gem
Trait: Drizzle
EVs: 248 HP / 252 SAtk / 8 Spd
Modest Nature
- Hydro Pump
- Ice Beam
- Focus Blast
- Psychic
Politoed sets up rain and is there to tank the occaisional hit and blast back a water gem boosted hydro pump in the rain. The other moves are there for just general coverage. Psychic specifically being there for toxicroak and other random poison/fighting types if toed is my last answer

Starmie @ Choice Scarf
Trait: Natural Cure
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Hydro Pump
- Thunder
- Rapid Spin
- Ice Beam
Scarfed Starmie might seem a bit redundant given its already blazingly high base speed, but i have it for revenge killing. I do have the habit of switching various moves for trick. Each move holds a viable purpose for my team. Thunder in the rain hits gyarados and other random water pokemon floating about. STAB'ed hydro pump in the rain goes to a gigantic base 270 power, and ice beam rids pesky dancingdragons.
The only move i do not rid myself of is rapid spin as dragonite without rapid spin becomes totally outclassed by salamence
Starmie also acts as a great status absorber because of natural cure.

Ferrothorn @ Shed Shell
Trait: Iron Barbs
EVs: 248 HP / 252 Def / 8 SDef
Relaxed Nature
IVs: 0 Spd
- Power Whip
- Gyro Ball
- Thunder Wave
- Stealth Rock
Ferrothorn is easily 1 of my favourite pokes. I have toyed with pretty much every moveset you could possibly think of. Ive tried messing with the EV’s making it a dedicated physical wall, a mixed wall and at 1 point a special wall to take the ever present HP fire well but I still haven’t found what im happy with yet. Right now the EV spread is set so I can counter DD gyarados should starmie go down. All suggestions here with valid reason are very welcome.
I love ferrothorn it for its ability to demolish fast sweepers with gyro ball (ie gengar), and wall basically every water poke in the game which is great considering its a rain team... and opposing swift swim abusers could do a lot of damage.
Because I run gyro ball, and Ferrothorn is never going to outspeed anything regardless, I can use Ferrothorn as a secondary paralysis absorber (Thundurus-T being my primary T-wave taker) quite comfortably.
I also know it’s a little odd that I run the t-wave as well as gyro ball but I like the added utility of being able to cripple various threats such as the lati twins, where gyro ball or power whip won’t do enough to take them out before they take out ferrothorn.
Oh and the shed shell is so magnezone doesn’t tear me a new asshole with HP fire

Genesect @ Life Orb
Trait: Download
EVs: 252 SAtk / 4 SDef / 252 Spd
Modest Nature
- Ice Beam
- Thunder
- Rock Polish
- Bug Buzz
PUT DOWN YOUR PITCHFORKS i know i am not running U-Turn. I don't like running it because im running a special rock polish set. It really grates on me setting up a rock polish, and then wasting a moveslot so i can just get damage as i switch out. I am not going to blindly send out genesect if i see they still have anything that can tank special hits and either cripple me or KO me back like BlissChan, Heatran, Volcarona, Jirachi, TTar (in sand) or Virizion. Not to mention if i wanted to run it, i would have to run a dodgy nature meaning genesect cant tank a hit, which it currently can while it sets up a rock polish due to its amazing typing and reasonable bulk.
Anyway, rant over. Genesect is my special sweeper. After a download boost, the special attack stat goes to a crazily high 558. After a rock polish, i outspeed every scarf user in the game apart from insanely rare ones like Accelgor.
Boltbeam gives great coverage, and the Bug Buzz is there as a powerful STAB'ed filler move, which is great for hitting pokes like Mew, Celebi and Cresselia hard.
Due to the great bulk genesect has, it can usually take a hit and beat a lot of common threats 1v1. A good example is how it beats nearly all variants of scizor on a 1v1 basis even without carrying flamethrower.

Scizor @ Life Orb
Trait: Technician
EVs: 248 HP / 252 Atk / 8 SDef
Adamant Nature
- Superpower
- Swords Dance
- Roost
- Bullet Punch
Scizor is basically just my physical death machine. I don’t want to run jolly nature because I don’t like the lost power. I don’t see it out speeding anything important while carrying an adamant nature, even with 252 EV’s (correct me if im wrong?), so I decided to just add to scizors bulk.
Priority is always a good thing to have, and scizor is possibly the best user of it in the game. Also, some may see it as an odd choice to run superpower over bug bite on a bulky roosting set, but running it lets me check some of the things that genesect dispises, like TTar and BlissChan while Bug Bite doesnt really cover too much else.
While i do feel scizor is a great pokemon to have around, i do feel like he could be replaceable as a combination of Genesect and Dragonite cover most things. I could probably use another wall so ferrothorn doesnt have to take all of the burdon. Tentacruel comes right to mind :P

Dragonite @ Lum Berry
Trait: Multiscale
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature
- Dragon Dance
- Waterfall
- Outrage
- ExtremeSpeed
What is there to say about dragonite that hasnt already been said? After a dragon dance, its nigh impossible to stop.
Extremespeed is a fantastic revenge killing tool, dragon dance lets me outspeed every unboosted poke that could genuinely threaten me bar aerodactyl and is great for at the least boosting the power of ESpeed where i face imminent death from a strong priority user like weavile, while outrage and waterfall gives at least neutral coverage for every pokemon in the game apart from empoleon and ferrothorns line
Due to practically overhauling my team, the threatlist has been removed as i havent played enough with the team to find what really threaten it. However, i do have problems with teams running a lot of steel types