Scizor's Squad
[pimg]212[/pimg] [pimg]503[/pimg] [pimg]373[/pimg] [pimg]490[/pimg] [pimg]121[/pimg] [pimg]669[/pimg]
[pimg]212[/pimg] [pimg]503[/pimg] [pimg]373[/pimg] [pimg]490[/pimg] [pimg]121[/pimg] [pimg]669[/pimg]
Say hello to Scizor's Squad. As you can imagine i started this team with Scizor. Why you ask? Not only does he look really cool, but he also has really cool stats, attacks, and typing. I started this team a while back and this team has given me phenomenal success. I Also, create team with Item Clause in effect so i don't have to worry about changing anything when i play random Wifi battles. Now on to the Main event!
[pimg]212[/pimg]
Scizor @ Choice Band
Ability: Technician
EVs: 252 HP / 252 Atk / 4 Def
Nature: Adamant
- Bullet Punch
- U-turn
- Pursuit
- Superpower
Scizor is a such a monster. His Bullet Punch + Technician + Stab + Choice Band can obliterate anything that doesn't resist it. Tyranitar and Terrakion have to choose to faint, or have another pokemon switch in. Bullet Punch is also an excellent attack to revenge kill weakened opponents. U-Turn is Scizor's secondary STAB attack. Yes, Bug Bite does do more damage, but i really need the ability to scout the opponent,especially if they have Magnezone, or they try to bring in a Poke that resist Bullet Punch. U-Turn destroys Alakazam, Although what doesn't 2HKO Alakazam on the physical side lol? It also help scout for fire types like Volcarona and Heatran. Pursuit is a huge threat to any Ghost, or Psychic Poke that isn't behind a Substitute or isn't carrying HP fire. Choice Scarfed and Specs variants of Latios will be able to do nothing as Scizor traps it for the Revenge kill. I do have to watch for HP Fire from Latios as i will OHKO Scizor. Lastly we go to Superpower, I don't use it very often, but if i predict a switch i can catch someone with a neutral Superpower to do solid damage expecting to resist a Bullet Punch or a Scout with U-Turn. Super Power also help Obliterate a Weakened Magnezone. Nature and Ev's are Straight forward to maximize damage output and have some bulk with Scizor's excellent typing. I choose Choice Band, because it adds Scizor's superb attack stat. Scizor's fire weakness is literally covered by everyone on the team. Water attacks can be troublesome and Rotom, Starmie, and Salamence can take those.
[pimg]503[/pimg]
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 112 HP / 252 SAtk / 144 Spd
Nature: Modest
- Volt Switch
- Hydro Pump
- Hidden Power [Grass]
- Thunderbolt
Rotom-Wash is one my favorite leads. Having him with Volt Switch gives me the vicious Volt-Turn Combo. It acts as a great stab attack and i can scount switch ins. All the Water Pokes take massive damage from this if they don't switch. Starmie, Politoed, Tentacruel (defensive variants), Tornadus-T all cower in fear. Hydro Pump is only there, because i can't have Rotom-W other wise... J/K Hydro Pump plows thorugh anything that doesn't resist it. Scizor is 2HKO. Rain teams that want to switch in Thundurus-T expecting a Volt Switch will get OHKO. Mamoswine is a joke to Rotom being immune to Earthquake and watching Ice Shard do laughable damage. Hydro Pump also 2HKO's Tyranitar. Fire types aren't too much of a problem either. I do have to watch out for Infernape and Terrakion's Close Combat when Rotom is weak. Specially Defense Heatran is 2HKO. Volcarona is tricky one, Specially Defensive Variants or after 1 or 2 Quiver Dance will give me trouble. HP Grass, i cannot tell you how many times Gastrodon has tried to come in my Rotom trying to wall it. I used to run HP Ice to hit Dragons. Then i tried HP Fire to hit my 2nd most hated poke, Ferrothorn, but it the rain it won't do much and Gastrodon was walling my team. HP Grass can also serve as a clean up kill when i can't afford to miss with Hydro Pump on some guys like Tyranitar, Terrakion, Focus Sash Mamoswine, and a few others. I choose Thunder Bolt as my last move so i can get a higher output STAB attack for when i need it. Thunderbolt OHKO nearly every water poke except for Specially Defensive Jellicent. Nature is Modest to maximize damage. The speed Ev's are just enough to out speed Breloom with neutral nature speed. The rest go to HP to add bulk. I choose Leftovers to add to Rotom's bulk. Rotom's Grass weakness is covered by Scizor, Salamence. and Heatran.
[pimg]373[/pimg]
Salamence @ Lum Berry
Ability: Moxie
EVs: 252 Atk / 252 Spd / 4 Sp. Attack
Nature: Naughty
- Dragon Claw
- Earthquake
- Dragon Dance
- Fire Blast
This guy =]. Dragons are awesome and Salamence is my set up sweeper. After a Dragon Dance he Outspeeds so many different threats: Life Orb Infernape with Stone Edge, Starmie, Jolteon with HP Ice, Non-scarfed Latios, also, neutral nature scarfed Hydreigon and Haxorus. Dragon Claw is obligatory STAB, Earthquake gives me near perfect coverage and helps hit Pokes like Tentacreul, Infernape, Terrakion, Tyranitar, Jirachi (my most hate poke) among others. Fire Blast helps obliterate Ferrothorn, Scizor, Breloom, Virizion (though i havent encountered one in combat yet). I do have to watch out for all those pokes in the rain though. The Ev's are straight forward to maximize attack and speed. I decided on Naughty Nature to get those extra points to attack and to make sure Fire Blast can do its job. Though a Naive nature is tempting to outpace +speed Tentacruel, Jirachi, Hydreigon, Haxorus, Salamence, but after a Dragon Dance i out paced them. However i did once run into a Jirachi with a Choice Scarf that just Iron Head Flinched me till my Salamence fainted. I would have won that match, but Jirachi's overpowered Serene Grace won. Did i mention Jirachi is my most hated Poke? I choose Moxie over Intimidate, because... well have you ever seen what happens after a Moxie Salamence KO's one of your Pokes and your Mamoswine has fainted? I have =]. I choose Lum Berry so i can Volt Switch out of a Breloom switch in, Dragon Dance, then go for the kill. Also, helps me KO a weakened Chansey/Blissey who tries to Thunder Wave me, or a Ferrothorn who tries to Thunder Wave. Also helps stop any burns and poisons, Though i do sometimes find myself in situation where Life Orb would have helped KO a Pokemon, i don't like the thought of Salamence losing health in return. Combined with SR, Hail, and Sandstorm damage he won't last long. So for Salamence im torn between a few a options. Dragon Claw vs Outrage (i hate locking myself into Outrage though). Naughty vs Naive Nature. Life Orb vs Lum Berry. I would like as many opinions as possible, especially from Salamence users. Salamence's weakness' are covered by Scizor and Hetran. Rotom and Starmie also help with it Ice weakness.
[pimg]490[/pimg]
Heatran @ Air Balloon
Ability: Flash Fire
EVs: 4 SAtk / 252 HP / 252 SDef
Nature: Calm
- Overheat
- Stealth Rock
- Toxic
- Roar
Heatran trolls sun teams. I had Lave Plume for the added burn affect, but i prefer power over luck so choose Overheat. He also doesn't stay in long enough so the the Sp. attack being lowered isn't a problem. I've also been in situations when Overheat would have finished off an Amoongus (3rd most hated poke) preventing the spore. Overheat is there to mostly just hit steel, bug, and grass types. You switch in something that doesn't resist and it isn't raining, then sucks for you since it will still do solid damage. Stealth is pretty self explanatory, i can do even a little damage to every single pokemon. Thunderus-T loses much needed life. Dragonite loses Multiscale, Salamence can be picked off by Scizor. The Opponent will think twice about constant switching. A spin blocker would help to deal will Starmie, Donphan and Forretress, but Rotom-W deals with them very well, even if my entry hazard are span away. Toxic helps cripple set u sweepers like Volcarona, if i don't have rocks set up. Toxic also helps with the likes of Gastrodon, Jellicent, Latios and Latias. As long as my Balloon is intact i can even Toxic anything that carries earthquake, except for Gliscor. Roar helps me Phaze away set up sweepers like Dragonite, Salamence, Reuniclus, Baton Pass teams, Substitute users, and even Calm Mind Latias. A Phazing move is a great asset on any team, especially to stop anything that can set up. The Nature and EV's maximize Heatran's Sp. Def. with his superb steel typing. I choose Air Ballon so i can get a free turn to set up Stealth Rocks, Toxic, or Roar away a huge threat. I have also considered Will-O-Wisp over Toxic, thoughts on that please? Heatran Fightting weakness is covered by Salamence and Starmie. His water weakness is covered by Rotom, Salamence, and Starmie. His ground weaknes is covered by Rotom and Salamence.
[pimg]121[/pimg]
Starmie @ Expert Belt
Ability: Natural Cure
EVs: 252 SAtk / 4 SDef / 252 Spd
Nature: Timid
- Surf
- Ice Beam
- Thunderbolt
- Rapid Spin
I've loved Starmie since 1998. Great typing, outstanding coverage, outstanding pokemon. Starmie is my spinner. It's also my, dragon, rock, ground, water, fire, flying pokemon killer. Even the occasional grass Pokemon. Did i miss any? Surf puts the hurts on the fire pokes and anything else that does't resist. Terrakion gets merked by Surf. I do have to watch out for Volcarona and Quiver Dance. Ice beam gives me great coverage on Dragon and Flying types, It also helps me take out a weakened Breloom. Thunderbolt destroys Gyarados and hit all other water pokes hard, especially if i lost Rotom-W. Nature and Ev's are standard for Starmie. Maximize Speed and Sp. Attack. Illuminate is useless so of course i go with Nature Cure, really helps when i bring it in on Toxic Spikes as well or predict a Thunder Wave. Starmie's Electric weakness isn't really covered by anyone so it a potentional problem. Starmie's Bug, Dark, Ghost and Grass Weakness are covered by Scizor. Salamence also helps with Bug and Grass. Terrakion covers dark as well. Grass Weakness is also covered by Salamence and Heatran. I choose Expert Belt to Deal that extra Super Effective damage, and to occasionally bluff a choice item. I would choose Leftovers, but i always play with Item Clause on even if the opponent doesn't. It also helps for when i go play Random Wifi Battles.
[pimg]669[/pimg]
Terrakion @ Choice Scarf
Ability: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Nature: Jolly
- Close Combat
- Stone Edge
- X-Scissor
- Sacred Sword
Terrakion is of the greatest Choice Scarf users ever. He gets near perfect Coverage with STAB Close Combat and Stone Edge. Thunderus, Tornadus, Salamence, Dragonite (after Multiscale is bypassed), and Gyarados (among other i can't think of right away) get merked. Close Combat destroys Tyranitar, other Terrakion (if i win the speed tie), Ferrothorn,. These 2 attacks can OHKO or 2HKO so many pokes that i currently can't think, because there are so many. X-Scissor helps deal with a weakened Starmie, Alakazam (after Sash is broken), a weakened Latios or Latias, Celebi, etc... The fourth move slot is irrelevant and i never use it unless i run out of moves which doesn't happen so its just there. Terrakion's fighting weakness is covered by Salamence and Starmie. Water is covered by Salamence, Starmie and Rotom. Ground is covered by Rotom and Salamence. Steel is covered by Rotom, Starmie, and Scizor. Flying attacks are covered by Rotom. Grass Attack are covered by Scizor, Heatran, and Salamence
That was mad work to type. NEXT PART. THREATS!
Jirachi: This thing trolls me sometimes and i really hate it. With that Thunder wave/ Iron head combo, it should be friggen illegal. If my Salamence is set up i don't have to much trouble, but i still hate fighting Jirachi.
Amoongus: In the rain he such an A-hole. Putting my guys to sleep and my fire attacks not doing as much as they should. He is the reason i put Overheat on Heatran. At least Amoongus can't do anything, but that to Heatran... well it can Leed Seed me as well.
Dragonite: Bulky Variants of Dragonite are really hard to take down. Substitute, Thunder Wave, Dragon Tail, and Roost. Its so hard to takedown, even with rocks, i have get Starmie or Terrakion out without being Thunder Waved, behind a Substitute, or when Multiscale isn't bypassed.
Tentacruel: Tentacruel with Giga Drain, Surf/Scald, and Ice Beam trolled my team once. They lead with it and due to some poor decisions on my part, he KO'ed my Rotom, Salamence, and my Starmie before i was even able to get him down to 50% health. Thats another situation where my Salamence could have possibly saved the day with a +speed Nature.
Well thats all the Threats i can think of at the moment. Feel free to mention any i miss. Please RMT, i am very open to suggestions. My win rate with this team about 80%-85% which i think is great. I usually only lose to poor predictions. I've had very few loses from the enemy having a "better team". Please excuse any spelling or grammatical errors. I'm usually diligent with details, but time is not my ally today and this is A LOT of typing. RMT =]





















