Keepin' it Rolling
Hi guys my name is Derpness and this is my second UU team. My first underwent many changes but overall had a decent record on the PS ladder. With the metagame knowledge I accrued from that team and some inspiration from some popular Youtuber (I forgot which) I made this team. This team has its share of homemade sets but has been working pretty well and I've been having fun with it. Its currently undefeated after its initial few games but I have concerns I'd like Smogon's help with.








I love Flygon and always have (at least since I got one in Emerald). I've used the standard Scarf set ever since I started playing competitively at the beginning of 4th gen. However, using it was not the reason I decided to make this team, I really wanted to try running a support Cobalion after seeing some Youtuber (I forgot which, probably NBZ) use one. After discovering that Cobalion had access to Volt Switch I decided to make a momentum based team.



I decided on Azelf as my next poke, due to its access to U-turn and absurdly powerful offensive stats. This lead to a misguided attempt to make a Banded Azelf set, that failed to ever really accomplish anything over its brief tenure with the team.




The premise of my team was constant switching to gain momentum, so entry hazards were going to be taxing, Hitmontop brings tons of utility with Intimidate and priority, so he was my chosen spinner.





Having momentum means nothing if no one on your team can exploit it, therefore SubRoost Zapdos makes alot of sense for my team, coming in via U-Turn, forcing a switch and Subbing. Even uninvested his Tbolts are hella powerful and Roost allows him to stick around for the whole match. He hasn't fainted yet for me, though I imagine that if he did things would quickly fall apart, as him, along with the next poke I added are my team's glue.






One very apparent problem with my team is the possibility that the other team would get momentum, with a bit of hax, a misplay on my part, etc. In the initial couple games I've played, this has indeed happened and yet I have not lost. Why? Because of Cress. Cress take any momentum the enemy team has and squashes it like a bug. She takes hits of all kinds like a champ and just throws down a Toxic, Moonlights back up and proceeds to ask "where's your momentum now, bitch?" This is, like Zapdos, a poke that is yet to die (mind you I've only played 5 games) and judging from its initial preformance I somehow doubt it ever will.






Azelf just didn't cut it, as you might expect, so I threw on CB Mienshao, who's done fairly well. Having 3 fighting types would be bad so out went H-Top and in came Blastoise, the Blastoise set is pretty strange but I needed the priority.

GOAT (Cobalion) @ Leftovers
Trait: Justified
EVs: 252 Spd / 252 HP / 4 Def
Bold Nature
- Stealth Rock
- Thunder Wave
- Focus Blast
- Volt Switch
Trait: Justified
EVs: 252 Spd / 252 HP / 4 Def
Bold Nature
- Stealth Rock
- Thunder Wave
- Focus Blast
- Volt Switch
Cobalion is just useful, a great switch into a lot of threats, (such as ScarfMoxieCross) packing TWave for the faster ones. He's my SR setter obviously, which is pretty vital to my team. The key to momentum based play is constantly forcing switches, allowing you to capitalize on U-turn or Volt Switch and SR punishes your opponent for these switches. Another reason that Cobalion makes sense for this team is that Cobalion is, similarly to Flygon, practically immune to hazards. His TSpikes immunity combined with a Quad SR resist leaves only Spikes to harm him. He really doesn't mind switching around at all. Due to his Quad resists to common UU attacking types of Bug, Dark and Rock he also does an excellent job of forcing switches, especially against ScarfMoxieCross variants that carry Pursuit, he also notably has excellent type synergy with Cresselia.
As a note on the set and EVs I set up this spread to allow for Cobalion to outspeed walls but to be outsped by other common users of U-Turn. The reasoning behind this is that if the both of us Volt/Turn on the same turn I will get initiative. Common U-Turners that outpace but would not if I ran a Timid nature Cobalion are Mienshao, Victini, Zoarark, Zapdos and Darmanitian. It is important to note that many on these Pokemon often carry a Choice Scarf and ergo would be faster anyways or carry a super-effective move to hit Cobalion with, however oftentimes opponents will over-predict and use U-turn to potentially gain initiative. I run Focus Blast over a physical move because I appreciate the chip damage Volt Switch can do and would prefer not to run a negative nature. However, the set is entirely homemade and might be all wrong, so don't hesitate to suggest an alternative.
Synergy:




Fashion Concious (Flygon) @ Choice Scarf
Trait: Levitate
EVs: 252 Atk / 252 Spd / 4 SDef
Adamant Nature
- Earthquake
- Outrage
- Fire Punch
- U-turn
Trait: Levitate
EVs: 252 Atk / 252 Spd / 4 SDef
Adamant Nature
- Earthquake
- Outrage
- Fire Punch
- U-turn
Do I really need to explain this set? Like at all? Well for the unenlightened, this is a Flygon, if you ever see a Flygon you can be quite sure that this is what it is doing. This is because it does this very, very well. What is this exactly? Well, Flygon essentially functions as a scout accruing chip damage and initiative through the use of U-turn. He is practically immune to the entry hazards that can take a severe toll on other Pokemon, due to the Levitate ability and resistance to Stealth Rocks. Outrage and EQ can also allow for a sweep if needed. Fire Punch is filler.
I run Adamant, which I sometimes forget when I try to "speed tie" with other Flygons, when our speeds don't tie at all. However, as long as I play cautious it makes little difference and the extra damage is welcome. On a team relying on momentum this poke is basically a must have.
Synergy:



Fuckwitme (Mienshao) @ Choice Band
Trait: Regenerator
EVs: 252 Spd / 252 Atk / 4 SAtk
Naive Nature
- U-turn
- Hi Jump Kick
- Stone Edge
- Hidden Power [Ice]
Trait: Regenerator
EVs: 252 Spd / 252 Atk / 4 SAtk
Naive Nature
- U-turn
- Hi Jump Kick
- Stone Edge
- Hidden Power [Ice]
I came up with this set on the spot, however, looking over to Mienshao's analysis page I came across the exact same set so I guess it must work pretty well. This set functions as a wallbreaker, which was a major problem for me prior to placing it into the team, no one on my team had enough damage output to take down the tier's bulkier walls. However, with an immensely powerful STAB HJK Mienshao smashes down walls, while it's considerable speed and access to U-Turn can still allow me to scout and accrue momentum. Stone Edge hits the tiers most popular Ghost (Chandelure) for Super Effective damage and with Chandy being a massive threat to my team that is very important. HP Ice is filler (it basically just hits Flygon).
Synergy:



Spike (Zapdos) @ Leftovers
Trait: Pressure
EVs: 4 SAtk / 252 HP / 252 Spd
Timid Nature
- Substitute
- Roost
- Thunderbolt
- Hidden Power [Ice]
Trait: Pressure
EVs: 4 SAtk / 252 HP / 252 Spd
Timid Nature
- Substitute
- Roost
- Thunderbolt
- Hidden Power [Ice]
Good ol' SubRoost Zapdos, nowadays you kids are all using offensive sets like LO, Scarf and Specs but I remember the olden days when Zapdos was OU and this was the only set Zapdos ever ran. Ever. As no one ever uses this set anymore people are no longer reluctant to try to status Zapdos, allowing for a free sub, otherwise I bring him in when he'll force a switch, allowing for a Sub. After that either Roost it off or fire out the appropriate move. Due to how well this set takes advantage of switches its great for a momentum based team as getting it in will often result in a kill. With Toxic already on Cresselia its not needed on Zapdos, allowing me to hit Flygons, Roserades, ect.
Synergy:



Bonerkill (Cresselia) (F) @ Leftovers
Trait: Levitate
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
- Moonlight
- Ice Beam
- Toxic
- Psychic
Trait: Levitate
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
- Moonlight
- Ice Beam
- Toxic
- Psychic
This thing is so god damn invincible. I honestly don't understand how it could ever have been considered for RU, it literally just does not take damage. Its main problem is its weakness to Bug (because Heracross) and yet, though I haven't calced it, I highly doubt Megahorn does much more than 50-60 percent (as I was taking less than 40% from a Expert Belt/Scarfed Pinsir's X-Scissors). With damage like that and Megahorn's shoddy accuracy you could easily stall out a Toxic. This is also of course considering I don't have Cobalion to go into, who quad resists them. Outside of Heracross, Weavile, Sharpedo and sorta Krook, Cress deals with other UU physical attackers very well and considering how well Cobalion does against the above threats I believe I have the physical defense side covered. One thing I find amazing about Cress is that while I EVed Blastoise to be a special defender, Cress still has better special bulk. She can therefore function as a good switch into many special attackers excluding Chandelure (though she can come into Choice-locked variants), Yanmega, Zoroark and Houndoom. Due to the downsides that reduce the usage of all but Chandelure for the above attackers (weakness to Fighting, SR) Cress functions as a great mixed wall, elevating the pressure from Blastoise and Cobalion somewhat, allowing them to take broader roles than Physical Wall and Special Wall.
Synergy:




Dizzy (Blastoise) (M) @ Leftovers
Trait: Rain Dish/Torrent
EVs: 120 HP / 136 Atk / 252 SDef
Adamant Nature
- Aqua Jet
- Rapid Spin
- Dragon Tail
- Ice Punch/Scald/Waterfall
Trait: Rain Dish/Torrent
EVs: 120 HP / 136 Atk / 252 SDef
Adamant Nature
- Aqua Jet
- Rapid Spin
- Dragon Tail
- Ice Punch/Scald/Waterfall
This Blastoise set is the main reason I'm here, I'm just not quite sure about it. One reason for this might be the fact that I haven't run any calcs, the second is that its homemade, like that Cobalion set, to fill a specific role that Blastoise might not be cut out for. However, the final reason is that I'm not entirely sure about its ability and final move. The set is supposed to Spin and hit reasonably hard with priority Aqua Jet, the phazing is a bit of an added bonus, and the fact that it can do considerable damage while phazing is another. The first thing, however, that I'm not positive about is it's ability. It's really a tale of two threats, Rain Dance Kingdra and Chandelure. With Rain Dish Blastoise can have 12% recovery against RDDra and phaze it away and against Chandy the idea is that Blastoise takes a Shadow Ball, gets in Torrent range and KOs with Aqua Jet (Again no calcs yet, so I don't whether this idea works, though after SR I think it will). While I'm currently running Rain Dish I think Torrent is perhaps the better option as Chandelure is a common spinblocker and therefore a common Blastoise switch in. Next the last move, this is less pressing, I'm guessing I'll rarely use it but I'd like to know which of Scald, Ice Punch or Waterfall sounds most appealing to you guys, I personally currently run Ice Punch.


Conclusion
So that's the team, its currently 5-0. I'll likely post a battle video to show how the team plays once I've narrated and edited it and I'll run some calcs to make the descriptions more precise when I have the time. Say whatever you like, but keep the criticism constructive (no: l2p scrub, etc) and try to provide reasons as to why your change improves my team (no: I like this set use it because I said so, etc). Thanks in advance!
GOAT (Cobalion) @ Leftovers
Trait: Justified
EVs: 252 Spd / 252 HP / 4 Def
Bold Nature
- Stealth Rock
- Thunder Wave
- Focus Blast
- Volt Switch
Fashion Concious (Flygon) @ Choice Scarf
Trait: Levitate
EVs: 252 Atk / 252 Spd / 4 SDef
Adamant Nature
- Earthquake
- Outrage
- Fire Punch
- U-turn
Spike (Zapdos) @ Leftovers
Trait: Pressure
EVs: 4 SAtk / 252 HP / 252 Spd
Timid Nature
- Substitute
- Roost
- Thunderbolt
- Hidden Power [Ice]
Fuckwitme (Mienshao) @ Choice Band
Trait: Regenerator
EVs: 252 Spd / 252 Atk / 4 SAtk
Naive Nature
- U-turn
- Hi Jump Kick
- Stone Edge
- Hidden Power [Ice]
Bonerkill (Cresselia) (F) @ Leftovers
Trait: Levitate
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
- Moonlight
- Ice Beam
- Toxic
- Psychic
Dizzy (Blastoise) @ Leftovers
Trait: Torrent
EVs: 120 HP / 136 Atk / 252 SDef
Adamant Nature
- Aqua Jet
- Rapid Spin
- Dragon Tail
- Ice Punch
Trait: Justified
EVs: 252 Spd / 252 HP / 4 Def
Bold Nature
- Stealth Rock
- Thunder Wave
- Focus Blast
- Volt Switch
Fashion Concious (Flygon) @ Choice Scarf
Trait: Levitate
EVs: 252 Atk / 252 Spd / 4 SDef
Adamant Nature
- Earthquake
- Outrage
- Fire Punch
- U-turn
Spike (Zapdos) @ Leftovers
Trait: Pressure
EVs: 4 SAtk / 252 HP / 252 Spd
Timid Nature
- Substitute
- Roost
- Thunderbolt
- Hidden Power [Ice]
Fuckwitme (Mienshao) @ Choice Band
Trait: Regenerator
EVs: 252 Spd / 252 Atk / 4 SAtk
Naive Nature
- U-turn
- Hi Jump Kick
- Stone Edge
- Hidden Power [Ice]
Bonerkill (Cresselia) (F) @ Leftovers
Trait: Levitate
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
- Moonlight
- Ice Beam
- Toxic
- Psychic
Dizzy (Blastoise) @ Leftovers
Trait: Torrent
EVs: 120 HP / 136 Atk / 252 SDef
Adamant Nature
- Aqua Jet
- Rapid Spin
- Dragon Tail
- Ice Punch