ginganinja
It's all coming back to me now
I love you
Introduction
Yea, its been ages since I posted a RMT, and while I had some good BW1 teams, I kinda felt that Nuclear Warfare was the best way for me to say goodbye to BW1. Anyway, BW2 hit the metagame, and I needed a team so I could test the new shit out. I really really wanted to use Meloetta cos its just gorgeous so I made this team, and then named it “Dear Susan” after Susan Coffey cos both are amazing :). Team has been pretty successful in my laddering which was pretty neat. Everyone likes ladder peaks so umm, I hit 21st on the ladder, but then it trolled me giving me +0 every time I won a game so lol got no further and played on alts for a bit after that since everyone started stalking me. Its o.k tho, cos got a screenshot of the awesome peak, here it is:
At a Glance
THE TEAM
Politoed @ Leftovers
Trait: Drizzle
EVs: 252 HP / 224 Def / 32 Spd
Bold Nature
- Scald
- Perish Song
- Toxic
- Refresh
Politoed is obviously essential to my team, since it does rely quite heavily on Rain for it to be effective. The team can function outside of rain, however it’s riskier, and Keldeo loses quite a significant amount of power. In choosing Politoed for my team, I knew that I wanted something bulky, so that I could win weather wars such as against Sun, which traditionally gives Rain a little bit of trouble due to the common grass types that are used on those sorts of teams. As such, I went towards a physically bulky spread, so I could have something to take physical hits, as well as switch into Tyranitar with little problems. The attacks I picked seem a little random, but they covered everything I wanted, Scald for general STAB as well as crippling any physical attackers with a burn, Toxic to cripple Jellicent and Gastrodon, both common switch ins to Politoed, Perish Song to fuck up Baton Pass, as well as phase out frustrating set up sweepers such as Sub DD Nite, and Sub CM Jirachi. Refresh seems a little odd, but I didn’t want Chesto Rest, didn’t want to be forced into sleep if I wanted to get rid of an annoying status, since it kills momentum, and so I went with Refresh. Refresh allows me to not really give 2 shits about Jellicent and Gastrodon (we both Toxic each other and I laugh and refresh it off next turn), as well as not worried about Ninetales burning or Toxicing me. It also is a big “fuck you”, to Sub Toxic Gliscor, since I can scald to break its subs, refresh off Toxic, and use Perish Song to phase the fucking thing out.
All in all, Politoed is kinda like the glue of my team. Its reliable, it does a good job at handling what I need it do, and its rarely a “deadweight” like some people consider it to be. It doesn’t really let me down, and I don’t really have any problems with the moves it runs, although perhaps there might be a better EV spread somewhere since I forgot what the 32 speed EVs were supposed to outspeed.
Meloetta @ Leftovers
Trait: Serene Grace
EVs: 4 HP / 252 SAtk / Spd 252
Modest Nature
- Calm Mind
- Psyshock
- Focus Blast
- Shadow Ball
Meloetta is just awesome, it’s to me what Chloroform is to Frizy, what Shaymin is to jumpluff, what Bloo is to Haunter and what pi is to Earthworm...
Anyway, Meloetta is one of the most underrated pokemon in the entire game, and yet, it can be very threatening to a lot of teams. I don’t actually know why people insist on Shadow Balling it with Zam / Gengar but regardless, Meloetta really is a key member of this team. For starters, it’s almost a perfect partner to Jirachi, in that both are excellent Calm Mind users, that soften up each others counters for a sweep. Jirachi, for example, can tear off chunks of health from CB Scizor with Thunder, weakening it for a +1 FB to KO. In turn, Meloetta nails Heatran and Tyranitar, as well as Gliscor and Hippowdon, putting them under enough pressure for Jirachi to try and sweep later in the match.
Meloetta originally was Relic Song Mixed, however, the LO recoil was really draining me, and I wanted something that could take a hit a bit better, so I turned to the CM set and never looked back. Meloetta sort of acts like a mini wallbreaker, switching in and threatening quite a lot with its initial power. I don’t really need a Calm Mind boost for Meloetta to do its job, but if I do get a CM boost (usually against slower, more bulkier teams), then Meloetta becomes very, very threatening, easily getting KO after KO. Usually ill just send it in when I get a free switch, let it kill / cripple stuff, and then let my main sweepers do the rest. It’s really simple to use, it hits like a goddamn nuke, and it’s an important part of this teams overall strategy. Usually, I use Meloetta as almost my “first strike” sweeper. It has excellent bulk, and people have no idea how to handle it, so it can usually soften up the team, for my other sweepers. The exception, of course, is if I can see a possible Meloetta sweep in the team preview, in which case I will prolly use something else.
I run Modest over Timid cos I favour the initial power, and have never, ever regretted missing out on that extra speed. Its fast enough to outspeed what I need it to, and that’s what counts. Psyshock was used over Psychic because Meloetta lures in special walls and I can handle most physical walls with Shadow Ball after a CM boost anyway. It also makes beating Blissey / Chansey much easier.
Thundurus-Therian @ Life Orb
Trait: Volt Absorb
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature
- Thunder
- Focus Blast
- Hidden Power [Ice]
- Nasty Plot
Yea, this is the main destroyer on my team. Again, like Meloetta, this thing doesn’t need to set up in order to the threatening, so against faster teams, I can just spam Thunder and kill shit fairly easily. Thundurus-T is actually fairly important on this team, since it turns the game into a mindgame if my opponent has Jolteon, Rotom W or a Thundurus. Often, many of these pokemon will throw out a coverage move in order to predict the Thundurus-T switch in, I can exploit this by playing accordingly, such as bringing in Meloetta on a Jolteon Shadow Ball, and setting up a free Calm Mind. While having that cool presence to dissuade Volt Switching, Thundurus also pretty much wrecks any slow team, and as such, serves as a pretty potent wallbreaker. It’s also a bitch to stall teams, since with a little bit of prior damage, it can clean sweep (which is often), or it can nuke down the stall team, crippling special walls for Keldeo / Meloetta / Jirachi to sweep . The best part is, even when im facing an offensive team, I can abuse my excellent 101 base speed and pretty much kill everything with a LO.
On a practical level, Thundurus-T is also pretty important as a fighting resist and ground immunity. I usually play pretty carefully with it because of this, as so long as I have it alive on my team, it discourages my opponent from freely spamming those moves, for fear that Thundurus-T forces a KO in exchange.
Ferrothorn @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 4 Def / 252 SDef
Sassy Nature
IVs: 0 Spd
- Power Whip
- Stealth Rock
- Gyro Ball
- Bulldoze
Ferrothorn is kinda weird in that, yep, its running 3 attacks. The moveset looks weird as fuck so I will explain. Firstly, I had Power Whip for STAB against waters, I don’t use it often but its cool to have, then I have Bulldoze for the obvious Heatran / Infernape switches, as well as helping my handle CM Raikou, and CM Jirachi. Lowering my opponent speed 1 stage is also pretty neat since it means I don’t have to use my revenge killer, and instead use something like Meloetta. Bulldoze works pretty well, it also stops those gay Magnezone trying to Charm Beam on my ass. Gyro Ball + Bulldoze looks odd, but I am only using it on Flying types like DD Dragonite / Salamence / Tornadus –T and I like being able to hit them hard. Stealth Rock is Stealth Rock, I need it to cripple all the SR weak shit in this metagame, and leaving home without it makes me feel uncomfortable.
Ferrothorn serves as my best check to powerful water moves that fly around, as well as taking Electric Attacks, if I don’t want to risk the mindgame with Thundurus-T. It gives me a dragon resist, which is fairly nice, and it just fills so many holes on my team, so I am pretty happy with it. I guess I am open to opinions on his moveset, as occasionally I find myself wishing I had Leech Seed on there somewhere, or Thunder Wave.
Jirachi @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 4 SAtk / 252 Spd
Timid Nature
- Calm Mind
- Psyshock
- Thunder
- Substitute
Jirachi is basically the main sweeper. Enough RMTs in this forum harp on about how good it is in BW2, and I don’t really feel like repeating them, but yea, its pretty neat. I run Psyshock on my Jirachi (which is non standard) so I can better beat shit like Gastrodon / Amoonguss / Latias and stuff. Having Psychic STAB is fairly useful with all the fighting types around, and Psyshock means that I should run most CM wars.
Jirachi serves as my main check to Tornadus-T. While not a perfect one, its pretty good on an offensive team such as mine, and I can cripple it with Thunder, aiming for a paralysis or something. When using Jirachi, quite often I will throw out a few Thunder from time to time, since slowing certain pokemon down makes it easier for Meloetta to sweep. Usually, either Jirachi or Meloetta will be sweeping depending on the team I am facing, so I will usually throw one of them at my opponent’s team, cripple the defensive core, then send in my other Calm Mind sweeper and clean up. Jirachi is my second steel type, giving me a second switch to Dragons which is pretty neat, and it often can set up a Sub on Ferrothorn, giving me a solid platform for a sweep.
If I were to make a change to Jirachi, it would prolly be Water Pulse over Psyshock. The only reason I dislike Water Pulse, is because it leaves me open to the stuff I use Psyshock for, but on the plus side, it threatens Cele / Tran a little more, which can be a real bother if they are running Specially Defensive Celebi (I ran into a few recently, its really annoying).
Keldeo-Resolution @ Choice Scarf
Trait: Justified
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Hydro Pump
- Secret Sword
- Icy Wind
- Hidden Power Flying
And finally, we have Keldeo. I am sure that many of you expected Specs, a lot do when looking at the team preview, however, I discovered that my team was weak to fast sweepers, and thus I needed a revenge killer. Everything on my team was working so I just chucked on a Scarf on Keldeo and thought “what the hell”, then went out and laddered. I suspect I am not the only person using Scarf Keldeo, however, it’s pretty rare, and I really think it should be used more. Under Rain, Hydro Pump still hits fairly hard on a lot of things, and its pretty successful at sweeping late game. I guess that I usually use Keldeo as a cleaner, since its going to outspeed pretty much everything late game, and Secret Sword / Hydro Pump is strong enough to take out weakened targets late game.
Asside from cleaning, Keldeo is also my revenge killer, letting me handle threats such as Tornadus-T, Genosect, or Jolteon if things don’t quite go my way. Quite often however, this requires a little bit of clever play. Usually, I will bring Keldeo in on something low on health and slower than Keldeo (as if I was using Specs), and then go for a kill with Hydro Pump. My opponent then brings in Jolteon or Tornadus-T, expecting to revenge, and then get owned by Hydro Pump, giving me Keldeo 2 KOs and still on full health. When battling, I usually take a look at what water resists are active on the team, what I need to do in order to sweep, etc etc. Latios and Celebi can usually be lured in and crippled by Meloetta, in fact, Meloetta handles most of the Keldeo checks anyway.
The moveset looks dumb, so I think ill explain it. Firstly, Hydro / SS are pretty standard, they are the moves you will most be using, and are pretty darn important. The last 2 slots are (imo) rather filler, since you don’t use them that much. I went with Icy Wind because I wanted to go with a Hidden Power to hit Grass types like Venusaur, as well as nail Croak / Virizion / Breloom. I might go back to Surf but the last two slots really are filler so I don’t mind too much.
Conclusion
So basically, this has been one of my more successful teams, and I really think it highlights how good Meloetta and Scarf Keldeo really are. The team itself, has problems against teams that have a large amount of fast pokemon, such as Latios / Thundurus / Terrakion all on the same team (for example). Teams such as this force me to rely on Keldeo a bit more than I would like, and can usually get momentum better than I can, making it harder to take down the water resists. Using Agility on Thundurus-T would fix this problem I think, however stall becomes harder so I think it’s more of a “pick your poison” kind of thing. I don’t see either team style enough to fully warrant an actual moveset change, since I tend to see balance a little more and NP is more effective against that. Anyway, feel free to rate, hate, steal, provide advice etc etc. Thank you all for reading and I hope you all enjoyed my RMT!
Importable
EDIT
As of very recently this peaked 5th and I honestly think I should retire this team, it did what it needed too, it was awesome fun, it showcased CM Meloetta, NP Thundurus and Scarf Keldeo to the world, and im proud of what it achieved.
Introduction
Yea, its been ages since I posted a RMT, and while I had some good BW1 teams, I kinda felt that Nuclear Warfare was the best way for me to say goodbye to BW1. Anyway, BW2 hit the metagame, and I needed a team so I could test the new shit out. I really really wanted to use Meloetta cos its just gorgeous so I made this team, and then named it “Dear Susan” after Susan Coffey cos both are amazing :). Team has been pretty successful in my laddering which was pretty neat. Everyone likes ladder peaks so umm, I hit 21st on the ladder, but then it trolled me giving me +0 every time I won a game so lol got no further and played on alts for a bit after that since everyone started stalking me. Its o.k tho, cos got a screenshot of the awesome peak, here it is:
At a Glance
THE TEAM
Politoed @ Leftovers
Trait: Drizzle
EVs: 252 HP / 224 Def / 32 Spd
Bold Nature
- Scald
- Perish Song
- Toxic
- Refresh
Politoed is obviously essential to my team, since it does rely quite heavily on Rain for it to be effective. The team can function outside of rain, however it’s riskier, and Keldeo loses quite a significant amount of power. In choosing Politoed for my team, I knew that I wanted something bulky, so that I could win weather wars such as against Sun, which traditionally gives Rain a little bit of trouble due to the common grass types that are used on those sorts of teams. As such, I went towards a physically bulky spread, so I could have something to take physical hits, as well as switch into Tyranitar with little problems. The attacks I picked seem a little random, but they covered everything I wanted, Scald for general STAB as well as crippling any physical attackers with a burn, Toxic to cripple Jellicent and Gastrodon, both common switch ins to Politoed, Perish Song to fuck up Baton Pass, as well as phase out frustrating set up sweepers such as Sub DD Nite, and Sub CM Jirachi. Refresh seems a little odd, but I didn’t want Chesto Rest, didn’t want to be forced into sleep if I wanted to get rid of an annoying status, since it kills momentum, and so I went with Refresh. Refresh allows me to not really give 2 shits about Jellicent and Gastrodon (we both Toxic each other and I laugh and refresh it off next turn), as well as not worried about Ninetales burning or Toxicing me. It also is a big “fuck you”, to Sub Toxic Gliscor, since I can scald to break its subs, refresh off Toxic, and use Perish Song to phase the fucking thing out.
All in all, Politoed is kinda like the glue of my team. Its reliable, it does a good job at handling what I need it do, and its rarely a “deadweight” like some people consider it to be. It doesn’t really let me down, and I don’t really have any problems with the moves it runs, although perhaps there might be a better EV spread somewhere since I forgot what the 32 speed EVs were supposed to outspeed.
Meloetta @ Leftovers
Trait: Serene Grace
EVs: 4 HP / 252 SAtk / Spd 252
Modest Nature
- Calm Mind
- Psyshock
- Focus Blast
- Shadow Ball
Meloetta is just awesome, it’s to me what Chloroform is to Frizy, what Shaymin is to jumpluff, what Bloo is to Haunter and what pi is to Earthworm...
[13:04:51] <Earthworm> hmm
[13:04:55] <Earthworm> id better revise my pi
[13:05:14] <Earthworm> 3.1415926535897932384626433832795028841971693993751058
[13:05:48] <Earthworm> 2097494459230781640628620899862803482534211706798214808651328230664
[13:06:48] <Earthworm> 70938446095505822317253594081284811174502841027019385211055596446229489549303819644288109756659
[13:07:04] <Earthworm> 3344612847564823378678316527120190914564
[13:07:20] <Earthworm> ok
[13:07:32] <Earthworm> now i will check for errors
[13:08:35] <Earthworm> ok
[13:08:37] <Earthworm> it looks right
[13:08:39] <Earthworm> reading over it
[13:08:50] <Earthworm> now ill compare it to a website
[13:09:11] <Earthworm> 3.1415926535897932384626433832795028841971693993751058209749445923078164062862089986280348253421170679
[13:09:11] <Earthworm> 8214808651328230664709384460955058223172535940812848111745028410270193852110555964462294895493038196
[13:09:11] <Earthworm> 442881097566593344612847564823378678316527120190914564
[13:09:24] <Earthworm> vs
[13:09:32] <Earthworm> 3.1415926535897932384626433832795028841971693993751058209749445923078164062862089986280348253421170679
[13:10:25] <Earthworm> 8214808651328230664709384460955058223172535940812848111745028410270193852110555964462294895493038196
[13:10:36] <Earthworm> 442881097566593344612847564823378678316527120190914564
[13:11:04] <Earthworm> =]
[13:11:05] <Earthworm> no errors
[13:12:09] <Earthworm> i did it flawlessly
[13:12:16] <Earthworm> i guess that shows
[13:12:25] <Earthworm> to revise at some interval
[13:04:55] <Earthworm> id better revise my pi
[13:05:14] <Earthworm> 3.1415926535897932384626433832795028841971693993751058
[13:05:48] <Earthworm> 2097494459230781640628620899862803482534211706798214808651328230664
[13:06:48] <Earthworm> 70938446095505822317253594081284811174502841027019385211055596446229489549303819644288109756659
[13:07:04] <Earthworm> 3344612847564823378678316527120190914564
[13:07:20] <Earthworm> ok
[13:07:32] <Earthworm> now i will check for errors
[13:08:35] <Earthworm> ok
[13:08:37] <Earthworm> it looks right
[13:08:39] <Earthworm> reading over it
[13:08:50] <Earthworm> now ill compare it to a website
[13:09:11] <Earthworm> 3.1415926535897932384626433832795028841971693993751058209749445923078164062862089986280348253421170679
[13:09:11] <Earthworm> 8214808651328230664709384460955058223172535940812848111745028410270193852110555964462294895493038196
[13:09:11] <Earthworm> 442881097566593344612847564823378678316527120190914564
[13:09:24] <Earthworm> vs
[13:09:32] <Earthworm> 3.1415926535897932384626433832795028841971693993751058209749445923078164062862089986280348253421170679
[13:10:25] <Earthworm> 8214808651328230664709384460955058223172535940812848111745028410270193852110555964462294895493038196
[13:10:36] <Earthworm> 442881097566593344612847564823378678316527120190914564
[13:11:04] <Earthworm> =]
[13:11:05] <Earthworm> no errors
[13:12:09] <Earthworm> i did it flawlessly
[13:12:16] <Earthworm> i guess that shows
[13:12:25] <Earthworm> to revise at some interval
Anyway, Meloetta is one of the most underrated pokemon in the entire game, and yet, it can be very threatening to a lot of teams. I don’t actually know why people insist on Shadow Balling it with Zam / Gengar but regardless, Meloetta really is a key member of this team. For starters, it’s almost a perfect partner to Jirachi, in that both are excellent Calm Mind users, that soften up each others counters for a sweep. Jirachi, for example, can tear off chunks of health from CB Scizor with Thunder, weakening it for a +1 FB to KO. In turn, Meloetta nails Heatran and Tyranitar, as well as Gliscor and Hippowdon, putting them under enough pressure for Jirachi to try and sweep later in the match.
Meloetta originally was Relic Song Mixed, however, the LO recoil was really draining me, and I wanted something that could take a hit a bit better, so I turned to the CM set and never looked back. Meloetta sort of acts like a mini wallbreaker, switching in and threatening quite a lot with its initial power. I don’t really need a Calm Mind boost for Meloetta to do its job, but if I do get a CM boost (usually against slower, more bulkier teams), then Meloetta becomes very, very threatening, easily getting KO after KO. Usually ill just send it in when I get a free switch, let it kill / cripple stuff, and then let my main sweepers do the rest. It’s really simple to use, it hits like a goddamn nuke, and it’s an important part of this teams overall strategy. Usually, I use Meloetta as almost my “first strike” sweeper. It has excellent bulk, and people have no idea how to handle it, so it can usually soften up the team, for my other sweepers. The exception, of course, is if I can see a possible Meloetta sweep in the team preview, in which case I will prolly use something else.
I run Modest over Timid cos I favour the initial power, and have never, ever regretted missing out on that extra speed. Its fast enough to outspeed what I need it to, and that’s what counts. Psyshock was used over Psychic because Meloetta lures in special walls and I can handle most physical walls with Shadow Ball after a CM boost anyway. It also makes beating Blissey / Chansey much easier.
Thundurus-Therian @ Life Orb
Trait: Volt Absorb
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature
- Thunder
- Focus Blast
- Hidden Power [Ice]
- Nasty Plot
Yea, this is the main destroyer on my team. Again, like Meloetta, this thing doesn’t need to set up in order to the threatening, so against faster teams, I can just spam Thunder and kill shit fairly easily. Thundurus-T is actually fairly important on this team, since it turns the game into a mindgame if my opponent has Jolteon, Rotom W or a Thundurus. Often, many of these pokemon will throw out a coverage move in order to predict the Thundurus-T switch in, I can exploit this by playing accordingly, such as bringing in Meloetta on a Jolteon Shadow Ball, and setting up a free Calm Mind. While having that cool presence to dissuade Volt Switching, Thundurus also pretty much wrecks any slow team, and as such, serves as a pretty potent wallbreaker. It’s also a bitch to stall teams, since with a little bit of prior damage, it can clean sweep (which is often), or it can nuke down the stall team, crippling special walls for Keldeo / Meloetta / Jirachi to sweep . The best part is, even when im facing an offensive team, I can abuse my excellent 101 base speed and pretty much kill everything with a LO.
On a practical level, Thundurus-T is also pretty important as a fighting resist and ground immunity. I usually play pretty carefully with it because of this, as so long as I have it alive on my team, it discourages my opponent from freely spamming those moves, for fear that Thundurus-T forces a KO in exchange.
Ferrothorn @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 4 Def / 252 SDef
Sassy Nature
IVs: 0 Spd
- Power Whip
- Stealth Rock
- Gyro Ball
- Bulldoze
Ferrothorn is kinda weird in that, yep, its running 3 attacks. The moveset looks weird as fuck so I will explain. Firstly, I had Power Whip for STAB against waters, I don’t use it often but its cool to have, then I have Bulldoze for the obvious Heatran / Infernape switches, as well as helping my handle CM Raikou, and CM Jirachi. Lowering my opponent speed 1 stage is also pretty neat since it means I don’t have to use my revenge killer, and instead use something like Meloetta. Bulldoze works pretty well, it also stops those gay Magnezone trying to Charm Beam on my ass. Gyro Ball + Bulldoze looks odd, but I am only using it on Flying types like DD Dragonite / Salamence / Tornadus –T and I like being able to hit them hard. Stealth Rock is Stealth Rock, I need it to cripple all the SR weak shit in this metagame, and leaving home without it makes me feel uncomfortable.
Ferrothorn serves as my best check to powerful water moves that fly around, as well as taking Electric Attacks, if I don’t want to risk the mindgame with Thundurus-T. It gives me a dragon resist, which is fairly nice, and it just fills so many holes on my team, so I am pretty happy with it. I guess I am open to opinions on his moveset, as occasionally I find myself wishing I had Leech Seed on there somewhere, or Thunder Wave.
Jirachi @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 4 SAtk / 252 Spd
Timid Nature
- Calm Mind
- Psyshock
- Thunder
- Substitute
Jirachi is basically the main sweeper. Enough RMTs in this forum harp on about how good it is in BW2, and I don’t really feel like repeating them, but yea, its pretty neat. I run Psyshock on my Jirachi (which is non standard) so I can better beat shit like Gastrodon / Amoonguss / Latias and stuff. Having Psychic STAB is fairly useful with all the fighting types around, and Psyshock means that I should run most CM wars.
Jirachi serves as my main check to Tornadus-T. While not a perfect one, its pretty good on an offensive team such as mine, and I can cripple it with Thunder, aiming for a paralysis or something. When using Jirachi, quite often I will throw out a few Thunder from time to time, since slowing certain pokemon down makes it easier for Meloetta to sweep. Usually, either Jirachi or Meloetta will be sweeping depending on the team I am facing, so I will usually throw one of them at my opponent’s team, cripple the defensive core, then send in my other Calm Mind sweeper and clean up. Jirachi is my second steel type, giving me a second switch to Dragons which is pretty neat, and it often can set up a Sub on Ferrothorn, giving me a solid platform for a sweep.
If I were to make a change to Jirachi, it would prolly be Water Pulse over Psyshock. The only reason I dislike Water Pulse, is because it leaves me open to the stuff I use Psyshock for, but on the plus side, it threatens Cele / Tran a little more, which can be a real bother if they are running Specially Defensive Celebi (I ran into a few recently, its really annoying).
Keldeo-Resolution @ Choice Scarf
Trait: Justified
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Hydro Pump
- Secret Sword
- Icy Wind
- Hidden Power Flying
And finally, we have Keldeo. I am sure that many of you expected Specs, a lot do when looking at the team preview, however, I discovered that my team was weak to fast sweepers, and thus I needed a revenge killer. Everything on my team was working so I just chucked on a Scarf on Keldeo and thought “what the hell”, then went out and laddered. I suspect I am not the only person using Scarf Keldeo, however, it’s pretty rare, and I really think it should be used more. Under Rain, Hydro Pump still hits fairly hard on a lot of things, and its pretty successful at sweeping late game. I guess that I usually use Keldeo as a cleaner, since its going to outspeed pretty much everything late game, and Secret Sword / Hydro Pump is strong enough to take out weakened targets late game.
Asside from cleaning, Keldeo is also my revenge killer, letting me handle threats such as Tornadus-T, Genosect, or Jolteon if things don’t quite go my way. Quite often however, this requires a little bit of clever play. Usually, I will bring Keldeo in on something low on health and slower than Keldeo (as if I was using Specs), and then go for a kill with Hydro Pump. My opponent then brings in Jolteon or Tornadus-T, expecting to revenge, and then get owned by Hydro Pump, giving me Keldeo 2 KOs and still on full health. When battling, I usually take a look at what water resists are active on the team, what I need to do in order to sweep, etc etc. Latios and Celebi can usually be lured in and crippled by Meloetta, in fact, Meloetta handles most of the Keldeo checks anyway.
The moveset looks dumb, so I think ill explain it. Firstly, Hydro / SS are pretty standard, they are the moves you will most be using, and are pretty darn important. The last 2 slots are (imo) rather filler, since you don’t use them that much. I went with Icy Wind because I wanted to go with a Hidden Power to hit Grass types like Venusaur, as well as nail Croak / Virizion / Breloom. I might go back to Surf but the last two slots really are filler so I don’t mind too much.
Conclusion
So basically, this has been one of my more successful teams, and I really think it highlights how good Meloetta and Scarf Keldeo really are. The team itself, has problems against teams that have a large amount of fast pokemon, such as Latios / Thundurus / Terrakion all on the same team (for example). Teams such as this force me to rely on Keldeo a bit more than I would like, and can usually get momentum better than I can, making it harder to take down the water resists. Using Agility on Thundurus-T would fix this problem I think, however stall becomes harder so I think it’s more of a “pick your poison” kind of thing. I don’t see either team style enough to fully warrant an actual moveset change, since I tend to see balance a little more and NP is more effective against that. Anyway, feel free to rate, hate, steal, provide advice etc etc. Thank you all for reading and I hope you all enjoyed my RMT!
Importable
Bojangles (Politoed) @ Leftovers
Trait: Drizzle
EVs: 32 Spd / 252 HP / 224 Def
Bold Nature
- Scald
- Perish Song
- Toxic
- Refresh
Amelie (Meloetta) @ Leftovers
Trait: Serene Grace
EVs: 252 Spd / 4 HP / 252 SAtk
Modest Nature
- Calm Mind
- Psyshock
- Focus Blast
- Shadow Ball
Storm (Thundurus-Therian) @ Life Orb
Trait: Volt Absorb
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature
- Thunder
- Focus Blast
- Hidden Power [Ice]
- Nasty Plot
Thorn (Ferrothorn) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 4 Def / 252 SDef
Sassy Nature
IVs: 0 Spd
- Power Whip
- Stealth Rock
- Gyro Ball
- Bulldoze
Seabiscuit (Keldeo-Resolution) @ Choice Scarf
Trait: Justified
EVs: 252 SAtk / 252 Spd / 4 SDef
Timid Nature
- Hydro Pump
- Secret Sword
- Icy Wind
- Hidden Power [Flying]
Celeste (Jirachi) @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 4 SAtk / 252 Spd
Timid Nature
- Calm Mind
- Psyshock
- Thunder
- Substitute
Trait: Drizzle
EVs: 32 Spd / 252 HP / 224 Def
Bold Nature
- Scald
- Perish Song
- Toxic
- Refresh
Amelie (Meloetta) @ Leftovers
Trait: Serene Grace
EVs: 252 Spd / 4 HP / 252 SAtk
Modest Nature
- Calm Mind
- Psyshock
- Focus Blast
- Shadow Ball
Storm (Thundurus-Therian) @ Life Orb
Trait: Volt Absorb
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature
- Thunder
- Focus Blast
- Hidden Power [Ice]
- Nasty Plot
Thorn (Ferrothorn) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 4 Def / 252 SDef
Sassy Nature
IVs: 0 Spd
- Power Whip
- Stealth Rock
- Gyro Ball
- Bulldoze
Seabiscuit (Keldeo-Resolution) @ Choice Scarf
Trait: Justified
EVs: 252 SAtk / 252 Spd / 4 SDef
Timid Nature
- Hydro Pump
- Secret Sword
- Icy Wind
- Hidden Power [Flying]
Celeste (Jirachi) @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 4 SAtk / 252 Spd
Timid Nature
- Calm Mind
- Psyshock
- Thunder
- Substitute
EDIT
As of very recently this peaked 5th and I honestly think I should retire this team, it did what it needed too, it was awesome fun, it showcased CM Meloetta, NP Thundurus and Scarf Keldeo to the world, and im proud of what it achieved.