Powernull (An NU RMT)

Hello everyone! I know I'm a day short of my usual waiting period, but it's Labor Day here and we can't do anything because of the dreadful rain. So, I decided to post my most recent team up for rates. I know I usually stick to LC and UU, but I was eager to try out Cinccino ever since I started the Minccino analysis. Turns out it actually works really well! So let's get this party started!

Powernull
573.gif
591.gif
628.gif
503.gif
623.gif
435.gif

573.gif


When I first started making this team, Cinccino was a Pokemon I was eager to check out. Good speed, decent attack, and its ability Skill Link coupled with enough multihit moves to above made it a good contender to have one the team. Plus, it's just so fancy~

573.gif
591.gif


The first major thing about Cinccino I noticed was that it's incredibly frail. I wanted something to absorb attacks, and the first thing that came to mind was the ever-helpful Spore abuser, Amoongus. Regenerator was is pretty awesome too, since I usually switch to Cinccino after I put something to sleep.

573.gif
591.gif
628.gif


Next, I wanted a decent revenge killer, and Braviary was inevitable. High speed + attack makes it a very powerful Scarf abuser.

573.gif
591.gif
628.gif
503.gif


My next teammate covered two things I was seriously lacking: a special attacker, and a decent Water-type. I'm not kidding when I say I scouted every Water-type in NU to find a decent one that could work as a special attacker. Sadly, it was almost a vain effort. NU lacks many offensive Water-types, and the ones they do have are generally weak and useless. That's when I stumbled on this little baby. It has everything to be the perfect special-Water that I so desperately longed for.

573.gif
591.gif
628.gif
503.gif
539.gif


No team is ever complete without a Fighting-type. If you go against anything without one, you're gonna have a bad time. Sawk was the obvious choice. It has tons of moves that give it perfect coverage, and then has the stats to abuse him. No wonder everyone catches him to kill the second gym!

573.gif
591.gif
628.gif
503.gif
539.gif
435.gif


Finally, the pièce de résistance. I wanted Pokemon that could Taunt things whilst still keeping an offensive presence. I considered Weezing, but it didn't really fit what I wanted. And then, BAM; I found this baby. Great typing that gives it only one weakness coupled with the fact that it's just stylish as hell means that this thing was very essential to have.

573.gif
591.gif
628.gif
503.gif
623.gif
435.gif


FLCL suggested that, since my team was offensive, it needed Stealth Rock badly. He suggested Earth Plate Golurk, and I really fell in love with it. It set up Stealth Rocks nicely, and was still good quick enough to hit down most common leads.

Readers use Foresight!

573.gif

Starr (Cinccino) @ Life Orb | Skill Link
Jolly | 252 Atk / 4 SpDef / 252 Spe
Tail Slap | Rock Blast | Bullet Seed | U-Turn

What It Does: Ever seen how threatening Minccino is in LC? Cinccino keeps this same momentum up in NU as well. Tail Slap + Skill Link hits so damn hard. Add in Life Orb and max Atk EVs? Goodbye. Cinccino is an amazing sub/sash breaker too, and most of the time it can net 1-2 KOs before getting beaten. Rock Blast nails Flying- and Fire-types for extreme damage, and once this move is revealed, the opponent begins to ponder exactly how much of his/her team is in danger. Bullet Seed nabs the OHKO on Golurk and many other Water-types bar Alomolololololomola. Finally, U-Turn smacks Psychic-types in the face and is a great way to escape Shadow Tag Gothy.

How to Use It: Cinccino can fit two roles: Offensive Lead, or Mid-Game Sweeper. If there are little/no threats at all, lead and start blasting the opponent. See something that could be trouble? Send in Amoongus to Spore it and then switch out to Cinccino. Either way, it's gonna take something down if you don't be careful.

How to Counter It: Priority. Priority priority priority. Cinccino outspeeds practically anything, so you need priority to kill it. Sucker Punch is your best bet since Cinccino's set is composed entirely of attacking moves. Mach Punch from Gurdurr can hit pretty hard too and is a OHKO. Otherwise, if you're using a physically-defensive Pokemon that can hit back hard enough, Cinccino loses.

---

591.gif

Great Ball (Amoongus) @ Black Sludge | Regenerator
Bold | 252 HP / 252 Def / 4 SpAtk
Spore | Giga Drain | Sludge Bomb | Synthesis

Changes: What am I doing? Amoongus doesn't even get Thunder Wave. Changed to Synthesis, and went with Sludge Bomb over Clear Smog.

What It Does: Amoongus is the ultimate status spreader in NU. Spore is evil. Only Sleep Clause can save you from this status demon. Giga Drain extends longevity in combination with Sludge + Regenerator. Sludge Bomb slams Sawsbuck, who wants to get a free boost from Spore. Synthesis extends longevity even further.

How to Use It: Amoongus works best as a lead if Cinccino will have trouble early on. Simply Spore whatever it is and switch out as the opponent sends out a counter. You could also use Amoongus mid-game to spread status when most of its counters have been removed.

How to Counter It: Amoongus is going to be switching out often, so the best way to get rid of it is to get it by itself. Since it's not really made to defend itself with attacks, it can die pretty easily if you have enough Pokemon to withstand sleep.

---

628.gif

Stealin Yo' Fish (Braviary) @ Choice Scarf | Defiant
Adamant | 252 Atk / 4 SpDef / 252 Spe
Brave Bird | Return | Superpower | U-Turn

Changes: So I'm using Return even though I absolutely hate it. Also, Sheer Force has become Defiant.

What It Does: Have you ever seen a stronger Flying-type? Braviary just pummels shit. If you don't resist something you get maimed, and even if you do you still get hurt pretty bad. Choice Scarf makes Braviary beyond fast, so it's always going first. Brave Bird just hurts. It just does. The recoil sucks like hell, but it's worth it to destroy everything. Superpower gets Steel-types out of the way. Return for the Normal-type STAB but I still hate it. Finally, U-Turn is good to get out of anything Braviary can't handle.

How to Use It: Use it if something dies. Send it out, revenge, and see if you can't KO the next Pokemon with whatever move you chose. If not, get out. If you can, go for it. Braviary has a lot of attack, so there should usually be a high chance of KOing the next Pokemon.

How to Counter It: Stealth Rock keeps Braviary at bay, and without a spinner it's pretty difficult to send it out with rocks up. If rocks are up, save Braviary for last so you won't wear it down completely.

---

503.gif

Mr. Poke (Samurott) @ Life Orb | Torrent
Timid Nature | 252 SpAtk / 4 SpDef / 252 Spe
Hydro Pump | Ice Beam | Hidden Power [Grass] | Aqua Jet

Changes: Aqua Jet over Taunt for priority and to help with Braviary :D Also, Timid > Modest

What It Does: Specially Offensive Samurott might seem like a horrible idea, but it's actually pretty decent once you get down to it. Samurott gets way more coverage on it's special side. Hydro Pump for the wonderful STAB and the sheer power of it. Ice Beam hits Grass-types and Braviary hard. Grass Knot OHKOs opposing Samurott and deals good damage to all other Water-types. Aqua Jet to stop weakened Pokemon.

How to Use It: Send it out mid/late game. It's simply here to dish out damage and hurt things. Don't expect it to last forever if you use it midgame.

How to Counter It: Just hit it with an Electric-type attack or Grass Knot. It's not exactly the supreme example of bulk.

---

623.gif

Bring Da Blocks 2.0 (Golurk) @ Earth Plate | Iron Fist
Adamant | 172 HP / 252 Atk / 84 Spe
Stealth Rock | Earthquake | Ice Punch | Shadow Punch

Changes: Originally was Sawk.

What It Does: Everyone knows I love Ghost-types, so when FLCL suggested I use Golurk, I was undeniably up for it. Golurk has preformed so much better than Sawk. It acts as another lead, which confuses the opponent like hell and gives me an instant mind game advantage. It can reliably set up Stealth Rock, and then just hit shit. EQ gets STAB and a Plate boost, making it strong as hell. Shadow Punch, backed by Iron Fist and STAB as well, hurts shit. Finally, Ice Punch checks Braviary :naughty:, Amoongus, and Sawsbuck.

How to Use It: It's best to use Golurk as a lead, honestly. Getting rocks up early is a great thing, and since it can hit hard afterwards, it's great to help stop the pesky setup sweepers/hazard setters. And it's also the only spinblocker that can use rocks, so it's awesome!

How to Counter It: Golurk drops quickly to Grass- and Water-type moves, and since it's slow it's not that difficult to use one against it. But watch out for EQ or Ice Punch :naughty:

---

435.gif

Mr. Pooty Booty (Skuntank) @ Black Sludge | Aftermath
Naughty | 252 Atk / 4 SpDef / 252 Spe
Pursuit | Taunt | Sucker Punch | Poison Jab

Changes: Bye bye Fire Blast

What It Does: If I had to choose an MVP on this team, it'd be between Sawk or this guy. Taunt + Pursuit is an evil combination. It's used a lot on hazard setters or set-up sweepers who find themselves getting majorly screwed over. First, Taunt them so they can't use their hazards/set-up moves. Then, when they go to switch use Pursuit to hit them hard. Suddenly, the opponent finds themselves questioning how to get rid of this thing while minimizing switches. Sucker Punch can help KO weakened Pokemon. Poison Jab is good against resistant Fighting-types.

How to Use It: Taunt + Pursuit are the main priority. If you can force a switch using Taunt, do it. You'll be dealing good damage every time something switches, so you have to use it whenever you can predict the switch.

How to Counter It: Since it has limited coverage, the best you can do is send out something that threatens it that it can't hit back. It's best not to send out Pokemon that have non-attacking moves as their main selling point since they'll be taunted and probably won't be able to do much in return.

---

Threat List

Scarf Braviary: This thing is a horrible thing to deal with. It wrecks my team completely, and Samurott is the only way to actually beat it. That's a very shaky check though. It's slightly more manageable with Golurk, but it still sucks.

Probopass: I hate this thing with a burning passion. I can't even touch this thing. Whenever I see it in Team Preview I almost want to quit completely. I hate it.

---​

Well that's all! :D Hope you enjoyed!

Starr (Cinccino) (F) @ Life Orb
Trait: Skill Link
Shiny: Yes
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Tail Slap
- Rock Blast
- Bullet Seed
- U-turn

Great Ball (Amoonguss) (M) @ Black Sludge
Trait: Regenerator
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature
- Spore
- Giga Drain
- Sludge Bomb
- Synthesis

Stealin' Yo Feesh (Braviary) (M) @ Choice Scarf
Trait: Defiant
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature
- Brave Bird
- Return
- Superpower
- U-turn

Mr. Poke (Samurott) (M) @ Life Orb
Trait: Torrent
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Hydro Pump
- Ice Beam
- Hidden Power [Grass]
- Aqua Jet

Bring Da Blockz 2.0 (Golurk) @ Earth Plate
Trait: Iron Fist
EVs: 172 HP / 252 Atk / 84 Spd
Adamant Nature
- Stealth Rock
- Earthquake
- Ice Punch
- Shadow Punch

Mr. Pooty Booty (Skuntank) (M) @ Black Sludge
Trait: Aftermath
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature
- Pursuit
- Taunt
- Sucker Punch
- Poison Jab
 
hey there,

there are a lot of small issues with this team that can be quickly fixed and you should see better performance out of your team after making the changes. first, amoonguss doesn't even learn thunder wave. if you're really wanting to beat sawsbuck, you should just use sludge bomb > clear smog, which will ko after sr + a bit of recoil. i also find that clear smog is one of the most useless moves on amoonguss, as almost everything is faster than it and can get in a boost before nailing amoonguss with a +1 or +2 attack. there are only a few situations where clear smog is superior to sludge bomb, and they are very rare.

there are a lot of options for that other slot, but you should probably consider either synthesis or stun spore the most, depending on how much you like paralysis. i don't know why you dislike return on braviary, but it's really the best option in lieu of rock slide. rs is only very rarely useful - it only slightly outdamages a neutral brave bird against most of its targets (swellow, opposing braviary, etc) and it has imperfect accuracy. on the other hand, switching that to return gives you a non-recoil STAB option with similar neutral coverage to brave bird and allows you to use defiant instead of the otherwise worthless sheer force. to each his own, i suppose, but return is clearly the superior option.

i don't really know why you're running air slash on samurott. hydro pump and ice beam hit harder against every potential target, except like uh parasect who you decimate anyway. special samurott should really be only using hydro pump + the two coverage moves and then either megahorn (solely for ludicolo), aqua jet (priority is always helpful, even with a -atk nature) or taunt (to prevent recovery). drop air slash for one of those moves. you should also be using hp grass > grass knot; it hits alomomola (and gorebyss) harder, and grass knot doesn't actually ohko other samurott even with the slight bp boost. all samurott should be using +spe natures as well, otherwise you risk getting outsped by something like cb wild charge emboar or other samurott / ludicolo, so change your nature to timid.

life orb on sawk actually does a terrible job of bluffing choice band. the opponent can see the "sawk lost 10% of its health to recoil!", and it also breaks sawk's sturdy which can often be needed to seal a game. if you really want to bluff choice, use expert belt which has no recoil and also doesn't break sturdy. i would actually opt for the power that cb provides even if it messes with his coverage, but i think you're using 'coverage' as a crutch here. fire blast on skuntank, while unexpected, is really unnecessary and not very useful. you may catch the rare klang or something with it, but really you're not even hitting the common steel-types super-effectively (probopass, bastiodon) and you're not even hitting them very hard (skuntank fire blast vs 252/252+ probopass: 10.8 - 12.96%). just stick with poison jab, which nails fighting-types like emboar who could be really troublesome elsewise.

also not sure how you're struggling with probopass when you have special rott on your team, as well as sawk and braviary (superpower !_!). i'm not going to elaborate any more on specific weaknesses because then this would just become even more of an essay than it already is, but i hope this at least brought you up to speed with the mistakes / useless moves in your teambuilding, so you can improve upon it next time.

sludge bomb > clear smog and synthesis or stun spore > thunder wave on amoonguss

return and defiant > rock slide and sheer force, respectively, on braviary

megahorn or aqua jet or taunt > air slash, hidden power grass > grass knot, and timid > modest on samurott

expert belt > life orb on sawk

poison jab > fire blast on skuntank
 
Hmmm... why did I put Thunder Wave? :x I need to pay more attention...

I'll try to use Return, but I can rarely get it to work right for me for some reason. Everything else I will change.

As for the Probopass problems, I dunno, it just seems like I can never really work around it.
 
I'll try to use Return, but I can rarely get it to work right for me for some reason. Everything else I will change.

As for the Probopass problems, I dunno, it just seems like I can never really work around it.

Well, Return isn't quite as good on Scarf Braviary as it is on CB, but it still has its uses. Sometimes you'll want to kill something without taking the recoil that you would from Brave Bird - for example, against Swellow. You can easily revenge it with Brave Bird, but Return is also a guaranteed OHKO, and it saves you from a ton of potential recoil, which really stacks up with SR damage. From what I inferred from your RMT, you vaguely said stuff like "it'll probably do a lot of damage", which leads me to believe you haven't used a calc before - you might want to consult damage calculators like this one during critical moments in your battles. With practice, you'll be able to estimate overall damage outputs, but until you get to that level it might be a good idea to calc moves out to make sure you'll get that KO or be in range, etc.

Handling Probopass is all about how you play with your team. You have the tools to keep it in check, you just have to use them properly. For example, if you have Cinccino out against Exeggutor and they have Probopass lying in wait, you can U-turn out of Exeggutor and nab a KO if it stays in, or go into Samurott as they bring in Probopass and then fire off Hydro Pumps. You've got to be careful to avoid doing stuff like using Tail Slap as Probopass comes in and then U-turning into Samurott, since Probo can very well just Volt Switch as you try to U-turn out, hit Samurott super-effectively, and then have the upper hand again. Think one step ahead of your opponent!
 
Since this is an offensive team it needs to have Stealth Rocks to prevent the opponent from switching around easily and walling your sweepers. I would suggest running Earth Plate Golurk over Sawk to provide hazards support and to also feign a Choice Band set. It provides the same coverage as Sawk and gives you a crucial immunity to Normal-type attacks.

Summary of changes:

Sawk —> Earth Plate Golurk


Golurk @ Earth Plate
Trait: Iron Fist
EVs: 252 Atk / 172 HP / 84 Spd
Adamant Nature
- Stealth Rock
- Earthquake
- Ice Punch
- Shadow Punch
 
Hello Gengan! You're RMT skills have improved since your last NU RMT, so kudos! Zebraiken has already said a good deal of what I had to say, and FLCL has pointed out your lack of hazards as well.

I like FLCL's idea of Golurk, though opening your team up to Water-types like Ludicolo and Gorebyss is a turn-off. The good thing is that they rarely have any time to set up if you keep your offense pressure strong. I would also use Aqua Jet over Taunt on Samurott to possibly bluff the SD set. The priority is also useful to pick off those annoying Pokemon that are on their last sliver of health, yet still continue to wipe the floor with you (like Scarf Braviary :naughty:). Changing the nature to Timid, like Zeb said, would be the icing on the cake as well.

Everything else I would say is rather redundant since Zeb has said them all. A piece advice I can give you is to keep Skuntank as healthy as possible, since it is your strongest priority user, and your only defense against Psychic types, especially if you keep Sawk.

Changes:

Golurk>Sawk
Samurott: Aqua Jet>Taunt; Timid>Modest

Good luck with your team!
 
My last "NU" RMT was when I first joined and had no clue what Pokemon went in each tier. x) Yes, I believe I have improved somewhat.

I'll test Golurk out, since it sounds like he does a pretty good job. Everything else will be implimented later tonight.

EDIT: Yep, everything has been added!
 
Back
Top